• Title/Summary/Keyword: Affective engineering

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Development and Application of STEAM Education Program based on Topic-specific Project (주제중심 프로젝트 기반 STEAM 교육 프로그램 개발 및 적용)

  • Lee, Youngseok;Cho, Jungwon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.12
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    • pp.5770-5775
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    • 2012
  • For this study, we reviewed theoretical background of STEAM education and domestic and international studies in STEAM education, by doing so, we developed and applied the STEAM education program based on topic-specific project. This program is designed for the 3rd and 4th lesson of 6th graders' science in elementary school. As a result, the positive attitude about science of the students who went through the researched program increased with meaningful difference compared to that of the sample population. The result of this study shows that the STEAM education program based on topic-specific project can brings positive changes for the science-related affective domains.

Empirical Study on Stereotype for Burner-Control Relationship of Four-Stove Gas Range for Koreans

  • Kee, Do-Hyung
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.3
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    • pp.463-467
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    • 2012
  • This study aims to empirically investigate population stereotype of burner-control linkage of four-stove gas range for Koreans. Background: The previous studies' results for gas range stereotypes were different depending upon methods adopted, i.e., whether using questionnaires, computer simulation or physical models. It is known that the physical model experiment should not be methodologically replaced by the computer simulation or paper-and-pencil tests. Stereotype of gas range for Koreans was surveyed based on questionnaires, but has not been dealt with by using physical models. Method: An experiment was conducted to investigate stereotype of four-burner gas range, in which 32 subjects participated and a real gas range available in the market was bought and used. Four types of burner-control linkage were used as independent variable, and reaction time as dependent variable. Results: ANOVA revealed that four types of burner-control linkage and subjects' gender were not significant on reaction time. Duncan's multiple range test showed that reaction times for type III was significantly lower than those for the other three types of burner-control linkage(${\alpha}$=0.05). Conclusion: It is concluded based on the results of this study that stereotype of gas range for Koreans is type III. This is in agreement with results of existing studies using questionnaire survey, while different from those based on physical models. Application: The results of this study would be useful as an ergonomic guideline when designing gas ranges or similar equipments for minimizing operation errors.

Transmission Performance of MANET under Multiple Blackhole Attacks (다중 블랙홀 공격이 있는 MANET의 전송성능)

  • Kim, Young-Dong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.783-786
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    • 2015
  • Hole attack, which is disturbed transmission function through change of routing information, can cause critical results for MANET as non-infrastructure network. Backhole attack, as a typical hole attack, is one malicious attack which is disabled network transmission function by assumption of transmission data through modification of routing information. It is very important to evaluate transmission performance caused by blackhole attack, because transmission performance of MANET is affective with blackhole attack. In this paper, transmission performance is analyzed with MANET under multiple blackhole attacks caused multiple blackhole nodes. Computer simulation based on NS-2 is used as analysis tool and voice traffic is considered ad application service on MANET.

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The Role of Employee Engagement on Knowledge Management and Worker Productivity: A Case Study in Sri Lanka

  • KALDEEN, Mubarak;THELIJJAGODA, Samantha;SAMSUDEEN, Sabraz Nawaz
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.4
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    • pp.507-515
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    • 2021
  • Knowledge-Worker Productivity (KWP) has been influenced by Knowledge Management Process (KMP); however, past studies derived inconsistent findings of the relationship between the two variables. Additionally, the effect of KMP on KWP in the context of universities in Sri Lanka has not been adequately studied. Therefore, this present study aims to fill that gap by examining KMP elements' effect, namely knowledge creation, knowledge sharing, and usage on KWP, specifically the timeliness, proficiency, and independence of employees. This study also examines the role of employee engagements (i.e., intellectual, social, and affective) in mediating the effect of KMP on KWP. The questionnaire survey method was utilized to collect data from relevant university employees, i.e., lecturers, senior lecturers, and professors, whereby 264 valid responses were used in the analysis. The associations between KMP, Employee Engagement, and KWP were analyzed using the path analysis and bootstrapping methods. The outcomes demonstrated positive correlations between all three variables. Employee Engagement was shown to have a partial mediating effect on the KMP-KWP association. The general conclusion is that KWP is influenced by its capacity to increase employee engagement via KMP.

