• 제목/요약/키워드: 3D to 2D development

검색결과 4,609건 처리시간 0.038초

DEVELOPMENT OF AUGMENTED 3D STEREO URBAN CITY MODELLING SYSTEM BASED ON ANAGLYPH APPROACH

  • Kim, Hak-Hoon;Kim, Seung-Yub;Lee, Ki-Won
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume I
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    • pp.98-101
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    • 2006
  • In general, stereo images are widely used to remote sensing or photogrametric applications for the purpose of image understanding and feature extraction or cognition. However, the most cases of these stereo-based application deal with 2-D satellite images or the airborne photos so that its main targets are generation of small-scaled or large-scaled DEM(Digital Elevation Model) or DSM(Digital Surface Model), in the 2.5-D. Contrast to these previous approaches, the scope of this study is to investigate 3-D stereo processing and visualization of true geo-referenced 3-D features based on anaglyph technique, and the aim is at the prototype development for stereo visualization system of complex typed 3-D GIS features. As for complex typed 3-D features, the various kinds of urban landscape components are taken into account with their geometric characteristics and attributes. The main functions in this prototype are composed of 3-D feature authoring and modeling along with database schema, stereo matching, and volumetric visualization. Using these functions, several technical aspects for migration into actual 3-D GIS application are provided with experiment results. It is concluded that this result will contribute to more specialized and realistic applications by linking 3-D graphics with geo-spatial information.

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무료공개 3D모델링 소프트웨어 사용자 경험 분석을 통한 교육용 3D모델링 소프트웨어 개발유형 제안 (A Proposal of Educational 3D Modelling Software Development Type Via User Experience Analysis of Open Source 3D Modelling Software)

  • 이국희;조재경
    • 감성과학
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    • 제20권2호
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    • pp.87-102
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    • 2017
  • 3D프린팅에 대한 관심이 증가함에 따라, 3D프린팅에 선행되어야 할 3D모델링 교육에 대한 관심으로 증가하고 있다. 그러나 현존하는 3D모델링 소프트웨어들은 대부분 외국 브랜드에서 개발하였고, 이에 따라 인터페이스가 모두 영어되어 있기에 이러한 용어에 익숙하지 않은 한국인 입문자들을 대상으로 3D모델링 소프트웨어 교육을 수행하기에는 제약이 있다. 본 연구는 이러한 현실을 반영하면서 3D프린팅을 위한 한국형 3D모델링 교육용 소프트웨어를 개발할 때 고려해야할 사항이 무엇인지 탐색하기 위해 이루어졌다. 이를 위해 3D모델링 경험이 없는 사람들로 하여금 입문자들의 접근이 용이하다고 알려진 대표적인 무료공개 3D모델링 소프트웨어 123D Design나 Tinker CAD 중 하나로 집만들기 과제를 수행하게 한 후, 이에 대한 설문을 진행하였다. 결과적으로 Tinker CAD에 대한 사용자 경험이 123D Design에 대한 것보다 호의적이고, 전자를 경험하면서 발생한 오류가 후자를 경험하면서 발생한 오류보다 적으며, 전자에서 과업을 완료한 사람의 비율이 후자에서 과업을 완료한 사람의 비율보다 높음을 확인할 수 있었다. 종합논의에서는 Tinker CAD의 특성(입체도형을 통해 쉽게 모델링 가능)과 웹 기반 구동방식을 적용한 입문자 교육용 3D모델링 소프트웨어 개발 및 123D Design의 특성(세밀한 치수조작과 도형정렬 가능)과 윈도우 기반 구동방식을 적용한 초?중급자 교육용 3D모델링 소프트웨어 개발을 제안하였다.

Development of 3D Printed Shoe Designs Using Traditional Muntin Patterns

  • Lim, Ho Sun
    • 한국의류산업학회지
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    • 제19권2호
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    • pp.134-139
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    • 2017
  • This study proposes 3D printed shoe designs with patterns made by reinterpreting traditional Korean muntin patterns as customized designs that are unique to individual consumers and different from existing products. In the fashion industry, shoes with diverse designs grafted with 3D printing technology have been introduced. Artistic 3D printed shoes showcase the unique designs of designers. Functional and practical 3D printed shoes that can be worn during daily activities and during exercise have been actively developed. Traditional Korean pattern designs are also being recreated into designs reflecting the aesthetic sense of modern times with our own identity. The uniqueness of the traditional muntin patterns in geometric shapes, such as intersections of lines, rectangles, and octagons, are expressed in shoe designs with modern aesthetic senses by utilizing the traditional patterns that conform well to the modern geometric beauty of forms. This study was intended to develop 3D shoe designs that reinterpreted the motif of muntin patterns from among traditional Korean geometric patterns with a modern aesthetic sense. The octagonal patterns that express the scenery of spring can be seen through the muntins in traditional Korean-style houses were designed on the heels of shoes. Utilizing the Rhino CAD program and ProJet 660 Pro 3D printer, shoes were designed and printed. The processes for making shoes using 3D printing technology proposed in this study are significant because they represent the creation of designs in a new area. The results of this study might help in the development of 3D printed fashion products.

