• Title/Summary/Keyword: Advanced Design Features

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A study on User experience of Fintech Application Service -Focused on Toss and Kakaobank- (핀테크 애플리케이션의 사용자 경험 연구 -토스와 카카오뱅크를 중심으로-)

  • Kim, Hyun-Woo;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.287-293
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    • 2020
  • This study is about comparing and analyzing the representative fintech application service, Toss, and Kakaobank from the user's point of view and suggest development according to the main factors of user experience. The experimental group who have used both mobile application was recruited to do a task about deposit and withdrawal service. After the task, an in-depth interview was conducted by reorganizing the "Creating Pleasurable Interface model" by Stephen P. Anderson. Interview questionnaire is based on propensity and feature of generation 2030. As a result of the experiment, the user showed satisfaction with usability and showed different application usage experience depend on financial transaction propensity and money management. Therefore, the application needs features that could grasp the propensity and also service to manage money in everyday life. Based on this study, it is expected to develop be user-based fintech application service in related fields.

A Study of Usability for Mobile Map Applications -Focused on Mobile Map Applications of Naver and Daum- (모바일 지도 애플리케이션의 사용성 연구 -네이버, 다음 지도를 중심으로-)

  • Moon, Jung-Sun;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.347-353
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    • 2017
  • The aim of this paper is to improve the usability of Mobile Maps by allowing more people to use. To figure out better UX/UI, I evaluated usability for Mobile Applications from various materials such as literatures and blogs for qualitative methods and interviews and questionnaires about satisfaction of Naver and Daum for quantitative methods. So, We know that a map app is important and it is affected by force and profile on the portal site than its own features, because, not often in everyday life. Even though people do not use Mobile Map Applications frequently, we need to improve usability to make anybody use them easily by minimizing depth and button designs.

Study of Korean-Content Development Strategy -Focusing on Netflix and Watcha Play- (K-콘텐츠 발전 전략 연구 -넷플릭스와 왓챠플레이를 중심으로-)

  • Moon, Da-Young;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.399-404
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    • 2019
  • This study proposes a strategy for developing Korean entertainment video service by studying the current status of user's experience of OTT(Over the Top, online video streaming service), mainly Netflix and Watcha Play. Firstly, as case study research, I investigated the features of domestic video streaming services and that of foreign services and K-content service needs. Secondly, I interviewed eight Netflix and Watcha Play users to understand the user experience and the demand for K-content video streaming service. As a result, I was able to derive two points about the strategy. First, isolated channel strategy. Second, content diversification and personalization strategy. This study is meaningful that it presented a strategy for the direction of the Korean entertainment industry. I hope that the follow-up study will help improve the Korean entertainment industry and help develop Korea's entertainment strategy.

Evaluation of Usability on Mobility O2O Service -Focused on Kakao T Application- (모빌리티 O2O 서비스 사용성 평가 연구 -카카오T 애플리케이션을 중심으로-)

  • Jo, Jang-Hwan;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.327-332
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    • 2019
  • The purpose of this study is to derive the differentiation and improvement measures of Kakao T through a usability evaluation centered on the service. In-depth interviews were conducted by first identifying the status of the mobility O2O service and reconfiguring the usability principles of the Honeycomb model, focusing on the functions and interfaces. First, there are problems driven from the imbalance in supply and demand as a mobility service, but it is likely to be improved through the addition of future features, carpooling. Second, problems were elicited for not recognizing the need for incorporated functions of Kakao T in the presence of existing functional-specific applications. Improvements derived based on this study are expected to help increase the convenience of users of mobility O2O services.

A study on User Experience of Scooter-sharing System -Focused on Kickgoing and Lime- (전동킥보드 공유 서비스의 사용자 경험에 관한 고찰 -킥고잉과 라임을 중심으로-)

  • Lee, Ung-Yeol;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.2
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    • pp.425-431
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    • 2021
  • The purpose of this study is to compare and analyze leading brands of the scooter-sharing system market of Korea, KICKGOING and Lime, in terms of user experience, and to suggest the improvement direction of the applications and scooters of those two services. The assessment was conducted in such a way that the experimental group using scooter-sharing system over a certain frequency would choose the specific service they use most frequently, and complete a questionnaire: based on the reorganized version of the Peter Morville's Honeycomb Model. Based on the results of the experiment, We drew a conclusion that the services need to add navigation features in the application, to provide more simple procedures for reporting breakdown or accident and browsing insurance information, and to improve the user and pedestrian safety levels by gamification, et cetera. We expect this study to help the fast-growing smart mobility market and scooter-sharing systems that represent the market develop into a user-centered way.

A Study on the Design of Valve Mode MR Damper using Permanent Magnet (영구자석을 이용한 밸브모드 MR 감쇠기 설계에 관한 연구)

  • Kim, Jung-Hoon;Oh, Jun-Ho
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.10
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    • pp.69-76
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    • 2000
  • Lots of semi-active control devices have been developed in recent years because they have the best features of passive and active system. Especially, controllable magneto-rheological(MR) fluid devices have received significant attention in these area of research. The MR fluid is the material that reversibly changes from a free-flowing, linear viscous fluid to a semisolid with a controllable yield strength in milliseconds when exposed to a magnetic field. If the magnetic field is induced by moving a permanent magnet instead of applying current to a solenoid, it is possible to design a MR damper consuming low power because the power consumption is reduced at steady state. This paper proposes valve mode MR damper using permanent magnetic circuit that has wide range of operation with low power consumption, a design parameter is adopted. The magnetic circuit, material of choke and choke type are selected experimentally with the design parameter. The behaviors of the damper are examined and torque tracking control using PID feedback controller is performed for step, ramp and sinusoidal trajectiories.

