• Title/Summary/Keyword: Cheating in school

Search Result 21, Processing Time 0.025 seconds

High School Gifted Students' Perception on Cheating in School (개념도를 통해서 본 고등학교 영재학생의 학업부정행위에 관한 인식)

  • Kim, Sang-Woo;Han, Ki-Soon
    • Journal of Gifted/Talented Education
    • /
    • v.23 no.1
    • /
    • pp.67-87
    • /
    • 2013
  • This study explores high school gifted students' perception of cheating in school using the concept mapping method. The map shows the gifted students' concept structure and the different perception between gifted and non-gifted students on cheating. For the purpose, 63 high school gifted students participated at the brainstorming stage to gather the possible related statements. Finally, 64 statements were confirmed and these were divided and evaluated by 13 focus group students. Then, they were analyzed by multidimensional scaling and processed by hierarchical cluster analysis. The results compiled from this procedure show that high school gifted students' perception of cheating is classified into five clusters: "unacceptable cheating behaviors of friends", "an inseparable relation among social structure, giftedness and cheating", "conflict, coping skills, and tolerance related to the cheating", "immorality in one's inner person" and "the judgement based on morality and social justice". In addition, 150 gifted students and 160 non-gifted students checked the degree of agreement to each statement with the likert 6 points scale and the result showed that there was no significant difference in two clusters, "unacceptable cheating behaviors of friends" and "the judgement based on morality and justice", while it turned out that there were significant perception gaps in three clusters, "inseparable relation among social structure, giftedness and cheating", "conflict, coping skills, and tolerance related to the cheating" and "immorality in one's inner person". Implications of the study related to the gifted students' moral behaviors were discussed in depth.

A Study of Cheater Detection in FPS Game by using User Log Analysis (사용자 로그 분석을 통한 FPS 게임에서의 치팅 사용자 탐지 연구: 인공 신경망 알고리즘을 중심으로)

  • Park, Jung Kyu;Han, Mee Lan;Kim, Huy Kang
    • Journal of Korea Game Society
    • /
    • v.15 no.3
    • /
    • pp.177-188
    • /
    • 2015
  • In-game cheating by the use of unauthorized software programs has always been a big problem that they can damage in First Person Shooting games, although companies operate a variety of client security solutions in order to prevent games from the cheating attempts. This paper proposes a method for detecting cheaters in FPS games by using game log analysis in a server-side. To accomplish this, we did a comparative analysis of characteristics between cheaters and general users focused on commonly loaded logs in the game. We proposed a cheating detection model by using artificial neural network algorithm. In addition, we did the performance evaluation of the proposed model by using the real dataset used in business.

A Study on Cheating Patterns in Online FPS Games and their Countermeasures : By the Case of Point Blank in Indonesia (온라인 FPS 게임의 치팅 유형과 대응 방안에 관한 연구 : 인도네시아 포인트 블랭크 사례를 중심으로)

  • Im, Sung-Jin;Lee, Dae-Hyun
    • Journal of Korea Game Society
    • /
    • v.11 no.2
    • /
    • pp.81-91
    • /
    • 2011
  • Hacking tools are evolving along the growth of on-line game industry. Those tools allow users with no programming knowledge to hack the game, which causes a lot of problems in on-line game services. Specifically, FPS games based on peer-to-peer networks are vulnerable to hacks. This paper analyzes cheating patterns by the case of Point Blank in Indonesia and prioritize countermeasures, which helps game companies handle hacks efficiently.

