• Title/Summary/Keyword: CHESS

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An algorithm to acquire the reaction area of skin allergy images

  • Kim, In-Soo;Lee, Myong-Gu;Park, Mignon;Lee, Sang-Bae
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10b
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    • pp.1748-1751
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    • 1991
  • Generally, we can't acquire clear boundary or area from an image having obscure boundary like allergy image by using Sobel or Lapalace operator. Also, when the image not uniform in some part of a image in brightness, there are difficulties to use the global operator such as histogram, for the contour line doesn't have the same grey level. In this paper, we will propose an algorithm to improve those difficulties. The main idea of the algorithm is that we divide the image into many rectangular parts like a chess board, calculate the average of each part, and decide the local threshold for each pixel on the calculated value. In experiment, we can get the contour and area by this algorithm which is much like to the contour and area measured by a doctor. Also, This algorithm has many advantages such as short processing time and little influences of noises and can be used in the robot vision, etc..

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A Study on the Grandparents' Role in Their Relationship with Grandchildren in Adolescent (청소년기 손자녀에 대한 조부모의 역할에 관한 연구)

  • Lee, Yeong-Sug
    • Korean Journal of Human Ecology
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    • v.13 no.5
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    • pp.673-681
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    • 2004
  • The purpose of this study is to examine grandparents' role to their grandchildren, the role type, and the variables that influence the role. For this purpose, data were collected from 542 grandparents through questionnaire. The main findings are as follows: 1. The most frequent role activity that grandparents perform include 'advising their grandchildren to be successful,' 'encouraging them to study hard,' 'having them help housework,' and 'teaching them how to behave', whereas the least one is 'to teach things such as cooking, paduk, and chess.' 2. Supporting role, educating role and raising role are three types of grandparents' role activity to their grandchildren. 3. One of the significant variables affecting their role level is living arrangement of grandparents. In addition, age, economic level, and educational level are partially effective variables in grandparents' role, along with whether they work or not, how often they meet their grandchildren, and how old their grandchildren are. However, it is not among significant variables whether they are healthy, or whether they are paternal or maternal.

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$^{19}F$ MR Imaging of 5-FU Metabolism in Mice

  • Chaejoon Cheong;Lee, Seung-C.;Jae-G. Seo;Kim, Sung W.;Lee, Chulhyun;Kim, Chul S.;Taegyun Yang
    • Journal of the Korean Magnetic Resonance Society
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    • v.5 no.2
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    • pp.110-117
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    • 2001
  • $^{19}$ F imaging of mice was carried out. For $^{19}$ F imaging, 5-flouro-uracil (5-FU) was injected into a mouse and in vivo detection of the catabolism of 5-FU to a-fluoro-P-alanine (FBAL) was carried out. The chemical shift selective (CHESS) imaging technique was employed. The 19F spectra and images give temporal and spatial information of the metabolism for 5-FU in mice.

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Analysis of Korean Baduk rating system and dum (한국기원 기사 랭킹과 덤에 관한 분석)

  • Cho, Seonghun;Jang, Woncheol
    • The Korean Journal of Applied Statistics
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    • v.32 no.6
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    • pp.783-794
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    • 2019
  • The current ranking system of the Korean Baduk Association is based on the Elo rating system, which is widely used in the field of chess. Despite the 6.5 point dum (penalty) as compensation for playing as White, many Baduk players still prefer to playing as Black due to Black's higher winning percentage. In this paper, we present the ranking of Baduk players based on the Bradley-Terry model and address the advantage of playing as Black. We compare the ranking from our model with rankings from the Korean Baduk Association.

Winning Strategies for the Game of Chomp: A Practical Approach (Chomp 게임의 승리 전략: 실천적 고찰)

  • Cho, In-Sung
    • Journal for History of Mathematics
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    • v.31 no.3
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    • pp.151-166
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    • 2018
  • The rule of the game of Chomp is simple and the existence of a winning strategy can easily be proved. However, the existence tells us nothing about what strategies are winning in reality. Like in Chess or Baduk, many researchers studied the winning moves using computer programs, but no general patterns for the winning actions have not been found. In the paper, we aim to construct practical winning strategies based on backward induction. To do this we develop how to analyze Chomp and prove and find the winning strategies of the simple games of Chomp.

The Study of Micro Fabrication using Picosecond Laser Ablation (피코초 레이저 어블레이션을 이용한 미세 가공 연구)

  • Noh, Ji-Whan;Sohn, Hyon-Kee;Suh, Jeong;Lee, Jae-Hoon
    • Journal of the Korean Society for Precision Engineering
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    • v.27 no.2
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    • pp.25-28
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    • 2010
  • The micro fabrication on the mold material using picosecond laser ablation processing has been studied. We used the two kind of system with picosecond laser. First one is two mirror type scanner and telecentric f-theta lens. Second one is X-Y stage and objective lens. By using these system, the $100{\mu}m$ size chess patterning and $2{\mu}m$ size patterning was fabricated. Especially $2{\mu}m$ size patterning on the mold material can be used as the decorative rainbow color logo for industrial field. In this paper, it is proved the picosecond laser is effective tool for the laser ablation processing.

