• Title/Summary/Keyword: Arts-engineering education

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Differences in Career Education and Experience of Middle and High School Students on Career Plan Recognition (중·고등학생의 진로교육 및 체험이 진로계획 인식에 미치는 차이)

  • Jeong, Ji-ae
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.243-254
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    • 2020
  • This study focused on the perception of career plans(life goals, self-standards, future prospects) based on the experience and satisfaction of career education and experiences of adolescents. To this end, 2,998 adolescents aged 13 to 18 are divided into middle and high school students groups(Inexperienced group, Dissatisfied group, experienced satisfaction group) by utilizing the 'career, career and vocational field' of the Youth Comprehensive Survey. The main results of this study are as follows. Differences by group of career plans were higher in the majority of experienced satisfaction groups than in the inexperienced and dissatisfied groups, and the more experienced and satisfied the career education and experience, the more confident they were in life goals, self-standards, and future prospects. In addition, in the case of self-standards and future prospects, the satisfaction of the inexperienced group was higher than that of the dissatisfied group, and when satisfied with the experience, the average value of the middle school group was higher than that of the high school group. Finally, based on the results, implications and limitations for follow-up studies were discussed.

Construction of web-based nutrition education contents and searching engine for usage of healthy menu of children

  • Hong, Soon-Myung;Lee, Tae-Kyong;Chung, Hea-Jung;Park, Hye-Kyung;Lee, Eun-Ju;Nam, Hye-Seon;Jung, Soon-Im;Cho, Jee-Ye;Lee, Jin-Hee;Kim, Gon;Kim, Min-Chan
    • Nutrition Research and Practice
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    • v.2 no.2
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    • pp.114-120
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    • 2008
  • A diet habit, which is developed in childhood, lasts for a life time. In this sense, nutrition education and early exposure to healthy menus in childhood is important. Children these days have easy access to the internet. Thus, a web-based nutrition education program for children is an effective tool for nutrition education of children. This site provides the material of the nutrition education for children with characters which are personified nutrients. The 151 menus are stored in the site together with video script of the cooking process. The menus are classified by the criteria based on age, menu type and the ethnic origin of the menu. The site provides a search function. There are three kinds of search conditions which are key words, menu type and "between" expression of nutrients such as calorie and other nutrients. The site is developed with the operating system Windows 2003 Server, the web server ZEUS 5, development language JSP, and database management system Oracle 10 g.

Career Exploration Education Program Related to the Development of a Record Management System for Students Ahtletes (운동부 학생을 위한 기록관리 시스템 개발 관련 진로탐구 교육 방안)

  • Kangsoo You
    • Journal of Practical Engineering Education
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    • v.16 no.1_spc
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    • pp.71-78
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    • 2024
  • This study developed an educational program to help students athletes explore their career options. In preparation for when students in the athletic department do not succeed in sports, the need for career guidance in other fields of our society was emphasized, existing research was analyzed, requirements were identified, and a study plan was designed. Based on this, it was established a career exploration education program for records management system development in a step-by-step. Referring to previous research on career guidance in elementary, middle, and high schools, the study was conducted in the following 4 stages: analysis, development, desingn, application. In addition, students in the athletics department were able to learn more with interest by developing software related to their field. It is expected that this studyresearchwill contribute to eht divesification of research on career guidance for student athletes.

The Classification of Electrocardiograph Arrhythmia Patterns using Fuzzy Support Vector Machines

  • Lee, Soo-Yong;Ahn, Deok-Yong;Song, Mi-Hae;Lee, Kyoung-Joung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.11 no.3
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    • pp.204-210
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    • 2011
  • This paper proposes a fuzzy support vector machine ($FSVM_n$) pattern classifier to classify the arrhythmia patterns of an electrocardiograph (ECG). The $FSVM_n$ is a pattern classifier which combines n-dimensional fuzzy membership functions with a slack variable of SVM. To evaluate the performance of the proposed classifier, the MIT/BIH ECG database, which is a standard database for evaluating arrhythmia detection, was used. The pattern classification experiment showed that, when classifying ECG into four patterns - NSR, VT, VF, and NSR, VT, and VF classification rate resulted in 99.42%, 99.00%, and 99.79%, respectively. As a result, the $FSVM_n$ shows better pattern classification performance than the existing SVM and FSVM algorithms.

Study on the Walk Navigation App using Augmented Reality (증강현실을 이용한 도보 길찾기 앱에 관한 연구)

  • Lee, Myung-suk;Kim, Joo-Hwan;Lee, Ho-Jun;Jeon, Cho-Hui
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.197-199
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    • 2016
  • 일반적으로 네비게이션은 차를 이용하는 것으로 발전한 것이 대부분이며, 지형이나 지도 또는 정보를 저장했다가 사용하는 로드뷰를 이용하여 개발되고 있다. 본 연구에서는 증강현실 기술과, 스마트폰의 카메라, 센서 등을 이용하여 실제의 길과 주변 환경을 스마트폰에 보여주고, 실제 길 위에 찾고자 하는 목적지까지 길을 안내해주며 다양한 부가 정보를 제공하는 도보 길찾기 앱을 개발하고자 한다. 기존의 앱과 다른 점은 증강현실 기술을 활용하는 것이다. 기존 네이게이션에서 2D나 3D로 그래픽 처리되어 있는 것을 실제 화면을 적용하여 직관적으로 길을 찾을 수 있고, 부가적으로 주변의 정보들을 실시간으로 표현할 수 있는 이점이 있다.

