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http://dx.doi.org/10.9717/kmms.2019.22.9.1122

A Study on Terrain Construction of Unmanned Aerial Vehicle Simulator Based on Spatial Information  

Park, Sang Hyun (D2innovation Co., LTD)
Hong, Gi Ho (D2innovation Co., LTD)
Won, Jin Hee (D2innovation Co., LTD)
Heo, Yong Seok (Dept. of Electrical and Computer Engineering, Ajou University)
Publication Information
Abstract
This paper covers research on terrain construction for unmanned aerial vehicle simulators using spatial information that was distributed by public institutions. Aerial photography, DEM, vector maps and 3D model data were used in order to create a realistic terrain simulator. A data converting method was suggested while researching, so it was generated to automatically arrange and build city models (vWorld provided) and classification methods so that realistic images could be generated by 3D objects. For example: rivers, forests, roads, fields and so on, were arranged by aerial photographs, vector map (land cover map) and terrain construction based on the tile map used by DEM. In order to verify the terrain data of unmanned aircraft simulators produced by the proposed method, the location accuracy was verified by mounting onto Unreal Engine and checked location accuracy.
Keywords
UAV Simulator; 3D Terrain; DEM; Land Cover Map;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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