3.0T 1H MR Spectroscopy를 위한 기존 STEAM 펄스시퀀스의 최적화

  • 백현만;정성택;현정호;류완석;류택현;최환준;김시승;최보영
    • Proceedings of the KSMRM Conference
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    • 2002.11a
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    • pp.82-82
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    • 2002
  • 목적: Phase cycling과 fat suppression을 기존 STEAM 펄스시퀀스에 추가 및 최적화함으로써 3.0T 1H MRS 스펙트럼의 quality를 향상시키는 데 그 목적이 있다. 대상 및 방법: 가톨릭의대에 설치된 3.0T MRI를 이용하여 STEAM 펄스시퀀스를 최적화하였다. 우선 CHESS 펄스시퀀스를 이용하여 물 신호를 억제하고, 대사물질의 신호에 영향을 주는 fat 신호를 제거하도록 펄스시퀀스 최적화를 시험하였다. 또한 Phase cycling을 이용하여 Noise 신호를 제거하였다. 스펙트럼을 분석하기 위하여 본 사에서 개발한 MaqSpec 프로그램을 이용하였고, Post-processing을 한 후 펄스시퀀스 변경 전후의 MRS 스펙트럼을 비교하였다.

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Advanced Improvement for Frequent Pattern Mining using Bit-Clustering (비트 클러스터링을 이용한 빈발 패턴 탐사의 성능 개선 방안)

  • Kim, Eui-Chan;Kim, Kye-Hyun;Lee, Chul-Yong;Park, Eun-Ji
    • Journal of Korea Spatial Information System Society
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    • v.9 no.1
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    • pp.105-115
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    • 2007
  • Data mining extracts interesting knowledge from a large database. Among numerous data mining techniques, research work is primarily concentrated on clustering and association rules. The clustering technique of the active research topics mainly deals with analyzing spatial and attribute data. And, the technique of association rules deals with identifying frequent patterns. There was an advanced apriori algorithm using an existing bit-clustering algorithm. In an effort to identify an alternative algorithm to improve apriori, we investigated FP-Growth and discussed the possibility of adopting bit-clustering as the alternative method to solve the problems with FP-Growth. FP-Growth using bit-clustering demonstrated better performance than the existing method. We used chess data in our experiments. Chess data were used in the pattern mining evaluation. We made a creation of FP-Tree with different minimum support values. In the case of high minimum support values, similar results that the existing techniques demonstrated were obtained. In other cases, however, the performance of the technique proposed in this paper showed better results in comparison with the existing technique. As a result, the technique proposed in this paper was considered to lead to higher performance. In addition, the method to apply bit-clustering to GML data was proposed.

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Attitude of Urban Employees on Hobby, Recreation and Practical Use of Holiday (도시직업인(都市職業人)의 취미(趣味), 오락(娛樂) 및 휴일활용(休日活用)에 관(關)한 태도조사(態度調査))

  • Kang, Dae-Min
    • Journal of Preventive Medicine and Public Health
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    • v.7 no.1
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    • pp.139-145
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    • 1974
  • Attitude on hobby, recreation and practical use of holiday among group of employees comprised of 400 primary, middle, high school teachers, bankers and public servants who serviced in Kwang ju city area, was studied during the period of two months from April to May 1974. The results obtained were concluded as follows; 1 Age distribution: $29{\sim}33$ age group came first with 26% while last with 0.3%. Average was 31.5. 2. Sex distribution: Male 94.0%, female 35.3% and noteworthy was the fact that in primary school female occupied 74.0%. 3. Hobby and recreation or entertainments: Cinema 24.0%; badook 24.5%; athletics 18.5%; Chinese chess 13.5%. Among primary school teachers cinema came first 37.0%, while among the administrative officials badook came first with 34.0%. 4. How they spent the previous Saturday afternoon; 25.0% of subjects helped household affairs, this rate reached 35.0% among primary school teachers. Sunday: 19.0% helped household affairs and again primary school teachers ranked top. During the vacation of last year, 52.1% of total subjects traveled and 61.0% of bank employees traveled.

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The Effects of Origami on the Improvement of Hand Dexterity

  • Bae, Ju Han
    • Journal of International Academy of Physical Therapy Research
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    • v.4 no.2
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    • pp.588-594
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    • 2013
  • This study was carried out to investigate the effects of making an origami crane on the improvement of hand dexterity. Subjects composed of 20 normal adult males were randomly assigned to experimental and control groups of 10 people respectively. For the experimental group, a training of making an origami crane was conducted for 40 to 50 minutes a day during a 4-week training period. The control group was made to engage in everyday activities as usual. For pre and post assessment, Groove Pegboard test, Purdue Pegboard Test, and Jebsen Hand Function Test were used. The results on the effects of making an origami crane showed that there was a statistically significant difference in both the Grooved Pegboard test and Purdue Pegboard test(p<.05). In the Jebsen hand function Test, a significant difference was found in handwriting and building pieces of chess(p<.05), but there was no statistically significant difference in comparison with the right hand during the average performance of picking up small stuffs. The activity of making an origami crane for normal adults was confirmed to be helpful to improve the hand dexterity. Accordingly, making an origami crane is suggested to be an effective way to improve the hand dexterity.