• 제목/요약/키워드: Achievement Value

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기업 사이버교육생의 학업적 자기효능감, 자기조절학습능력, 온라인과제가치가 학업성취도와 학습전이에 미치는 영향 (The Effects of Academic Self-Efficacy, Self-Regulated Learning and Online Task Value on Academic Achievement and Learning Transfer in Corporate Cyber Education)

  • 주영주;김소나;김은경;박수영
    • 지식경영연구
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    • 제9권4호
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    • pp.1-16
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    • 2008
  • The purpose of the present study is to explain the effects of academic self-efficacy, self-regulated learning and online task value on academic achievement and learning transfer in corporate cyber education. 202 students who completed S corporate's cyber courses in 2007 and responded to all survey participated in this study. A hypothetical model was proposed, which was composed of academic self-efficacy, online task value and self-regulated learning factors as prediction variables, and learning transfer as well as academic achievement factors as outcome variables. The results of this study through regression analysis as follows. First, learners' academic self-efficacy, self-regulated learning and online task value predict learners' academic achievement significantly. Second, except for academic self-efficacy, learners' self-regulated learning and online task value predict on learners' learning transfer significantly. Third, academic achievement plays a role as mediating value in predicting academic achievement by online task. It implies that learners' academic self-efficacy, online task value and self-regulated learning which predict learners' academic achievement and learning transfer should be considered in developing strategies for the design and operation of cyber courses.

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진로정체성이 수학 교과 학습지속성과 학업성취에 미치는 영향: 유용가치의 매개 효과 (The effects of career identity on learning persistence and academic achievement: Mediating effect of utility value)

  • 우연경;김성경;최영인
    • 한국수학교육학회지시리즈A:수학교육
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    • 제58권1호
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    • pp.41-54
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    • 2019
  • The purpose of this study was to examine the effects of career identity on learning persistence and academic achievement, and mediating effect of utility value. To examine the effect of mediating role of utility value, we divided utility value into two types, utility value of daily matters and utility value of career. This study was conducted on 228 senior students in high school, to investigate relations among career identity, utility value, learning persistence and academic achievement in mathematics, by using the structural equation model. The results are as follows. First, career identity positively predicted learning persistence in mathematics. Second, career identity positively predicted the utility value of daily matters and career. Third, both type of utility value in mathematics positively predicted learning persistence in mathematics. Fourth, the utility value of daily matters and career, in mathematics subjects, showed differential predictability toward learning persistence and academic achievement. Both type of utility value in mathematics positively predicted learning persistence, but showed differential predictability toward learning academic achievement. Specifically, the utility value of daily matters in the near future did not predict the academic achievement, but the utility value of career in the distant future positively predicted the academic achievement. Fifth, the utility value was found to play a mediating role in the relationship between career identity and learning persistence. Based on the results of this study, implications for mathematics education were discussed.

스마트 러닝 이용자의 학습 동기요인이 실용적 가치와 헤도닉 가치를 통해 교육성과에 미치는 영향 (The Effect of Smart Learning User' Learning Motivation Factors on Education Achievement through Practical Value and Hedonic Value)

  • 문정원;권두순;김성준
    • 디지털산업정보학회논문지
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    • 제17권3호
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    • pp.63-83
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    • 2021
  • The appearance of education is also rapidly changing in social changes represented by social networks. And the development of information and communication technology is also having a widespread effect on the education field. In the era of untact caused by Covid-19, education through smart learning is having a greater effect on students as well as adult learners more quickly and broadly. In addition, smart learning is not just limited to learning content, but is developing into personalized, convergence, and intelligent. The purpose of this study is to identify the factors of ARCS motivation theory that can determine the learning motivation of smart learning users, and to empirically study the casual relationship between these factors on education achievement through practical value and hedonic value. Specifically, I would like to examine how the independent variables ARCS motivation factors (attention, relevance, confidence, and satisfaction) affect learners' education achievement through the parameters of practical value and hedonic value. To this end, a research model was presented that applied the main variables of attention, relevance, confidence, and satisfaction, which are four elements of ARCS motivation theory, a specific and systematic motivational strategy to induce and maintain learners' motivation. In order to empirically verify the research model of this study, a survey was carried out on learners with experience using smart learning. As a result of the study, first attention was found to have a positive effect on the hedonic value. Second, relevance was found to have a positive effect on the hedonic value. Third, it was found that confidence did not have a positive effect on the practical value and the hedonic value. Forth, satisfaction was found to have a positive effect on the practical value and the hedonic value. Fifth, practical value was found to have a positive effect on the education achievement. Sixth, hedonic value was found to have a positive effect on the education achievement. Through this, it can be seen that the intrinsic motivation of learners using smart learning affects the education achievement of users through intrinsic and extrinsic value. A variety of smart learning that combines advanced IT technologies such as AI and big data can contribute to improving learners' education achievement more effectively and efficiently. Furthermore, it can contribute a lot to social development.

