• Title/Summary/Keyword: Analysis of learners' needs

Search Result 93, Processing Time 0.024 seconds

A Design and Implementation of Course Relearning System using Multi-agent (멀티 에이전트를 이용한 코스 반복 학습 시스템의 설계 및 구현)

  • Lee, Jong-Hui;Lee, Geun-Wang
    • The KIPS Transactions:PartB
    • /
    • v.8B no.6
    • /
    • pp.595-600
    • /
    • 2001
  • Recently, WBI model which is based on web has been proposed in the part of the new activity model of teaching-learning. The demand for the customized coursewares which is required from the learners is increased, the needs of the efficient and automated education agents in the web-based instruction are recognized. But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the learning weakness which is observed in the continuous feedback of the course. In this paper we propose design of multi-agent system for course scheduling of learner-oriented using weakness analysis algorithm. First, proposed system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment. From this accomplishment, the multi-agent schedules the suitable course for the learner. The learner achieves an active and complete learning from the repeated and suitable course.

  • PDF

The Recommendation System based on Staged Clustering for Leveled Programming Education (수준별 프로그래밍 교육을 위한 단계별 클러스터링 기반 추천시스템)

  • Kim, Kyung-Ah;Moon, Nam-Mee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.8
    • /
    • pp.51-58
    • /
    • 2010
  • Programming education needs learning which is adjusted individual learners' level of their learning abilities. Recommendation system is one way of implementing personalized service. In this research, we propose recommendation method which learning items are recommended for individual learners' learning in web-based programming education environment by. Our proposed system for leveled programming education provides appropriate programming problems for a certain learner in his learning level and learning scope employing collaborative filtering method using learners' profile of their level and correlation profile between learning topics. As a result, it resolves a problem that providing appropriate programming problems in learner's level, and we get a result that improving leaner's programming ability. Furthermore, when we compared our proposed method and original collaborative filtering method, our proposed method provides the ways to solve the scalability which is one of the limitations in recommendation systems by improving recommendation performance and reducing analysis time.

A Multi-agent System for Web-based Course Scheduling (웹 기반 코스 스케쥴링을 위한 멀티 에이전트 시스템)

  • 양선옥;이종희
    • Journal of Korea Multimedia Society
    • /
    • v.6 no.6
    • /
    • pp.1046-1053
    • /
    • 2003
  • Recently various new model of teaching-learning as web based education system has been proposed. The demand for the customized courseware which is required from the learners is increased, the needs of the efficient and automated education agents in the web-based instruction are recognized. But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the teaming weakness which is observed in the continuous feedback of the course. In this paper we propose a multi-agent system for course scheduling of learner-oriented using weakness analysis algorithm. First proposed system analyze learner's result of evaluation and calculates teaming accomplishment. From this accomplishment the multi-agent schedules the suitable course for the learner The learner achieves an active and complete learning from the repeated and suitable course.

  • PDF

Content Analysis of the Life and Culture of the Primary Korean Textbook for Female Marriage Immigrants (여성 결혼이민자 대상 초급한국어교재의 생활문화 내용분석)

  • Choi, Bae-Young
    • Journal of Families and Better Life
    • /
    • v.27 no.1
    • /
    • pp.107-125
    • /
    • 2009
  • This paper analyzes the life and culture contents of the primary Korean textbook for female marriage immigrants and investigates ways to improve the textbook organization in future. The study results are as follows: 1. The textbook must reflect the demands of female marriage immigrants as learners that need to adapt to Korean society. 2. The textbook needs to adopt a circulating disposition in organizing such life and culture contents that female marriage immigrants can obtain and utilize while living in diverse life environments 3. The textbook should also provide multi-cultural elements in order to help female marriage immigrants with the internalization of the complex identity between their home countries and Korea.

Strategies for Revitalizing E-Learning Through Investigating the Characteristics of E-Learning and the Needs of Distance Learners in the Domestic Universities in Korea (국내 대학 e-러닝의 운영 특징 및 수강자 요구 조사를 통한 활성화 방안)

  • Min, Kyung-Bae;Shin, Myoung-Hee;Yu, Tae-Ho;Kwak, Sun-Hye
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.1
    • /
    • pp.30-39
    • /
    • 2014
  • The purpose of this study is to suggest the feasible strategies to vitalize e-learning through investigating the characteristics of e-learning and the evaluations of distance learners on online courses in the domestic universities in Korea. First, in order to accomplish this, 10 Universities and 17 Cyber Universities were selected to explore their characteristics and main projects of e-learning for the administration level investigation. Secondly, content analysis of the bulletin board systems(BBS) and in-depth interviews on distance learners in Cyber Universities were conducted for the user level investigation. The results revealed that Universities in Korea were focused on establishing mobile or smart campuses, diversifying online educational contents, enhancing online interactive systems, and educating e-learning system and smart device utilization. However, distance learners reported that mobile e-learning lacked stability when taking online courses despite its convenience for purpose of academic administration. In addition, distance learners requested the social application workshops to improve on their learning experience as well as the interactions among peers. Therefore, it is important to focus more on how to establish the education-oriented e-learning environment rather than how to implement the administrative projects to animate e-learning in the domestic universities in Korea.

