• Title/Summary/Keyword: Chinese character recognition system

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High Performance Recognition System for Chinese Character (고성능 한자 인식 시스템)

  • An, Seong-Ok;Ju, Gi-Ho
    • The Journal of Engineering Research
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    • v.1 no.1
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    • pp.59-64
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    • 1997
  • More than 2,000 different chinese characters are used daily in Korea newspapers and publications. The large repertoire of character pattern are the main difficulties when machine recognition of chinese characters is concerned. The goal of this paper is to conceive, evaluate and refine techniques for high performance Chinese character recognition. A new character classifier was being developed using prototype creation method.

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On-line Recognition of Chinese Characters Based on ART-l Neural Network (ART-1 신경망을 이용한 온라인 한자 인식)

  • 김상균;정종화;김진욱;김행준
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.2
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    • pp.168-177
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    • 1996
  • In this paper, we propose an on-line recognition system of chinese characters using an adaptive resonance theory-1(ART-1) neural network. Strokes, primitive components of chinese characters are usually warped into a cursive form and classifying them is very difficult. To deal with such cursive strokes, we use an ART-1 neural network that has the following advantages: (1) it automatically assembles similar patterns together to form classes in a self-organized manner: (2) it directly accesses the recognition codes corresponding to binary input patterns after self-stabilizing; (3) it doesn't tends to get trapped in local minima, or globally incorrect solutions. A database for character recognition also dynamically constructed with generalized character lists, and a new character can be included simply by adding a new sequence to the list. Character recognition is achieved by traversing the chinese datbase with a sequence of recognized strokes and positional relations between the strokes. To verify the performance of the system. We tested it for 1800 daily-used basic chinese second per character. This results suggest that the proposed system is pertinent to be put into practical use.

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A Distinction of the Korean Character, Chinese Character and English Character using the Threshold Stroke Density (임계 획 밀도를 이용한 한글, 한자, 영문구분)

  • 원남식
    • Journal of Korea Society of Industrial Information Systems
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    • v.5 no.4
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    • pp.32-38
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    • 2000
  • It is an important factor to distinguish the kind of the character for increasing recognition rate before the character recognition in the document recognition system composed of the multi-font and multi-letter. All the letters of each country have a various men characteristic in the each composition. In this paper, we used the stroke density as a method to distinguish the letter, and it has been adopted Korean, English and Chinese character. Input data is processed by the normalization to adopt multi-font document. Proposed method has been proved by the results of experiment the fact that the distinction probability of the Korean and English is more than 80%.

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Large Scale Entertainment System based on Gesture Recognition for Learning Chinese Character Contents (제스처 인식 대형 놀이 시스템 기반 한자 학습 콘텐츠)

  • Song, Dae-Hyeon;Park, Jae-Wan;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.1-8
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    • 2010
  • In this paper, we propose a large scale entertainment system based on gesture recognition for learning Chinese character contents. The system is consisted of parts that forecast user's posture in two infrared images and part that recognize gestures from continuous poses. And we can divide and acquire in front side pose and side pose about one pose in each IR camera. This entertainment system is immersive in nature and convenient for its gestures based controlling system. Also, it can maximize information transmission because induce immersion and interest using two large size displays and various multimedia elements. The learning Chinese character contents can master Chinese character naturally because give interest to user and supply game and education at the same time. Therefore, it can expect synergy effect that can learn playing to user combining with large entertainment system based on gesture recognition.

Development of Chinese Character Writing Recognition For Chinese Character Edutainment Contents (한자 에듀테인먼트 콘텐츠를 위한 한자쓰기인식기능개발)

  • Park, Hwa-Jin;Min, So-Young;Lee, Ha-Na;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.529-536
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    • 2009
  • Interest in Chinese edutainment contents product has been increasing with the importance of Chinese Education Recently, empirical education with some fun activities is in the limelight breaking the traditional passive learning. Due to a such social necessity, we develop web-based Chinese Edutainment Contents for children, utilizing multimedia functions. Especially since writing Education is very important in learning chinese characters, we also developed a writing recognition function which checks the order of making strokes in writing Chinese character. Different from the existing outline area-based writing system, it determines if the character is well-written comparing to the prestored reference points in each Chinese characters, after recognizing the order of strokes and extracting peculiar points.

