• Title/Summary/Keyword: Character Evaluation

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Effectiveness of mathematics education through the process-oriented evaluation - Focusing on Geometry and vector subjects - (과정 중심 평가를 통한 수학교과 인성 함양 효과 - 기하와 벡터 과목을 중심으로 -)

  • Kim, Hyunjoo
    • Journal of the Korean School Mathematics Society
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    • v.22 no.4
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    • pp.369-393
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    • 2019
  • The purpose of this study is to find the commonality between process-focused assessment and existing performance evaluation and to find out whether the process-focused assessment is effective for the development of the character of school mathematics. By analyzing the previous research, this study defined the meaning of process-focused assessment as an evaluation that can improve students' growth and quality of class through immediate feedback by introducing various performance tasks and evaluation methods. The character of school mathematics refers to personality factors that are easily expressed and cultivated during math classes. Therefore, this study presented examples of the feasibility of process-focused assessment focusing on geometry and vector subjects and examined the effectiveness of mathematics and character development through process-based evaluation. Four course-based assessments (math experiments, logic, proof, and communication) aimed at cultivating the character of school mathematics were conducted from March to June 2019 for the third year of high school. The index was measured. Analysis of the results using the corresponding variable t-test showed that the process-based evaluation in this study had a significant effect on the character of school mathematics development.

Automatic Generation of Handwritten Hangul Character Images and Its Application to the Evaluation of Hangul Character Recognition Systems (변형에 의한 필기체 한글의 생성과 이를 이용한 한글 문자인식 시스템의 정량적 평가)

  • 박상태;방승양
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.3
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    • pp.50-59
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    • 1993
  • There is basic problem with the current evaluation method for character recognition systems. The current method evaluates the average recognition rate by applying the test data to the target system. The average recognition rate tells no more than and no less than the overall performance and it depends on the data. In this paper we propose a testing method which will analyze the target system and point out its strong points and weak points. This can be made possible through using the data which are generated cy distorting the standard character images according to a carefully controlled manner. This paper will describe how to automatically generate such distorted images. Also we will show the method is actually effective and useful by applying it to evaluating existing recognition algorithms.

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Development of teaching-learning plans applying character education components and STAD cooperative learning strategy focusing on 'Housing and residential environment' unit of middle school Technology·Home Economics (중학교 기술·가정 '주거와 거주환경' 단원에 인성교육 요소와 STAD 협동학습 전략을 적용한 교수·학습 과정안 개발)

  • Park, Da On;Yu, Nan Sook
    • Journal of Korean Home Economics Education Association
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    • v.30 no.3
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    • pp.91-109
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    • 2018
  • This research aimed to develop teaching-learning plans applying character education components and STAD cooperative learning strategy focusing on the 'Housing and residential environment' unit in accordance with the 2009 revised Technology·Home Economics curriculum. In order to achieve the purpose of the research, this study was conducted in order of analysis, design, development, and evaluation. The results of this study is as follows. First, at the analysis stage, relevant literature, Technology·Home economics curriculum, and the contents of "housing and residential environment" unit from 12 textbooks published by 12 publishers were analyzed. Second, at the design stage, teaching-learning plans, teaching materials, and learning activity sheets applying character education components and STAD cooperative learning strategy were designed to increase the interest degree of the learner and character of middle school students. Third, at the development stage, a total of 8 classes of teaching-learning plan was developed. In the evaluation stage, the primary and secondary validity evaluation procedures were done by Home Economics education professors and Home Economics teachers. Teaching-learning plans and learning activity sheets were revised and complemented based on the feedback from the first validity evaluation. As a result of secondary validity evaluation, it can be seen that the teaching-learning plans and learning activity sheets developed in this research are reasonable and suitable for improving character of middle school students. It is expected that these teaching materials applying STAD and character education components will be utilized as a helpful source for curriculum developers and in-service teachers.

A Study on Selection Determinant Factor in the China Market Entry of Korean Manufacture Firms (한국 제조업체의 중국시장 진입유형 선택 결정요인에 관한 연구)

  • Lee, Je-Hong
    • International Commerce and Information Review
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    • v.10 no.4
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    • pp.417-437
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    • 2008
  • Korean firms have had a short history of foreign direct investment and export in China market entry. This present study empirically analyzed determinants of the choice of foreign market entry modes, Particularly forcusing on the China market entry on Korean manufacture firms. This study developed a research model to determinant factor in the China market entry and collected 77 survey responses from the Korean manufacture firms. This study model construct in the third factor, China market character, company character and product character. In China market character, the variance are China trade barrier, culture different, competition power. The variance in company character are internationalization experience, enterprise rage and entry motivation. Also the variance in product character are product different, customer service and cost advantage. It is researcher's main interest that which type of China market entry format brought most positive evaluation form the Korean manufacture firms. therefor, these research results turned out to be different a little both export and direct investment in China market of Korean manufacture firms.

