• Title/Summary/Keyword: 4차 산업혁명 시대

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The Effect of Entrepreneurship on Non-financial Performance: Focused on the Mediating Effect of Self-Efficacy (창업자의 기업가정신이 비재무적 성과에 미치는 영향: 자기효능감의 매개효과를 중심으로)

  • Jo, Myeong-Gi;Oh, Yun-Jeong
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.151-156
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    • 2021
  • This study is aim to verify the mediating effect of entrepreneurial spirit on non-financial performance and self-efficacy. In this study, data were collected through a survey to investigate the relationship between variables, and empirical analysis of the research hypothesis was conducted using multiple regression analysis. The results of the study are as follows. First, entrepreneurship has a positive effect on self-efficacy; second, it suggests that the stronger entrepreneurship, the better self-efficacy. In addition, self-efficacy can produce positive results in various aspects, especially through this study, self-efficacy has resulted in improvement of non-financial performance.The results of this study have a positive effect on the various convergence of start-ups and the establishment of a stable start-up culture in the era of the Fourth Industrial Revolution.

Study on Intelligence (AI) Detection Model about Telecommunication Finance Fraud Accident (전기통신금융사기 사고에 대한 이상징후 지능화(AI) 탐지 모델 연구)

  • Jeong, Eui-seok;Lim, Jong-in
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.1
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    • pp.149-164
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    • 2019
  • Digital Transformation and the Fourth Industrial Revolution, electronic financial services should be provided safely in accordance with rapidly changing technology changes in the times of change. However, telecommunication finance fraud (voice phishing) accidents are currently ongoing, and various efforts are being made to eradicate accidents such as legal amendment and improvement of policy system in order to cope with continuous increase, intelligence and advancement of accidents. In addition, financial institutions are trying to prevent fraudulent accidents by improving and upgrading the abnormal financial transaction detection system, but the results are not very clear. Despite these efforts, telecommunications and financial fraud incidents have evolved to evolve against countermeasures. In this paper, we propose an intelligent over - the - counter financial transaction system modeled through scenario - based Rule model and artificial intelligence algorithm to prevent financial transaction accidents by voice phishing. We propose an implementation model of artificial intelligence abnormal financial transaction detection system and an optimized countermeasure model that can block and respond to analysis and detection results.

Development of a Maker Education Program for Entrepreneurship (청소년 기업가정신 함양을 위한 메이커교육 프로그램 개발)

  • Jang, JeeEun;Kim, Seyoung;Yoon, Seonghye
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.55-64
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    • 2019
  • Recently, entrepreneurship education has been emphasized in order to bring creative innovation to the fourth industrial revolution era. The purpose of this study is to suggest methods to promote practice by developing an educational program based on the maker education model to foster entrepreneurship of adolescents proposed in the previous study. For this purpose, we developed two kinds of programs and materials according to the subject and the level for the 3rd grader in middle school and first grader in high school. The final output was composed of the workbook for students, the guidebook for teachers, the PPT, and the worksheet for a team activity. The pilot workshop of the developed program was conducted for 14 middle school students. The final program was developed after being received advisories by three experts. This study is meaningful in that it can contribute to foster entrepreneurship education in the field by proposing specific programs required for practicing maker education for entrepreneurship.

A study on basic software education applying a step-by-step blinded programming practice (단계적 블라인드 프로그래밍 실습과정을 적용한 소프트웨어 기초교육에 관한 연구)

  • Jung, Hye-Wuk
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.25-33
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    • 2019
  • Recently, universities have been strengthening software basic education to be active in the era of the fourth industrial revolution. Non-majored students need a variety of teaching methods because they have low knowledge of programming or a lack of connectivity with major courses. Therefore, in this paper, a learning model applying the step-by-step blind programming practice based on the Demonstration Modeling Making model was designed and applied to the actual lecture. As a result of analyzing the problem solving ability of the learner, it was confirmed that the learner's self - solving ratio increased as parking progressed. In the following study, it is necessary to analyze the learner's learning results in various aspects and to study effective teaching methods according to the difficulty of the learning contents.

Application Method of Virtual Reality by Types of Intangible Cultural Properties (무형문화재 유형별 가상현실 적용 방법에 관한 연구)

  • Song, Eun-Jee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.11
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    • pp.1489-1494
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    • 2018
  • Recently, culture technology (CT), which combines cultural contents and IT technology, is being watched as a new growth engine, and IT technology is actively utilized in preserving, inheriting and utilizing cultural heritage. For this, new areas of convergence of IT technology and cultural heritage are attracting attention. In particular, virtual reality is a representative area of IT convergence in the era of the fourth industrial revolution. Although some studies have been conducted to utilize virtual reality technology to preserve and inform cultural heritage, it is mainly limited to tangible cultural properties. In this study, we propose a methodology to develop contents of intangible cultural heritage using virtual reality technology in intangible cultural properties. To do this, we classify the types of intangible cultural properties to apply the technology to each type of intangible cultural property. Next, virtual reality, augmented reality, and $360^{\circ}VR$ video technology are applied to the intangible cultural properties classified.

