• Title/Summary/Keyword: Amusement Facility

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The Design and Implementation of a Reservation System for Amusement Facility using Near Field Communication (비접촉식 근거리 통신을 이용한 놀이시설 예약 시스템의 설계 및 구현)

  • Kim, Dong-Hyun;Kim, Jeong-Min;Gu, Gae-Hyun;Ban, Chae-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.11
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    • pp.1061-1068
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    • 2016
  • A theme park runs various programs to provide users entertainments. Among the programs of the theme park, amusement facilities are the most favorite ones used by the users. However, Since the waiting time of the amusement facilities becomes increasing due to the large number of the users, the satisfaction of the users is diminished heavily, To solve this problem, we propose a reservation system for amusement facility using near field communication. In the proposed system, a server appends the user to the waiting queue of the amusement facility when an user contacts the reader of an amusement facility using NFC, If an clock approaches to the time that the user will exploit the amusement facility, the server notifies to the user. The implemented reservation system has the benefit to provide the user chances to exploit other programs during the waiting time.

Improvement Plans for the Safety Management System of Amusement Facilities (유기시설의 안전관리체계 개선방안에 관한 연구)

  • Lee, Myeonggu;Kim, Sunmi;Lee, Heejung;Jo, Jaeyong;Han, Seokyung
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.3
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    • pp.69-75
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    • 2015
  • In recent society, great and small accidents have happened frequently, so the demands for safety have increased. As numerical increase of tourists who use the amusement facilities, many accidents owing to amusement facility has arisen. The goal of this study is that suggests the improvement plans for the safety management system of amusement facilities. In order to achieve the goal of study, legislations, industrial scale, accident situation, and others relating to amusement facility business were considered in a lot of ways. From a series of study results, improvement plans are suggested for safety inspection, accident compensation insurance, accident investigation, and others relating to amusement facility business.

On Studying Utilization From of Children Amusement Facility in the Apartment Housing (아파트 단지내 아동 유희시설의 이용행태에 관한 연구 -전주시 아파트단지를 대상으로 -)

  • 임용민;김홍배
    • Journal of the Korean housing association
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    • v.14 no.6
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    • pp.59-67
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    • 2003
  • The development of science technology and high growth of economy have influenced on the change of living environment and have changed people's way of thinking and behavior. Also, apartments has appeared to solve the shortage of housing in cities. This study has a thorough grasp about problems of juvenile playground in the apartments and comes the following conclusion as a result that all sorts of details for amusement behavior have been analyzed. First, juvenile playground should be harmonized with nature, and needs a construction of amusement place that include fixed amusement facilities. Second, for a constitution of dynamic amusement place, a school playground should be opened in the public and parking lots should be utilized for dynamic amusement place in a different time. Third, juvenile playground should be classified by age, especially infant amusement facilities should be installed where a landscape architecture has placed between buildings. Also a daylight should be shined into the place, under considering the installation of bench for parents and rest space. Fourth, a location of amusement place is needed a careful consideration of the environment and building placement, in addition that suitable distance should be set up for children to come into contact easily. Fifth, insufficient things should be complemented as compared with the standards of foreign amusement facilities and guideline should be suggested for maintenance and management of amusement place.

Regulation System of Amusement Place Business : The Quickening Period of the Game Legislation (유기장업 관리체제 : 게임법제의 태동기 연구)

  • Hwang, Seung-Heum
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.43-54
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    • 2009
  • This paper is written for analyzing the history of the Korean game legislation system. The regulation system of amusement place business that is discussed in this paper was started at the Enforcement Rule of the Amusement Place Act of 1973. It was maintained till 1999 and comes under the quickening period of the current game legislation. The legal regulation of this times was accomplished through the Amusement Place Act, the Amusement Place Business Act and the Public Health Act. The amusement place business was differentiated into the athletics facility business, the amusement facility business and the game proffer business of current legislations. The game proffer business succeeds to the kernel of the regulation system of amusement place business. Therefore, The basis of the current game legislation was constituted in the times of the regulation system of amusement place business. Two cores of the regulation system of amusement place business, (1) the separation of the amusement instrument and the speculation, (2) the regulation of a place of business, are still the important issues of the current game legislation.

