• 제목/요약/키워드: Class Design

검색결과 3,674건 처리시간 0.036초

디자인씽킹 기법을 활용한 캡스톤디자인 수업이 대학생의 수업 만족도에 미치는 효과 분석 (Analysis of the effects of capstone design class utilizing the design thinking technique of class satisfaction of college students)

  • 이승희;정효경
    • 대한치과기공학회지
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    • 제42권4호
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    • pp.394-401
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    • 2020
  • Purpose: The present study is an analysis of the extents of class satisfaction of college students who had applied the design thinking technique to capstone design class. Methods: The experimental method involved an analysis of 122 cases of data where advance and post replies were performed for the subject by students who had applied the design thinking technique and students who had not. The students involved had attended the capstone design class as a junior in the Department of Dental Technology at D University. Results: In the satisfaction with performance process of the capstone design class, five questions among nine had a high positive rating, while all eight questions on the satisfaction with performance methods had a high negative rating. Among ten questions on subjective learning outcomes, six showed a high positive rating. After the application of the design thinking class method, all mean values of the group with the application were higher than the group with no application in satisfaction with performance process, satisfaction with performance method, and subjective class outcomes. Hence, the design thinking class did have positive effects on the students' improvement of class. Conclusion: Based on the results of the study, it is implied that the considerations about diverse class composition methods and operation methods capable of improving the students' satisfaction are needed for efficient operation of the capstone design class.

An AI-based Clothing Design Process Applied to an Industry-university Fashion Design Class

  • Hyosun An;Minjung Park
    • 한국의류학회지
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    • 제47권4호
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    • pp.666-683
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    • 2023
  • This research aims to develop based clothing design process tailored to the industry-university collaborative setting and apply it in a fashion design class. into three distinct phases: designing and organizing our fashion design class, conducting our class at a university, and gathering student feedback. First, we conducted a literature review on employing new technologies in traditional clothing design processes. We consulted with industry professionals from the Samsung C&T Fashion Group to develop an AI-based clothing design process. We then developed in-class learning activities that leveraged fashion brand product databases, a supervised learning AI model, and operating an AI-based Creativity Support Tool (CST). Next, we setup an industry-university fashion design class at a university in South Korea. Finally, we obtained feedback from undergraduate students who participated in the class. The survey results showed a satisfaction level of 4.7 out of 5. The evaluations confirmed that the instructional methods, communication, faculty, and student interactions within the class were both adequate and appropriate. These research findings highlighted that our AI-based clothing design process applied within the fashion design class led to valuable data-driven convergent thinking and technical experience beyond that of traditional clothing design processes.

Conceptual Clothing Design Process Using Cooperative Learning Strategies: Senior Clothing Design Class

  • Sohn, MyungHee;Kim, Dong-Eun
    • Fashion, Industry and Education
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    • 제14권1호
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    • pp.59-68
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    • 2016
  • This paper identified the source of inspiration to cooperatively design a fashion collection from US undergraduate clothing design students and addressed how to implement team-based learning strategy to conceptual clothing design in class. Data was collected from the total of 51 students in a senior clothing design course at a large 4-year university in the US. The assigned project for this class was to develop a group collection under a same theme. Each student worked with his/her team member(s) to create an outfit and the entire class worked as a group to create a cohesive collection. The study showed that the sources of inspiration for the themes/concepts came from 11categories: historic era/old Hollywood glamour, shape/line/structure/architectural, fairy tales movies, nature/abstract, circus/mysterious, occasion/place, object, designer/artist, futuristic, culture, and various movies. To implement cooperative learning strategies in the clothing design class, a total of five class presentation/discussion sessions were held for theme/concept decision, fabric decision, design decision, test garment evaluation and design modification, and final products. Throughout the design process, team-based learning strategy promoted students' engagement and participation and inspired their critical thinking skills for making decisions within a team.

Hull Form Design for Baltic Ice Class Aframax Tanker

  • Park Kyung-Duk;Son Jin-Soo
    • Journal of Ship and Ocean Technology
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    • 제9권2호
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    • pp.29-36
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    • 2005
  • A hull form of Baltic ice class IA Aframax tanker has been developed taking into consideration of powering performance in brash ice channels based on IA class rules. Speed performance of the ship hull form in normal seagoing has been validated through model tests in a towing tank. The hull form design developed in this work has demonstrated good speed performance in normal seagoing although the ship design is entitled to ice class IA.

영어수업에서의 캡스톤디자인 수업 모델 (A Teaching Model for Capstone Design Class in English Education)

  • 김지은
    • 한국콘텐츠학회논문지
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    • 제19권12호
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    • pp.1-8
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    • 2019
  • 본 연구는 지금까지 연구가 많이 이루어지지 않았던 사범계열이면서 인문사회분야인 영어교육에서의 (1)캡스톤디자인 수업 설계와 실제 운영의 예시를 제시하고 (2)캡스톤디자인 수업의 성과와 만족도를 포함한 학생들의 인식을 알아보는 것을 목적으로 하였다. 대상은 영어교육과에 재학 중인 4학년 학생들이었고 영어교육과 전공수업인 '영미문화' 교과목의 과목명을 '영미문화교육 캡스톤디자인'으로 변경 후 수업 모델을 개발, 적용, 성과를 확인하였다. 본 연구에서는 수업의 설계와 수행 절차, 도출된 주제, 수행 결과물의 예시 등을 제시하였고 영미문화 이해도 평가, 과제 수행 및 최종 결과물 평가, 학생들의 서술형 만족도 조사와 강의평가, 교사의 자기 성찰 평가도 수행하였다. 과제수행의 평가 결과 2017년과 2018년의 모든 팀이 비교적 높은 성취도를 보였다는 것을 알 수 있었고 영미문화 이해도의 경우, 캡스톤디자인을 적용하지 않고 강의와 학생들의 발표로 이루어진 수업과 캡스톤디자인을 적용한 수업에서 유의미한 차이가 없었다. 강의평가 점수의 경우는 캡스톤디자인을 영미문화 수업에 적용한 수업의 강의평가 점수가 높았다.

