• Title/Summary/Keyword: Brainstorming

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A Study on Deciding a Container Feeder Port Development Priority (컨테이너 피더항만개발 우선순위 결정에 관한 연구)

  • Baek, In-Huhm;Ha, Chang-Seung
    • Journal of Fisheries and Marine Sciences Education
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    • v.18 no.2
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    • pp.172-182
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    • 2006
  • The aims of this study is to suggest how the port specialists think the priority of container feeder port development in Korea. To illustrate the ideas regarding a container feeder port development, 56 detailed attributes were identified both from the previous studies and from brainstorming port professionals. And these were grouped into 5 criteria by 'KJ method' and made into 4 levels hierarchy structure. AHP technique identifies the relative weights of each levels and trends of the preference of port specialists from 6 alternatives. As a result, a feeder port development priority in Korea has been proposed.

A Cultural Product Design Development of Korean Image by the Use of Fabric Materials (섬유소재를 이용한 한국적 이미지의 문화상품 디자인개발)

  • 오현정;오선희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.11
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    • pp.1353-1360
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    • 2004
  • The purpose of this study is to develop a cultural products design of korean image using fabrics. The study is carry out in literature research methods and make sample product. We examine existing researches about cultural product design development to understand developed items, materials, and design directions. The brainstorming method and the established literature researches were used to obtain the design components of Korean image. A cultural products design was developed into the decorative structural details. The results can be summarized as follows: Korean image is pure, passive, gentle, small, and lasting life-force at weeds and wild flowers. Korean form is rounded curve and soft silhouette as streamy, not exaggerate. Korean color is not a finishing treatment, non-dyed natural color, or pastel, light greyish, and dull tone. Korean textile is a natural materials as linen, ramie, and coarse silk. Final sample products are table supplies, home goods and bed goods applying the sewing method of tuck, quilting, top-stitching, patch work, applique and embroidery.

Designing Information Technology Components for Business Storytelling (비즈니스 스토리텔링을 위한 정보 기술 요소 설계)

  • Nam, Yanghee
    • Journal of Information Technology Applications and Management
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    • v.21 no.2
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    • pp.1-14
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    • 2014
  • For years, businesses have realized that story can persuade customers, familiarize people with the brand or the product, inspire team members and also mean big economic value. Storytelling, however, is regarded as such area depending only on the story director or writer's creativity and thus minimum efforts have been given to information technology development for supporting business storytelling process. This study aims to review existing information technologies for both traditional and relatively new storytelling genres, and regards their implications when applied to business storytelling. As the result of the qualitative study, three kinds of business storytelling supporting system architectures-brainstorming, writing manin story, participatory storytelling-are suggested and discussions on further works are briefly mentioned.

Development of GUI-type Simulation Software for AHP Decision Support System (다 단계 의사결정지원시스템을 위한 웹기반의 시뮬레이션소프트웨어 개발)

  • 황흥석;조규성;최철훈
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.8-13
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    • 2001
  • 다 단계 의사결정지원시스템, AHP(Analytic Hierarchy Process)는 다수 대안에 대하여 다 면적인 평가기준과 다수 주체에 의한 의사결정을 위해 설계된 의사결정지원방법의 하나이다. AHP 시스템은 먼저 주어진 시스템을 구성하고있는 요소를 세분하고 그 분할된 요소를 계층적으로 구성하며 다음으로 계층간 각 레벨에 있는 요소의 상대적 중요도에 대한 판단을 종합하는 과정을 거친다. 본 연구에서는 이러한 AHP방법을 실용화하기 위하여 사용자가 Web기반에서 활용하기 쉽도록 GUI-tyre 프로그램을 개발하고 이를 검증하였으며 예제를 들어 보였다. 본 연구에서 개발한 소프트웨어는 크게 다음과 같이 3 가지 구조로 구성하였다. 단계 1 : 대안 평가의 아이디어 창출 단계(Brainstorming), 단계 2 : 다 단계, 다 기준 의사결정지원시스템(AHP), 단계 3 우선 순위 종합모델(MRM)

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Business Function Modeling Using Mind-map and IDEF0 (IDEF0와 마인드 맵을 이용한 비즈니스 기능 모델링 방법)

  • 김철한;우훈식;김중인
    • Proceedings of the CALSEC Conference
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    • 1999.07a
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    • pp.207-213
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    • 1999
  • When function modeling with IDEF0 which is called as a standard methodology for CALS (FIPS 183), the initial work is to determine the purpose and viewpoint, and the next work is to generate a data list and an activity list. This work requires participant's discussion and agreements. The main problems for these working are a communication between participants and efficient discussion processing. Brainstorming is the most useful method for this work. The paper is for development for the modeling assistant tool to promote the business modeling. In this paper, we will introduce the tool which name is 'MindMapper' and 'Dyna-IDEF'. Mind-mapper is software for mind-map method that is used for creative thinking. Using this tool, we refine the result of the brainstorming about activity list and translate the result into the functional model of IDEF0 using Dyna-IDEF. The translated functional model is prototype model without ICOM arrows.

