• Title/Summary/Keyword: Characteristics of Educational Contents

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A Study on the Development of Board Games in 'Nonsan, Finding Lost Treasure' ('논산, 잃어버린 보물을 찾아서' 보드게임 개발 연구)

  • Lim, Ji-Won;Hwang Bo, Hyung-Ho;Lee, Gi-Yeon;Song, A-Reum;Kim, Kyu-Rim;Kim, Byung-Kuk
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.8
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    • pp.457-464
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    • 2021
  • This study is a study on the development of board games using local cultural contents. As a prior study related to this study, basic research on board game development, research on cultural products based on cultural heritage, and storytelling development research using local cultural and tourism resources were considered. Among them, for the main purpose of board games and development process, discussions were conducted on the research methodology of Lee Dae-woong and Oh Seung-taek (2004). As a result, it was possible to successfully proceed with planning meetings, proposal preparation, board game design, board game 3D graphic production process, and prototype development. What is peculiar is that characters (dried persimmons, strawberries, jujube, and salted seafood) containing Nonsan's unique regional characteristics were searched and utilized. In addition, major cultural heritages such as Donamseowon Confucian Academy and Gwanchoksa Temple, designated as Nonsan-si cultural properties, were combined with important treasure hunt contents of board games to enhance interest and education at the same time. The theme of this paper, Nonsan, Finding Lost Treasure, is a new educational alternative that can solve the problems of computer games, and has the advantage of having the nature of community leisure play, not individual play. Based on this board game development research in the future, we intend to expect the results of game production using cultural elements from other regions.

Philosophical Background of East Asian Mathematics and Its Educational Implication with a Focus on GyeSaJeon (동아시아 수학의 철학적 배경과 교육적 함의: 계사전을 중심으로)

  • Jung, Hae-Nam
    • Journal for History of Mathematics
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    • v.32 no.6
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    • pp.301-313
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    • 2019
  • This paper briefly examines the Book of Changes that is the philosophical background of East Asian ancient mathematics and its collection of complementary(ShíYì), and then examines the structure and contents of GyeSaJeon, which explains the basic principles of Book of Changes as one of ShíYì. GyesaJeon reveals the unique East Asian thought of dealing with numbers in the process of explaining the formation of Eight-Gwae(Bagua) and Sixty-four-Gwae based on Yin-Yang theory. It understands numbers in terms of symbols, not quantitative, and use them to represent characteristics or hierarchy of certain classes, and to explain certain principles. Based on this, the implications of using East Asian mathematics history in the mathematics classroom are discussed.

Case Study on the Implementation of the Department of Early Childhood Education in a Cyber University (사이버대학교 유아교육학과의 강의 운영에 관한 사례연구 - H 사이버 대학교 '유아창의성교육' 수업 운영을 중심으로 -)

  • Kwon, Young-Ihm
    • Journal of the Korean Home Economics Association
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    • v.45 no.3
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    • pp.87-96
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    • 2007
  • In order to efficiently improve teaching and learning methods of the department of Early Childhood Education in cyber universities, this research analysed and assessed the problems of the current situation of lectures of the department of early childhood education. Firstly, this research examined the characteristics of cyber-education and the lecturer's role in it. Secondly, the types and status of management of online-lectures were investigated. Finally, the student management and the variety of interaction taking place online were examined. The plan to vitalize the cyber-education of early childhood education that was suggested in this study was mainly focused on developing excellent educational contents and continual research of cyber-education's method of teaching and learning. Then for the activation of online interaction, technological support and teaching strategies are needed to activate online interaction.