A Study on the Changes in Student's Perceptions of the Value of ICT Use in the Post-Corona Era (포스트 코로나 시대에 따른 학생들의 ICT 활용 가치 인식 변화에 따른 연구)

  • Kim, Ah-ra;Kim, Eui-Jeong;Kim, Chang-Suk;Chung, Jong-In;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.478-481
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    • 2021
  • With the transition to non-face-to-face classes due to the outbreak of COVID-19, education at school sites is moving in a different direction from traditional lecture-style classes. Accordingly, several online platforms have emerged, and our education is in a transitional period of class change. As a result, after a survey of the currently used online platform, where various contrasts clearly exist, compared with the report before the outbreak of COVID-19, students' perception of ICT usage ability in terms of affective, psychic, and value perception changes want to check

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Development of real-time reactive emotion image contents player system to induce the user's emotion (사용자의 감성을 유도하는 실시간 반응형 감성 이미지 콘텐츠 플레이어 시스템 개발)

  • Lee, Haena;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.155-161
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    • 2014
  • This study presents the real-time emotion image contents player to induce the user's emotion efficiently. The emotion image contents player was designed to efficiently induce by giving a change in the color, brightness, saturation of image contents corresponded to the user's emotion. In the emotion recognition module, physiological signal of pulse, skin temperature, skin resistance which based on autonomic nervous system were used. The emotion recognition part used physiological signal of pulse, skin temperature, skin resistance based on autonomic nervous system. The image as emotional contents was used with the 9 kinds emotion area classified in international affective picture system(IAPS). As experimental results, the use's emotion that match the image's emotion with the emotion image contents player was derived 10% more accurately. The emotion contents player is expected to increase emotional feeling between users's emotion and contents emotion duo to the real-time emotion reflection.

Game Application System Development for improving the Symmetry of the Left/Right Brain Activity (좌/우뇌 활성도 대칭 향상을 위한 게임 활용 시스템 개발연구)

  • Ahn, So-Young;Shin, Dong-Kyoo;Shin, Dong-Il
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.123-130
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    • 2015
  • In this paper, we present the research result related to a game application system which improves the symmetry of the left and right brain activity for alleviating the emotional disorders such as anxiety and depression. Since the characteristics of patients with affective disorders are less willing to therapy. obvious motivation is needed in general. To provide a strong incentive for these patients, we propose a customized game system through game-oriented content of enjoyment. After the experiments conducted for 5 days, it was found that the symmetry of left and right brain activity is enhanced. The proposed functional game system can be applied to a wide range of applications such as healthcare or education.

Quilitative certificational plan of gegen (갈근(葛根)의 품질인증(品質認證) 방안(方案))

  • Lee, Min-Hyung;Roh, Seong-Soo;Kil, Ki-Jeong;Seo, Bu-il;Seo, Young-Bae
    • Journal of Haehwa Medicine
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    • v.13 no.2
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    • pp.179-186
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    • 2004
  • Now many sustitution and false articles is used in korea instead of gegen. To use gegen correctly, we will make a quilitative certificational plan of gegen to investigate all of lieraturea, records and documents. And we could reach conclusions as folloews. 1) Source As a source of gegen, we think all of Pueraria lobata Ohwi and Pueraria thomsonii Benth can be used in korea and china. 2) Harvesting time. According to a data, content of effective components is high when harvested in January and February. Though there is no problem because domestic harvesting and working time is between January and February, we think it need to sure well-founded datas. 3) Standars of goods According to cutting methods, gegen divide into 'jiaogegen' and 'piangegen' from users So there is no problem at cutting methods because it is not a affective factor. 4) Processing A processing method is a best important case in express quility of herb. According to a data, effective components of peeled gegen is much less than that of non-peeled geeen. A tested samples is non-peeled gegen at a researh, they received suitable judgments in all of items. Especially we got a result content of puerarin is much more than 2.0%. But they were not washed in water, it is a problem that there is bleaching effect by almost drying at a briquat. So a processing method is to wash in water with unavoidable turnning to brown, to prevent this grgrn must be dried in bulk at low temporature. And we think that content of puerarin must be looked upward.