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Analysis on the Use Behavioral Patterns and Use Fluctuation over the Tong-Ch′on Amusement Park (동촌유원지의 이용실태 및 변동분석)

  • 김용수;임원현
    • Journal of the Korean Institute of Landscape Architecture
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    • v.15 no.1
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    • pp.17-37
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    • 1987
  • The purpose of this study is to establish more rational and practical planning theory for amusement park. It analyze and consider the fluctuation of people who come and use the Tong-Ch'on amusement park. The results drawn from this reserch work are as follows; 1. The main visitors of the Tong-Ch'on amusement park are students in their twenties and thirties, and people whose incomes are below 300,000 Won a month. The purpose of visit is for a rest rather than for amusement and user prefer summer, while the user is so rare in wintertime. Those phenomena observed are somewhat different from the real purpose of a amusement park which is on purpose to make profits by offering entertainments to the users. So planner should pay attention to the three points. They are varieties, seasonable diversification and fantastic character of facilties, in the amusement park. 2. The access time of the Tong-Ch'on amusement park was 41 minutes, the use frequency was 4 times a year and resident time was 164 minutes. The relationship of the three factors are as follows; log Y(F) =1.7832-0.0277(A.T) R$^2$=0.75 Y(R. F)=31.8885+3.3217(A.T) R$^2$=0.53 Y(R. T)=224.8959-87.8309 1og(F) R$^2$=0.38 F;Use frequency(time/year) A.T;Access Time(minute) R.T;Resident Time(minute) 3. In the choice of space, there were much differences according to tole user's age, job, degree of education, companion type and purpose of use. 4. There are considerable correlation between use fluctuation and some factors. The factors are season(summer, winter) as a time, temperature, cloud amount, duration of sunshine, weather(rainy-day) as a climate and a day of the week(weekday, holiday) as a social system. The important variables are temperature, cloud amount, duration of sunshine and a day of the week(weekday, holiday) to estimate the user of amusementpark. 5. 1 can reduce the following two types of regression models. 1) log$\sub$e/ Y1 = 6.9114 + 0.l135 TEM + 0.00002 SUN -0.4068W1 + 0.4316 W3 (R$^2$= 0.94) 2) log$\sub$e/ Y2 = 7.2069 + 0.l177 TEM - 0.0990 CLO + 0.4880 W3 (R$^2$=0.95) Y; Number of User TEM; Temperature CLO; Amount of cloud SUN; Duration of Sunshine W1; Weekday W3; Holiday Those model is in order to estimate the user for management of Tong-Ch'on amusement park and use on the computation of facility sloe for reconstruction. Besides the amusement park, city park and outdoor recreation area could estimate of user through this method. But, I am not sure about the regression models because I did not apply the regression models to the other amusement park, city Park or outdoor recreation area. Therefore, I think that this problem needs to be studied on in the future.

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Improvement for Classification System of Building Use on Neighborhood Living Facility (근린생활시설 용도분류체계 개선방안 연구)

  • Lee, Sung-Ok;Hwang, Eun-Kyoung
    • Journal of architectural history
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    • v.21 no.6
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    • pp.53-62
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    • 2012
  • The purpose of this study is to present improvement for classification system of current neighborhood living facility to correspond rapid social change and various industries after understanding its status and problem. In current Building Standard Law, various kinds of buildings are classified for their structure, purpose of use, and building types. The Neighborhood Living Facility is divided into First Neighborhood Living Facility and Second Neighborhood Living Facility with applying area standards, according to facilities of convenience degree for neighborhood inhabitants. This classification, however, has problem in an arbitrary decision and applying of buildings without any definition or standards to adopt. And, there are some mixed neighborhood public functional facilities and amusement business affecting public morals among the Neighborhood Living Facility, so hazard environmental problems are also existed. According to the improved program, the study presents a prompt adoption of new facilities according to various industry increase, with minimum public discontent over adopted area standards. This study suggests making a clear scope through reclassification of Neighborhood Living Facility within the scope of the law on current Neighborhood Living Facility and an improvement plan of introducing necessary definitions on purpose of facility.