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Exploration of the Evaluation Criteria and Index by Applied CIPP Model in Creativity·Character Education (CIPP 모형을 적용한 창의·인성교육 평가준거 및 지표의 탐색)

  • Won, Hyo-Heon;Jeon, Eun-Sun
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.5
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    • pp.1108-1118
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    • 2014
  • The purpose of this study was to spread the education of human creativity program and its possibility of consistency, and its application to school system by exploring the evaluation system that determines the valuable and useful decisions. This study was based on the evaluation system according to CIPP model regarding the program's general ideas and its role. The interest of the education of human creativity was increasing as well as its progress of program, and we searched 13 figures and 55 evaluation index according to increase the program's effectiveness and nation-wise situation of evaluation model. The conclusion of this study was that the human creativity program's evaluation was composed of six compartments. And the context evaluation was composed of three evaluation models and eleven index, and input evaluation was composed of three evaluation model and 15 index, while process evaluation is composed of three evaluation models and thirteen evaluation index. Lastly, output evaluation had four evaluation model and sixteen index.

A Development of Hanguel Learning System for Elementary School Students and Foreigners (초등학생과 외국인을 위한 한글 문자 익히기 시스템의 개발)

  • 조동욱
    • Journal of the Korea Computer Industry Society
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    • v.2 no.3
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    • pp.285-296
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    • 2001
  • This Paper develops the Hanguel character learning system for elementary school students and foreigners. Standard character pattern is selected and DB is consructed for model by feature extraction. For this, performance of pre-processing independent of environments, feature extraction and simility functions are defined. Finally, beauty evaluation is done by matching between input character pattern written by elementary school students or foreigners and standard character pattern. It is possible for this system to extend the specific character font learning from selecting the specific standard character pattern. Also the effectiveness of this parer is demonstrated by several experiments.

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Method of evaluation of the stimulation caused by the character motions onto a screen (문자의 동적 표시와 유저의 생체부담 평가방법)

  • 권오재;토미마츠키요시
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.72-73
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    • 2000
  • 본 연구는, 선행 연구 $\ulcorner$The Effect of Animation Character Display Method to User's Reading$\lrcorner$ [1]에 계속 된 연구이며, 유저의 생체부담을 평가하기 위하여 뇌파를 측정하였다. 선행 연구에서 얻은 주관평가의 결과와, 이번 연구에서 얻은 생리적 반응의 데이터를 비교해서, 차이점 혹은 유사점을 알아내고, 고찰하는 것에 의해 후속 연구의 지표를 얻는 것을 목적으로 한다.(중략)

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Size Transformation of Character Pattern (문자 패턴의 크기변환)

  • 이수연
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.11 no.2
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    • pp.85-92
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    • 1986
  • Hangeul wordprocessor, workstation and I/O device for telematic service are requiring many kinds of characters with various attributes such as size and font. In this paper, we survey computer algorithm that have been studied to transform(reduction, enlargement) built-in character patterns into character patterns with different sizes. Also, evaluation cirteria for such algorithms are mentioned.

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A Study on the he Application of FIFA Online3 Characters' Personalities regarding positions based on HEXACO (HEXACO를 기반으로 한 FIFA Online3 캐릭터의 포지션별 성격 적용 방안 연구)

  • Kim, Mi-Sun;Park, Jun-Hyung;Ko, Il-Ju
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.139-150
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    • 2016
  • The purpose of this paper is to study the internal side of game character for realistic characters, applying the HEXACO theory. To achieve this, we analyzed FIFA Online3 character's HEXACO based on the chaTacter features in game. The character does not have the all of the attributes of the present player. Therefore we reference the actual external evaluation keyword of players and analyzed HEXACO of actual players. The HEXACO of the character was complemented, comparing with the player's HEXACO. In order to apply to the game the character's HEXACO was simplified and divided by each position. Finally, we suggested a method of applying the character's HEXACO.

Character Region Detection Using Structural Features of Hangul Vowel (한글 모음의 구조적 특징을 이용한 문자영역 검출 기법)

  • Park, Jong-Cheon;Lee, Keun-Wang;Park, Hyoung-Keun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.2
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    • pp.872-877
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    • 2012
  • We proposes the method to detect the Hangul character region from natural image using topological structural feature of Hangul grapheme. First, we transform a natural image to a gray-scale image. Second, feature extraction performed with edge and connected component based method, Edge-based method use a Canny-edge detector and connected component based method applied the local range filtering. Next, if features are not corresponding to the heuristic rule of Hangul character, extracted features filtered out and select candidates of character region. Next, candidates of Hangul character region are merged into one Hangul character using Hangul character merging algorithm. Finally, we detect the final character region by Hangul character class decision algorithm. Experimental result, proposed method could detect a character region effectively in images that contains a complex background and various environments. As a result of the performance evaluation, A proposed method showed advanced results about detection of Hangul character region from mobile image.