A Study on Anti-Cheating and Sanctions against Using Hack Program in FPS Games (FPS 게임에서 핵 프로그램 사용에 대한 안티 치트와 제재에 관한 연구)

  • Lee, Kyeon-Young;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.07a
    • /
    • pp.485-487
    • /
    • 2020
  • 본 논문에서는 <배틀그라운드>와 <콜 오브 듀티 : 모던 워페어> 등의 FPS 게임에서 사용되는 핵의 종류와 사용 실태를 조사하고 이에 따른 개발사의 안티 치트와 어떻게 대처했는지 효과적인 개선 방안이 어떤 것이 있는지 제시한다. FPS에서 주로 사용되는 핵 프로그램에 대해서 알아보고 해당 핵이 어떤 식으로 사용되는지 설명한다. 또한 이에 따른 개발사의 대처 방안(제제 방식)이 어떤 식으로 작용하였으며 효과가 미미했던 것과 반응이 좋았던 것으로 분류하여 조사한다. 결론으로는 위의 조사한 자료를 바탕으로 어떻게 하면 좀 더 효과적인 방법으로 핵 프로그램을 조기에 방지하여 유저들의 만족도를 높일 수 있는지 등의 내용을 제시한다.

  • PDF

Mutual Surveillance based Cheating Detection Method in Online Games (상호 감시 기반의 온라인 게임 치팅 탐지 방법)

  • Kim, Jung-Hwan;Lee, Sangjin
    • Journal of Korea Game Society
    • /
    • v.16 no.1
    • /
    • pp.83-92
    • /
    • 2016
  • An online game is a huge distributed system comprised of servers and untrusted clients. In such circumstances, cheaters may employ abnormal behaviors through client modification or network packet tampering. Client-side detection methods have the merit of distributing the burden to clients but can easily be breached. In the other hand, server-side detection methods are trustworthy but consume tremendous amount of resources. Therefore, this paper proposes a security reinforcement method which involves both the client and the server. This method is expected to provide meaningful security fortification while minimizing server-side stress.

A System for Improving Fairness of Online Test Using Camera (카메라를 이용한 온라인 시험 공정성 강화 시스템)

  • Ko, Joo-Young;Shim, Jae-Chang;Kim, Hyen-Ki
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.10
    • /
    • pp.1427-1435
    • /
    • 2009
  • E-Learning is different from the traditional classroom learning and examinees can take a class individually anywhere by online. And it is difficult to proctor an examination because they also take a test by online. However the results of the online test are included in their examination scores. Therefore, it is very important to authenticate the examinees. In this paper, we propose improvement of fairness system for online test using camera. Students can take a picture after every online classes and it has been saved. And during the test, ELTS(e-Learning Test System) takes images, detects the faces, and protects from getting another person to sit for cheating. After examination, the images have been transferred with the answer sheets to the cyber school management system. And a report card will be printed out with the user's images. Moreover, it will authenticate oneself and protect the online test from cheating.

  • PDF

A study on academic integrity in dental education (치의학 교육의 학습윤리에 관한 연구)

  • Kim, Hee-Kyung;Lee, Ji-Hyun;Kim, Sung-Hun;Baek, Jeong-Hwa;Han, Jung-Suk;Rhyu, In-Chul
    • The Journal of the Korean dental association
    • /
    • v.55 no.3
    • /
    • pp.215-228
    • /
    • 2017
  • The topic of academic integrity is an important public concern that has emerged in higher education. Recent surveys at U.S. and Canadian dental schools revealed that cheating and plagiarism were significant problems in dental schools. In addition, some schools stated that cheating had increased compared to a decade ago. Various institutional rituals have been implemented to enhance the academic integrity environment of U. S. and Canadian dental schools. Furthermore, the application of honor code which is dealing with ethical issues has been reported to improve the attitudes and behaviors of students. Since there have been no reported studies regarding ethics curricula in Korean dental schools, further studies should be needed to assess academic integrity policies, violations, and the results of the measures in Korean dental schools. Additionally, the challenge to provide professional ethics curricula for dental students must be conducted with respect and humanity for our students and thus, students will be more likely to respond positively to expectations in terms of ethical behaviors. Therefore, the outcome is clearly and undoubtedly link to better care for patients.