A study on dysmenorrhea of women labor workers (일부 생산직 여성근로자의 월경곤란증에 관한 연구)

  • Lee Inn-Sook
    • Journal of Korean Public Health Nursing
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    • v.13 no.2
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    • pp.115-130
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    • 1999
  • This study was conducted to investigate the prevalence of dysmenorrhea in women labor workers The subjects were 327 women labor workers in the area of Kyunggi. Kyungsang and Chunla Provinclils. The data were collected from 20. January to 20. February. 1999 by using self-administered structured questionnaires. The contents of, questionnaire were composed of demographic(3 items). work related(2 items). life style (6 items), obstetric-menstrual(8 items) characteristics. and experiences of dysmenorrhea(6 items). The results were as follows 1. Prevalence rate of dysmenorrhea was $76.8\%$. Among women who had dysmenorrhea. $52.0\%$ of them had family history on dysmenorrhea. $46.0\%$ of them experienced limitation of daily activities. $18.3\%$ of them have started the dysmenorrhea since their employment present company. and $8.8\%$ of them visited hospital due to dysmenorrhea of the subjects who took analgesics for relieving menstrnal pain. $7.2\%$ had no effect. 2. The frequency of dysmenorrhea was significantly different by educational level. working period. and the amount of mentrual flow.

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A Comparative Study of South and North Korea on Mathematics Textbook and the Development of Unified Mathematics Curriculum for South and North Korea (II) - Focusing on the Elementary School Textbooks of South and Those of North Korea - (남북한 수학 교과서 영역별 분석 및 표준 수학 교육과정안 개발 연구 (II): 남북한 초등학교 수학교과서의 구성과 전개방법 비교)

  • 임재훈;이경화;박경미
    • School Mathematics
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    • v.5 no.1
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    • pp.43-58
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    • 2003
  • This study intends to compare the structure of contents and the way of developing concepts in mathematics textbooks of south and those of north Korea. After thorough investigations of the textbooks from south and north Korea, the following three characteristics were identified. First, the mathematics textbooks of south Korea tends to spread out contents across several grades, while those of north Korea have a tendency of centralization in terms of locating contents Second, in the textbooks of South Korea, mathematics concepts are permeated through real world situations, and students gradually acquire those concepts mostly through activities. This is different from the approach of the north Korean textbooks in which various problems play a key role in explaining concepts. Third, the main strategy of introducing contents in the textbooks of south and that of north Korea corresponds to 'guidance' and 'explanation' respectively. Exploratory questions leading to the concepts are more emphasized in the textbooks of south Korea, on the other hand, meaningful explanations play an important role in the textbooks of north Korea.

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Russian Character Industry Status and Assignment (러시아 캐릭터 산업 현황과 과제)

  • 권기배
    • Russian Language and Literature
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    • no.65
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    • pp.151-174
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    • 2019
  • This paper examines the development process, status and characteristics of the growing Russian character industry And the future challenges of the Russian character industry. The Russian character industry, which has the 13th largest character market in the world, is expected to make a breakthrough in the next three years (2019-2021) with the following positive environment: 1. Reorganization as the center of online consumption 2. Changes in the tendency of Russian consumers who actively consume educational contents 3. System improvement and active policy of the Russian government 4. Improvement of cultural needs of Russian people. Characters have a strong influence on other cultural contents, such as drama, movie game animation, dramas and musicals, and are vigorously remodeled. In other words, characters are a source of diverse entertainment and gaming industries. And it is easy to find common points of contact with individual cultural contents, so that it can be extended to cartoon, drama, movie, advertisement, etc., and thus various modified contents can be supplied. So in the advertising and copyright business, characters are the most basic necessities of the multi-media, multi-channel and OSMU (One Source Multi-Use) era. The 'character industry', a high-value-added industry that maximizes the benefits of creating such characters, is a very important cultural product. At present, the Russian character industry is in the process of establishing environmental factors that enable stable and sustainable growth compared with the past. It is very likely that Russia's role and position in the world character market will expand if the following five improvements are effective and productive. (1. Creation of characters that all generations can sympathize, 2. Creation and expansion of digital characters, 3. Activation of public character creation, 4. Activation of overseas markets, 5. Government active support) In this case, the Russian character industry will lead the world character market.

