• Title/Summary/Keyword: 3d a simulator

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LVLN : A Landmark-Based Deep Neural Network Model for Vision-and-Language Navigation (LVLN: 시각-언어 이동을 위한 랜드마크 기반의 심층 신경망 모델)

  • Hwang, Jisu;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.9
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    • pp.379-390
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    • 2019
  • In this paper, we propose a novel deep neural network model for Vision-and-Language Navigation (VLN) named LVLN (Landmark-based VLN). In addition to both visual features extracted from input images and linguistic features extracted from the natural language instructions, this model makes use of information about places and landmark objects detected from images. The model also applies a context-based attention mechanism in order to associate each entity mentioned in the instruction, the corresponding region of interest (ROI) in the image, and the corresponding place and landmark object detected from the image with each other. Moreover, in order to improve the success rate of arriving the target goal, the model adopts a progress monitor module for checking substantial approach to the target goal. Conducting experiments with the Matterport3D simulator and the Room-to-Room (R2R) benchmark dataset, we demonstrate high performance of the proposed model.

Design and Implementation of Virtual Reality Prototype Crane Training System using Unity 3D (Unity 3D를 이용한 가상현실 프로토타입 크레인 훈련 시스템 설계 및 구현)

  • Heo, Seok-Yeol;Kim, Geon-Young;Choi, Jung-Bin;Park, Ji-Woo;Jeon, Min-Ji;Lee, Wan-Jik
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.569-575
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    • 2022
  • It is most desirable to build a crane training program in the same evvironment as the actual port, but it has problem such as time constraint and cost. To overcome these limitations, next-generation training programs based on AR/VR are receiving a lot of attention. In this paper, a prototype of a harbor crane training system based on virtual reality was designed and implemented. The system implemented in this paper consists of two elements: an Arduino-based IoT terminal and an HMD equipped with a Unity application program. The IoT terminal consists of 2 controllers, 2 toggle switches, and 8 button switches to process data generated according to the user's operation. The HMD uses Oculus Quest2 and is connected to the IoT terminal through wireless communication to provide user convenience. The training system implemented in this paper is expected to provide trainees with a training environment independent of time and place through virtual reality and to save time and money.

A vision system for autonomous material handling by static and dynamic range finding (정적 및 동적 range 검출에 의한 원료 처리 자동화용 vision 시스템)

  • 안현식;최진태;이관희;신기태;하영호
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.10
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    • pp.59-70
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    • 1997
  • Until now, considerable progress has been made in the application of range finding techanique performing direct 3-D measurement from the object. However, ther are few use of the method in the area of the application of material handing. We present a range finding vision system consisting of static and dynamic range finders to automate a reclaimer used for material handling. A static range finder detects range data of the front part of the piles of material, and a height map is obtained from the proposed image processing algorithm. The height map is used to calculate the optimal job path as features for required information for material handling function. A dynamic range finder attached on the side of the arm of the reclaimer detects the change of the local properties of the material with the handling function, which is used for avoiding collision and detecting the ending point for changing direction. the developed vision systm was applied to a 1/20 simulator and the results of test show that it is appropriate to use for automating the material handling.

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A study on the in-vitro wear of the natural tooth structure by opposing zirconia or dental porcelain

  • Jung, Yu-Seok;Lee, Jae-Whang;Choi, Yeon-Jo;Ahn, Jin-Soo;Shin, Sang-Wan;Huh, Jung-Bo
    • The Journal of Advanced Prosthodontics
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    • v.2 no.3
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    • pp.111-115
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    • 2010
  • PURPOSE. This study was conducted to evaluate clinical validity of a zirconia full-coverage crown by comparing zirconia's wear capacity over antagonistic teeth with that of feldspathic dental porcelain. MATERIALS AND METHODS. The subject groups were divided into three groups: the polished feldspathic dental porcelain group (Group 1), the polished zirconia group (Group 2), and the polished zirconia with glazing group (Group 3). Twenty specimens were prepared from each group. Each procedure such as plasticity, condensation, and glazing was conducted according to the manufacturer's manual. A wear test was conducted with 240,000 chewing cycles using a dual-axis chewing simulator. The degree of wear of the antagonistic teeth was calculated by measuring the volume loss using a three-dimensional profiling system and ANSUR 3D software. The statistical significance of the measured degree of wear was tested with a significant level of 5% using one-way ANOVA and the Tukey test. RESULTS. The degrees of wear of the antagonistic teeth were $0.119{\pm}0.059\;mm^3$ in Group 1, $0.078{\pm}0.063\;mm^3$ in Group 3, and $0.031{\pm}0.033\;mm^3$ in Group 2. Statistical significance was found between Group 1 and Groups 2 and between Group 2 and 3, whereas no statistical significance was found between Group 1 and Group 3. CONCLUSION. Despite the limitations of this study on the evaluation of antagonistic teeth wear, the degree of antagonistic tooth wear was less in zirconia than feldspathic dental porcelain, representing that the zirconia may be more beneficial in terms of antagonistic tooth wear.