2D 헤어스타일 시뮬레이션 현황과 3D 시스템 도입방향에 관한 연구 (A Study of the Adaptation of 2-Dimensional Hair-Style Computer Simulation and Prospects of the 3D System)

  • 황보윤;하규수
    • 한국컴퓨터정보학회논문지
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    • 제13권7호
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    • pp.221-229
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    • 2008
  • 컴퓨터와 더불어 멀티미디어의 발전은 가상현실이라는 신기술을 만들어 내게 하였고 가상현실 분야 중 컴퓨터 시뮬레이션 기술은 항공, 자동차, 의학, 스포츠, 교육, 패션 분야에 이르기까지 그 적용이 확대되고 있다 본 연구는 헤어스타일링 분야에서 기존의 2차원 헤어시뮬레이션의 개발 및 상용 현황과, 연구 단계에 있는 3차원 헤어스타일 시뮬레이션의 개발 현황을 살펴본다. 아울러 현재 개발된 3차원 헤어스타일 시뮬레이션이 상용화하기 위해서는 3D 시스템 부스의 조정, 저가 저화질의 카메라 개선 등의 문제점이 있음을 제시하였다. 이를 개선하기 위해서 object photography 방식에서 panoramic photography 방식의 전환, 중 고가의 고화질 카메라로의 대체들을 제안한다.

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안드로이드 NDK(Native Development Kit)를 이용한 3D 큐브 게임 이식 및 구현 (Porting and Implementation of a 3D Cube Game using Android NDK(Native Development Kit))

  • 고은별;김녹희;황성미;이종우
    • 디지털콘텐츠학회 논문지
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    • 제14권3호
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    • pp.381-390
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    • 2013
  • 휴대폰 사용자들 대부분이 스마트폰으로 옮겨가면서 사용자들은 이제 스마트폰으로 다양한 게임을 즐기고 있다. 그런데 현재 앱스토어에 기기의 성능을 고려한 2D 게임은 다양하게 올라오고 있지만 3D 게임의 수는 아직도 많이 부족한 것이 실정이다. 이는 3D 게임이 많은 컴퓨팅 성능을 필요로 하기 때문인데, 본 논문에서는 안드로이드에서 NDK를 이용하여 3D큐브 게임을 구현하였다. 기존 비주얼C++ 일리히트 3D 큐브 소스를 NDK를 이용해 안드로이드 시스템 라이브러리로 이식하고 편의 기능을 추가하는 방식으로 구현하였다. NDK를 이용했으므로 기존 C++ 코드의 대부분이 자바 코드로 변환되지 않고 그대로 실행될 수 있어서 실행 시험 결과 비교적 구형 스마트폰 상에서도 3D 그래픽 동작들이 무난하게 이루어짐을 확인할 수 있었다.

3차원 정보가 반영된 브래지어 패턴 설계 -Ruled surface의 활용- (Brassiere Pattern Design Using the 3D Information - Application of Ruled Surface-)

  • 이예진;홍경희
    • 한국의류학회지
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    • 제28권11호
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    • pp.1536-1543
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    • 2004
  • Garment is made by a 2D pattern and should be fitted to a human body which has 3D characteristics. Therefore, to design a pattern more effectively, the use of 3D information of a human body and the investigation of relationship between the 3D garment and 2D pattern are necessary. In this work, ruled surface method was used to reflect the 3D information of a human body for a pattern design. The images of the brassiere line on the woman's dress form were captured by phase-shifting projection moire system and the 3D information on the design line was obtained. 2D patterns on the various parts of the brassiere were developed directly from the 3D data by the ruled surface method. In addition, design line, the area and the amount of dart were quantified. And then we verify the appropriateness of the ruled surface method to the 2D pattern development by measuring the distribution of the space between women's figure and segmented clothing item. It was found that the ruled surface method is useful to transform the 3D design line to the 2D pattern, if we followed the steps suggested in this paper.

A Study on the Automatic Pattern Development of Adult Male Basic Pattern Using 3D Body Scan Data

  • Jeong, Mi-E;Nam, Yun-Ja
    • 패션비즈니스
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    • 제11권3호
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    • pp.35-45
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    • 2007
  • This study examined how to create 2D basic pattern of individuals by means of 3-D body figure, which is to develop a flat of individual basic pattern directly from the 3-D body scan data of each subject using that of the upper body of a male adult. In terms of methodology, this study adopted 3D body scan data on system and body to make examinations in the following steps: 1. Standard point and line were set on human body, along with 3-D definition points(feature points). 2. PB was created by modifying horizontal and longitudinal section of scan data. 3. Ways to set reserve were established in the findings of PB planar development. Respective developed flat patterns were compared with pattern findings in previous studies by means of sensory evaluation. As a result, it was found that both system and body model are basic pattern and belong to appropriate pattern as semi-tight-fit basic pattern with overall appropriate tolerances. Thus, this study came to a conclusion that it is feasible and valid to develop theories for flat development as considered herein.

