• Title/Summary/Keyword: A/D

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Producing the insoles for flat feet of senior men using 3D systems based on 3D scanning, 3D modeling, and 3D printing (3D 스캐닝, 3D 모델링, 3D 프린팅 기반의 3D 시스템에 의한 시니어 평발용 인솔 제작)

  • Oh, Seol Young;Suh, Dongae
    • The Research Journal of the Costume Culture
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    • v.25 no.3
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    • pp.270-284
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    • 2017
  • This study aimed to create 3D-printed insoles for flat-footed senior men using 3D systems. 3D systems are product-manufacturing systems that use 3-dimensional technologies like 3D scanning, 3D modeling, and 3D printing. This study used a 3D scanner (NexScan2), 3D CAD programs including Rapidform, AutoCAD, SolidWorks, Nauta+ compiling program, and a 3D printer. In order to create insoles for flat-footed senior men, we analyzed horizontal sections of 3D foot scans We selected 20 flat-footed and 20 normal-footed subjects. To make the 3D insole models, we sliced nine lines on the surface of the subjects' 3D foot scans, and plotted 144 points on the lines. We calculated the average of these 3D coordinates, then located this average within the 3D space of the AutoCAD program and created 3D sole models using the loft surface tools of the SolidWorks program. The sole models for flat feet differed from those of normal feet in the depth of the arch at the inner sideline and the big toe line. We placed the normal-footed sole model on a flat-footed sole model, and the combination of the two models resulted in the 3D insole for flat feet. We printed the 3D modeled insole using a 3D printer. The 3D printing material was an acrylic resin similar to rubber. This made the insole model flexible and wearable. This study utilized 3D systems to create 3D insoles for flat-footed seniors and this process can be applied to manufacture other items in the fashion industry as well.

Differences in caries activity and cariogenic factors in children according to the characteristics of their area of residence (거주지역 특성에 따른 어린이의 우식활성과 우식유발요인의 차이)

  • Jung, Eun-Young;Lee, Kwang-Hee;Kim, Dae-Eop;Jung, Young-Suk
    • Journal of the korean academy of Pediatric Dentistry
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    • v.24 no.3
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    • pp.610-627
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    • 1997
  • The purpose of this study was to compare the caries activity and cariogenic factors in children in different residence areas. The subjects of the study were 268 kindergarten children who were selected from the downtown area(D), apartment area(A), suburban area(S), and rural area(R) in and around the city of Iksan, Korea. Caries activity was measured as past caries experience (dft index and dfs index) and salivary reductase activity (Resazurin Disc Test scores). Cariogenic factors were investigated by a questionnaire. The results were as follows: Reductase activity S > R > D > A dt index R, S > D, A ft index D - the highest dft index A - the lowest ds index R - the highest fs index D - the highest Toothbrushing frequency A - the highest, R - the lowest Toothbrushing before bed D, A > S, R Toothbrushing by parents S, R > A, D Sweets intake freqeuncy A - the highest, S - the lowest Distance to dental office D < A < S < R Dental treatment experience D - the highest, A - the lowest Flouride application rate D > S > R > A Sealant application rate D > A, S > R Birth order A, S > R, D Age D > S > R, A

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Design of a TIQ Based CMOS A/D Converter for Real Time DSP (실시간 디지털 신호처리를 위한 TIQ A/D 변환기 설계)

  • Kim, Jong-Soo
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.3
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    • pp.205-210
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    • 2007
  • This paper presents a CMOS TIQ flash A/D converter which operates very fast compared to other types of A/D converters due to its parallel architecture. The output resolution of designed A/D converter is 6-bit. In order to reduce the power consumption and chip area of conventional flash A/D converter, TIQ based flash A/D converter is proposed, which uses the advantage of the structure of CMOS transistors. The length and width of transistors of TIQ were determined with HSPICE simulation. To speed up the ultra-high speed flash A/D converter, the Fat Tree Encoder technique is used. The TIQ A/D converter was designed with full custom method. The chip's maximum power consumption was 38.45mW at 1.8V, and the operating speed of simulation was 2.7 GSPS.

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PROPERTIES OF GENERALIZED BIPRODUCT HOPF ALGEBRAS

  • Park, Junseok;Kim, Wansoon
    • Journal of the Chungcheong Mathematical Society
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    • v.23 no.2
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    • pp.323-333
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    • 2010
  • The biproduct bialgebra has been generalized to generalized biproduct bialgebra $B{\times}^L_H\;D$ in [5]. Let (D, B) be an admissible pair and let D be a bialgebra. We show that if generalized biproduct bialgebra $B{\times}^L_H\;D$ is a Hopf algebra with antipode s, then D is a Hopf algebra and the identity $id_B$ has an inverse in the convolution algebra $Hom_k$(B, B). We show that if D is a Hopf algebra with antipode $s_D$ and $s_B$ in $Hom_k$(B, B) is an inverse of $id_B$ then $B{\times}^L_H\;D$ is a Hopf algebra with antipode s described by $s(b{\times}^L_H\;d)={\Sigma}(1_B{\times}^L_H\;s_D(b_{-1}{\cdot}d))(s_B(b_0){\times}^L_H\;1_D)$. We show that the mapping system $B{\leftrightarrows}^{{\Pi}_B}_{j_B}\;B{\times}^L_H\;D{\rightleftarrows}^{{\pi}_D}_{i_D}\;D$ (where $j_B$ and $i_D$ are the canonical inclusions, ${\Pi}_B$ and ${\pi}_D$ are the canonical coalgebra projections) characterizes $B{\times}^L_H\;D$. These generalize the corresponding results in [6].