An analysis of current Barrier-Free facilities in Leisure Building (국내 휴양시설의 장애인 편의시설 실태분석에 관한 연구)

  • Seong, Ki-Chang
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.16 no.4
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    • pp.25-32
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    • 2010
  • Despite the growing interest in recreation as one of the ways to maintain physical and mental health in modern society, access to leisure facility is an issue for individuals with disabilities. This paper identifies inaccessible features to propose the ways to promote participation and usage of the leisure facilities for individuals with disabilities. A survey of individuals with disabilities is conducted to determine preferred leisure facilities depending on types of disabilities. The result of this survey is used to evaluate current condition of regulated National leisure facility and forest, which include barrier-free facilities (e.g. interconnecting zones, interior spaces, lavatories and other facilities), signage, approachable information kiosks, emergency egress, and detectable warnings. The common issues (e.g. guiding mechanism, accessible route, safety factors, and barrier-free facilities/services) in various types of recreational facilities (e.g. forest recreational center, spa and hot springs, Amusement Park, ski resort) were identified and analyzed.

A Study on the Space Conditions of Children's Community Facility (아동 커뮤니티시설의 공간현황에 관한 연구)

  • Eo, Sung-Sin;Hwang, Yeon-Sook
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2009.04a
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    • pp.310-315
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    • 2009
  • Current improvements on the standard of living reduced working hours and increased leisure time. Therefore, people's ideas on life style changed and different demands on residential environment are being made. Residents of apartment want a community facility that enables constant exchange with other residents and supports living. Ideas on how to use physical space to strengthen a community is becoming an issue these days. Community facility plays a crucial role in giving a certain characteristic to the whole apartment and improving the image as a community. It also provides a physical environment and induces active participation of community life from apartment residents. The community facility in an important environment for children, which helps them develop in growth and in society as well. Community facility is a space where children fulfill their curiosity and amusement. Since children are greatly influenced by the physical surroundings, community facility for children should not remain as a space for fun but should change into a space for interaction. This study chose six apartments at Dongtan New Town, located in Hwaseong, Kyunggido. This study focuses on the characteristics of design for children's community facility and would like to make a proposal about future space planning for children's community facility.

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Children's Play Facilities according to the Classification of Amusement Features (놀이속성 분류에 따른 적정 어린이 놀이시설물 연구)

  • Jeong, Kil-Taek;Shin, Min-Ji;Shin, Ji-Hoon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.1
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    • pp.29-37
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    • 2018
  • This study intends to derive play attribute words to describe the nature of play by analyzing the correlation between play facilities and play attribute words. To investigate play attributes at playing facilities and supplement areas of weakness can provide a balanced play environment. Play attributes words were compiled via a literature review and the importance of each play attributes word was surveyed by experts. The keywords explaining play derived from news articles and references are defined as play attributes words. These words were classified into six broad categories and twenty-six sub-categories. The importance of major play attribute words show: Communication (0.268%) > Imagination (0.201%) > Amusement (0.190%) > Development (0.167%) > Learning (0.108%) > Intelligence (0.067%). Experts have recognized the most important elements are communication and imagination. Each play attribute associated with an amusement facility was separately identified in the amusement facilities installed in 114 children's parks in Seoul. Of the play attribute words, the amusement facilities at Seoul's Children's Park reflected a high frequency in 'development'. Furthermore, the importance of major playing attribute words such as 'Communication' and 'Imagination' were not fully reflected in cognitive play facilities. Therefore, it was judged that there is a need to actively introduce these attributes. This study proposed future improvements by determining weaknesses of amusement facilities in children's parks and analyzing the features and functions of play so as to suggest future improvements.

A Customized Mobile Tour Guide System for Amusement Park based on GPS (GPS 기반 모바일 맞춤형 놀이공원 경로추천시스템의 설계 및 구현)

  • Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.99-105
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    • 2010
  • Because in the amusement park, a number of people use various vehicles facilities complicated arraigned, it needs an effective way to search optimal path to reduce errors in touring a park. Particularly, when choosing a facility, searching a waiting time-based path as well as shortest path is important. This paper presents a path recommendation system which minimizes total park tour time based on tour distance and waiting time through GPS and wireless internet. This system can also recommend customized tour path based on the characteristics of user members as well as a simple shortest path.