• 제목/요약/키워드: 3d a simulator

검색결과 593건 처리시간 0.027초

가상현실 기반의 차량 시뮬레이터의 현실감 향상에 관한 연구 (A Study on Improving the Reality of the Vehicle Simulator Based on the Virtual Reality)

  • 최영일;권성진;장석;김규희;조기용;서명원
    • 대한기계학회논문집A
    • /
    • 제28권8호
    • /
    • pp.1116-1124
    • /
    • 2004
  • In these days, a vehicle simulator has been developed with a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with natural interaction, sufficient immersion and realistic images. In addition, a VR system must present a driver with the realistic driving situation. To achieve these, it is important to obtain a fast and uniform rendering performance regardless of the complexity of virtual worlds. In this paper, the factors to improve the reality for the VR based vehicle simulator have been investigated. For the purpose, the modeling and the rendering methods which offer an improved performance for complex VR applications as the 3D road model have been implemented and verified. Then, we experiment on the influence of graphic and sound factors to the driver, and analyze each result for improving the reality such as the driver's viewport, the form of texture, the lateral distance of the side object, and the sound effect. These factors are evaluated on the driving system which is constructed for qualitative analysis. The research results could be used for improving the reality of the VR based vehicle simulator.

선박 운항 시뮬레이터에서 해양파와 연동된 선박 및 부표 운동의 실시간 가시화 (Real-time Visualization of Ship and Buoy Motions Coupled with Ocean Waves in a Ship Handling Simulator)

  • 여동진;차무현;문두환
    • 한국CDE학회논문집
    • /
    • 제16권3호
    • /
    • pp.227-235
    • /
    • 2011
  • Ship handling simulator should have capabilities of calculating ship motions (heave, pitch, and roll) at given sea state and displaying the calculated motions through a real-time 3D visualization system. Motion solver of a ship handling simulator generally calculates those motions in addition to position for an own ship, a main simulation target, but provides only position information for traffic ships. Therefore, it is required to simulate real-time traffic ship and buoy motions coupled with ocean waves in a ship handling simulator for the realistic visualization. In the paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motions calculation module.

PRIDE 3D 시뮬레이터를 통한 공정셀 내부의 원격작업 가상검증 (PRIDE 3D Simulator for Virtual Verification of Remote Handling Procedures in Processing Cell)

  • 류동석;한종희;김성현;김기호;이종광
    • 방사성폐기물학회지
    • /
    • 제15권4호
    • /
    • pp.333-341
    • /
    • 2017
  • 원자력 발전 이후에 누적되는 사용후핵연료를 해소하기 위한 다양한 연구가 시도되고 있으며, 특히 건식으로 사용후핵연료를 재활용하는 파이로 공정이 주목되고 있다. 파이로 공정의 공학규모 실증을 위하여 대형 공정셀을 구비한 PRIDE 시설이 구축되었다. 파이로 공정에 사용되는 용융염의 화학반응성을 고려하여, 공정셀 내부는 아르곤 분위기를 유지한다. 결과적으로, 작업자가 공정셀 내부에 진입할 수 없으며, 공정셀 내부에 설치된 모든 공정장치는 원격수단에 의해 공정셀 밖에서 원격조작을 통해 수행한다. 따라서, 공정셀에 설치되는 공정장치는, 설계단계에서 부터 원격작업을 고려하여 설계되어야 하며, 공정셀에 반입하기 전에 원격으로 작동이 가능한지 철저히 검증하여야 한다. 만약, 공정셀에 반입되어 작동하는 단계에서 문제가 발생하는 경우, 장치를 반출하여 수정한 후 재반입하기까지 많은 비용과 시간을 허비하게 된다. 공정장치의 원격성 검증을 위하여, 물리적인 목업을 사용할 뿐 아니라, 설계단계에서 3D 모델을 활용한 가상 검증이 가능하다. 본 연구는, 가상공간에 PRIDE 공정셀을 구성하고, 설계된 공정장치 3D 모델을 입력하여, 원격조작성을 검증하기 위한 PRIDE 3D 시뮬레이터 개발에 관한 것이다. 실제 PRIDE 공정셀의 형상과 공정셀에 설치되는 원격운전 및 유지보수 장치의 움직임을 가상공간에 구현하고, 공정장치의 3D 모델을 실제 설치할 장소에 위치할 수 있도록 하였다. PRIDE 공정셀에 설치될 전해공정장치의 전극교체 작업을 시뮬레이션 시나리오로 설정하여, 개발된 PRIDE 3D 시뮬레이터의 사용성을 검증하고자 하였다. 8단계로 이루어진 원격작업 시나리오를 구성하여, 각 단계의 원격작업을 성공적으로 모사함으로써, PRIDE 공정셀의 원격성 평가를 성공적으로 수행하였다.