Risk Evaluation and Analysis on Simulation Model of Fire Evacuation based on CFD - Focusing on Incheon Bus Terminal Station (CFD기반 화재 대피 시뮬레이션 모델을 적용한 위험도 평가 분석 -인천터미널역 역사를 대상으로)

  • Kim, Min Gyu;Joo, Yong Jin;Park, Soo Hong
    • Spatial Information Research
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    • v.21 no.6
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    • pp.43-55
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    • 2013
  • Recently, the research to visualize and to reproduce evacuation situations such as terrorism, the disaster and fire indoor space has been come into the spotlight and designing a model for interior space and reliable analysis through safety evaluation of the life is required. Therefore, this paper aims to develop simulation model which is able to suggest evacuation route guidance and safety analysis by considering the major risk factor of fire in actual building. First of all, we designed 3D-based fire and evacuation model at a subway station building in Incheon and performed fire risk analysis through thermal parameters on the basis of interior materials supplied by Incheon Transit Corporation. In order to evaluate safety of a life, ASET (Available Safe Egress Time), which is the time for occupants to endure without damage, and RSET (Required Safe Egress Time) are calculated through evacuation simulation by Fire Dynamics Simulator. Finally, we can come to the conclusion that a more realistic safety assessment is carried out through indoor space model based on 3-dimension building information and simulation analysis applied by safety guideline for measurement of fire and evacuation risk.

Need for introduction of MRM and analyzing the validity of applying MRM into Korean army war game simulations (MRM 도입필요성 및 육군 W/G 적용 타당성 분석)

  • Lee, Seung-Ho
    • Journal of the military operations research society of Korea
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    • v.31 no.1
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    • pp.42-57
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    • 2005
  • Korea DM&S(Defence Modeling & Simulation) development plan includes construction of a distributed simulation model which enables us to construct, operate, integrate and connect war game simulations. US DoD and IEEE set the HLA/RTI as the standard of distributed simulation model. HLA/RTI models each simulator as a Federate and group of them as a Federation. Simulation with the model shows interoperability and finally executes a war game simulation. Because of different resolutions and features, it is not satisfied 'interoperability' and 'reusability' of simulation perfectly MRM (Multi Resolution Modeling) has been introduced, and many developed countries including the United States have studied the technology to simulate the model with different resolutions. This thesis proposes the need for introduction of MRM and analyzes both technical and operational validity when we apply MRM model to army war game simulations. For these purposes, we 1) find MRM main issues with the study about MRM basic concepts and case studies of MRM's applications, 2) present the need of MRM and its relation with DM&S development plan, and 3) analyze its technical and operational validity when we apply MRM to an example, CHANG-JO21 and JEON-TOO21.

Design and Implementation of Internal Multiband Loop Embedded Monopole Antenna for Mobile Handset

  • Jung, Pil Hyun;Yang, Cheol Yong;Lee, Seong Ha;Yang, Woon Geun
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.484-491
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    • 2013
  • In this paper, we proposed an internal multiband loop embedded monopole antenna for mobile handset that could be used for smart phones. The proposed antenna has a volume of 40 mm(W) ${\times}$ 15 mm(L) ${\times}$ 5 mm(H), ground plane size is 40 mm(W) ${\times}$ 80 mm(L), and covers the GSM900 (Global System for Mobile communications : 880-960 MHz), K-PCS (Korea-Personal Communications Service : 1750-1870 MHz), US-PCS (US Personal Communications Service : 1850-1990 MHz), WCDMA (Wideband Code Division Multiple Access : 1920-2170 MHz), Wibro (2300-2390 MHz), Bluetooth (2400-2483 MHz) and WLAN (Wireless Local Area Network : 2400-2483.5 MHz) bands for VSWR (voltage standing wave ration) less than 3. The proposed loop adding design at middle section of longest branch showed wide impedance bandwidth for the lowest resonance frequency band. The proposed antenna have a lowest resonance frequency band from 738 MHz to 1075 MHz for S11 value of -6dB. A HFSS (High Frequency Structure Simulator) of the Ansys Corporation based on a finite element method is employed to analyze the proposed antenna in the design process and to compare the simulation and experimental results.

