• Title/Summary/Keyword: Building Visualization

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Visualization Based Building Anatomy Model for Construction Safety Education

  • Pham, Hai Chien;Le, Quang Tuan;Pedro, Akeem;Park, Chan Sik
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.430-434
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    • 2015
  • Safety education at the tertiary level prepares students to enter construction industry with adequate safety knowledge; then accidents can be prevented proactively. However, safety subject has not been paid adequate attention in universities and most institutional safety programs consider safety matters in isolation. Meanwhile, anatomical theory in the medicine field has been successfully adopted and proved potential advantageous in various scientific disciplines. With this regard, this study proposes a visualization based Building Anatomy Model (BAM) for construction safety education, which utilizes the anatomical theory in order to improve student's safety knowledge and practical skill. This BAM consists of two modules: 1) Knowledge Acquisition Module (KAM) aims to deliver safety knowledge to students through building anatomy models; 2) Practical Experience Module (PEM) where students safely perform construction activities by using the system to improve safety skill. The system trial is validated with virtual scenarios derived from real accidents cases. This study emphasizes the visualization based building anatomy model would be a powerful pedagogical method to provide effectively safety knowledge and practical skill for students, as a result, safety competence of students would be enhanced.

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EPAR V2.0: AUTOMATED MONITORING AND VISUALIZATION OF POTENTIAL AREAS FOR BUILDING RETROFIT USING THERMAL CAMERAS AND COMPUTATIONAL FLUID DYNAMICS (CFD) MODELS

  • Youngjib Ham;Mani Golparvar-Fard
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.279-286
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    • 2013
  • This paper introduces a new method for identification of building energy performance problems. The presented method is based on automated analysis and visualization of deviations between actual and expected energy performance of the building using EPAR (Energy Performance Augmented Reality) models. For generating EPAR models, during building inspections, energy auditors collect a large number of digital and thermal imagery using a consumer-level single thermal camera that has a built-in digital lens. Based on a pipeline of image-based 3D reconstruction algorithms built on GPU and multi-core CPU architecture, 3D geometrical and thermal point cloud models of the building under inspection are automatically generated and integrated. Then, the resulting actual 3D spatio-thermal model and the expected energy performance model simulated using computational fluid dynamics (CFD) analysis are superimposed within an augmented reality environment. Based on the resulting EPAR models which jointly visualize the actual and expected energy performance of the building under inspection, two new algorithms are introduced for quick and reliable identification of potential performance problems: 1) 3D thermal mesh modeling using k-d trees and nearest neighbor searching to automate calculation of temperature deviations; and 2) automated visualization of performance deviations using a metaphor based on traffic light colors. The proposed EPAR v2.0 modeling method is validated on several interior locations of a residential building and an instructional facility. Our empirical observations show that the automated energy performance analysis using EPAR models enables performance deviations to be rapidly and accurately identified. The visualization of performance deviations in 3D enables auditors to easily identify potential building performance problems. Rather than manually analyzing thermal imagery, auditors can focus on other important tasks such as evaluating possible remedial alternatives.

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Comparative Analysis of Visual Presentation and User Acceptability of Virtual/Augmented Reality Application for Architectural Design Review (설계검토를 위한 가상현실·증강현실 기술의 활용 효과 비교 분석)

  • Lee, Jin-Gang;Choi, Min-Ji;Lim, Yun-Ji;Seo, Joon-Oh
    • Journal of KIBIM
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    • v.9 no.4
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    • pp.1-9
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    • 2019
  • Visualized information platforms through building information modeling (BIM) such as virtual reality (VR) and augmented reality (AR) improves the efficiency of architectural information exchange. Despite that, less effort has been directed to evaluate the effectiveness of different BIM visualization platforms for architectural design review. This study fills these gaps and compares three BIM visualization tools for reviewing diverse architectural review factors and technology acceptance degree. Three main BIM visualization tools, which are desktop-based, virtual reality-based and augmented reality-based, were employed and different architectural review factors and user's technology acceptance degree was measured. As a result, VR and AR environment showed better visual presentation than desktop environment during design review. In terms of the technology acceptance level, VR and AR environments have received higher ratings compared to desktop environments. The detailed findings provide guidelines for participants and researchers involved in design review process to selectively adopt VR and AR system to various architectural design review components.