증강현실을 이용한 3D 가상 피팅룸 시뮬레이터의 개발 (Development of the 3D Virtual Fitting Room Simulator using Augmented Reality)

  • 김성호
    • 디지털융복합연구
    • /
    • 제11권11호
    • /
    • pp.449-454
    • /
    • 2013
  • 최근 홈 쇼핑 이용자의 수가 급증하면서 각 매장에서는 소비자의 눈높이에 맞는 서비스를 제공하기 위한 많은 노력들이 있어왔다. 특히 의류 관련 매장에서는 온 오프라인에서 소비자들의 취향에 맞는 의상들을 실시간으로 체험해볼 수 있는 증강현실 기술 기반의 가상 피팅룸에 대한 연구가 진행되어왔으며 일부에서는 이미 서비스를 진행하고 있다. 이를 위해서는 일반적으로 OpenCV, 증강현실용 API 및 Kinect 등과 같은 시스템을 사용하여 사용자 인터페이스를 구축한다. 그러나 장비가 고가라는 단점을 가지고 있다. 그러므로 본 논문에서는 일반 가정에서도 특별한 장비 없이 쉽게 시뮬레이션해볼 수 있는 OpenCV 및 libsigc$^{++}$을 사용한 증강현실 기술 기반의 3D 가상 피팅룸 시뮬레이터를 개발한다. 본 시뮬레이터는 홈 쇼핑뿐만 아니라 온 오프라인 매장에서 매우 효율적으로 사용할 수 있을 것으로 판단된다.

선박 검사 교육훈련을 위한 VR 선박 환경 구축 (Development of VR Ship Environment for The Educational Training of Ship Survey)

  • 길우성;손명조;이정렬
    • 대한조선학회논문집
    • /
    • 제55권4호
    • /
    • pp.361-369
    • /
    • 2018
  • The ship surveyor makes a scheme of reasonable ship operation by examining whether the ship has been properly constructed in accordance with the rule of classification societies and international conventions or whether the facilities of the ship in operation meet the standard stipulated by law. Even though the ship surveyors of classification society generally consist of people who have the skill of design or operation of a ship, it takes a long time to train a surveyor to the maturity level. This paper describes the development of survey simulator based on virtual ship environment that enables the surveyor minimize trial and errors to survey the ships. By using VR(Virtual Reality) based survey simulator, surveyors possibly achieve improvement of competence in survey quality by means of safe and immersive training environment. In order to improve the usability and utility of the VR simulator, the ship 3D model has been generated using 3D CAD model for design and production in shipyard. Through this, we suggested the possibility of consistent use of 3D model as the digital twin of a ship.

공간정보 기반의 무인비행체 시뮬레이터 지형 구축에 관한 연구 (A Study on Terrain Construction of Unmanned Aerial Vehicle Simulator Based on Spatial Information)

  • 박상현;홍기호;원진희;허용석
    • 한국멀티미디어학회논문지
    • /
    • 제22권9호
    • /
    • pp.1122-1131
    • /
    • 2019
  • This paper covers research on terrain construction for unmanned aerial vehicle simulators using spatial information that was distributed by public institutions. Aerial photography, DEM, vector maps and 3D model data were used in order to create a realistic terrain simulator. A data converting method was suggested while researching, so it was generated to automatically arrange and build city models (vWorld provided) and classification methods so that realistic images could be generated by 3D objects. For example: rivers, forests, roads, fields and so on, were arranged by aerial photographs, vector map (land cover map) and terrain construction based on the tile map used by DEM. In order to verify the terrain data of unmanned aircraft simulators produced by the proposed method, the location accuracy was verified by mounting onto Unreal Engine and checked location accuracy.

궤도차량의 지능제어 및 3D 시률레이터 개발 (Development of a 3D Simulator and Intelligent Control of Track Vehicle)

  • 장영희;신행봉;정동연;서운학;한성현;고희석
    • 한국지능시스템학회:학술대회논문집
    • /
    • 한국퍼지및지능시스템학회 1998년도 춘계학술대회 학술발표 논문집
    • /
    • pp.107-111
    • /
    • 1998
  • This paper presents a now approach to the design of intelligent contorl system for track vehicle system using fuzzy logic based on neural network. The proposed control scheme uses a Gaussian function as a unit function in the neural network-fuzzy, and back propagation algorithm to train the fuzzy-neural network controller in the framework of the specialized learning architecture. Moreover, We develop a Windows 95 version dynamic simulator which can simulate a track vehicle model in 3D graphics space. It is proposed a learning controller consisting of two neural network-fuzzy based of independent reasoning and a connection net with fixed weights to simply the neural networks-fuzzy. The dynamic simulator for track vehicle is developed by Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics. The performance of the proposed controller is illustrated by simulation for trajectory tracking of track vehicle speed.

