• Title/Summary/Keyword: 3D-FPGA

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Design and Implementation of Hand Gesture Recognizer Based on Artificial Neural Network (인공신경망 기반 손동작 인식기의 설계 및 구현)

  • Kim, Minwoo;Jeong, Woojae;Cho, Jaechan;Jung, Yunho
    • Journal of Advanced Navigation Technology
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    • v.22 no.6
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    • pp.675-680
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    • 2018
  • In this paper, we propose a hand gesture recognizer using restricted coulomb energy (RCE) neural network, and present hardware implementation results for real-time learning and recognition. Since RCE-NN has a flexible network architecture and real-time learning process with low complexity, it is suitable for hand recognition applications. The 3D number dataset was created using an FPGA-based test platform and the designed hand gesture recognizer showed 98.8% recognition accuracy for the 3D number dataset. The proposed hand gesture recognizer is implemented in Intel-Altera cyclone IV FPGA and confirmed that it can be implemented with 26,702 logic elements and 258Kbit memory. In addition, real-time learning and recognition verification were performed at an operating frequency of 70MHz.

SoC Implementation of Deblocking Filter for Block-based Compressed Images and Videos (블록 기반 압축 이미지 및 비디오를 위한 디블로킹 필터의 SoC 구현)

  • Seo, Gwang-Seok;Lee, Joo-Heung
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.925-933
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    • 2019
  • In this paper, we implement ZYNQ SoC-based post-processing system that utilizes partial reconfiguration to remove blocking artifacts generated by compression algorithm. Hardware implementation of the deblocking filter in a Field Programmable Gate Array (FPGA) provides high computational capability and can be partially reconfigured to process 1080p images in real time. Partially reconfigurable areas in FPGA can be utilized to use hardware more efficiently in highly resource-constrained embedded systems. Experimental results of the proposed system show improvement of visual quality both objectively and subjectively with 0.6dB higher PSNR after deblocking filtering process. The measured power consumption of the deblocking filter during run-time is 68.33mW.

Real-time 3D Audio Downmixing System based on Sound Rendering for the Immersive Sound of Mobile Virtual Reality Applications

  • Hong, Dukki;Kwon, Hyuck-Joo;Kim, Cheong Ghil;Park, Woo-Chan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5936-5954
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    • 2018
  • Eight out of the top ten the largest technology companies in the world are involved in some way with the coming mobile VR revolution since Facebook acquired Oculus. This trend has allowed the technology related with mobile VR to achieve remarkable growth in both academic and industry. Therefore, the importance of reproducing the acoustic expression for users to experience more realistic is increasing because auditory cues can enhance the perception of the complicated surrounding environment without the visual system in VR. This paper presents a audio downmixing system for auralization based on hardware, a stage of sound rendering pipelines that can reproduce realiy-like sound but requires high computation costs. The proposed system is verified through an FPGA platform with the special focus on hardware architectural designs for low power and real-time. The results show that the proposed system on an FPGA can downmix maximum 5 sources in real-time rate (52 FPS), with 382 mW low power consumptions. Furthermore, the generated 3D sound with the proposed system was verified with satisfactory results of sound quality via the user evaluation.

FPGA Design of a SURF-based Feature Extractor (SURF 알고리즘 기반 특징점 추출기의 FPGA 설계)

  • Ryu, Jae-Kyung;Lee, Su-Hyun;Jeong, Yong-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.3
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    • pp.368-377
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    • 2011
  • This paper explains the hardware structure of SURF(Speeded Up Robust Feature) based feature point extractor and its FPGA verification result. SURF algorithm produces novel scale- and rotation-invariant feature point and descriptor which can be used for object recognition, creation of panorama image, 3D Image restoration. But the feature point extraction processing takes approximately 7,200msec for VGA-resolution in embedded environment using ARM11(667Mhz) processor and 128Mbytes DDR memory, hence its real-time operation is not guaranteed. We analyzed integral image memory access pattern which is a key component of SURF algorithm to reduce memory access and memory usage to operate in c real-time. We assure feature extraction that using a Vertex-5 FPGA gives 60frame/sec of VGA image at 100Mhz.

FPGA Implementation of Recursive DFT based Phase Measurement Algorithm (DFT 연산 FPGA 모들에 기반한 위상 측정 앨고리즘의 구현)

  • Ahn Byoung-Sun;Kim Byoung-Il;Chang Tae-Gyu
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.3
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    • pp.191-193
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    • 2005
  • This paper proposes a phase measurement algorithm which is based on the recursive implementation of sliding-DFT. The proposed algorithm is designed to have a robust behavior against the erroneous factors of frequency drift, additive noise, and twiddle factor approximation. Four channel power-line phase measurement system is also designed and implemented based on the time-multiplexed sharing architecture of the proposed algorithm. The proposed algorithm's features of phase measurement accuracy and its robustness against the finite wordlength effects can provide a significant impact especially for the ASIC or microprocessor based embedded system applications where the enhanced processing speed and implementation simplicity are crucial design considerations.

A Systematic Demapping Algorithm for Three-Dimensional Signal Transmission (3차원 신호 전송을 위한 체계적인 역사상 알고리즘)

  • Kang, Seog Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.8
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    • pp.1833-1839
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    • 2014
  • In this paper, a systematic demapping algorithm for three-dimensional (3-D) lattice signal constellations is presented. The algorithm consists of decision of an octant, computation of a distance from the origin, and determination of the coordinates of a symbol. Since the algorithm can be extended systematically, it is applicable to the larger lattice constellations. To verify the algorithm, 3-D signal transmission systems with field programmable gate array (FPGA) and $Matlab^{(R)}$ are implemented. And they are exploited to carry out computer simulation. As a result, both hardware and software based systems produce almost the same symbol error rates (SERs) in an additive white Gaussian noise (AWGN) environment. In addition, the hardware based system implemented with an FPGA generates waveforms of 3-D signals and recovers the original binary sequences perfectly. Those results confirm that the algorithm and the implemented 3-D transmission system operate correctly.

