• Title/Summary/Keyword: Art Activities

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Self-Motivated Artists A Study on the Daily Experience and Art Practice of Agents in New Independent Art Spaces (스스로 '움직이는' 미술가들 자립적 미술 신생공간 주체들의 생활 경험과 예술 실천 연구)

  • Shin, Hyeyoung
    • Korean journal of communication and information
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    • v.76
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    • pp.183-219
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    • 2016
  • In light of the recent increase in new independent spaces within the field of artistic production, this study seeks to examine the daily experience and art practice of agents in such spaces. In-depth interviews were conducted with fifteen emerging artists, who manage new independent art spaces and participate actively in related activities, and the significance of their activities was analyzed. An important theoretical foundation of this study is Bourdieu's concept of the field of cultural production. According to Bourdieu, in order to understand a specific field, the habitus of agents must be studied together with the structure of the field. This study found that individuals belonging to the same or a close generation exhibit similar attitudes to life based on shared experiences, and they can be connected to their art practice. Most agents of new spaces did not have high expectations for success, and chose to practice art independently while bonding with their peers and enjoying the moment rather than wait for recognition or funding from external sources. Their self-fulfilling habitus is condition-specific and can be regarded as a form of flexible art practice. Given the poor conditions of today's field of artistic production, this is likely to serve as an advantage in entering the field and in position-taking. The social significance of this study lies in the fact that the aforementioned characteristics of the agents of independent production spaces not only reflect the current field of artistic production but also other fields of cultural production at large in our society.

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An art exhibition needs assessment survey of persons with visual impairment (시각장애인의 전시예술품 관람 욕구조사)

  • Lee, Yanghee;Kim, Sangwon;Eom, Munseol;An, Sae mi;Cho, Jun Dong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.457-466
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    • 2019
  • The study was to improve the right to the enjoyment of culture of persons with visual impairment by increasing the accessibility to art exhibitions and exploring assistive measures through needs assessment survey of persons with visual impairment on arts exhibition. We used total 83 responses collected through an online survey. The result are as follows. First, watching movies at a teather was the most frequent leisure activity among persons with visual impairment, while respondents reported attending art exhibitions as the least frequent activity. Yet, 71.1% included attending art exhibitions as one of their top 5 culture and leisure activities. Most of the respondents reported the purpose of attending art exhibitions as fun. However, a primarily visual atmosphere prevented them from visiting the exhibition. Second, persons with visual impairment preferred approaching the art to have a closer look. More than about 50% of the respondents used their residual vision. Most of the respondents reported to use more than two senses when appreciating the exhibits. Moreover, respondents reported that devices/services for multi-sensory experiences would be helpful to appreciate the art. The findings imply that the consideration of the characteristics and needs of persons with visual impairment is required for establishing the environment of art exhibitions. This could further contribute to the improvement of the right to the enjoyment of leisure and culture of persons with visual impairment and lead to the realization of social integration.

A Modularized Approach to the Development of the Creativity Learning Program

  • Won, Kyung-Ah
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.103-116
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    • 2007
  • Art education in design has repeatedly stressed the importance of developing creativity. In the digital period, however, which shows rapid change in both forms and contents, it needs to be equipped with more flexible and systematic ways of approaching to the creativity development, especially involved with cultural diversity of the digital world. This paper primarily proposes a maximally efficient, productive creativity learning program in which the integration of expressive media and communication generates a comprehensive network of communicative information in the development of digital technologies, which, consequently, brings forth valuable cultural contents of art. The amalgamation of Won (2006)'s Prism Effect, with distinctive three devices, and the facilitator factors, with two different facilitators such as self-controlled and controlled plays, would function as a catalyst for cultural diversity in the digital forms and contents of art. And this will, consequently, result in producing a number of practices that can be classified and assorted for a later performance. This paper thus suggests a roadmap of how to develop the creativity learning program in which two categories of facilitators based on three thinking devices function to classify four activities. In addition, selected activities are shaped as a creativity learning program by generating learning practices with the formalizing instructional strategy that fit into a specialized educational environment and learners. The samples of loaming practice design show guidelines for practice and the results of learning activity. Therefore, the eventual goal of this paper would be to establish a creativity learning program that constitutes a highly systematized and modularized database to maximize the efficiency and productivity of the creativity development.