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A Analysis of SW Experience in AI Basic Liberal Arts Education (AI기초교양교육에서 SW경험에 따른 학습자 분석)

  • Oh, Kyungsun;Jang, Eunsill
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.769-778
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    • 2021
  • Humanity faces the 4th industrial revolution, many countries are providing systematic and continuous SW education to foster talent with AI capabilities. On the other hand, there are high concerns that the SW gap will widen and polarize as domestic reality does not provide systematic and continuous SW education to learners. Against this background, this study started to investigate the influence of learners' SW experience on SW education. As a result of the study targeting science and engineering students, the effect of SW experience on SW education was significant. With theses results, it is expected that various discussions will be actively conducted so that systematic and continuous SW education can be provided in elementary and secondary schools.

Directions of Convergence Technology Education related to New Industry Field through Analysis of Industrial Needs (산업체 요구분석을 통한 신산업 융합기술교육의 방향)

  • Jin, Sung-Hee
    • Journal of the Korea Convergence Society
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    • v.10 no.8
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    • pp.105-113
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    • 2019
  • Convergence education, which is operated by many engineering colleges, is mainly led by government-led projects. Convergence majors are established in consideration of the research field of the university professors rather than systematically analyzing the needs of the industry. The purpose of this study is to present the directions of convergence technology education related to new industry fields by analyzing industry needs. Participants were 299 industrial workers in various fields. Instrument consisted of three parts: necessity for convergence education, demand for convergence new technology education from industry perspective, and opinions about undergraduate convergence education. As a result, it was found that the level of awareness of industry needs for fusion technology education was high, and it was confirmed that there is a high demand for IoT convergence, bio-health, advanced new material, and renewable energy fields among convergence technology fields. In addition, the results of the industry demand for convergence new technology education were presented. The suggestions for expectations, problems, and improvements in undergraduate education were presented and implications for convergence technology education were discussed based on the results of the study.

An Analysis of differences in self-efficacy according to SW experience of learners learning AI liberal arts education (AI 기초교양에서 학습자의 SW 경험이 자기효능감에 미치는 영향)

  • Oh, Kyungsun;Jang, Eunsill
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.223-231
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    • 2021
  • Humanity faces the 4th industrial revolution, many countries are providing systematic and continuous SW education to foster talent with AI capabilities. On the other hand, there are high concerns that the SW gap will widen and polarize as domestic reality does not provide systematic and continuous SW education to learners. Against this background, this study started to investigate the influence of learners' SW experience on SW education. As a result of the study targeting science and engineering students, the effect of SW experience on SW education was significant. With theses results, it is expected that various discussions will be actively conducted so that systematic and continuous SW education can be provided in elementary and secondary schools.

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A Study on the MOOC Development and Utilization Strategies based on Recognitions of University Members (대학 구성원 인식에 기초한 MOOC 개발 활용 전략 연구)

  • Kang, Kyunghee
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.151-158
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    • 2017
  • This study explored the development and utilization strategies based on the recognition of Massive Open Online Courses(MOOC) of students and professors who are the subjects of university teaching and learning. All members of the university recognized the basic concepts of MOOC as openness, sharing, and participation positively. In the understanding and recognition level of MOOC, undergraduate and graduate students were very low but professors were relatively high. They wanted the MOOC to develop courses in the humanities, natural sciences, social sciences, technology engineering and the arts and sciences, aiming at innovation in college curricula and diffusion of unique contents. The undergraduates wanted MOOC to be able to complete the liberal arts curriculum, basic learning in other areas and extra-curriculum and the graduate students who were lifelong learners wanted MOOC to be developed and utilized for strengthening lifelong education of local citizens. Professors who are providers of high quality education and lifelong learners wanted MOOC to be used for the deepening of their major courses in order to innovate the university education and to spread unique contents. The university should support the development of various MOOCs, establish the completion system, and provide advanced and high quality online education service.

A Play for Children Arts Education for Children in the Center of App Development (아동극 중심의 아동문화예술교육을 위한 앱 개발 연구)

  • Kang, Hyo-Soon;Park, Song-Yeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.419-421
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    • 2012
  • The current situation and problems of sensory console games was analyzed focusing on the Nintendo 'Wii.' In order to develop the limitation of contents that lean strongly towards sports and fail to offer diversity one step further into glocal cultural contents, a solution of applying 'Bollywood,' which has a main musical format, is presented. Bollywood is a unique cultural code of India which can stimulate the purchase desires of consumers with its exotic freshness in third countries, and can be used to lead sales of a new form of game culture that is familiar yet in a new format in the 1.1 billion people Indian market. The political, social and economic codes of Bollywood are examined in this study in addition to cultural contents and codes that include Bollywood to develop contents that are not foreign to their culture.

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