• Title/Summary/Keyword: Audio file

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A comparative analysis of metadata structures and attributes of Samsung smartphone voice recording files for forensic use (법과학적 활용을 위한 삼성 스마트폰 음성 녹음 파일의 메타데이터 구조 및 속성 비교 분석 연구)

  • Ahn, Seo-Yeong;Ryu, Se-Hui;Kim, Kyung-Wha;Hong, Ki-Hyung
    • Phonetics and Speech Sciences
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    • v.14 no.3
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    • pp.103-112
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    • 2022
  • Due to the popularization of smartphones, most of the recorded speech files submitted as evidence of recent crimes are produced by smartphones, and the integrity (forgery) of the submitted speech files based on smartphones is emerging as a major issue in the investigation and trial process. Samsung smartphones with the highest domestic market share are distributed with built-in speech recording applications that can record calls and voice, and can edit recorded speech. Unlike editing through third-party speech (audio) applications, editing by their own builtin speech applications has a high similarity to the original file in metadata structures and attributes, so more precise analysis techniques need to prove integrity. In this study, we constructed a speech file metadata database for speech files (original files) recorded by 34 Samsung smartphones and edited speech files edited by their built-in speech recording applications. We analyzed by comparing the metadata structures and attributes of the original files to their edited ones. As a result, we found significant metadata differences between the original speech files and the edited ones.

Stream Synchronization Mechanism using Variable Buffers and Insertion of Interactive Objects (가변 버퍼와 상호대화형 객체 삽입을 이용한 스트림 동기화 기법)

  • Lee, Yang-Min;Lee, Jae-Kee
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.661-670
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    • 2005
  • According as services that offer multimedia streams are activated on the Internet, users who use these services we increased extremely. As a result of this, the increase of network traffic was occurred. Also it caused the problems such as the discontinuous playback in case of the s#ream playback and the asynchronization between a video and an audio. To solve these problems, it needs a method that guarantee the stable playback of media streams and a method of media transfer that can interact between a service user and media. Existing related researches has achieved the synchronization through various methods, but did not shown the results of satisfaction in the aspect of interaction. In this paper, we inserted the interactive objects in each media file, designed functions that these objects can use each other's information, and solved the interaction and the synchronization between a video and an audio. Also, we solved the discontinuous playback of a stream by the insufficiency of network bandwidth through using variable buffers.

Additive Data Insertion into MP3 Bitstream Using linbits Characteristics (Linbits 특성을 이용하여 MP3 비트스트림에 부가적인 정보를 삽입하는 방법에 관한 연구)

  • 김도형;양승진;정재호
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.7
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    • pp.612-621
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    • 2003
  • As the use of MP3 audio compression increased, the demand for the insertion of additive data about copyright or information on music contents has been groved and the related research has been progressed actively. When an additive data is inserted into MP3 bitstream, it should not to happen any distortion of music quality or the change of file size, due to the modification of MP3 bitstream structure. In our study, to make these conditions satisfied, we inserted some additive data to bitstream by modifying some bits of linbits among the quantized integer coefficients having big values. At this time, we consider the characteristics of linbits and their distributions. As a result of subjective sound quality test through MOS test, we confirmed that the quality of MOS 4.6 can be achieved at the data insertion rate of 60 bytes/sec. Using the proposed method, it is possible to effectively insert an additive data such as copyright information or information about media itself, so that various applications like audio database management can be realized.

Soft Real-time Capabilities and Communication Performance Evaluation in Qplus for Multimedia Streaming Service (멀티미디어 스트리밍 서비스에 대한 QPLUS의 연성 실시간 및 통신 성능 평가)

  • Lee, GowangLo;Bae, ByeongMin;Lee, InHan;Kim, MinJung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.301-304
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    • 2013
  • In this paper, to improve the fast boot and soft real-time for the responsiveness in Qplus with relative evaluation rather than an absolute evaluation using validated to perform the services actually used. Qplus is included soft real-time, fast booting, and file system technology. There is a development board that mounted on an embedded Linux and Qplus. AV (Audio / Video) group communications is ported on the development board for soft real-time multimedia streaming services and to evaluate the performance of communication. We performed three major evaluation such as booting time measurement experiment, own performance measurement experiments for soft real-time measurement experiment, and performance measurement experiments for via the network communication performance evaluation. They are a practical Qplus performance evaluation and analysis.

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An Internet Telephony Recording System using Open Source Softwares (오픈 소스 소프트웨어를 활용한 인터넷 전화 녹취 시스템)

  • Ha, Eun-Yong
    • Journal of Digital Convergence
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    • v.9 no.5
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    • pp.225-233
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    • 2011
  • Internet telephony is an Internet service which supports voice telephone using VoIP technology on the IP-based Internet. It has some advantages in that voice telephone services can be accompanied with multimedia services such as video communication and messaging services. Recently, the introduction of smart phones has led to a growth in social networking services and thus, the research and development of Internet telephony has been actively progressed and has the potential to become a replacement for the telephone service that is currently being used. In this paper we designed and implemented a recording system which records voice data of SIP-based Internet telephone's voice calls. It is developed on the linux system and has some features such as audio mixing of two in/out voice channels, live packet sniffing, and the ability to transfer mixed audio files to the log file server. These functions are implemented using various open source softwares. Afterwards, this VoIP recording system will be applied as a base technology to advanced services like a VoIP-based call center system.

