• 제목/요약/키워드: Children's computer

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한국사회의 대안교육 수요 결정요인 (Determinants of Demand for Alternative Education in Korea)

  • 김경근
    • 한국교육학연구
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    • 제14권1호
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    • pp.45-69
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    • 2008
  • 본 연구는 한국교육고용패널(KEEP) 데이터를 사용하여 한국사회에서 발생하는 대안교육 수요의 결정요인을 분석하였다. 분석결과에 따르면, 자녀의 성별과 컴퓨터 이용 시간이 학부모의 대안교육 수요에 중요한 영향을 미치는 것으로 나타났다. 또한 교육정책에 대해 관심이 크고, 학교만족도가 낮으며, 교육 목적의 탈한국 성향이 강한 학부모일수록 자녀에게 대안교육을 제공하려는 생각이 강한 것으로 밝혀졌다. 그런데 대안교육 수요는 자녀의 성별에 따라 다소 다른 양상을 보여주었다. 그리하여 남학생에게는 컴퓨터 이용 시간과 교육정책에 대한 관심이 주로 문제가 될 수 있는 반면, 여학생의 경우에는 건강상태가 대안교육 수요를 유발할 개연성이 있는 것으로 드러났다. 한편 학부모의 학교만족도와 교육 목적의 탈한국 성향은 남학생과 여학생 모두에게 대안교육 수요의 핵심적 결정요인으로 작용하고 있었다.

고학년 초등학생의 컴퓨터 게임 중독 실태 및 영향요인 (Computer Game Addiction and it's Predictors of Korean Elementary School Children)

  • 오원옥
    • Child Health Nursing Research
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    • 제10권3호
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    • pp.282-290
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    • 2004
  • Purpose: The measure the degree of computer game addiction; to examine the relationship between computer game addiction and contributing factors; and to discover the predictors of computer game addiction of elementary school children of Korea. Method: Data were assembled from questionnaires distributed among 455 children from four elementary schools in Gyung-buk Province. Result: The level of computer game addiction of subjects was rather low, and correlated significantly with gender, academic performance, family economic status, playmates for leisure time, place of playing computer game, length of the habit of playing game, average playing time of game per day, frequency of PC-room(Internet Cafe for game) visits per week, game partners and reasons for playing game. Multiple regression analysis showed that 45% of the computer game addiction was significantly related to gender(21%), impulsiveness(10%), average playing time of game per day(9%), depression(2%) and other variables(3%) such as playmates for leisure time, academic performance and frequency of PC-room visits per week. Conclusion: We suggest these results be used to develop a computer game addiction prevention program.

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아버지의 양육참여와 아동의 성역할, 정서 반응, 친사회적 행동과의 관계 (Father's Child-Rearing Behaviors, Children's Sex-Role Taking, Children's Emotional Responses and Children's Prosocial Behavior)

  • 정현희;최경순
    • 아동학회지
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    • 제16권1호
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    • pp.33-47
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    • 1995
  • The purpose of this study was to examine the relationships and predictor variable between father's child-rearing behaviors and children's sex-role taking, emotional responses and children's prosocial behavior by demographic variables and mother's work status. Subjects were 142 kindergarten children and their mothers in Busan. Three type of measurement were used in this study; (1) Two scales for father's child-rearing behaviors and children's emotional responses, (2) an interview for children's sex-role taking, and (3) amount of candies to share with classmates for children's prosocial behavior. Data were analyzed by Pearson's correlation coefficient, t-test, F-test, multiple regression, Scheffe's post hoc test using the SAS computer program. There were significant correlations between father's child-rearing behaviors and children's sex-role taking, and between father's child-rearing behaviors and children's prosocial behavior. There were significant differences in father's child-rearing behaviors, children's emotional respones, and children prosocial behavior by SES and mother's job. Father's child-rearing behaviors were the most important predictor variables influencing children's sex-role taking and children's prosocial behavior.

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컴퓨터를 활용한 그림 동화 만들기 활동이 유아의 이야기 꾸미기 능력과 창의성에 미치는 영향 (The Effects of Picture Storybook Making Activities by Computer on Children's Storytelling Ability and Creativity)

  • 고은애;정정희
    • 아동학회지
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    • 제26권4호
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    • pp.189-207
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    • 2005
  • This study examined the effects of picture storybook making activities with computer plays on children's storytelling ability and creativity. Seventy 5-year-old children from two day-care classes participated in this eight-week program. The experimental class used the computer software of 'Stanley's Sticker Stories.' The comparison class used paper and pencil. Data analysis was implemented by ANCOVA and t-test. Significant differences were found between the experimental and comparison groups in story telling ability by story structure, imagination, vocabulary, sentence structure, and creativity showing that picture storybook making activities with the computer was more effective than traditional picture storybook making activities.