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Distance Measures in HMM Clustering for Large-scale On-line Chinese Character Recognition (대용량 온라인 한자 인식을 위한 클러스터링 거리계산 척도)

  • Kim, Kwang-Seob;Ha, Jin-Young
    • Journal of KIISE:Software and Applications
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    • v.36 no.9
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    • pp.683-690
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    • 2009
  • One of the major problems that prevent us from building a good recognition system for large-scale on-line Chinese character recognition using HMMs is increasing recognition time. In this paper, we propose a clustering method to solve recognition speed problem and an efficient distance measure between HMMs. From the experiments, we got about twice the recognition speed and 95.37% 10-candidate recognition accuracy, which is only 0.9% decrease, for 20,902 Chinese characters defined in Unicode CJK unified ideographs.

Implementation of Multiprocessor for Classification of High Speed OCR (고속 문자 인식기의 대분류용 다중 처리기의 구현)

  • 김형구;강선미;김덕진
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.6
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    • pp.10-16
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    • 1994
  • In case of off-line character recognition with statistical method, the character recognition speed for Korean or Chinese characters is slow since the amount of calculation is huge. To improve this problem, we seperate the recognition steps into several functional stages and implement them with hardwares for each stage so that all the stages can be processed with pipline structure. In accordance with temporal parallel processing, a high speed character recognition system can be implemented. In this paper, we implement a classification hardware, which is one of the several functional stages, to improve the speed by parallel structure with multiple DSPs(Digital Signal Processors). Also, it is designed to be able to expand DSP boards in parallel to make processing faster as much as we wish. We implement the hardware as an add-on board in IBM-PC, and the result of experiment is that it can process about 47-times and 71-times faster with 2 DSPs and 3 DSPs respectively than the IBM-PC(486D$\times$2-66MHz). The effectiveness is proved by developing a high speed OCR(Optical Character Recognizer).

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The Chinese Characters Learning Contents Based on Gesture Recognition Using HMM Algorithm (HMM을 이용한 제스처 인식 기반 한자 학습 콘텐츠)

  • Song, Dae-Hyeon;Kim, Dong-Min;Lee, Chil-Woo
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.1067-1074
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    • 2012
  • In this paper, we proposed a contents of Chinese characters learning based on gesture recognition using HMM(hidden markov model) algorithm. Input image of the system is obtained in 3-dimensional information from the TOF camera, and the method of gesture recognition is consisted of part of forecasting user's posture in two infrared images and part of recognizing gestures from continuous poses. In the communication between human and computer, this system provided convenience that user can manipulate it easily by not using any further equipment but action. Because this system raise immersion and interest by using two large display and various multimedia factor, it can maximize information transmission. The edutainment Chinese character contents proposed in this paper provide educational effect that use can master Chinese character naturally with interest, and it can be expected a synergy effect via content experience because it is based on gesture recognition.

A review of Chinese named entity recognition

  • Cheng, Jieren;Liu, Jingxin;Xu, Xinbin;Xia, Dongwan;Liu, Le;Sheng, Victor S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.6
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    • pp.2012-2030
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    • 2021
  • Named Entity Recognition (NER) is used to identify entity nouns in the corpus such as Location, Person and Organization, etc. NER is also an important basic of research in various natural language fields. The processing of Chinese NER has some unique difficulties, for example, there is no obvious segmentation boundary between each Chinese character in a Chinese sentence. The Chinese NER task is often combined with Chinese word segmentation, and so on. In response to these problems, we summarize the recognition methods of Chinese NER. In this review, we first introduce the sequence labeling system and evaluation metrics of NER. Then, we divide Chinese NER methods into rule-based methods, statistics-based machine learning methods and deep learning-based methods. Subsequently, we analyze in detail the model framework based on deep learning and the typical Chinese NER methods. Finally, we put forward the current challenges and future research directions of Chinese NER technology.

Depth Image based Chinese Learning Machine System Using Adjusted Chain Code (깊이 영상 기반 적응적 체인 코드를 이용한 한자 학습 시스템)

  • Kim, Kisang;Choi, Hyung-Il
    • The Journal of the Korea Contents Association
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    • v.14 no.12
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    • pp.545-554
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    • 2014
  • In this paper, we propose online Chinese character learning machine with a depth camera, where a system presents a Chinese character on a screen and a user is supposed to draw the presented Chinese character by his or her hand gesture. We develop the hand tracking method and suggest the adjusted chain code to represent constituent strokes of a Chinese character. For hand tracking, a fingertip is detected and verified. The adjusted chain code is designed to contain the information on order and relative length of each constituent stroke as well as the information on the directional variation of sample points. Such information is very efficient for a real-time match process and checking incorrectly drawn parts of a stroke.