A Study on the Architectural Design Feature for Future School - Focusing on the Space Composition of Educational Space - (사례분석을 통한 미래지향적 학교의 건축 계획적 특성 연구 - 교육공간구성을 중심으로 -)

  • Lee, Ji-You;Lee, Jong-Kuk
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.18 no.2
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    • pp.12-21
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    • 2019
  • In the wake of the fourth industrial revolution, the paradigm of human resources and education required by reality is changing. School buildings are also improving to accommodate changed education and with that move, school building reform policies have been established at home and abroad. The purpose of this study is to present the architectural planning characteristics of Future Schools related to space design. The research methods are as follows: First, the characteristics of Future School planning are compiled through prior research surveys in Korea. Second, the characteristics outlined earlier through advanced case analysis are examined of their application to architectural planning in order to establish the status of utilization factors, and the direction of planning is presented. This study names the school architecture as 'Future School' in reference to the use of the term in the preceding study. This study is meaningful in that it focuses on architectural planning characteristics in Future School planning and on actual application cases of theory.

Content Recommendation Techniques for Personalized Software Education (개인화된 소프트웨어 교육을 위한 콘텐츠 추천 기법)

  • Kim, Wan-Seop
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.95-104
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    • 2019
  • Recently, software education has been emphasized as a key element of the fourth industrial revolution. Many universities are strengthening the software education for all students according to the needs of the times. The use of online content is an effective way to introduce SW education for all students. However, the provision of uniform online contents has limitations in that it does not consider individual characteristics(major, sw interest, comprehension, interests, etc.) of students. In this study, we propose a recommendation method that utilizes the directional similarity between contents in the boolean view history data environment. We propose a new item-based recommendation formula that uses the confidence value of association rule analysis as the similarity level and apply it to the data of domestic paid contents site. Experimental results show that the recommendation accuracy is improved than when using the traditional collaborative recommendation using cosine or jaccard for similarity measurements.

Cyber Attacks and Appropriateness of Self-Defense (사이버 공격과 정당방위의 당위성)

  • Shin, Kyeong-Su
    • Convergence Security Journal
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    • v.19 no.2
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    • pp.21-28
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    • 2019
  • The emergence of a hyper-connected-super-intelligence society, called the era of the Fourth Industrial Revolution, brought about a new change in the security environment. With ICT (Information Communication Technology) convergence and high-tech technologies introduced across the board, the person-centered driving force that moved the real space is replaced by the code-oriented cyberspace, and its dependency is constantly increasing. Paradoxically, however, these technological changes serve as another security vulnerability that threatens our society, and have brought about the justification for building a cyber defense system while simultaneously facing the opportunities and challenges brought by technology. In this study, the theory of self-defense was put forward on the basis of the theoretical basis for actively responding to the increasingly intelligent and mass-evolving cyberattacks, and firstly, the need to enact a cybersecurity law, secondly, and thirdly, the need to develop a response cooperation system with the U.S. and other cyber powers.

Simulation Study on Search Strategies for the Reconnaissance Drone (정찰 드론의 탐색 경로에 대한 시뮬레이션 연구)

  • Choi, Min Woo;Cho, Namsuk
    • Journal of the Korea Society for Simulation
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    • v.28 no.1
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    • pp.23-39
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    • 2019
  • The use of drone-bots is demanded in times regarding the reduction of military force, the spread of the life-oriented thought, and the use of innovative technology in the defense through the fourth industrial revolution. Especially, the drone's surveillance and reconnaissance are expected to play a big role in the future battlefield. However, there are not many cases in which the concept of operation is studied scientifically. In this study, We propose search algorithms for reconnaissance drone through simulation analysis. In the simulation, the drone and target move linearly in continuous space, and the target is moving adopting the Random-walk concept to reflect the uncertainty of the battlefield. The research investigates the effectiveness of existing search methods such as Parallel and Spiral Search. We analyze the probabilistic analysis for detector radius and the speed on the detection probability. In particular, the new detection algorithms those can be used when an enemy moves toward a specific goal, PS (Probability Search) and HS (Hamiltonian Search), are introduced. The results of this study will have applicability on planning the path for the reconnaissance operations using drone-bots.

The Influence of AI Convergence Education on Students' Perception of AI (AI 융합 교육이 초등학생의 AI 인식에 미치는 영향)

  • Lee, Jaeho;Lee, Seunggyu;Lee, Seunghoon
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.483-490
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    • 2021
  • In the era of the fourth industrial revolution, the importance of artificial intelligence(AI) is growing day by day, and there is no disagreement that AI education will bring great innovation in the future. Various attempts are being made to educate the topic of AI, but students who have no experience in AI education recognize AI only as a difficult target. Therefore, in this study, we analyze the changes in students' perception of AI by teaching them using AI. AI convergence education were conducted for 6th grade elementary school students, and pre and post tests were conducted in the form of AI awareness survey questionnaires which included questions such as interest in AI, changes brought by AI, and AI education. As a result, we confirm significant results that suggest the level of awareness of AI has improved through AI education in all factors. AI convergence education requires various AI convergence education programs as a form of education for social needs and future students, and hopefully a design based on this will help realize student centered education.