• Title/Summary/Keyword: After-school computer class

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Effects of a Parent-Involvement Sex Education Program for High Primary-School Graders (초등학교 고학년을 위한 부모참여 성교육 프로그램 효과)

  • Eum Jin Sug
    • Journal of Korean Public Health Nursing
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    • v.18 no.1
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    • pp.143-153
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    • 2004
  • The study tried to develop a parent-involvement sex education program and find out its effects for more effective sex education methods for high graders of a primary school. The subjects were recruited from 5 classes of 6th graders in Y Primary School in N city, Kyeonggido province, South Korea. Data collection was done from October 4, 2003 to November 7. The experimental group consisted of 43 students from 3 classes with the help from class teachers and parents' involvement in the program. The control group consisted of 43 students randomly sampled by computer from the other two classes. For the experimental methods, the experimental group was given a parent-involvement sex education program as well as a student sex education program: the control group only received the student sex education program. The results were analyzed according to frequency, percentage, $x^2$-test, fisher's exact test and t-test using SAS program. As a result of the homogeneity test, both the groups proved to be the same (t=-0.29 p=0.77, t=0.49 p=0.62) in preliminary sex-attitude and sex-related communication frequency score. But the two group showed meaningful differences (t=2.52 p=0.01, t=2.04, p=0.04) in preliminary sex-knowledge and sex-related communication quality score. After the sex education programs, the two groups didn't show meaningful statistic differences(t=-0.42 p=0.68, t=1.57 p=0.12) in preliminary sex-knowledge and sex-related communication quality score. But the experimental group was statistically more meaningful (t=2.16 p=0.03, t=4.86 p<0.0001) in the difference of sex attitude and sex-related communication frequency than the control. The parent-involvement sex education program developed in this study was more effective for improving their sex attitude and for increasing the frequency of their sex-related communication with parents than the existing student program. Therefore, for sex education, it's necessary to develop and spread various programs where parents can be involved.

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A Study of Web-Based Reading Education Support System for Elementary School (초등학교 웹기반 독서교육지원시스템 개발에 관한 연구)

  • Kim, Chul;Kim, Young-Hoon;Ma, Dai-Sung
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.86-97
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    • 2002
  • Reading education in elementary school is being performed without connection between the curriculums and is searching for a diversified method of reading education. There are other problems in reading education such as absence of several reading education programs lack of experts with field experiences and difficulties in practicing a continuous reading education due to the emotional and disconnection between school and home. We designed a web-based reading education support system as a supplement for the reading education in which an electronic library and information about each reading-related activity can be shared. This reading education support system based on internet can connect reading education to the students everyday life. The electronic library can activate reading education by providing book management, a bulletin about the impression of a book and the information on recommended books. In addition, this electronic library can develop various reading education programs and can strengthen the relationship between school and home. This system also can make knowledge and information related activities after reading books be commonly available to all schools through the realization module, according to school and class. Therefore, various material related to reading education can be shared and statistical works are possible with the system we developed in this study.

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Case Study for the Application of PBL in Engineering School : Focused on an Artificial Intelligence Class (공과대학에서 문제중심학습 적용 사례 연구 : 인공지능 과목을 중심으로)

  • Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.4
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    • pp.154-160
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    • 2018
  • This thesis aims to develop PBL (Problem-Based-Learning) problems. Its goal is for some groups of students to creative their own problems and to confirm the effectiveness of PBL as they apply it to AI (Artificial Intelligence) in engineering schools. Modern industrial society needs competent people who have abilities in cooperative learning, self-controlled learning, united knowledge application, and creative problem-solving. Universities need to offer their students the opportunity to improve their problem-solving and cooperative learning abilities in order to train the competent people that society demands. PBL activity is an appropriate learning method for the accomplishment of these goals. The study subjects are 37 sophomore students in H University who are studying 'AI'. Five PBL problems were submitted to the class over a period of 15 weeks. The students wrote and submitted a reflective journal after they finished each PBL activity. In addition, they filled out a class evaluation form to assess the performances of each member when the $5^{th}$ PBL problem activity was accomplished. The study shows that the students experienced the effectiveness of PBL in many fields, such as the comprehension of the studied contents (86.48%), comprehension of cooperative learning (94.59%), authentic experience (75.67%), problem-solving skills (89.18%), presentation skills (97.29%), creativity improvement (81.08%), knowledge acquisition ability (86.48%), communication ability (97.29%), united knowledge application (78.37%), self-directed study ability (86.48%) and confidence (97.29%). Through these methods, the students were able to realize that PBL learning activities play an important role in their learning. These methods prepare and enhance their ability to think creatively, work systematically and speak confidently as they learn to become competitive engineers equipped with the knowledge and skills that modern industrial society demands.