기대-가치 모델에 근거한 체육수업에서 그릿(Grit)과 성취행동의 관계 이해 (Relationship between Grit and Achievement Behavior in Physical Education Classes Based on the Expected-Value Model)

  • 송기현
    • 한국융합학회논문지
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    • 제10권11호
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    • pp.429-435
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    • 2019
  • 본 연구의 목적은 체육수업 상황에서 기대-가치와 성취행동의 관계에서 그릿의 매개효과를 검증하는 것이다. 연구대상은 수도권에 소재한 중학교 학생 353명이었다. 자료처리는 SPSS 20.0과 AMOS 20.0을 이용하여 전체연구 단위의 적합도 검증을 확인한 후 가설검정을 실시하였으며, 그에 따른 결과는 다음과 같았다. 첫째, 학생들의 기대-가치 지각은 그릿에 정적인 영향을 미치며 성취행동에는 성공기대만이 유의미한 영항을 미치는 것으로 나타났다. 둘째, 학생들의 그릿은 성취행동에 정적으로 영향을 미치는 것으로 나타났다. 셋째, 기대-가치와 성취행동의 관계에서 그릿은 매개역할을 하는 것으로 나타났다.

소비자 가치와 스포츠웨어 추구혜택 및 속성평가에 관한 연구 (A Study on Consumer's Value, Sportswear's Benefit Sought and Attribute Evaluation)

  • 이현경;이명희
    • 복식문화연구
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    • 제12권6호
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    • pp.1031-1044
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    • 2004
  • The purpose of this study were to investigate the relationships between consumer's value and sportswear's benefit sought/attribute evaluation, and to examine how sportswear's benefit sought were influenced by consumers' value and demographic variables. Subjects were 468 males and females in their teens to 30's in Seoul. Consumer's value was classified into four dimensions by using factors analysis: materialism, achievement orientation, traditionalism, and other consciousness. The value of materialism and achievement orientation had positive relations with brand orientation, fashion, appearance attraction, enterprise image, and brand advertisement of sportswear in both male and female. Achievement orientation had, in case of the male, positive relations with economics, practicality, fabrics, and quality of sportswear. In case of the female, traditionalism had positive relations with economics and practicality, and other consciousness value had positive relations with brand advertisement. Materialism was the most important in predicting brand orientation, followed by social class in both male and female. Age was the most important in predicting practicality, followed by achievement orientation in case of the male. Materialism(-) was, in case of the female, the most important in predicting practicality, followed by traditionalism, achievement orientation, and age.

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개인가치에 따른 유.아동복 쇼핑성향과 유.아동의 착의역할모델 (Shopping Orientation of Infant and Children's Wear and Wearing Role Model According to Value)

  • 이지연;김미영
    • 한국의상디자인학회지
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    • 제13권3호
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    • pp.31-43
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    • 2011
  • This study investigates the differences in the purchasing behavior of infant & children's wear with the features of children and consumers. This study conducted a survey on female buyers of infant & children's wear. 558 questionnaires were analyzed by using SPSS 18.0 statistic program with factor analysis, Cronbach's ${\alpha}$, cluster analysis, ANOVA, and paired t-test. The results are as follows: 1. The buyer's value was identified with 3 factors: mental achievement value, social achievement value, and pleasure value. Three types of group by values were identified: group seeking mental social achievement, group seeking social achievement, and group seeking pleasure. 2. Fashion and conformity, pleasure pursuit, and reasonable price pursuit orientations showed significant differences among the value groups. 3. A significant difference was found in the imitation of wearing role models according to sibling relationships.

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부모의 사교육비 및 감독.애정, 자녀의 학습가치와 자기조절학습능력이 학업성취도에 미치는 영향: 중학생의 성별 비교를 중심으로 (The effects of private tutoring expenses, parents' monitoring.affection, their children's learning value and self-regulated learning abilities on middle-school boys's and girls' academic achievement)

  • 임양미
    • 한국가정과교육학회지
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    • 제26권3호
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    • pp.113-131
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    • 2014
  • 본 연구는 남녀 중학생의 영어 수학 학업성취도에 대한 부모의 사교육비 및 감독 애정, 자녀의 학습가치, 자기조절학습능력의 영향력을 알아보고자 수행되었다. 본 연구의 자료는 한국 아동 청소년 패널에 참여한 중학교 3학년 자료를 활용하여 수집되었으며, 현재 우리나라 사교육 참여율이 가장 높은 과목이 수학과 영어라는 현실을 고려하여 수학과 영어과목의 사교육 경험이 있는 중학생 1,123명과 그 부모가 연구대상으로 선정되었다. 조사도구는 영어 수학 학업성취도, 월평균 사교육비, 부모의 감독 애정, 중학교 자녀의 학습가치, 중학교 자녀의 자기조절학습능력을 측정하기 위한 자기기입식 설문지이었다. 수집된 자료는 기술통계와 상관분석, 위계적 회귀분석을 통해 분석되었다. 본 연구의 주요결과는 다음과 같다. 첫째, 중학생의 성별과 상관없이 부모의 월평균 사교육비 수준과 부모의 감독수준이 높을수록, 중학생이 학습에 대해 긍정적인 가치를 부여하는 정도와 자기조절학습능력 수준이 높을수록 영어 수학 학업성취도가 높아지는 경향을 보였다. 둘째, 남녀 중학생 모두 자기조절학습능력이 영어 수학 학업성취도를 가장 잘 예측하는 변인으로 제시된 반면 그 밖에 남자 중학생의 경우 학습가치 및 부모 감독의 순으로, 여자 중학생의 월평균 사교육비만이 영어 수학 학업성취도에 영향을 주는 것으로 나타났다. 또한 남녀 중학생 모두 사교육비가 영어 수학 학업성취도에 미치는 영향에 있어 부모의 감독 애정 및 중학생의 학습가치, 자기조절학습능력의 조절효과는 발견되지 않았다. 마지막으로, 본 연구결과를 토대로 중학생 자녀의 학업성취도에 대한 부모 및 '가정교과'의 역할을 제안하였다.