Same music file recognition method by using similarity measurement among music feature data (음악 특징점간의 유사도 측정을 이용한 동일음원 인식 방법)

  • Sung, Bo-Kyung;Chung, Myoung-Beom;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.99-106
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    • 2008
  • Recently, digital music retrieval is using in many fields (Web portal. audio service site etc). In existing fields, Meta data of music are used for digital music retrieval. If Meta data are not right or do not exist, it is hard to get high accurate retrieval result. Contents based information retrieval that use music itself are researched for solving upper problem. In this paper, we propose Same music recognition method using similarity measurement. Feature data of digital music are extracted from waveform of music using Simplified MFCC (Mel Frequency Cepstral Coefficient). Similarity between digital music files are measured using DTW (Dynamic time Warping) that are used in Vision and Speech recognition fields. We success all of 500 times experiment in randomly collected 1000 songs from same genre for preying of proposed same music recognition method. 500 digital music were made by mixing different compressing codec and bit-rate from 60 digital audios. We ploved that similarity measurement using DTW can recognize same music.

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Design and Implementation of a Speech Synthesis Engine and a Plug-in for Internet Web Page (인터넷 웹페이지의 음성합성을 위한 엔진 및 플러그-인 설계 및 구현)

  • Lee, Hee-Man;Kim, Ji-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.461-469
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    • 2000
  • In the paper, the design and the implementation of the netscape plug-in and the speech synthesis enginegenerating the speech sounds from the text information of the web pages are described. The steps of the generating speech sound from an web pages are the speech synthesis plug-in is activated when the netscape finds the audio/xesp MIME data type embedded in the browsed web page; the HTML file referenced in the EMBED MTML tag is down loaded from the referenced URL to send to the commander object located in the said plug-in; The speech synthesis engine control tags and the text characters are extracted from the down loaded HTML document by the commander object the synthesized speech sounds are generated by the speech synthesis engine. The speech synthesis engine interprets the command streams from the commander objects to call the member functions for the processing of the speech segment data in the data banks. The commander object and the speech synthesis engine are designed as an independent object to enhancethe flexitility and the portability.

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ENF based Detection of Forgery and Falsification of Digital Files due to Quadratic Interpolation (이차 보간에 따른 ENF 기반의 위변조 디지털 파일 탐지 기법)

  • Park, Se Jin;Yoon, Ji Won
    • Journal of KIISE
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    • v.45 no.3
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    • pp.311-320
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    • 2018
  • Recently, the use of digital audio and video as proof in criminal and all kinds of litigation is increasing, and scientific investigation using digital forensic technique is developing. With the development of computing and file editing technologies, anyone can simply manipulate video files, and the number of cases of manipulating digital data is increasing. As a result, the integrity of the evidence and the reliability of the evidence Is required. In this paper, we propose a technique for extracting the Electrical Network Frequency (ENF) through a grid of power grids according to the geographical environment for power supply, and then performing signal processing for peak detection using QIFFT. Through the detection algorithm using the standard deviation, it was confirmed that the video file was falsified with 73% accuracy and the forgery point was found.

Implementation and Design of Objective Quality Assurance System for Multimedia Service Video (멀티미디어 서비스 영상의 객관적 품질측정 시스템 설계 및 구현)

  • Joo, Hae-Jong;Hong, Bong-Hwa;On, Jin-Oh;Hong, Suk-Ju
    • 전자공학회논문지 IE
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    • v.45 no.1
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    • pp.58-64
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    • 2008
  • This Paper provides perceptual metrics for video quality based on properties of human visual system, and audio quality based on human audition. All metrics work without reference signals, allowing non-intrusive, in-service measurements. A simple and easy-to-learn user interface displays the metrics and saves them in popular file formats like CSV. In this paper, proposed method was able to various and corrective measurement for the multimedia service video quality. As that it was able to application to set up service guide line and the methode of measurement and system for the set up standardization of the high quality video service.

Factors Influencing Mobile Internet Service Acceptance: Extension of Technology Acceptance Model Using The Flow Theory (무선인터넷서비스 수용의 영향요인 분석: 플로우이론을 가미한 기술수용모델의 확장)

  • Chang, Chung-Moo;Kim, Jong-Uk;Kim, Tae-Ung
    • Asia pacific journal of information systems
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    • v.14 no.3
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    • pp.93-120
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    • 2004
  • The current study investigates major factors which influence the acceptance of mobile internet services based on the theoretical backgrounds of the technology acceptance model(TAM) and the flow theory. This research extended the Davis' TAM model(1989) by including the flow concept as another major factor towards the intention to use the mobile device in order to explain the acceptance of divers mobile services. According to the marketing studies(Ghani & Desphande, 1994; Novak, Hoffman & Yung, 2000), flow is regarded a psychological state in which one is absorbed in something he or she is doing, and is known to be widely adopted in explaining one's acceptance in the area of game, sports, and even hobby. This study developed a research model to explain the use of mobile services employing usefulness, ease of use and flow as major research variables, and collected 221 survey responses from the high school students who had experiences with such mobile services as game and audio file download. The results of the current research indicates that usefulness and flow influence the intension to use mobile services, but the effect of ease of use did not appear significant to the intention to use. It was also found that flow affects both usefulness and ease of use, and then ease of use next influences usefulness.