Factor Analysis of Elementary School Student's Learning Satisfaction after the Robot utilized STEAM Education (로봇 활용 STEAM 교육에 참가한 초등학생들의 학습지속 요인분석)

  • Shin, Seung-Young
    • The Journal of Korean Association of Computer Education
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    • v.15 no.5
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    • pp.11-22
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    • 2012
  • This study aimed to analyze applying TAM model the process that flow factors such as 'harmony of challenge and technology' exert effects on learners' attitudes of keeping learning in STEAM class employing robots. For the study, the 'Energy and Tools' chapter of the science textbook for the 6th grade's second semester was re-arranged, and applied for 189 students, and among them, only the 174 usable data were used for the analysis. As a result of analysis, students' learning immersion factor(factor of harmony of challenge and technology) had deeper effects on the factor of ease of learning than usefulness of learning and this in turn, had an effect on their intention to keep learning ultimately through the factor of value of learning as the study found. As a result of research, it was found that for indications identified, in order to use robots in STEAM class, for the students' intention to keep learning, it's essential for learners to have proper and active attitudes towards learning and basic knowledge of robots, and aspects of values should be considered that based on this, robot can assist in learning and affect results of learning in STEAM class. On the other hand, the factors of ease of learning and the combination of the challenge and technology do not gives direct (+) effect on the intention to continue learning and the value for learning, respectively. However, each of the two factor has indirect influence on each of the dependent variable within the significant range, which is the reason the author includes the result of the analysis.

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A Blended Model of Web-based learning and Peer tutoring for improving the Scholastic achievements (학업성취도 향상을 위한 웹기반 학습과 동료 교수법의 혼합 모델)

  • Lee, YunKyung;Kim, JuGyun
    • The Journal of Korean Association of Computer Education
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    • v.11 no.6
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    • pp.11-27
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    • 2008
  • Though web-based learning is known to be effective for computer aided practical class, it lacks in cooperative human feedback and self-adjustment. This paper presented the effects of blended learning that was based on web-based learning for learning by level and blended with peer tutoring for reducing the differentials of scholastic achievements between the students. For experimental purpose, high school students were divided into two groups and web-based EXCEL tutoring tool was developed and applied to both groups in advance. After this learning, we applied the web-based learning for comparative group as before and peer tutoring for experimental group respectively, Performance result evaluated by SPSS showed that the Blended Learning has affirmative effect in scholastic achievements. Especially, students under the medium level of experimental group could narrow the gap to the high level students in its group and this eventually improved the overall achievements of experimental group with blended learning.

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A Study on the Effect of Cooperative Computer-Assisted Instruction by Previous Achievement Level (사전 성취 수준에 따른 협동적 컴퓨터 보조 수업의 효과)

  • No, Tae-Hui;Cha, Jeong-Ho;Yun, Seon-Ae;Gang, Seok-Jin
    • Journal of the Korean Chemical Society
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    • v.46 no.4
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    • pp.377-384
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    • 2002
  • In this study, the effect of cooperative computer-assisted instruction upon students' conceptual under-standing,application ability, and learning motivation were investigated by a previous achievement level. The treatment and the control groups (2 classes) were selected from a middle school in Seoul, and taught about the motion of molecule for 5 class periods. Prior to the instructions, a learning motivation test was administered and used as covariate. The scores of a previous achievement test were also used as covariate. The scores of the mid-term science examination were used as blocking variable. After the instructions, the conceptions test, the application test, and the learning motivation test were administered. Two-way ANCOVA results revealed that there were no significant differences in the scores of the con-ceptions test and the application test. However, the scores of the treatment group were found to be significantly higher than those of the control group in the learning motivation test.