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컴퓨터 게임이 아동의 공간기술과 단기기억에 미치는 효과 (Effects of Computer Game on Children's Spatial Skills and Short-term Memory Ability)

  • 이순형;서봉연;이소은;성미영
    • 아동학회지
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    • 제20권3호
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    • pp.293-306
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    • 1999
  • This study investigated children's spatial skills and short term memory ability based on their practice with computer games. The 40 four-year-old and 40 six-year-old subjects were divided by experimental and control groups. Spatial skills of children were assessed by visual speed, mental rotation, and spatial visualization tasks. Short term memory was measured with a digit span task. Results showed that computer game practice enhanced children's memory ability and spatial skills. Even 4-year-olds performed better on mental rotation and spatial visualization tasks after practice. The treatment effect was significant for visual speed of 6-year-olds, short term memory ability and mental rotation of 4-year-olds, and spatial visualization of both 4- and 6-year-olds.

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Design of Children and Adolescent's Parents for oral health convergence education App in Mobile Environments

  • Kim, Seok-Hun;Woo, Hee-Sun
    • 한국컴퓨터정보학회논문지
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    • 제22권1호
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    • pp.57-62
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    • 2017
  • Children need oral care according to their developmental stage and accordingly, the appropriate dental treatment is different, which requires parents to have an active attitude and the applicable oral knowledge. As there is so much unreliable oral care information and PR, it is hard to find accurate information and parents are in need of a preventative oral healthcare mobile application for healthy oral care. Also, pediatric adolescent care should be focused on prevention rather than treatment and children should be instructed and educated to eat cariogenic foods as little as possible as well as told to brush before going to bed. This study designed a smart application for oral health care education to provide information and knowledge regarding oral health care for infants, oral health education, and oral health care prevention for parents of young children.

동화를 활용한 멀티미디어 활동이 유아의 창의성에 미치는 영향 (The Effect of Multi-media Activity based on children's stories on Children's Creativity)

  • 김준모
    • 한국컴퓨터산업학회논문지
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    • 제9권2호
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    • pp.47-52
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    • 2008
  • 본 연구는 유치원에서의 동화를 활용한 멀티미디어 활동이 유아의 정서지능에 미치는 영향을 알아보고자 실시하였다. 집단간의 차이는 동화 들려주기만 한 통제집단보다 음악을 듣고 그에 따른 멀티미디어 활동을 실시한 실험집단이 정서지능 점수가 높았고, 통계적으로 의미 있는 결과를 나타냈다. 유아 멀티미디어 활동은 유아들에게 감정을 표현하게 함으로써 정서지능을 향상시킨다.

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아동소비자의 매체별 유료 콘텐츠 사용특성과 금전인식 연구 (Children's Use of Paid Content Based on Media and Monetary Concepts)

  • 지미화;류주연;옥경영;박주영
    • 한국지역사회생활과학회지
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    • 제25권2호
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    • pp.207-218
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    • 2014
  • This study examines the use of paid content by children and identifies their monetary concept based on the following three research questions: (1) What are the characteristics of paid-content use by children? (2) How can the monetary concept of children be classified? (3) How does this monetary concept vary across use groups? Data were collected from 245 elementary school students. Based on the results, there were two types of media content used by children: mobile and computer content. Children were classified into four consumer groups based on the type media content use and the amount of content use. In addition, monetary concepts of children using paid content had two dimensions: money for means and that for objects. For computer users, monetary concept for conspicuous consumption and mammonism were more likely in the high-use group than in the low-use group. For mobile users, there was no significant difference in money for means and money for objects between the high-use group and the low-use group. The limitations of this study offer some interesting avenues for future research.

초등학교 아동의 여가활동 참여와 여가인식 -아동과 어머니에 대한 심층면접을 중심으로- (Children동s Participation and Perception of Leisure Activities -Focusing on in-depth interviews with children and their mothers-)

  • 채현미;이연숙
    • 가족자원경영과 정책
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    • 제7권2호
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    • pp.59-79
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    • 2003
  • The purposes of this study are to examine the participation of leisure activities for elementary school children and to analyze the children's and their mother's perception about their leisure activities. The data for the analysis are collected by the structured questionnaire and in-depth interview, The data for 106 children and their mothers living in Incheon city are analyzed using descriptive statistics and content analysis. The result of this study is summarized as follows: First, the most frequent leisure activities participated by children were hobby and culture activities such as attending institutes or receiving private tutoring. The most prefer leisure activities of children were computer related activities, watching TV and playing with friends According to the in-depth interview, these activities contributed to getting rid of stress and relaxing tension. Second, among the various activities, children tented to perceive computer related activities, roller-binding, paper folding, reading and watching TV as the leisure activities. There was no significant difference in the perception of leisure activities between mother and children except paper folding and reading. Third, the 55.7% of mother responded that the leisure activities that they were participated in childhood were more desirable compared with their children's ones.

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The Effects of Children's Self-perception and Human Rights Recognition in Local Children Center - Focusing on moderation effects of right guarantee and use satisfaction -

  • Rho, Seon-duk;Sim, Mi-young
    • 한국컴퓨터정보학회논문지
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    • 제24권2호
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    • pp.201-207
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    • 2019
  • The purpose of this study is to suggest some implications by empirical testing the relationships between children's self-perception and human rights recognition in local children's center. For this study, Total 438 children were sampled and surveyed. The analytical results are the followings. First, personal characteristics was shown to have a significant effect to human right recognition. Second, self-perception was shown to have a significant effect to human right recognition. Third, right guarantee of center was shown to moderate the relationship between self-perception and human right recognition. This study provides some theoretical and polcy implications basing on these analytical results.