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Affective Metaphor of Dimensional Perception (물리적 차원 지각에 대한 감성 메타포)

  • Mun, Sung-Chul;Whang, Min-Cheol;Lee, Jung-Nyun;Kim, Jong-Hwa;Kim, Ji-Hye
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.187-193
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    • 2011
  • Objective: The aim of this study was to investigate the association between conceptual metaphors of affect and physical dimensions. Background: The evidence that affect is unconsciously linked to physical dimensions(e.g., position and color) has been obtained in western cultures. However, in eastern cultures, especially, in Korea, it has been seldom tested. It is indispensable to examine whether or not cultural differences exist for better understanding of the conceptual metaphors. Method: 50 positive and 50 negative words were adopted from previous studies in order to determine the relationship between physical domains and abstract affect. Three hypotheses were tested in this study: (1) Good is up. (2) Good is bright. (3) Good is right(for right-handers). The automatic association between valence(positive vs. negative) and vertical position (up vs. down) was investigated in experiment 1, in which 100 words were randomly presented on either the top or the bottom of a LCD screen and the evaluation time of the presented word was recorded. The unconscious association between valence and color(white and black) was examined in experiment 2, where each word was randomly presented in either white or black. Lastly, we tested whether right-handers tend to associate rightward space with positive ideas and leftward space with negative ideas. Results: Reaction time was faster when words were presented in metaphor congruent domains(e.g., 'positive words on the top, in bright color, and on right space vs. negative words on the bottom, in dark color, and on left region) than when they were shown in metaphor incongruent domains. Conclusion: The results might give the groundwork for various directions in further understanding perception, emotion, and behavior. Application: This study may provide useful points to GUI designers and service developers if further studies enhanced in validity and reliability are followed.

Development of the Instrument for Assessment the Attitude toward Engineering (공학에 대한 태도 측정 도구 개발)

  • Choi, Yu-Hyun;Park, Ki-Moon;Ryu, Seung-Min;Lee, Jeong-Gyun
    • 대한공업교육학회지
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    • v.34 no.2
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    • pp.161-178
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    • 2009
  • This research was conducted to develop an assessment measure of attitude toward engineering. Based upon related document research and case studies, we came up with operational definition and category of attitude toward engineering as well as questionnaires to assess. After consulting with specialists and studying on relevant documents, we changed some of the 60 questions developed in the first phase or added new ones. One hundred and nine students who major in engineering were questioned by the 40 questions selected in the second phase. Using SPSS 14.0K statistics program, various techniques were used including factor analysis, validity analysis and correlation analysis. And the level of significance of statistical verification was 0.05. The result is as follows: Based on fundamental aspect of the attitude, this research focused on 3 different variables: cognitive variable such as 'attitude toward engineering value', affective available such as 'general attitude toward engineering and attitude toward engineering study', Behavior available such as 'participation in engineering activity'. Therefore, as a subcategory, attitude toward engineering value is classified into value as study and job, social value and personal value, general attitude toward engineering and attitude toward engineering study are divided into self-concept, self-efficacy, awareness, interest and cooperation. Also, participation in engineering activity is classified into attitude toward engineering study. After applying this measurement to the field, we integrated self-concept into self-efficacy, omitting one independent factor in the question. Finally, through Verimax, we developed 'Instrument of Assessment the Attitude toward Engineering(IAAE)' which consists of 3 variables, 9 subcategories and 39 questions.