A Study for Encouragement of Rublic System in Designing with Programming Classes (설계과목 프로그래밍 수업을 중심으로 루브릭 시스템 정착을 위한 연구)

  • Jo, Mi-Kyung;Park, Hyun-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.81-90
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    • 2009
  • It is inevitable for college students to be confused when they first face university education, which requires them to be self-reliant and responsible, after finishing their course of education, which is passive under control of period and environment, in primary, middle, and high schools. Introduction to college courses, which require students to be subjective and responsible, to be taken after chronically and environmentally controlled primary and secondary education, are but confusing. In this stage, college education should provide ground for educational system so that students can escape from repetitively enforced way of studying of fixed curriculums and study creatively and subjectively while befitting each individual's aptitude. For instance, in programming classes in engineering school, students scholastic achievements are closely interrelated with the professor's educational principles. A change in method of education, from one previously focused on theoretical contents to one centered on practices and experiments, can reap good results. Also, as the need arose for introduction of practice-focused evaluation system, from recognition-centered professor evaluating system to enablement of actively developing creative and self-reliant way of learning, we applied the Rublic System. It is a feedback system that all or most students become the evaluators, of which the indicators of evaluation such as category, standard, and score are public. We have looked into whether or not there has been an improvement in GPAs of students, and if there exists an improvement then what efforts should be made to solidify the system.

Learning Effects of Flipped Learning based on Learning Analytics in SW Coding Education (SW 코딩교육에서의 학습분석기반 플립러닝의 학습효과)

  • Pi, Su-Young
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.19-29
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    • 2020
  • The study aims to examine the effectiveness of flipped learning teaching methods by using learning analytics to enable effective programming learning for non-major students. After designing a flipped learning programming class model applied with the ADDIE model, learning-related data of the lecture support system operated by the school was processed with crawling. By providing data processed with crawling through a dashboard so that the instructor can understand it easily, the instructor can design classes more efficiently and provide individually tailored learning based on this. As a result of analysis based on the learning-related data collected through one semester class, it was found that the department, academic year, attendance, assignment submission, and preliminary/review attendance had an effect on academic achievement. As a result of survey analysis, they responded that the individualized feedback of instructors through learning analysis was very helpful in self-directed learning. It is expected that it will serve as an opportunity for instructors to provide a foundation for enhancing teaching activities. In the future, the contents of social network services related to learners' learning will be processed with crawling to analyze learners' learning situations.

A Study on Customized Software Education method using Flipped Learning in the Digital Age (디지털시대에 플립드 러닝을 활용한 학습자 맞춤형 소프트웨어 교육 방안 연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.55-64
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    • 2017
  • The purpose of this study is to identify the difficulties of learners who started programming after entering college and to search an effective software education method as university liber arts for non-science major students. In order to do this, we analyzed the difficulties of learners in Python programming classes composed of students from various majors at H University through questioning and taught them using flipped class model with pre-questions. The questions that students submit are collected online before class every time, the data on the degree of the difficulty of feeling and the understanding of feeling were obtained through the questionnaire. As a result, for learners who are new to programming, the learners should allocate the process of making the problem into a logical abstraction at the beginning of the curriculum before learning the basic concept of computer language, each lesson should be practiced through the bottom-up problems enough to provide a logical understanding before actual coding. In addition, detailed curriculum should be developed according to characteristics of learner's major, contents and conducting level.

Research on Development and Operation of Flipped Learning Based Learner-Centered Science Gifted Education Program (플립드 러닝 기반 학습자 주도형 과학영재 교육 프로그램 개발 및 운영 연구)

  • Lee, Dong Yub;Kim, Dong Hyun;Jo, Soo Jin;Kang, Hyun Syug
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.81-89
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    • 2019
  • In order to foster talented people needed for the 4th Industrial Revolution, learner-centered classes that meet the characteristics and needs of students are needed. In particular, the learner-centered student-active class is more meaningful for gifted students who have diverse needs and interests. In order to meet these demands, this study developed a learner-centered science gifted education teaching-learning model based on flipped learning, and analyzed various results revealed after applying the developed program to the gifted class. Based on the results, we proposed a plan for more efficient operation of future learner-centered science gifted education programs.