Design of a Low Power 10bit Flash SAR A/D Converter (저 전력 10비트 플래시-SAR A/D 변환기 설계)

  • Lee, Gi-Yoon;Kim, Jeong-Heum;Yoon, Kwang-Sub
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.4
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    • pp.613-618
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    • 2015
  • This paper proposed a low power CMOS Flash-SAR A/D converter which consists of a Flash A/D converter for 2 most significant bits and a SAR A/D converter with capacitor D/A converter for 8 least significant bits. Employment of a Flash A/D converter allows the proposed circuit to enhance the conversion speed. The SAR A/D converter with capacitor D/A converter provides a low power dissipation. The proposed A/D converter consumes $136{\mu}W$ with a power supply of 1V under a $0.18{\mu}m$ CMOS process and achieves 9.16 effective number of bits for sampling frequency up to 2MHz. Therefore it results in 120fJ/step of Figure of Merit (FoM).

Visualizing 3D form Using SketchTo3D Tool

  • Song, Balgum;Kim, Chul Soo
    • Journal of Korea Multimedia Society
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    • v.25 no.11
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    • pp.1634-1642
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    • 2022
  • Numerous studies have attempted to present converting 2D drawings to 3D. However, converting 3D shapes to exactly how a person thinks is challenging because 2D drawings include numerous variables and possibilities. This study focuses on visualizing 2D to 3D in a commonly used 3D animation software required in animation education or the 3D industry. We implemented our SketchTo3D tool to add the editing and automatic texture assigning method from the imported 2D image into the 3D software that previously had to be done manually. As a result, the SketchTo3D tool saves time to immediately visualize the composition, shape, and volume to express the 3D character, providing an opportunity to break down the barrier between 2D and 3D.

An Algorithim for Converting 2D Face Image into 3D Model (얼굴 2D 이미지의 3D 모델 변환 알고리즘)

  • Choi, Tae-Jun;Lee, Hee-Man
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.41-48
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    • 2015
  • Recently, the spread of 3D printers has been increasing the demand for 3D models. However, the creation of 3D models should have a trained specialist using specialized softwares. This paper is about an algorithm to produce a 3D model from a single sheet of two-dimensional front face photograph, so that ordinary people can easily create 3D models. The background and the foreground are separated from a photo and predetermined constant number vertices are placed on the seperated foreground 2D image at a same interval. The arranged vertex location are extended in three dimensions by using the gray level of the pixel on the vertex and the characteristics of eyebrows and nose of the nomal human face. The separating method of the foreground and the background uses the edge information of the silhouette. The AdaBoost algorithm using the Haar-like feature is also employed to find the location of the eyes and nose. The 3D models obtained by using this algorithm are good enough to use for 3D printing even though some manual treatment might be required a little bit. The algorithm will be useful for providing 3D contents in conjunction with the spread of 3D printers.

Outage Probability of the Device-to-Device Communication According to the Interference-to-Signal-Ratio Generated by Cellular Networks (셀룰러 시스템의 간섭에 의한 D2D 시스템의 Outage 확률 분석)

  • Min, Hyun-Kee;Seo, Woo-Hyun;Park, Sung-Soo;Hong, Dae-Sik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.1
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    • pp.55-61
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    • 2011
  • In this paper, the outage probability of device-to-device (D2D) uplink communication underlaying cellular networks is analyzed over Rayleigh fading. We assume that a D2D pair and M cellular user equipments share the same frequency resources. To prevent any harmful interference from a D2D transmitter to the BS, the maximum transmit power of the D2D transmitter is strictly limited. Under these assumptions, the outage probability is represented as a function of the interference-to-signal ratio from M cellular user equipments to a D2D receiver and the number of cellular user equipments, M. In addition, the interference-to-signal ratio is represented as a function of distances among D2D equipments, cellular user equipments and the BS. Simulation results validate these analytical results.

Pattern-based Depth Map Generation for Low-complexity 2D-to-3D Video Conversion (저복잡도 2D-to-3D 비디오 변환을 위한 패턴기반의 깊이 생성 알고리즘)

  • Han, Chan-Hee;Kang, Hyun-Soo;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.31-39
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    • 2015
  • 2D-to-3D video conversion vests 3D effects in a 2D video by generating stereoscopic views using depth cues inherent in the 2D video. This technology would be a good solution to resolve the problem of 3D content shortage during the transition period to the full ripe 3D video era. In this paper, a low-complexity depth generation method for 2D-to-3D video conversion is presented. For temporal consistency in global depth, a pattern-based depth generation method is newly introduced. A low-complexity refinement algorithm for local depth is also provided to improve 3D perception in object regions. Experimental results show that the proposed method outperforms conventional methods in terms of complexity and subjective quality.

Method of 3D Body Surface Segmentation and 2D Pattern Development Using Triangle Simplification and Triangle Patch Arrangement (Triangle Simplification에 의한 3D 인체형상분할과 삼각조합방법에 의한 2D 패턴구성)

  • Jeong, Yeon-Hee;Hong, Kyung-Hi;Kim, See-Jo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.9_10 s.146
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    • pp.1359-1368
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    • 2005
  • When we develop the tight-fit 2D pattern from the 3D scan data, segmentation of the 3D scan data into several parts is necessary to make a curved surface into a flat plane. In this study, Garland's method of triangle simplification was adopted to reduce the number of data point without distorting the original shape. The Runge-Kutta method was applied to make triangular patch from the 3D surface in a 2D plane. We also explored the detailed arrangement method of small 2D patches to make a tight-fit pattern for a male body. As results, minimum triangle numbers in the simplification process and efficient arrangement methods of many pieces were suggested for the optimal 2D pattern development. Among four arrangement methods, a block method is faster and easier when dealing with the triangle patches of male's upper body. Anchoring neighboring vertices of blocks to make 2D pattern was observed to be a reasonable arrangement method to get even distribution of stress in a 2D plane.