  • PDF

파이선 스크립트를 이용한 태양계 행성 시뮬레이터 구현 (Implementing Solar System Simulator using Python Script)

  • 최은영;이임건
    • 한국컴퓨터정보학회논문지
    • /
    • 제20권4호
    • /
    • pp.49-56
    • /
    • 2015
  • 본 논문에서는 3D 애니메이션 도구인 마야를 이용하여 태양계를 모델링하고 각 행성의 움직임과 물리적인 속성들을 정밀하고 객관적으로 구현하여 태양계의 구조를 시각적으로 쉽게 이해할 수 있도록 시뮬레이터를 구현하였다. 메뉴를 이용한 마야의 모델링으로는 정밀한 물리적 속성 값을 표현하기 어려우므로 파이선 스크립트를 이용하여 각 행성의 특성을 표현하였다. 제안하는 시뮬레이터는 가상현실 분야나 학생들의 교육 자료로서 사용 가능하도록 모델링과 렌더링을 실사와 동일하게 구현하였다. 또한 마야 애니메이션에서의 메뉴를 이용한 모델링과 스크립트 언어인 파이선을 활용하여 누구라도 쉽게 실사 영상을 볼 수 있도록 하였다.

로봇 팔레타이징 시뮬레이터를 위한 적재 패턴 생성 및 시변 장애물 회피 알고리즘의 제안 (Algorithmic Proposal of Optimal Loading Pattern and Obstacle-Avoidance Trajectory Generation for Robot Palletizing Simulator)

  • 유승남;임성진;김성락;한창수
    • 제어로봇시스템학회논문지
    • /
    • 제13권11호
    • /
    • pp.1137-1145
    • /
    • 2007
  • Palletizing tasks are necessary to promote efficient storage and shipping of boxed products. These tasks, however, involve some of the most monotonous and physically demanding labor in the factory. Thus, many types of robot palletizing systems have been developed, although many robot motion commands still depend on the teach pendant. That is, the operator inputs the motion command lines one by one. This is very troublesome and, most importantly, the user must know how to type the code. We propose a new GUI(Graphic User Interface) for the palletizing system that is more convenient. To do this, we used the PLP "Fast Algorithm" and 3-D auto-patterning visualization. The 3-D patterning process includes the following steps. First, an operator can identify the results of the task and edit them. Second, the operator passes the position values of objects to a robot simulator. Using those positions, a palletizing operation can be simulated. We chose a widely used industrial model and analyzed the kinematics and dynamics to create a robot simulator. In this paper we propose a 3-D patterning algorithm, 3-D robot-palletizing simulator, and modified trajectory generation algorithm, an "overlapped method" to reduce the computing load.

Development of Driving Simulator for Safety Training of Agricultural Tractor Operators

  • Kim, Yu-Yong;Kim, Byounggap;Shin, Seung-Yeoub;Kim, Jinoh;Yum, Sunghyun
    • Journal of Biosystems Engineering
    • /
    • 제39권4호
    • /
    • pp.389-399
    • /
    • 2014
  • Purpose: This study was aimed at developing a tractor-driving simulator for the safety training of agricultural tractor operators. Methods: The developed simulator consists of five principal components: mock operator control devices, a data acquisition and processing device, a motion platform, a visual system that displays a computer model of the tractor, a motion platform, and a virtual environment. The control devices of a real tractor cabin were successfully converted into mock operator control devices in which sensors were used for relevant measurements. A 3D computer model of the tractor was also implemented using 3ds Max, tractor dynamics, and the physics of Unity 3D. The visual system consisted of two graphic cards and four monitors for the simultaneous display of the four different sides of a 3D object to the operator. The motion platform was designed with two rotational degrees of freedom to reduce cost, and inverse kinematics was used to calculate the required motor positions and to rotate the platform. The generated virtual environment consisted of roads, traffic signals, buildings, rice paddies, and fields. Results: The effectiveness of the simulator was evaluated by a performance test survey administered to 128 agricultural machinery instructors, 116 of whom considered the simulator as having potential for improving safety training. Conclusions: From the study results, it is concluded that the developed simulator can be effectively used for the safety training of agricultural tractor operators.