The Development of CAI Program for the Middle School Home Economics Teaching -In The Units of Health and Food Life- (중학교 가정과 CAI 프로그램 개발 연구 -건강과 식생활 단원-)

  • 이양심;윤인경
    • Journal of Korean Home Economics Education Association
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    • v.6 no.2
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    • pp.147-160
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    • 1994
  • The purpose of this study was to review the literatures on designing and developing the CAI program and to develop the middle school students’CAI program for tutorial and instructional game. For these purposes, the learning and instructional theories and the developing phases and strategies for the program were reviewed to design the CAI program. And then the developing unit was selected and the CAI types and the developing direction were set according to the analysis of the CAI programs and related literatures on home economics teaching, The four phases-analysis, design, development, and formative evaluation-were carried out in this study. The results of this study are as following: 1. The CAI porgram was developed on health and food life units. The program contains 12 classes on health and food life in two floppy diskettes. It consisted of total 9,000 lines and 76 frame and takes two hours to study this program. This program could be used in educational computers an could be utilized for unit learing tutorial. It was composed of three parts-unit learning, finding maze, and finding food. In the unit learning part, the learning contents in health and food life units were structured and presented. In finding maze and food part, the basic and the applied problems were presented with game. The characteristics of this program were as followings: (1)This program was able to bring learners’motivation due to the strategies of tutorial and instructional game and they can interestingly learn the program for themselves. (2) The learner could practive the learning contents repeatedly and unit learning while playing the gaming, (3) The learner himself can review and supplement the learning contents without teacher’s help. (4) This program was developed to unit learning on health and food life, on the other hand so far many CAI programs for home economics teaching were developed for studying separate learning units. 2. To effectively utilize this program, the guide book for the student and the teacher was developed. It contained method of using the program, introduction of the program, review of the program, the program objectives, the learning contents, and the keys to progress the program.

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Priority Analysis for Development of Virtual Reality Contents to Improve Building Construction Education (건축시공 교육 개선을 위한 가상현실 컨텐츠 개발 우선순위 도출)

  • Kang, Seo-Kyoung;Kang, Goune;Cho, Hunhee;Kang, Kyung-In;Kang, Minshik
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2015.11a
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    • pp.93-94
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    • 2015
  • Building construction education requires training and experience. While there have been many means of education, virtual reality (VR) can be applied as a complement for building construction education. Considering the characteristics of building construction education, interactive content based on VR technology is expected to raise the effectiveness of traditional education. This research conducted a survey to examine the applicability of VR technology to building construction education and provided basic information by prioritizing work types for educational content.

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A Basic Study for Developing “the Marriage Preparation Program” (“결혼전교육프로그램” 개발을 위한 기초연구)

  • 정현숙
    • Journal of Families and Better Life
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    • v.22 no.1
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    • pp.91-101
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    • 2004
  • This study is a part of three year project of “A Study on the Development, Evaluation & Outreach of Marriage Preparation Program”. The purpose of this study is to analyse the unmarried and married couples' attitude about marriage and family, marriage preparation status, their needs of marriage preparation program and ingredients of marital happiness to developing base line data of the marriage preparation program. The result showed that communication & conflict resolution, financial management, relationship characteristics are the major contents area to be considered to develop marriage preparation program. Critics and recommendation for need assessment and educational methods were added.

Development of Evaluation Indicators and Analysis of Usability on Learning with a Robot for the Elderly - the case of Content using the Humanoid Robot 'LiKU' (장노년층을 위한 로봇 활용 교육의 사용성 평가 지표 개발 및 평가 분석 - 휴머노이드 로봇 'LiKU'의 콘텐츠 사례)

  • Sin, Eun-joo;Song, Joo-bong;Lim, Soon-bum
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.56-63
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    • 2021
  • To solve the digital divide of the elderly, various institutions are educating how to use various smart devices for the elderly. However, it cannot be expected to have a great effect due to the disadvantages of instructor-to-face education and the learning characteristics of the elderly. Accordingly, educational contents using digital devices using robots for the elderly were developed. In this study, Evaluation Indicators were developed to evaluate the usability of digital education using robots. Also, by using usability evaluation based on the developed Evaluation Indicators, we tried to verify the usability of education using robots and to confirm the possibility of expanding the application area. In order to successfully apply the developing robot technology to various fields, it is essential to verify the usability of contents using robots, and this study on Evaluation Indicators and Evaluation methods is expected to serve as a foundation.