• Title/Summary/Keyword: 3D-simulator

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Analytic simulator and image generator of multiple-scattering Compton camera for prompt gamma ray imaging

  • Kim, Soo Mee
    • Biomedical Engineering Letters
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    • v.8 no.4
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    • pp.383-392
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    • 2018
  • For prompt gamma ray imaging for biomedical applications and environmental radiation monitoring, we propose herein a multiple-scattering Compton camera (MSCC). MSCC consists of three or more semiconductor layers with good energy resolution, and has potential for simultaneous detection and differentiation of multiple radio-isotopes based on the measured energies, as well as three-dimensional (3D) imaging of the radio-isotope distribution. In this study, we developed an analytic simulator and a 3D image generator for a MSCC, including the physical models of the radiation source emission and detection processes that can be utilized for geometry and performance prediction prior to the construction of a real system. The analytic simulator for a MSCC records coincidence detections of successive interactions in multiple detector layers. In the successive interaction processes, the emission direction of the incident gamma ray, the scattering angle, and the changed traveling path after the Compton scattering interaction in each detector, were determined by a conical surface uniform random number generator (RNG), and by a Klein-Nishina RNG. The 3D image generator has two functions: the recovery of the initial source energy spectrum and the 3D spatial distribution of the source. We evaluated the analytic simulator and image generator with two different energetic point radiation sources (Cs-137 and Co-60) and with an MSCC comprising three detector layers. The recovered initial energies of the incident radiations were well differentiated from the generated MSCC events. Correspondingly, we could obtain a multi-tracer image that combined the two differentiated images. The developed analytic simulator in this study emulated the randomness of the detection process of a multiple-scattering Compton camera, including the inherent degradation factors of the detectors, such as the limited spatial and energy resolutions. The Doppler-broadening effect owing to the momentum distribution of electrons in Compton scattering was not considered in the detection process because most interested isotopes for biomedical and environmental applications have high energies that are less sensitive to Doppler broadening. The analytic simulator and image generator for MSCC can be utilized to determine the optimal geometrical parameters, such as the distances between detectors and detector size, thus affecting the imaging performance of the Compton camera prior to the development of a real system.

PRIDE 3D Simulator for Virtual Verification of Remote Handling Procedures in Processing Cell (PRIDE 3D 시뮬레이터를 통한 공정셀 내부의 원격작업 가상검증)

  • Ryu, Dongseok;Han, Jonghui;Kim, Sunghyun;Kim, Kiho;Lee, Jong Kwang
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.15 no.4
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    • pp.333-341
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    • 2017
  • The Korea Atomic Energy Research Institute (KAERI) constructed the PyRoprocessing Integrated inactive Demonstration facility (PRIDE) to carry out experiments on engineering scale pyroprocessing. PRIDE has a large processing cell that human workers are not allowed to access, and thus the equipment inside is operated from outside using remote handling systems. It is therefore essential to examine the operability and maintainability of the equipment in view of remote handling systems, and the equipment is thoroughly examined in a mockup cell before it is installed in the processing cell. If the equipment is tested in a virtual mockup rather than in a mockup cell, the development cost can be significantly reduced. The PRIDE 3D simulator was integrated for virtual verification of equipment that will be installed in the processing cell. All remote handling devices in the actual PRIDE were also virtually installed in the PRIDE 3D simulator. The 3D model of the equipment was loaded and located in the exact position in the virtual processing cell. A scenario to replace an actual electrode was implemented in the PRIDE 3D simulator. The design of the equipment and the working procedures in the scenario were successfully evaluated. The results demonstrated that the PRIDE 3D simulator can be used successfully as an alternative to actual mockup testing.

A Study on Adaptive Control of 3D Crane Systems : Implementation of a Real-time Simulator (3D 크레인 시스템 적응제어에 관한 연구 : 실시간 시뮬레이터 구현)

  • Song, C.H.;Cho, H.C.;Lee, J.W.;Lee, Y.J.;Lee, K.S.
    • Journal of Power System Engineering
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    • v.12 no.6
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    • pp.36-41
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    • 2008
  • A crane is very important mechanical systems in industrial applications to move huge objects. Especially, in marine port terminals, it is used to place container boxes at desired position within given operating time. However, such system is faced with environmental disturbance such as wind from the sea, thus crane control system is required to cope with this nature. This paper proposed robust and adaptive control algorithm of a complicated 3D crane against the environmental disturbance. We simplify a mathematical design procedure to derive our control algorithm. We conduct real-time experiment using a crane simulator to evaluate its superiority and reliability.

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A Study on Improving the Reality of the Vehicle Simulator Based on the Virtual Reality (가상현실 기반의 차량 시뮬레이터의 현실감 향상에 관한 연구)

  • Choi Young-Il;Kwon Seong-Jin;Jang Suk;Kim Kyu-Hee;Cho Ki-Yong;Suh Myung-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.8 s.227
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    • pp.1116-1124
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    • 2004
  • In these days, a vehicle simulator has been developed with a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with natural interaction, sufficient immersion and realistic images. In addition, a VR system must present a driver with the realistic driving situation. To achieve these, it is important to obtain a fast and uniform rendering performance regardless of the complexity of virtual worlds. In this paper, the factors to improve the reality for the VR based vehicle simulator have been investigated. For the purpose, the modeling and the rendering methods which offer an improved performance for complex VR applications as the 3D road model have been implemented and verified. Then, we experiment on the influence of graphic and sound factors to the driver, and analyze each result for improving the reality such as the driver's viewport, the form of texture, the lateral distance of the side object, and the sound effect. These factors are evaluated on the driving system which is constructed for qualitative analysis. The research results could be used for improving the reality of the VR based vehicle simulator.

