• Title/Summary/Keyword: Children's Play

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The Expression of Negative Emotions During Children's Pretend Play (유아의 상상놀이에서 부정적 정서 표현에 대한 연구)

  • Shin, Yoolim
    • Korean Journal of Child Studies
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    • v.21 no.3
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    • pp.133-142
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    • 2000
  • This study investigated the extent to which negative emotions were portrayed, the ways in which children communicated about negative emotions, and to whom negative emotions were attributed during pretend play. The themes in which negative emotions were embedded were examined. Thirty 4- and 5-year-olds, each paired with a self-chosen peer, were observed and videotaped during a 20-minute play session. Observations presented the following conclusions: Anger and fear were the most frequently occurring negative emotions. Children communicated about negative feelings through emotion action labels and gesture. Children attributed a large proportion of their emotional portrayals to themselves and to play objects. Expression of affective themes embedded in pretend play included anger, fear, sadness, and pain.

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A Study on Young Children′s Video and Computer Game Uses (유아의 전자 게임 실태에 관한 연구)

  • 조경자
    • Journal of the Korean Home Economics Association
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    • v.39 no.4
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    • pp.91-103
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    • 2001
  • The purpose of this study was to investigate actual trends of young children's video and computer-based game uses. Four hundred and eighty parents of 4-6 year-old children were questioned about children's game uses and their attitude toward them and 180 of their children were interviewed. As the results of this study, most of children have been playing video and computer games. Boys played them more frequently than girls and the olders than the youngers. The majority of children liked video and computer games. The first reason to play games was 'interesting'. The most parents considerably tolerated to their children playing games except the arcade games. Many parents limited their children's time of playing games. They occasionally played with their children or observed them playing games.

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The Effect of the Theme Centered Block Play Activities on Young Children's Metacognition and Sociality (주제중심 블록놀이 활동이 유아의 메타인지와 사회성에 미치는 영향)

  • Shin, Su Kyung;Kim, Hyun Jeong;Park, Yun
    • Korean Journal of Childcare and Education
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    • v.8 no.5
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    • pp.47-66
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    • 2012
  • The purpose of this study was to examine the effect of theme centered block play on young children's metacognition and sociality. The subjects of this research were a total of 60 five year old children from two classes in Gwangju. The average age of the subjects was 73 months. The subjects were randomly assigned to two groups. The experimental group participated in theme centered block play activities while the control group participated in free block activities. The collected data were analyzed by t-test using the SPSS program. The results of this study were as follows: The experimental group showed significantly higher improvement than the control group in young children's metacognition and sociality. Therefor, it might be concluded that theme centered block play activities contributed to the development of metacognition and sociality of young children.

A Research on the Creative Behavior of Children's Plays in Sangsang Children's Park, Seoul City (서울시 상상어린이공원의 창의 놀이 행태 분석 연구)

  • Kang, Young-Jai;Kim, Yo-Seob;Cho, Se-Hwan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.40 no.5
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    • pp.109-118
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    • 2012
  • The study is aimed to suggest a preliminary data on the improvement of children's recreational facility to enhance children's creativity at Sangsang Children Park Project(SCPP) in Seoul Metropolitan City being the case study. The book review, especially the field observation was implemented by the video recording methods for analyzing the children's play behavior with regard to the six sites of the SCPP that was constructed in March 2008 until May 2010. Because of the research, the first 21 patterns of the creative activities were shown. Second, the prime using rates of facilities were the combination of play facilities among other play facilities like swings, slides, trembling horse etc. However, more children's creative behaviors occurred on independent play facilities like swing, trembling horse, etc. than at combination play facilities. Third, children's creative behaviors diversely occurred at a moving or fluid facility like a swing, trembling horse and a spatial facility like sand field more than a fixed facility like combination play facility. Fourth, children's creative behavior could be divided and evaluated by five categories and elements of fluency: the flexibility, the creativity, the elaborateness, and the imagination. Nevertheless, it was assumed that the creative elements of the five categories were mixed together with each other instead of showing an individual characteristic. Fifth, based on this analysis, the research reached out to the conclusion that the combination play facility of imaginary children's park would be designed together with more fluid and spatial facilities to improve the children's creativity. Finally, It was proposed that the play facilities of imaginary children's park like drawing wall or board, spatial play facilities and handicraft facilities etc. would be introduced to improve sorts of creativeness on elaborateness and imagination shown less than the fluency, flexibility, and originality.

The relationships of rough & tumble play and children's social language use (유아의 사회적언어 사용과 거친 신체놀이의 관계)

  • Kang, Young-Sik;Ma, Ji-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.12
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    • pp.6125-6132
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    • 2013
  • This study was designed to examine the relationships between rough and tumble play and children's social language use. The subjects were 90 children in a nursery school in N city. The data was analyzed using the Pearson correlation and stepwise regression. The results were as follows. First, there was a significant positive relationship between rough and tumble play, and the children's social language use. Second, the children's social language use' sub valuables had an effect on rough and tumble play. In particular, 'demand of action' has negative effects on the 'pull and push', and 'catch'. Furthermore, 'rejection' has negative effects on 'collapse' and 'rush'. This suggests that a rough and tumble play program can be developed to enhance the children's social language use.