Research on the Teaching Building-blocks in Elementary Geometry Class using 3D Visualization SW (3D Visualization SW를 활용한 초등학교 쌓기나무 도형교육에 관한 연구)

  • Bae, Hun Joong;Kim, Jong-seong
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.71-80
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    • 2017
  • The standards for achievement levels for building blocks in elementary geometry class is to enhance spatial cognitive ability through practices describing shape patterns of building blocks observed from different directions. However, most of building block in the textbook is described from only one perspective. Even worse, some examples in the textbook are almost impossible to observe in the real world. Contrary to this, simulated views by Wings3D has shown that each box may look quite differently from different angles let alone the size of each box. Using Wings3D, it is also very easy to build different types of building blocks with various levels of difficulty in the virtual space. Based on these results, in this study, 3D visualization SW is suggested as a potential pedagogical tool for the elementary geometry class to help kids perceive objects in space more precisely. We have shown that 3D visualization SW such as Wings3D could be a powerful, compact 3D SW for most of subjects which are covered in elementary geometry education. Wings3D has another advantage of economic open source SW fully compatible with school PCs.

Realtime Video Visualization based on 3D GIS (3차원 GIS 기반 실시간 비디오 시각화 기술)

  • Yoon, Chang-Rak;Kim, Hak-Cheol;Kim, Kyung-Ok;Hwang, Chi-Jung
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.63-70
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    • 2009
  • 3D GIS(Geographic Information System) processes, analyzes and presents various real-world 3D phenomena by building 3D spatial information of real-world terrain, facilities, etc., and working with visualization technique such as VR(Virtual Reality). It can be applied to such areas as urban management system, traffic information system, environment management system, disaster management system, ocean management system, etc,. In this paper, we propose video visualization technology based on 3D geographic information to provide effectively real-time information in 3D geographic information system and also present methods for establishing 3D building information data. The proposed video visualization system can provide real-time video information based on 3D geographic information by projecting real-time video stream from network video camera onto 3D geographic objects and applying texture-mapping of video frames onto terrain, facilities, etc.. In this paper, we developed sem i-automatic DBM(Digital Building Model) building technique using both aerial im age and LiDAR data for 3D Projective Texture Mapping. 3D geographic information system currently provide static visualization information and the proposed method can replace previous static visualization information with real video information. The proposed method can be used in location-based decision-making system by providing real-time visualization information, and moreover, it can be used to provide intelligent context-aware service based on geographic information.

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Best Practice on Software Traceability Environment based on PaaS Cloud Service

  • Jang, Woo Sung;Kim, Janghwan;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.149-155
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    • 2020
  • In the software industry of Korean Small and Medium-sized Enterprise(SME)s, the development process is often not mature. This may lead to failures in quality control and output management. As a result, the quality of the software can be degraded. To solve the problem, the software visualization technique, which is from the National IT Industry Promotion Agency Software Engineering Center can be applied. We have experienced with mentoring not only the visualization of software development process, but also various visualization process of SMEs. However, the existing software visualization method was difficult to install environment and its time cost was high. This paper proposes a software visualization environment through a cloud service along with a case of building a software visualization environment. We expect that this method will make it easier to build a visualization environment and improve the quality of SME software.

Development of 3D Simulation Systems for the 3D Visualization of University Campus Building Information (대학 캠퍼스 건물 정보의 입체적 가시화를 위한 3D 시뮬레이션 시스템의 개발)

  • Kim, Sung-Ho
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.327-333
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    • 2013
  • The campus has been composed of a very variety buildings. However, there is almost no easy way to see information about room number of each floor of the buildings and all buildings. For that reason, in this paper, we have developed a 3D simulation system for the 3D visualization of campus building information. Each building and cross section of floor was modeled in 3D based on the actual drawing. And texture mapping were using real photos. The user interface was divided into frames for menu and 3D viewer. When you select a building name from the menu, 3D viewer shows the selected building by zooming. And menu frame is shown the various information related to the building. Also when you select a room number of each floor, a separate web browser shows the cross section by VRML viewer. Conversely, when you click on the building in the 3D viewer, menu frame is shown the various information related to the building. This system is very useful in that provide realistic building information of campus.