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The Effects of Paper Folding Activities on the Understanding of Geometric Figures by Kindergarten Children (유아의 종이접기 활동이 기하 도형의 이해에 미치는 영향)

  • Kim, Hae Suk;Hong, Hae Kyung
    • Korean Journal of Child Studies
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    • v.20 no.3
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    • pp.325-337
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    • 1999
  • In this intervention study, an experimental group of kindergarten children participated in paper folding activities 2 times per week for 10 weeks while the control group did ordinary art activities. Subjects were 43 five-year-old children enrolled in N and D public kindergartens in Hwa-soon Chonnam province. Data were analyzed with a two-sample t-test. The ability to draw and to manipulate geometric figures increased significantly in the experimental group but there was no difference between the two groups in the discrimination of geometric figures.

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Extracurricular Activities in Kindergarten : A survey with Analysis of Teacher's Perceptions (유치원에서의 특별활동 실시 현황 및 교사의 인식)

  • Lee, Ki Sook;Chang, Younghee;Chung, Mira;Hong, Yonghee
    • Korean Journal of Child Studies
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    • v.23 no.4
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    • pp.137-152
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    • 2002
  • In response to a growing trend toward downward escalation of public school curriculum, the present study surveyed so-called extracurricular activities in kindergartens and analyzed teacher's perception of these activities. Questionnaires were mailed to 1300 private kindergartens and 1116 responses were received. Major findings were that over 89% of the respondents reported doing extracurricular activities in their kindergartens, mostly using 3-4 different kinds of special activities. The 3 most highly ranked lessons in order of frequency were English, art and physical activity. Whole group time was most often used for extracurricular activities. Kindergarten teachers were concerned with the qualifications of teachers for these activities. Teachers of these extra activities usually have no specialized training or supervised experience working with 3-through 5-year-old children.

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The Effect of Clinical Art Therapy Programs for Adolescent Suicide Prevention (청소년 자살예방을 위한 임상미술치료 프로그램)

  • Kim, Sun-Hyun;Woo, So-Jeong
    • Journal of the Korean Society of School Health
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    • v.27 no.2
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    • pp.100-108
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    • 2014
  • Purpose: The purpose of this study is to examine the effects of clinical art therapy programs utilized at schools on adolescents' suicidal thoughts and stress relief and to validate their effectiveness as a type of adolescent suicide prevention program. Methods: 12 sessions of clinical art therapy for youth suicide prevention were provided, once a week for 90 minutes, for 20 students at five middle schools in Seoul who were at high risk of committing suicide. By using the paired sample t-test, the study presented qualitative data on the analysis of pre- and post- questionnaires and on the subjects' EEG test and saliva test. Results: First, through the clinical art therapy program, the subjects' happiness index improved significantly while their scores of depression and suicidal ideation (suicidal thoughts) decreased. Second, in the EEG and saliva test conducted after the art therapy sessions, emotional stability increased and stress was reduced significantly. Third, according to the results of pre- and post- K-HTP tests and individual activities, the subjects started to recognize the seriousness of suicide and show emotional stability and positive changes in overall attitudes, valuing the rights and life of their own 'precious selves' (self respect). Conclusion: The results of this study indicate that the clinical art therapy program is significantly effective at preventing suicidal ideation by reducing suicidal impulses and depression, by increasing the happiness index, which can serve as a protective factor against suicide, and by increasing emotional stability while reducing stress. Based on the results, there is a need to develop policy measures regarding art therapy programs which can be utilized at schools.