캡스톤 디자인 수업에서 학생들의 주제 결정 패턴 탐색 (Exploring Topic Defining Patterns of Students in Interdisciplinary Capstone Design Class)

  • 변문경
    • 공학교육연구
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    • 제21권1호
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    • pp.14-26
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    • 2018
  • The goal of this study was to explore topic defining patterns of students in interdisciplinary Capstone Design Class. Thematic analysis methodology was used to examine 85 Korean college students' lived experience of project topic generation which is for interdisciplinary capstone design class and Individual open-ended survey for constituted the data sources. Findings show four contexts of student's topic defining patterns using thematic analysis including (a) one leader's directed problem representation, (b) team common decision making after brainstorming, (c) empathy with professor proposed issue, (d) problems offered to students by corporate or research competitions. Based on research result, I could suggest instructional strategies of Capstone Design Class of teacher for helping their students' topic defining. It was necessary to minimize the opinions of the instructors at the beginning of class and minimize the number of team members. And also it provided a lot of opportunities to collaborate with companies in the topic selection process, it will help to develop the students' ability to determine the valuable topic in project.

우리나라 주요 도심 백화점의 차별화 전략에 따른 디자인 특성에 관한 연구 - 1990년대 이후 현재까지 사례분석을 중심으로 - (A Study on the Design Characteristics based on the Distinction Strategies of Korean Main City Department Stores - through the analysis of case studies from 1990 to present -)

  • 김현관;최상헌
    • 한국실내디자인학회논문집
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    • 제39호
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    • pp.92-99
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    • 2003
  • Big 3 Korean department stores - Lotte, Hyundai, and Shinsegae have pursued a differentiation strategy in order to survive the era of big-bang. This study has proposed to present a frame work with which we can recognize the character of design, which is pertinent to a differentiation strategy. The results of study are as follow ; 1) Lotte department store reveals the 3 strategies - location, composition and specialization strategy and the character of design has traditional, high class and neutral disposition. 2) Hyundai department store reveals high class strategy and the character of design has high class and modern disposition. 3) Shinsegae department store reveals high class and specialization strategies and the character of design has high class, tradition and modem disposition.

래피드 프로토토입핑 기법을 사용한 객체 지향 클래스 계층 구조 설계 방법 (The Object-Oriented Class Hierarchy Structure Design Method using the Rapid Prototyping Techniques)

  • 허계범;최영근
    • 한국정보처리학회논문지
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    • 제5권1호
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    • pp.86-96
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    • 1998
  • 객체 지향 설계 모델에서 클래스 계층구조는 소프트웨어 재사용성과 복잡한 시스템 설계시에 효율적이다. 본 논문에서는 래피드 프로토타입핑 기법을 사용한 객체 지향 클래스 계층 구조 설계 방법을 제시한다. 이 방법은 객체 모델링 단계에서 식별된 클래스들을 새로운 분류 방법을 사용하여 관계성 식별과 유사성을 측정한다. 여기에는 클래스의 속성과 메소드의 측정이 요구된다. 하나의 설계 모듈인 클래스 계층구조는 대화식으로 반복적인 작업을 통하여 생성되며, 각 모듈은 참조 관계, 상속 관계, 복합 관계로 구성된다. 이들 정보는 구형 및 프로그램 유지보수시에 도움을 주기 위하여 테이블에 저장하여 클래스 관계성을 그래프로 표현하고 노드클래스를 아이콘화 하였다. 따라서 새로운 클래스 추가 및 삭제 작업이 용이하여 클래스 계층 구조 재구성과 설계정보 재사용시에 효율적이다. 본 논문에서 제시하는 방법은 프로토타입 시스템으로 뿐만 아니라 실제 시스템에 최종 전환할 수 있기 때문에 시스템 분석, 설계, 구현의 능률을 높일 수 있다.

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Display Design Suggestion for Silver Class

  • Cho, Kwang-Soo;Lee, Hee-Chang
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.299-302
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    • 2009
  • This study is a study on Silver Class' percipience on mobile phone's LCD and a research has been conducted for configuration of an effective menu. First of all, the minimum sizes for Silver Class to perceive LCDs of mobile phones and sizes of icons or fonts within the LCDs were measured, and icons easily perceived by Silver Class were analyzed for configuring menu. These measurements it to understand what kind of display configuration has the highest demand by comparing a general public group in their 25 to 35 and a Silver Class group above 65 and suggest an alternative for that.

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초등과학에서 브레인라이팅 활용 수업이 학생의 실험설계능력과 과학적 의사소통능력에 미치는 효과 (The Effect of Brainwriting Instruction on Students' Experimental Design and Scientific Communication Ability in Elementary Science Class)

  • 이우민;최선영
    • 한국초등과학교육학회지:초등과학교육
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    • 제38권4호
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    • pp.475-483
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    • 2019
  • The purpose of this study was to investigate the effect of brainwriting instruction on students' experimental design and scientific communication ability in elementary science class. For this purpose, a brainwriting learning for science class was developed and applied. The objects of this study were the 4th graders of both an experimental class (24 students) and a comparative class (24 students) at the N elementary school located in Incheon city. The results of the study were as follows; First, as a result of examining the difference in the experimental design ability between experimental group and comparative group, the experimental group showed higher than the comparative group, it was statistically significant difference(p<.05). Second, a scientific communication ability of the experimental group after applying this program was higher, it was statistically significant differences (p<.05).