Study of the mechanical properties and effects of particles for oxide dispersion strengthened Zircaloy-4 via a 3D representative volume element model

  • Kim, Dong-Hyun;Hong, Jong-Dae;Kim, Hyochan;Kim, Jaeyong;Kim, Hak-Sung
    • Nuclear Engineering and Technology
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    • 제54권5호
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    • pp.1549-1559
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    • 2022
  • As an accident tolerant fuel (ATF) concept, oxide dispersion strengthened Zircaloy-4 (ODS Zry-4) cladding has been developed to enhance the mechanical properties of cladding using laser processing technology. In this study, a simulation technique was established to investigate the mechanical properties and effects of Y2O3 particles for the ODS Zry-4. A 3D representative volume element (RVE) model was developed considering the parameters of the size, shape, distribution and volume fraction (VF) of the Y2O3 particles. From the 3D RVE model, the Young's modulus, coefficient of thermal expansion (CTE) and creep strain rate of the ODS Zry-4 were effectively calculated. It was observed that the VF of Y2O3 particles had a significant effect on the aforementioned mechanical properties. In addition, the predicted properties of ODS Zry-4 were applied to a simulation model to investigate cladding deformation under a transient condition. The ODS Zry-4 cladding showed better performance, such as a delay in large deformation compared to Zry-4 cladding, which was also found experimentally. Accordingly, it is expected that the simulation approach developed here can be efficiently employed to predict more properties and to provide useful information with which to improve ODS Zry-4.

State-of-the-art 3D GIS: System Development Perspectives

  • Kim, Kyong-Ho;Lee, Ki-Won;Lee, Jong-Hun;Yang, Young-Kyu
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 1998년도 Proceedings of International Symposium on Remote Sensing
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    • pp.153-158
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    • 1998
  • Since the mid-1990′s, researches on 3D GIS have been regarded as one of main issues both in the academic sites and commercial vendors; recently, some prototyped systems or the first versioned software systems of commercial basis are being reported and released. Unlike conventional 2D GIS, which consists in intelligent structured GIS or desktop GIS, every 3D GIS has its own distinguished features according to data structure-supporting capability, GIS-styled functionality, external database accessibility, interfacing extents with 2D GIS, 3D visualization/texture mapping ability, and so forth. In this study, technical aspects related to system development, SERI-Web3D GIS ver. 1.2, are explained. Main features in this revised 3D GIS can be summarized: 2-tier system model(client-server), VGFF(Virtual GIS File Format), internal GIS import, Feature manager(zoning, layering, visualization evironment), Scene manager(manage 3D geographic world), Scene editor, Spatial analyzer(Intersect, Buffering, Network analysis), VRML exporter. While, most other 3D GISes or cartographic mapping systems may be categorized into 3D visualization systems handling terrain height-field processing, 2D GIS extension modules, or 3D geometric feature generation system using orthophoto image: actually, these are eventually considered as several parts of "real 3D GIS". As well as these things, other components, especially web-based 3D GIS, are being implemented in this study: Surface/feature integration, Java/VRML linkage, Mesh/Grid problem, LOD(Level of Detail)/Tiling, Public access security problem, 3-tier architecture extension, Surface handling strategy for VRML.

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Analysis of Process Parameters to Improve On-Chip Linewidth Variation

  • Jang, Yun-Kyeong;Lee, Doo-Youl;Lee, Sung-Woo;Lee, Eun-Mi;Choi, Soo-Han;Kang, Yool;Yeo, Gi-Sung;Woo, Sang-Gyun;Cho, Han-Ku;Park, Jong-Rak
    • JSTS:Journal of Semiconductor Technology and Science
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    • 제4권2호
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    • pp.100-105
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    • 2004
  • The influencing factors on the OPC (optical proximity correction) results are quantitatively analyzed using OPCed L/S patterns. ${\sigma}$ values of proximity variations are measured to be 9.3 nm and 15.2 nm for PR-A and PR-B, respectively. The effect of post exposure bake condition is assessed. 16.2 nm and 13.8 nm of variations are observed. Proximity variations of 11.6 nm and 15.2 nm are measured by changing the illumination condition. In order not to seriously deteriorate the OPC, these factors should be fixed after the OPC rules are extracted. Proximity variations of 11.4, 13.9, and 15.2 nm are observed for the mask mean-to-targets of 0, 2 and 4 nm, respectively. The decrease the OPC grid size from 1 nm to 0.5 nm enhances the correction resolution and the OCV is reduced from 14.6 nm to 11.4 nm. The enhancement amount of proximity variations are 9.2 nm corresponding to 39% improvement. The critical dimension (CD) uniformity improvement for adopting the small grid size is confirmed by measuring the CD uniformity on real SRAM pattern. CD uniformities are measured 9.9 nm and 8.7 nm for grid size of 1 nm and 0.5 nm, respectively. 22% improvement of the CD uniformity is achieved. The decrease of OPC grid size is shown to improve not only the proximity correction, but also the uniformity.