The Development and Implementation of Web-based Parental Education Programs (웹 기반 부모교육 프로그램의 개발 및 적용을 위한 기초연구)

  • Kim, Jung-Won
    • Journal of the Korean Home Economics Association
    • /
    • v.46 no.1
    • /
    • pp.1-14
    • /
    • 2008
  • The purpose of this study was to develop and implement web-based parental education programs applicable for the parents of young children in Korea. The results of this study were as follows. First, the parents of the young children recognized the importance of parental education, but were unable to participate in face-to-face parental education programs. However, they welcomed the possibility of participating in web-based parental education programs. Second, to develop web-based parental education programs, the parents' needs should be assessed and preliminary content analysis based on the previous works and subject specialists' opinions should be conducted. In addition, results of research about web-based education programs in various fields, especially about teaching-learning methods in web-based education for adult learners, should be considered in the process of developing web-based programs for the parents of young children. Third, various types of needs and demands should be assessed during the step-by-step program application periods and at the end of the program implementation. Finally, the parents who participated and assessed the web-based parental education program in this study were generally satisfied with the content and teaching-learning methods.

Developing and Pilot-Testing Blended Learning Program Prototypes for Health Coaching to Support Positive Growth of Cancer Patients (암환자의 긍정성 증진을 위한 블렌디드 건강코칭 교육프로그램 프로토타입 개발 및 적용)

  • Lim, Cheolil;Park, Taejung;Kim, Sungwook;Yun, Youngho
    • Journal of Information Technology Services
    • /
    • v.18 no.5
    • /
    • pp.71-83
    • /
    • 2019
  • This study aimed to develop and pilot-test educational program prototypes of training health coaches to help cancer patients overcome crises and create positive growth. For this purpose, the educational contents and methods of the blended learning program prototypes were derived through learner needs and literature analysis. The prototypes, which consist of introducing of health management and health information and understanding and practice of basic coaching and health coaching, were developed to integrate with four sessions of face-to-face, off-line classes, training practices through 12 tele-classes, and use of online learning system. The prototypes were conducted and pilot-tested by a total of 35 students selected through the document screening and the interview. After participating in the blended learning program, learners expressed greater overall satisfaction with each session program (average score = 4.36, with 5 being most satisfied), satisfaction with learning contents (average score=4.42) satisfaction with course preparation (average score = 4.26) and satisfaction with lecture materials (average score = 4.19). The results of this study show that a systematic and integrative approach for designing a blended learning program can be useful for various educational needs in health and medical fields. In the future, empirical studies are expected to see how these curricula are actually implemented and assess whether the intended learning outcomes are achieved.

Analysis of Utilization and Problems, and Learner Behavior of Distance Science Learning (원격과학수업의 활용도 및 문제점, 학습자 행동분석)

  • Lee, Yong-seob
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.13 no.2
    • /
    • pp.175-185
    • /
    • 2020
  • The purpose of this study is to investigate the usages and problems of distance science learning and learner behavior analysis. This study established an Sixteen-weeks period of experimental treatment from March to June 2020, and the students who participated in the study formed a research group of 128 students in 2nd grade of their advanced classes who are attending the second semester of B university of education and taking courses in 'teaching research 1'. B university of education is singleness class that doesn't have compare group, so this study is constituted only study group. The results of the study were as follows. First, The students who took science learning remotely liked using the university's LMS system. Second, it was not efficient for the faculty member's scientific data presentation to operate smoothly in the online system. Third, it is necessary to set various educational platforms as a standardized platform. Looking at the pros and cons of various platforms may vary depending on the suitability of education, but if the LMS system, which is a professional teaching support method, is upgraded to meet the needs of learners, the satisfaction of higher instructors and learners will be higher.

A Course Scheduling Multi-module System based on Web using Algorithm for Analysis of Weakness (취약성 분석 알고리즘을 이용한 웹기반 코스 스케줄링 멀티 모듈 시스템)

  • 이문호;김태석;김봉기
    • Journal of Korea Multimedia Society
    • /
    • v.5 no.3
    • /
    • pp.290-297
    • /
    • 2002
  • The appearance of web technology has accelerated the role of the application of multimedia technology, computer communication technology and multimedia application contents. Recently WBI model which is based on web has been proposed in the part of the new activity model of teaching-teaming. How to learn and evaluate is required to consider individual learner's learning level. And it is recognized that the needs of the efficient and automated education agents in the web-based instruction is increased But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the learning weakness which is observed in the continuous feedback of the course. In this paper we propose design of multi-module system for course scheduling of learner-oriented using weakness analysis algorithm. First proposed system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment and weakness. From this weakness the multi-agent prepares the learner a suitable course environment to strengthen his weakness. Then the learner achieves an active and complete teaming from the repeated and suitable course.

  • PDF

Spudsville: Designing a Minecraft Game for learning teaching English as a Second Language (스퍼드빌: 제2언어로서의 영어학습을 위한 마인크래프트 게임 설계)

  • Baek, Youngkyun;Kim, Jeongkyoum;Sam, Eisenberg
    • Journal of Convergence for Information Technology
    • /
    • v.12 no.4
    • /
    • pp.143-157
    • /
    • 2022
  • The aim of this study is to design Spudsville, an immersive game environment in Minecraft that can effectively help learners acquire the English language. To create a successful learning experience using Minecraft, the researchers adopted the Agile Model and the Design Thinking approach. The researchers first conducted an analysis through an extensive literature review in order to assess the learners' needs. Afterwards, they designed and developed a Minecraft world based on the data collected during the analysis phase. The researchers learned that implementing constructivist and behaviorist approaches has benefits, even though applying a cognitivist-learning model to Spudsville could have provided the researchers with more insight on how learner processes information. Making these adjustments could improve Spudsville's effectiveness and could potentially help the ways in which gamified learning aids with language acquisition.