A Study on the Design of the LIGBT Structure with Trap Injection for Improved Electrical Characteristics (트랩 주입의 구조적 설계에 따른 LIGBT의 전기적 특성 개선에 관한 연구)

  • Choo, Kyo-Hyuck;Kang, Ey-Goo;Lee, Jung-Hoon;Sung, Man-Young
    • Proceedings of the KIEE Conference
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    • 1999.11d
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    • pp.932-934
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    • 1999
  • In this paper, the new IGBT structures with trap injection are proposed to improve switching characteristics of the conventional SOI LIGBT. The simulations are used in order to investigate the effects of the position, width and concentration of trap injection region using 2D device simulator MEDICI. And, their electrical characteristics are analyze and the optimum design parameters are extracted. As a result of simulation, the turn off time for the proposed LIGBT model A by the trap injection is $0.78{\mu}s$. And, the latch up voltage is 3.4V and forward blocking voltage is 168V which are superior to that of conventional structure. In addition, the proposed model is achieved more efficient in switching time and process effort. Therefore, It is shown that the trap injection is very effective to reduce the turn off time with a little increasing of on-state voltage drop if its design and process parameters are optimized.

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Quantitative Analysis on Voltage Schemes for Reliable Operations of a Floating Gate Type Double Gate Nonvolatile Memory Cell

  • Cho, Seong-Jae;Park, Il-Han;Kim, Tae-Hun;Lee, Jung-Hoon;Lee, Jong-Duk;Shin, Hyung-Cheol;Park, Byung-Gook
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.5 no.3
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    • pp.195-203
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    • 2005
  • Recently, a novel multi-bit nonvolatile memory based on double gate (DG) MOSFET is proposed to overcome the short channel effects and to increase the memory density. We need more complex voltage schemes for DG MOSFET devices. In view of peripheral circuits driving memory cells, one should consider various voltage sources used for several operations. It is one of the key issues to minimize the number of voltage sources. This criterion needs more caution in considering a DG nonvolatile memory cell that inevitably requires more number of events for voltage sources. Therefore figuring out the permissible range of operating bias should be preceded for reliable operation. We found that reliable operation largely depends on the depletion conditions of the silicon channel according to charge amount stored in the floating gates and the negative control gate voltages applied for read operation. We used Silvaco Atlas, a 2D numerical simulation tool as the device simulator.

Mixed Reality Based Radiation Safety Education Simulator Platform Development : Focused on Medical Field (혼합현실 기반 방사선 안전교육 시뮬레이터 플랫폼 개발 : 의료분야 중심으로)

  • Park, Hyong-Hu;Shim, Jae-Goo;Kwon, Soon-Mu
    • Journal of radiological science and technology
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    • v.44 no.2
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    • pp.123-131
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    • 2021
  • In this study, safety education contents for medical radiation workers were produced based on Mixed Reality(MR). Currently, safety training for radiation workers is based on theory. This is insufficient in terms of worker satisfaction and efficiency. To address this, we created ICT(Information and Communication Technologies)-based MR radiation worker safety education content. The expected effect of Mixed Reality worker safety education content is that education is possible without space and time constraints, realistic education is possible without on-site training, and interaction between images is possible through reality-based 3D images, enabling self-directed learning Is that. In addition, learning in a virtual space expressed through HMD(Head Mounted Display) is expected to make education more enjoyable and increase concentration, thereby increasing the efficiency of education. A quantitative evaluation was conducted by an accredited institution and a qualitative evaluation was performed on users, which received excellent evaluation. The MR safety education conducted in this study is expected to be of great help to the education of medical radiation workers, and is expected to develop into a new educational paradigm as online education in accordance with Corona 19 progresses.