On a High-Speed Implementation of LILI-128 Stream Cipher Using FPGA/VHDL (FPGA/VHDL을 이용한 LILI-128 암호의 고속화 구현에 관한 연구)

  • 이훈재;문상재
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.11 no.3
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    • pp.23-32
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    • 2001
  • Since the LILI-128 cipher is a clock-controlled keystream generator, the speed of the keystream data is degraded in a clock-synchronized hardware logic design. Basically, the clock-controlled $LFSR_d$ in the LILI-128 cipher requires a system clock that is 1 ~4 times higher. Therefore, if the same clock is selected, the system throughput of the data rate will be lowered. Accordingly, this paper proposes a 4-bit parallel $LFSR_d$, where each register bit includes four variable data routines for feed feedback of shifting within the $LFSR_d$ . Furthermore, the timing of the propose design is simulated using a $Max^+$plus II from the ALTERA Co., the logic circuit is implemented for an FPGA device (EPF10K20RC240-3), and the throughput stability is analyzed up to a late of 50 Mbps with a 50MHz system clock. (That is higher than the 73 late at 45 Mbps, plus the maximum delay routine in the proposed design was below 20ns.) Finally, we translate/simulate our FPGA/VHDL design to the Lucent ASIC device( LV160C, 0.13 $\mu\textrm{m}$ CMOS & 1.5v technology), and it could achieve a throughput of about 500 Mbps with a 0.13$\mu\textrm{m}$ semiconductor for the maximum path delay below 1.8ns.

Hardware Design of the Synchronizer and the Demodulator of a 18000-3 PJM Mode Tag (18000-3 PJM 모드 태그의 동기부 및 복조부 하드웨어 설계)

  • Jeon, Don-Guk;Yang, Hoon-Gee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.2
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    • pp.77-83
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    • 2011
  • In this paper, we present the design procedure of the synchronizer and the demodulator of a 13.56MHz RFID PJM tag, which was standardized in ISO 18000-3 mode 3. We optimize the algorithms in order to minimize the number of registers and implement them based on international standard. The designed module is simulated by Modelsim and FPGA. The synchronizer is composed of 3 correlators that is implemented by 1,024(16bit ${\times}$ 64cycle) registers. The demodulator is composed of 2 correlators that is implemented by 128(2bit ${\times}$ 64cycle) registers. The simulation performed with the demodulator integrated with the synchronizer shows that it works at about 87% success rate with the test data of SNR -2dB and 100% with those of SNR 4dB.

Implementation of Acoustic Echo Canceller with FPGA

  • Lim, Un-Cheon;Moon, Dai-Tchul
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.3E
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    • pp.79-84
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    • 2004
  • In this paper, the AEC(acoustic echo canceller) is designed and implemented using VHDL(VHSIC hardware description language). The designed Echo Canceller employs the pipeline and the master-slave structure, and is realized with FPGA. As an adaptive algorithm, the Normalized LMS algorithm is used. For the coefficient adjustment, the Stochastic Iteration Algorithm(SIA) which uses only current residual values is used and the number of registers are evidently reduced and convergence speed is also much improved comparing to existing methods by using EAB of FPGA for FIR filter structure of transceiver. The designed Echo Canceller is verified with the test board implemented for this paper. From the timing simulation echo signals at about 1500 sampling data are converged and ERLE is improved by about 42-dB.

Hardware Channel Decoder for Holographic WORM Storage (홀로그래픽 WORM의 하드웨어 채널 디코더)

  • Hwang, Eui-Seok;Yoon, Pil-Sang;Kim, Hak-Sun;Park, Joo-Youn
    • Transactions of the Society of Information Storage Systems
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    • v.1 no.2
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    • pp.155-160
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    • 2005
  • In this paper, the channel decoder promising reliable data retrieving in noisy holographic channel has been developed for holographic WORM(write once read many) system. It covers various DSP(digital signal processing) blocks, such as align mark detector, adaptive channel equalizer, modulation decoder and ECC(error correction code) decoder. The specific schemes of DSP are designed to reduce the effect of noises in holographic WORM(H-WORM) system, particularly in prototype of DAEWOO electronics(DEPROTO). For real time data retrieving, the channel decoder is redesigned for FPGA(field programmable gate array) based hardware, where DSP blocks calculate in parallel sense with memory buffers between blocks and controllers for driving peripherals of FPGA. As an input source of the experiments, MPEG2 TS(transport stream) data was used and recorded to DEPROTO system. During retrieving, the CCD(charge coupled device), capturing device of DEPROTO, detects retrieved images and transmits signals of them to the FPGA of hardware channel decoder. Finally, the output data stream of the channel decoder was transferred to the MPEG decoding board for monitoring video signals. The experimental results showed the error corrected BER(bit error rate) of less than $10^{-9}$, from the raw BER of DEPROTO, about $10^{-3}$. With the developed hardware channel decoder, the real-time video demonstration was possible during the experiments. The operating clock of the FPGA was 60 MHz, of which speed was capable of decoding up to 120 mega channel bits per sec.

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