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비즈니스 프로세스에서의 가치달성도 측정 (Measuring Value Achievement in Business Processes)

  • 강성원;이단형;이지현;임홍순;안유환
    • 정보처리학회논문지D
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    • 제15D권3호
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    • pp.337-346
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    • 2008
  • 오늘날 많은 기업들이 비즈니스 프로세스 관리의 개념을 도입하여 비즈니스 프로세스를 효율화하려고 노력하는 동시에, 기업의 공익성을 알리고, 이미지를 향상시키며, 경쟁력을 높이기 위하여 기업의 비즈니스가치를 추구하며 기업을 운영한다. 비즈니스 가치 달성을 증진시키기 위해서는, 가치창출을 위한 기업의 기본 활동이 비즈니스 프로세스에 담겨 있어야 함은 물론, 가치 달성도를 측정하는 능력과 측정 결과를 프로세스 개선에 반영하는 방법이 비즈니스 프로세스에 내재되어야 한다. 본 연구에서는 비즈니스프로세스에서의 가치달성도의 측정방법을 제시하고, 이를 위하여 비즈니스프로세스 설계에 포함되어야 하는 가치 달성도 측정 요소들을 제시한다. 또한, 예제를 통하여, 제안된 가치 측정체계의 효용성을 보여준다.

유아복 구매자들의 가치집단에 따른 의복구매행동 (Clothing Behavior by Value Group of Baby Clothes Purchasers)

  • 박옥련;이지나
    • 한국생활과학회지
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    • 제19권1호
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    • pp.127-136
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    • 2010
  • This research subdivided the groups of baby clothes purchasers by consumer value factors in order to study clothing behavior by the value group of baby clothes purchasers and to examine differences in shopping propensity, pursuit benefits, evaluation criteria, and utilization of information sources depending on the value groups 1. A total of three factors - the pursuit of a stable life, the pursuit of achievement, and the pursuit of pleasure - were derived by conducting a factor analysis on the value dimensions of baby clothes purchasers. The value types of baby clothes purchasers were classified into three groups - the group of the pursuit of achievement, the group of the pursuit of stability and pleasure, and the passive group as the result of conducting cluster analysis on the basis of three types of personal value factors. 2. In the difference of shopping propensity by the value group, the group of the pursuit of achievement and the group of the pursuit of stability and pleasure were found to be the group having economical shopping propensity. In the difference of pursuit benefits by the value group, the passive group appeared to be the group in pursuit of fashion, and it could be seen that the group of the pursuit of achievement and the group of the pursuit of stability and pleasure were highly interested in the pursuit of individuality and practicality. 3. In the evaluation criteria of clothes by the value group of baby clothes purchasers, the group of the pursuit of achievement was found to consider physical criteria as important evaluation criteria, and the group of the pursuit of stability and pleasure was found to consider aesthetic criteria as important evaluation criteria. In the utilization of information sources by the value group of baby clothes purchasers, the passive group was found to be influenced most by market-oriented information sources.

Research on the Components of Children's Educational Game Achievement System

  • Shi, Kun;Cho, Dong Min
    • 한국멀티미디어학회논문지
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    • 제24권9호
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    • pp.1299-1310
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    • 2021
  • Under the background of the rapid development of digital educational games, we have to evidently research the elements of the achievement system of children's DEG (Digital Educational Game), and analyze the relations between the elements and make a profound study on the achievement system and its components on the impact of player's attitude. Compared with the existing research, the research contents and methods are innovative and reliable. The results show that players have a positive attitude towards the DEG achievement system, DEG achievement system has important value and role for educational games. Which is made of five elements: symbol, reward, logic, social interaction, and knowledge. The five elements interact with each other and have a positive impact on players' attitudes. DEG achievement system with five elements will bring players a positive experience. These findings provide a detailed study of the components of the achievement system. With all of these, we can explain the role and relationship of the components, and provide new ideas and empirical evidence for the design and development of children's educational game achievement system. The above findings provide a detailed description of the components of the DEG achievement system, explain the role and value of each component, and the relationships and patterns among the components, it provides a new perspective and empirical evidence for the design and development of the children's system DEG results.