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An image used by cross concept of two images - Gap of image space2 - (두가지 영상의 교차개념을 도입한 영상설치작품 - 상 공간의 틈새2 -)

  • Cho Ok-Hue;Lee Jun-Eui;Kim Hyung-Gi
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.205-208
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    • 2006
  • This work is a interactive digital art work which used the multiplex of jitter. It is an work which used a cross concept of two images. This work shows two kinds of images. One is on the wall through the gap of fluorescent lamp screen, and the other is on the fluorescent lamp screen. Two images are intercepted and comes out to the length as the multiplex of the jitter. The appearance of the spectator be recognized on the fluorescent lamp screen or on the wall, by two branch image which comes out intersecting of a length with multiplex function of the jitter. Two branch features of the image which it produces and the spectator which is input at real-time is equally divided, or in impression of juxtaposition goes in the spectator. It expresses the duplicity of the human being, with physical existence space divides the time space which we feel and there is a governing grammar which is different with each other and to express the thing it becomes. It used the image of the screen which it produces with the fluorescent lamp and cross concept.

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A Study on Bizarre Silk Design (비자실크(Bizarre silk) 디자인에 관한 연구)

  • Kim, Sung Hee
    • Journal of Fashion Business
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    • v.22 no.1
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    • pp.100-113
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    • 2018
  • From the late 17th to the early 18th century, Europeans were strongly intrigued by products from the East. Therefore, several countries like England, France, and Netherlands formed the 'East India Company' to pursue trade. First, European markets rapidly responded to this desire for exoticism by importing goods; then, they produced imitation Oriental goods. Finally, they made stylistically advanced exotic merchandise from the perspectives of European. In terms of the textile industry, this trend was expressed in the pattern design of silk, or the so called 'bizarre silk.' In this paper, bizarre silk patterns were scrutinized based on a digital archive of museums, catalogues of museums, portal sites, and the literature. The bizarre silk patterns were analyzed then classified into six categories: pseudo-Oriental plant pattern, pattern mingled with architectural motifs, pattern of juxtaposed with Oriental goods, abstract pattern, exuberant pattern with metal threads, and semi-naturalistic pattern. These patterns were characterized according to the following features: strangely large exotic floral patterns were undulating and asymmetrical; exotic foliage and flowers were sometimes mixed with architectural motifs or Oriental goods to easily show the Oriental influence; motifs of bizarre silk patterns were abstractly stylized; bizarre silk patterns became luxurious once more like the Baroque period; finally, floral patterns became more natural, and still exotic motifs remained in the background to maintain the bizarre silk features. These bizarre silk patterns evolved from the viewpoints of Europeans through acceptance stage, compound stage, and confluent stage.

VOQL : A Visual Object Query Language (Stochastic VOQL : 시각적 객체 질의어)

  • Kim, Jeong-Hee;Cho, Wan-Sup;Lee, Suk-Kyoon;Whang, Kyung-Young
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.5
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    • pp.1-15
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    • 2001
  • Expressing complex query conditions in a concise and intuitive way has been a challenge in the design of visual object-oriented query languages. We propose a visual query language called VOQL (Visual Object oriented Query Language) for object oriented databases. By employing the visual notation of graph and Venn diagram, the database schema and the advanced features of object oriented queries such as multi-valued path expressions and quantifiers can be represented in a simple way. VOQL has such good features as simple and intuitive syntax, well-defined semantics, and excellent expressive power of object-oriented queries compared with previous visual object-oriented query languages.

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HTGR PROJECTS IN CHINA

  • Wu, Zongxin;Yu, Suyuan
    • Nuclear Engineering and Technology
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    • v.39 no.2
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    • pp.103-110
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    • 2007
  • The High Temperature Gas-cooled Reactor (HTGR) possesses inherent safety features and is recognized as a representative advanced nuclear system for the future. Based on the success of the HTR-10, the long-time operation test and safety demonstration tests were carried out. The long-time operation test verifies that the operation procedure and control method are appropriate for the HTR-10 and the safety demonstration test shows that the HTR-10 possesses inherent safety features with a great margin. Meanwhile, two new projects have been recently launched to further develop HTGR technology. One is a prototype modular plant, denoted as HTR-PM, to demonstrate the commercial capability of the HTGR power plant. The HTR-PM is designed as $2{\times}250$ MWt, pebble bed core with a steam turbine generator that serves as an energy conversion system. The other is a gas turbine generator system coupled with the HTR-10, denoted as HTR-10GT, built to demonstrate the feasibility of the HTGR gas turbine technology. The gas turbine generator system is designed in a single shaft configuration supported by active magnetic bearings (AMB). The HTR-10GT project is now in the stage of engineering design and component fabrication. R&D on the helium turbocompressor, a key component, and the key technology of AMB are in progress.