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http://dx.doi.org/10.3795/KSME-A.2004.28.8.1116

A Study on Improving the Reality of the Vehicle Simulator Based on the Virtual Reality  

Choi Young-Il (성균관대학교 대학원 기계공학부)
Kwon Seong-Jin (성균관대학교 대학원 기계공학부)
Jang Suk (성균관대학교 대학원 기계공학부)
Kim Kyu-Hee (성균관대학교 대학원 기계공학부)
Cho Ki-Yong (성균관대학교 대학원 기계공학부)
Suh Myung-Won (성균관대학교 기계공학부)
Publication Information
Transactions of the Korean Society of Mechanical Engineers A / v.28, no.8, 2004 , pp. 1116-1124 More about this Journal
Abstract
In these days, a vehicle simulator has been developed with a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with natural interaction, sufficient immersion and realistic images. In addition, a VR system must present a driver with the realistic driving situation. To achieve these, it is important to obtain a fast and uniform rendering performance regardless of the complexity of virtual worlds. In this paper, the factors to improve the reality for the VR based vehicle simulator have been investigated. For the purpose, the modeling and the rendering methods which offer an improved performance for complex VR applications as the 3D road model have been implemented and verified. Then, we experiment on the influence of graphic and sound factors to the driver, and analyze each result for improving the reality such as the driver's viewport, the form of texture, the lateral distance of the side object, and the sound effect. These factors are evaluated on the driving system which is constructed for qualitative analysis. The research results could be used for improving the reality of the VR based vehicle simulator.
Keywords
Virtual Reality; Vehicle Simulator; 3D Modeling; Rendering; Polygon; Map Texture; Mapping; Frame Rate;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
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