The Effect of Korean Traditional Play on Young Children's Social Competence and Resilience (전래놀이 활동이 유아의 사회적 능력 및 회복탄력성에 미치는 효과)

  • Kim, Jeong Kyoum;Shin, Hyun Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.1
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    • pp.173-181
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    • 2014
  • In order to determine the effect of Korean traditional play on young children's social competence and resilience, 44 children were used in a study in the Korean traditional play program. The program was held 2 times per week for 7 weeks and was divided into control group and experimental group. The study found that there was a significant difference in children's social competence between the experimental group that executed Korean traditional play in comparison to the ordinary outside play group. There was a significant difference statistically in the sub-factors of social abilities of scrupulosity, cooperation and sociability; it found that Korean traditional play had a greater positive influence on children's social skills in contrast to ordinary outside play. Also results showed that there was a significant difference in resilience between the experimental group that executed Korean traditional play and the experimental group that executed ordinary outside play. This shows there is a positive effect in the increase in resilience from Korean traditional play on young children. However this study found that there was a significant difference in only resilience sub-factors of the ability to control emotions and there was no significant difference in the ability to control impulse, optimism, and problem solving ability, empathy skill, efficacy and active participation to challenges. In other words, Korean traditional plays had a positive effect on a sub-factor of young children's social competence and resilience, emotional control.

Comparative Study of Institutional Approaches to Children's Playgrounds for Ensuring the Right to Play (놀이권 보장 측면에서 본 국내외 어린이놀이터 관련 법제 비교 연구)

  • Song, Yun-Jeong;Lee, Sang-Min;Kang, Hyunmi;Kim, Suin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.51 no.6
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    • pp.33-45
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    • 2023
  • The importance of play from a Children's Rights perspective has been continuously emphasized, and the need for play facilities and spaces has been reiterated. Meanwhile, in South Korea, despite the continuous increase in the number of play facilities, efforts to improve children's play spaces are required. Therefore, this study reevaluated the current regulations and policies concerning play and play spaces from the perspective of securing the right to play. An analysis of the legal concept of domestic playgrounds, related laws, construction standards, and regulations was conducted. The systems and characteristics of the related regulations in the UK, Canada, and Germany were analyzed. Based on the results of the comparative analysis, our directions for improving the system of playgrounds to ensure the children's right to play were proposed. First, a legal definition of the concept and scope of playgrounds should be established. Second, beyond safety-focused facility regulations, there is a need for institutional enhancements to ensure the right to play. Third, comprehensive management of playgrounds is required as a spatial concept rather than as individual facilities. Fourth, qualitative management is needed through specific guidelines and guidelines related to the establishment of playgrounds. These results can serve as a basis for establishing systems and promoting policy projects to ensure children's right to play in various fields, including urban planning, child welfare, and education in the future.

The effect of finger play teaching method on the reproduction of children's english words (손유희를 이용한 영어교수법이 유아의 영어 단어 재생에 미치는 효과)

  • Oh, Eun-Soon
    • English Language & Literature Teaching
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    • v.10 no.2
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    • pp.89-111
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    • 2004
  • The purpose of this article is to study the effect of finger play teaching method on the reproduction of children's English words. The hypotheses are as follows: 1) there will be the difference of the reproduction of children's English words between the experimental group(that is taught by finger play teaching method) and the controlled group (that is taught by only oral teaching method). 2) there will be the difference of children's retention capacity of reproducing English words between the experimental group and the controlled group, The researcher made the time series data The measure tool was the check list for reproduction test of children's English words that was made by Run-Soon Oh and J. Eden(2004). The researcher analyzed the data using the Repeated Measures ANOVA and the Analysis of Covariance. The findings of research are as follows: 1) the more the frequency of teaching increases, the more there are the difference of reproducing English words according to frequencies and groups. The reproduction capacity of the experimental group is better than that of the controlled group. A degree of statistical significance is p<.001. 2) The difference of retention capacity of reproducing English words between the experimental group and the controlled group is a statistical significant, p<.05. The experimental group is better than the controlled group.

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Psychomotorik-based Play Activities for Children by In-home Social Robot (어린이를 위한 소셜 로봇의 심리운동 기반 놀이 활동 개발)

  • Kim, Da-Young;Choi, Jihwan;Kim, Juhyun;Kim, Min-Gyu;Chung, Jae Hee;Seo, Kap-Ho;Lee, WonHyong
    • The Journal of Korea Robotics Society
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    • v.17 no.4
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    • pp.447-454
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    • 2022
  • This paper presents the psychomotorik-based play activities executed by the social robot at home which helps children's social and emotional development. Based on the theory and practice of the psychomotorik therapy, the play activities were implemented in the close collaboration between psychmotorik experts, service designers and robotics engineers. The designed play activities are classified into four categories depending on the main areas of child development. The robotic system that can express verbal and nonverbal behaviors was developed in order to play games with children and but also to make children have continuous interest during the play activities with it. Finally, the psychomotorik-based play service scenario and interactive robot system were validated by the expert group from the domain of child psychotherapy. The evaluation results showed that the play service and the robot system were appropriately developed for children from the experts point of view.

Analyses of Childrens Daily Activities in Preschools of Middle-and Lower-Income Communities: Focus on Child-Centered Educational Programs (거주지 계층에 따른 유아교육 기관에서의 아동의 활동분석 - 아동중심 교육 프로그램을 기반으로 -)

  • Lee, So eun;Lee, Wan jeong
    • Korean Journal of Child Studies
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    • v.18 no.1
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    • pp.5-21
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    • 1997
  • This study compared children's daily activities In the preschools of middle-and lower-income communities. 22 children, evenly divided by community and children's gender, were observed for 3 hours on 5 consecutive days. The observers followed the target child, gathering data during 30-second "windows" every 4 1/2 minutes. A total of 750 observations were used in the analyses. The findings show the variation in children's activities as a function of community differences. In the case of academic activities, children of middle-income community were more exposed to and engaged in play with academic objects more than children of the of low-income community. A reverse tendency, however, was found in academic lessons. Children of low-income community were more exposed to work than their counterparts. Children of middle-income community were engaged in child-adult conversation more than those of low-income community. In addition, children of the middle-income community initiated their involvement in play and conversation more than their counterparts, though no difference was found in children's initiation of activities.

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