  • PDF

Study on Factors affecting to Internet Addiction of Students in Department of Public Health (보건계열학과 대학생의 인터넷 중독 영향요인에 관한 연구)

  • Kwon, Su Jin;Kim, Hye Sook;Park, Jae Sung
    • The Korean Journal of Health Service Management
    • /
    • v.1 no.1
    • /
    • pp.45-58
    • /
    • 2007
  • The study is designed to compare differences between male and female Internet users in present Internet use conditions, Internet addition, self-respect, and deviation from a health life and analyze and understand factors causing compulsive Internet use. The research is aimed at suggesting basic information to guide a desirable direction for healthy and effective Internet use. The survey of 456 students majoring in public health at some universities in the Pusan-Kyungnam areas was made in November, 2006. The results are as follows: As for general information on those surveyed the number of the males was 50(11.0%) and that of the females was 406(89.0%), which shows an absolute higher ratio of the female respondents. On a question of Internet use frequency 62% of the male students and 44.6% of the female students answered they use the Internet everyday. Also the male respondents' Internet use time was longer. 64.0% of the male students use the Internet for games and entertainment, which were the highest ranked reason. 64.4% of the female students said they use the Internet to check e-mails. To all the questions assessing Internet addiction, the male users' answers implied higher addiction levels, but there wasn't statistically significant difference. However, the statistically outstanding distinction between the two sexes on deviation from a health life is shown in smoking, cheating in a test, obscene video/books, and conflicts with parents. The most answered deviations among the male respondents are smoking, cheating in a test, and obscene video/books, while conflicting with parents is for the female students. On self-respect the survey has found statistical differences in five questionnaire items and the female showed higher levels in all those questions. The male students answered cheating in a test(0.399), conflicts with parents(0.391), and Internet use time(0.242) have significant plus(+) influences on their compulsive internet use, while alcohol(-0.308) has a minus(-) influence. The female students answered self-respect(0.114), alcohol(0.097), obscene video/book (0.218), conflicts with parents (0.243), and Internet use time (0.284) factors have plus(+) effects.

  • PDF

A research on improving client based detection feature by using server log analysis in FPS games (FPS 게임 서버 로그 분석을 통한 클라이언트 단 치팅 탐지 기능 개선에 관한 연구)

  • Kim, Seon Min;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.25 no.6
    • /
    • pp.1465-1475
    • /
    • 2015
  • Cheating detection models in the online games can be divided into two parts. The one is on client based model, which is designed to detect malicious programs not to be run while playing the games. The other one is server based model, which distinguishes the difference between benign users and cheaters by the server log analysis. The client based model provides various features to prevent games from cheating, For instance, Anti-reversing, memory manipulation and so on. However, being deployed and operated on the client side is a huge weak point as cheaters can analyze and bypass the detection features. That Is why the server based model is an emerging way to detect cheating users in online games. But the simple log data such as FPS's one can be hard to find validate difference between two of them. In this paper, In order to compensate for the disadvantages of the two detection model above, We use the existing game security solution log as well as the server one to bring high performance as well as detection ratio compared to the existing detection models in the market.

Effectiveness and Problems of Distance Learning

  • Nam, Sang-Zo
    • International Journal of Contents
    • /
    • v.6 no.1
    • /
    • pp.12-19
    • /
    • 2010
  • In this paper, attendance in distance learning courses of a cyber university has been surveyed in an effort to verify the effectiveness of distance learning. Based on survey data from 4,749 distance learning participants, major attending place, major reasons for attending online class, fidelity to online classes, attending time per week, perceived educational effectiveness, perceived and relative seriousness of problems, and other variables have been evaluated. The results indicate that perceptional seriousness of the investigated problems is not statistically important. The findings indicate that, among operational problems, self willingness and cheating are the most remarkable. In contrast, the relative seriousness of traditionally recognized problems such as H/W availability and network speed among environmental problems is least remarkable. An analysis of demographic differences such as sex, employment, and school year in terms of seriousness of problems is also performed. The results reveal the existence of statistically significant differences according to sex, employment, and school year with regard to almost all elements of environment, actual current conditions, and seriousness of problems, with the exception of some elements such as attending place and perceived fidelity.