A Framework Development for BIM-based Object-Oriented Physical Modeling for Building Thermal Simulation (객체지향 물리적 모델링 기법을 활용한 BIM기반 통합 건물에너지 성능분석 모델 구축 및 활용을 위한 프레임워크 개발 - 건물 열부하 시뮬레이션 중심으로 -)

  • Jeong, WoonSeong
    • KIEAE Journal
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    • v.15 no.5
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    • pp.95-105
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    • 2015
  • Purpose: This paper presents a framework development for BIM (Building Information Modeling)-based OOPM (Object-Oriented Physical Modeling) for Building Thermal Simulation. The framework facilitates decision-making in the design process by integrating two object-oriented modeling approaches (BIM and OOPM) and efficiently providing object-based thermal simulation results into the BIM environment. Method: The framework consists of a system interface between BIM and OOPM-based building energy modeling (BEM) and the visualization of simulation results for building designers. The interface enables a BIM models to be translated into OOPM-based BEM automatically and the thermal simulation from the created BEM model immediately. The visualization module enables the simulation results to be presented in BIM for building designers to comprehend the relationships between design decisions and the building performances. For the framework implementation, we utilized the Modelica Buildings Library developed by the Lawrence Berkeley National Laboratory as a thermal simulation solver. We also conducted an experiment to validate the framework simulation results and demonstrate our framework. Result: This paper demonstrates a new methodology to integrate BIM and OOPM-based BEM for building thermal simulation, which enables an automatic translation BIM into OOPM-based BEM with high efficiency and accuracy.

Web and Building Information Model-based Visualization of Indoor Environment -Focusing on the Data of Temperature, Humidity and Dust Density- (웹 및 건물정보모델기반 실내 환경 디지털 시각화 -온습도와 미세먼지 농도 데이터를 중심으로-)

  • Huang, Jin-hua;Lee, Jin-Kook;Jeon, Gyu-yeob
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.327-336
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    • 2017
  • People spend most of their time in the indoor environment. Among the various indoor environmental factors, air and thermal environment directly affect human's health and efficiency of work. Therefore, efficient monitoring of indoor environment is highly important. For assisting the residents to understand the state of the indoor environment much easier and more intuitive, this paper analyze the visualization cases of the conventional indoor environment. Then explore the direction of improvement for the visualization method to propose a more effective visualization method. The approach of web and BIM(Building Information Model)-based visualization of indoor environment proposed in this study is composed of four major parts: 1) the generation of the model data of the building; 2) the generation of indoor environmental data; 3) the creation of visualization elements; 4) data mapping. Then it realized through the generating process of visualization results.

Generative AI-based Exterior Building Design Visualization Approach in the Early Design Stage - Leveraging Architects' Style-trained Models - (생성형 AI 기반 초기설계단계 외관디자인 시각화 접근방안 - 건축가 스타일 추가학습 모델 활용을 바탕으로 -)

  • Yoo, Youngjin;Lee, Jin-Kook
    • Journal of KIBIM
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    • v.14 no.2
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    • pp.13-24
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    • 2024
  • This research suggests a novel visualization approach utilizing Generative AI to render photorealistic architectural alternatives images in the early design phase. Photorealistic rendering intuitively describes alternatives and facilitates clear communication between stakeholders. Nevertheless, the conventional rendering process, utilizing 3D modelling and rendering engines, demands sophisticate model and processing time. In this context, the paper suggests a rendering approach employing the text-to-image method aimed at generating a broader range of intuitive and relevant reference images. Additionally, it employs an Text-to-Image method focused on producing a diverse array of alternatives reflecting architects' styles when visualizing the exteriors of residential buildings from the mass model images. To achieve this, fine-tuning for architects' styles was conducted using the Low-Rank Adaptation (LoRA) method. This approach, supported by fine-tuned models, allows not only single style-applied alternatives, but also the fusion of two or more styles to generate new alternatives. Using the proposed approach, we generated more than 15,000 meaningful images, with each image taking only about 5 seconds to produce. This demonstrates that the Generative AI-based visualization approach significantly reduces the labour and time required in conventional visualization processes, holding significant potential for transforming abstract ideas into tangible images, even in the early stages of design.