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Creative Ideation Using a Structured Approach - Focused on a Comparative Results of SIT and BS (구조화된 접근법을 이용한 창의적 발상에 관한 연구 - SIT와 BS의 결과비교를 중심으로)

  • Chung, Won-il;Kim, Kwang-Pil;SONG, HAEGEUN
    • Journal of Engineering Education Research
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    • v.22 no.4
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    • pp.3-11
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    • 2019
  • The purpose of this study is to introduce a modified CPS(Creativity Problem Solving) procedure as a new method for comparative analysis of creative techniques such as SIT(Systematic Inventive Thinking) and Brainstorming(BS) techniques. For this, a new sports game is employed as a case study. The results show that the ideas from SIT are more creative in terms of originality and practicality than those of BS. Several considerations for effective practical use of the proposed method are discussed in this study.

The Ethics of Multinational Enterprises and ESG Response: Suggestions for Transparent Management

  • LEE, Chun-Su;CHO, Yoonkyo;KIM, Byong-Goo
    • East Asian Journal of Business Economics (EAJBE)
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    • v.10 no.3
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    • pp.41-50
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    • 2022
  • Purpose - Through multinational corporate ethics and environmental, social, and governance (ESG), various policy and strategic countermeasures for transparent management in the management and economic fields are presented. Research design, data, and methodology - A literature review is conducted to find important areas for transparent management and to summarize and present transparent management countermeasures based on simple brainstorming opinions from experts. Result - Issues facing transparent management are presented. In particular, multinational enterprises present cases involving prevention of transfer prices and tax avoidance in relation to Industry 4.0. Additionally, a plan is presented to establish a corruption-free economic system through the practice of ESG transparency, ethical management of social enterprises, and transparent management. Conclusion - According to the brainstorming opinions of experts, ESG management and ethical management should be the cornerstone of transparent management in the future. Therefore, it is necessary to institutionally supplement the imposition of digital taxes on fourth industrial companies.

Process Performance Feedback and Quality Goal Setting as Sources of Process Restrictiveness and Behavior Guidance in Electronic Brainstorming

  • Jung, Joung-Ho
    • The Journal of Information Systems
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    • v.26 no.4
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    • pp.1-15
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    • 2017
  • Purpose Through the provision of real time performance information about who is contributing and who is not in Electronic Brainstorming, prior studies evidenced a significant performance gain. However, it has been observed that the quantity-based performance feedback alone does not have enough restrictiveness to guide the performance behavior throughout the idea generation session. We included the notion of goal setting into the process performance feedback mechanism in an effort to regulate performance behavior and to better understand why individuals in Electronic Brainstorming are not obtaining enough stimulation benefits in the group interaction process. Design/methodology/approach We had developed real-time visual process performance feedback and modified to include goal setting. This mechanism visually displays individuals' performances two-dimensionally (quality for each idea vertically and quantity of ideas horizontally along with their goals). As individuals' contributions accumulate, the mechanism reveals performance histories by connecting the sequence of ideas in a time-series format, telling stories of individuals' performances. Then, we compared the performance outcome from this study with the outcomes from two prior studies (i.e., Jung et al., 2010 and Jung, 2014). Findings The results showed that the inclusion of goal setting into the process performance feedback solved the issue in the previous study. That was the lower than expected magnitude of performance enhancement of process performance feedback when compared to that of quantity-based feedback. It appears that goals as a motivational technique provide standards for systematic self-evaluation, serving as a cue to regulate performance behavior by strengthening the linkage between effort and performance. Thus, goals seem to set up a self-fulfilling prophecy, preconditioning better performance. However, the outcome still showed that its performance magnitude is unsatisfactory because the outcome of this study turned out to be close to the outcome of just quantity-based performance feedback in Jung et al.'s (2010) study.