Study on Methods for Arts Sponsorship Using Smart Contracts and Non-fungible Tokens (스마트 계약과 대체 불가능 토큰을 활용한 예술 후원 방법에 대한 연구)

  • Lee, Eun Mi
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.523-529
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    • 2022
  • Art sponsorship contributed to the development of culture and art by supporting art activities to be financially stable. Various problems in the non-fungible tokens (NFTs) market, such as speculative transactions, are also expected to be improved through sound art sponsorship. This study proposes methods of implementing art sponsorship using NFTs and smart contracts. First, we propose a method of posting the acknowledgement of art sponsorship using NFT metadata. Second, we propose a method to remit sponsorship funds according to the project schedule using time-locked wallets. Third, we propose a method to remit sponsorship funds when major events of the project occur or requirements are met using Event-Driven Execution. The proposed methods can be used to share the fact about art sponsorship and safely fund it. However, many decisions about art projects must be made based on information generated outside the blockchain, which can lead to Oracle problems, so further research is needed.

The Effectiveness of a Museum Education Program : Enhancing Self-Esteem and Art Ability in Young Children (박물관 교육 프로그램이 유아의 자아존중감 및 미술능력 향상에 미치는 효과)

  • Suh, Youngsook;Kim, Jinsook
    • Korean Journal of Child Studies
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    • v.26 no.2
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    • pp.135-147
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    • 2005
  • Twenty-five 6- and 7-year-old children participated in the museum education program held at two museums attached to Sookmyung Women's University in Seoul, Korea. Each museum was named in honor of a great artist; i.e. Moon, Shin and Jung, Youngyang and his/her artistic works. The main museum education activities included guided observation, discussion, and expressive activities using various materials. It consisted of eight sessions of about two hours each. Results showed that the self-esteem and artistic ability of children that participated in the museum education program increased more than the control group. These results affirmed the value of museum education for young children.

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Analysis of Relationship between Supply Chain Management and Food Production Strategies for Food Supplies in Hotel Restaurants (호텔 레스토랑의 식자재 조달 관련 공급 체인 관리와 푸드 생산 전략 간의 관계 분석)

  • Kang, Seok-Woo;Park, Ji-Yang
    • Culinary science and hospitality research
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    • v.13 no.4
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    • pp.107-118
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    • 2007
  • This research aimed to understand the relationship between comparative superiority elements of the supply chain activities for food supplies in the hotel industry. The samples are obtained from exclusive hotels located in the Seoul area. A statistic package program called SPSS was employed to conduct reliability analysis, factor analysis, t-test, correlation analysis, and multiple regression analysis. Results of a multiple regression analysis between supply chain management and food production strategies were as follows; company's characters and cooperative relations with suppliers had a significant impact on cost while quality was significantly affected by company's characters, information system, cooperative relations with suppliers, and supply chain activities. It was revealed that all factors had a significant impact on flexibility and delivery date.

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Analysis of Peer Interaction by Social Competence Groups Working on Cooperative Art Activities (조형활동을 통한 협동학습에서 사회적 능력별 집단구성에 따른 또래 상호작용 분석)

  • Seo, Young Sun;Ohm, Jung Ae
    • Korean Journal of Child Studies
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    • v.27 no.3
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    • pp.207-223
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    • 2006
  • Classroom teachers measured children's social competence(SC). Thirty-two children were observed while they participated in cooperative art activities in homogeneous(high SC with high SC, or low SC with low SC) and heterogeneous(mixed SC) groups. Results showed that positive peer interaction was the most frequent type of interaction. Children with lower levels of social competence worked alone rather than in peer interaction. Children with higher levels of social competence showed more positive peer interaction. 'Imitating', a sub-item of dependent peer interaction, was most frequent in children with lower levels of social competence. Higher SC children maintained high SC regardless of grouping, but lower SC children showed significant differences in peer interaction between homogeneous and heterogeneous groups.

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