Implementing Solar System Simulator using Python Script (파이선 스크립트를 이용한 태양계 행성 시뮬레이터 구현)

  • Choi, Eun-Young;Lee, Imgeun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.49-56
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    • 2015
  • In this paper, we introduce a simulation tool for solar system using 3D animation tool MAYA. It accurately models solar system's astronomical features, such as each planet's orbital period, orbital speed, relative size, and texture, etc. This simulator visualize the solar system in 3D, which can be used to easily understands the system's positioning and astronomical movements. With a conventional Maya modeling process using menus and UI windows, it is difficult to assign correct physical attributes of planets. We use Python script to set up each planet's astronomical parameters. The proposed simulator is rendered as real as possible to be used for virtual reality and educational purpose.

A Study on Terrain Construction of Unmanned Aerial Vehicle Simulator Based on Spatial Information (공간정보 기반의 무인비행체 시뮬레이터 지형 구축에 관한 연구)

  • Park, Sang Hyun;Hong, Gi Ho;Won, Jin Hee;Heo, Yong Seok
    • Journal of Korea Multimedia Society
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    • v.22 no.9
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    • pp.1122-1131
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    • 2019
  • This paper covers research on terrain construction for unmanned aerial vehicle simulators using spatial information that was distributed by public institutions. Aerial photography, DEM, vector maps and 3D model data were used in order to create a realistic terrain simulator. A data converting method was suggested while researching, so it was generated to automatically arrange and build city models (vWorld provided) and classification methods so that realistic images could be generated by 3D objects. For example: rivers, forests, roads, fields and so on, were arranged by aerial photographs, vector map (land cover map) and terrain construction based on the tile map used by DEM. In order to verify the terrain data of unmanned aircraft simulators produced by the proposed method, the location accuracy was verified by mounting onto Unreal Engine and checked location accuracy.

A Study on the Development and Optimization Design of Isolator by Using the 3D Simulator (3D Simulator를 이용한 아이솔레이터 최적화 설계 및 개발에 관한 연구)

  • Jung Seung-Woo;Choi U-Sung
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.17 no.3 s.106
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    • pp.229-238
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    • 2006
  • In this paper, developed study about isolator that after design and optimizes center strip to use 3-D simulator. We use the factor about the change and propose simple mode of the simulation. Design strip line that center frequency is 1.85 GHz by software that use 3-D finite element method(FEM) and confirmed variable. Developed isolator were shown that more than isolation 25 dB, reflection loss has the more than 25 dB and insertion loss does not 0.2 dB. We could confirm that compare with simulation and manufacture sample propertied agrees more than 90 %.

Development of VR Ship Environment for The Educational Training of Ship Survey (선박 검사 교육훈련을 위한 VR 선박 환경 구축)

  • Kil, WooSung;Son, Myeong-Jo;Lee, Jeong-Youl
    • Journal of the Society of Naval Architects of Korea
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    • v.55 no.4
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    • pp.361-369
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    • 2018
  • The ship surveyor makes a scheme of reasonable ship operation by examining whether the ship has been properly constructed in accordance with the rule of classification societies and international conventions or whether the facilities of the ship in operation meet the standard stipulated by law. Even though the ship surveyors of classification society generally consist of people who have the skill of design or operation of a ship, it takes a long time to train a surveyor to the maturity level. This paper describes the development of survey simulator based on virtual ship environment that enables the surveyor minimize trial and errors to survey the ships. By using VR(Virtual Reality) based survey simulator, surveyors possibly achieve improvement of competence in survey quality by means of safe and immersive training environment. In order to improve the usability and utility of the VR simulator, the ship 3D model has been generated using 3D CAD model for design and production in shipyard. Through this, we suggested the possibility of consistent use of 3D model as the digital twin of a ship.

Real-time Visualization of Ship and Buoy Motions Coupled with Ocean Waves in a Ship Handling Simulator (선박 운항 시뮬레이터에서 해양파와 연동된 선박 및 부표 운동의 실시간 가시화)

  • Yeo, Dong-Jin;Cha, Moo-Hyun;Mun, Du-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.3
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    • pp.227-235
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    • 2011
  • Ship handling simulator should have capabilities of calculating ship motions (heave, pitch, and roll) at given sea state and displaying the calculated motions through a real-time 3D visualization system. Motion solver of a ship handling simulator generally calculates those motions in addition to position for an own ship, a main simulation target, but provides only position information for traffic ships. Therefore, it is required to simulate real-time traffic ship and buoy motions coupled with ocean waves in a ship handling simulator for the realistic visualization. In the paper, the authors propose a simple dynamics model by which ship and buoy motions are calculated with the input data of wave height and discuss a method for the implementation of a ship and buoy motions calculation module.

PC-based 3D graphic spacecraft simulator using OpenGL

  • Kim, Seung-Jun;Lee, Sang-Wook;Jeong, Woo-Seong;Ahn, Byung-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.68.6-68
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    • 2002
  • $\textbullet$ We solved the attitude regulation and tracking problems of spacecrafts. $\textbullet$ We developed a PC-based 3D spacecraft simulator using OpenGL. $\textbullet$ We considered the rigid spacecrafts with gas-jet and reaction wheel actuator. $\textbullet$ In order to verify the effectiveness of the simulator, we applied the output-based controller $\textbullet$ Spacecraft models are animated by roll-pitch-yaw angles, constantly processed by numerical method.

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