• Title/Summary/Keyword: 3D sound reproduction system

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3D sound reproduction system for A/V. (A/V용 고음질 입체음향 재생기 개발.)

  • 이신렬;성굉모
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.185-188
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    • 2000
  • 본 논문은 인간이 양귀로 3차원 공간상의 음의 위치를 파악하는 원리를 이용하여 만들어진 입체음향을 청취자의 안귀에 가장 효과적으로 재생시킴으로써 완벽한 입체음향을 재현하는 장치로 3차원 게임, 가상현실 시뮬레이터, 놀이공원에서 사용될 수 있는 A/V용 입체음향 재생기 구현 기법이다. 본 개발 품은 전방 30도에 스피커를 배치하는 기존 제품에 비해 안정된 정면 음상 정위와 후면 음상 정위가 가능하고, 청취자의 머리 움직임에 따른 입체음향 효과의 저하를 막을 수 있으며, 인지적 특성을 고려한 역 필터링으로 과도한 신호처리로 인한 음질 저하를 개선할 수 있고, 다중 사용자에게 동일한 음질을 골고루 전달할 수 있어 카 오디오나 영화관에서도 사용되어질 수 있다.

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Annoyance and sportiness perception of the acceleration sound by the driver and passengers (가속 사운드에 대한 운전자와 탑승객의 성가심과 스포티함 지각)

  • Kim, Seonghyeon;Altinsoy, M. Ercan
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.6
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    • pp.566-570
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    • 2021
  • This study presents a perceptual difference in acceleration sounds of a sporty sedan between the driver and passenger. We found a significant difference in annoyance and sportiness perception according to the acceleration sound level through subjective evaluations. The multimodal reproduction system, which can reproduce the driving image, motion, vibration, and sound, was applied for the test. A subjective experiment was conducted to evaluate the perceived intensity of annoyance and sportiness by varying the acceleration sound level in five steps of 3 dB. The experimental results showed that the driver perceives the acceleration sound less annoying than the passenger at a relatively low sound level. Meanwhile, the driver has perceived the acceleration sound more sporty than the passenger at a relatively high sound level. Moreover, it was found that passengers were 35 % less sensitive to an annoyance than drivers, whereas the driver was 74 % more susceptible to sportiness than passengers according to the sound level change. This finding is expected to be applied as a sound design strategy that differentiates the acceleration sound level in active sound design.

Evaluation of the Field Application of "Spontaneous Acoustic Field Reproduction System(SAFRS)" to Propose Soundscape (사운드스케이프 조성을 위한 능동형 음장조성시스템의 현장적용 평가)

  • Kook, Chan;Jang, Gil-Soo;Jeon, Ji-Hyeon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.17 no.4 s.121
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    • pp.289-297
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    • 2007
  • SAFRS is the system designed to reproduce the harmonic sound into the space according to the environmental factors. Here the harmonic sound means the sound which judged by the subjective tests, and the methods were suggested in the former studies. In this research, SAFRS was applied into the Square of D University to evaluate and verify the effectiveness of the system and a few evaluations were carried out as follows; 1) sound perception, frequency, volume and harmony with the space, 2) images of the square and acoustic environment and 3) acoustic environment with existing sounds, fountain sound, produced sound by SAFRS, and both of them respectively. The results can be summarized as follows; 1) According to the evaluation on acoustic environment, no relationships were shown between the cognition of sounds produced by SAFRS and the frequency or volume, but inverse proportion was shown between the volume and special harmony. 2) As the result of image evaluation. the relationship between space and sound image was shown proportional only except the evaluation on main road at night time, it means that the sound proposal with the visual contents matching with the sounds would be more effective than the proposal of sound only. 3) Results of evaluation on acoustic environment showed that the cognition effect at night time was shown higher than that of day time when only the acoustic element was given and the effect was increased when the visual elements matches with the acoustic elements if both of them were given. It confirmed the harmony between visual and acoustic elements was very important.

A Spatial Audio System Using Multiple Microphones on a Rigid Sphere

  • Lee, Tae-Jin;Jang, Dae-Young;Kang, Kyeong-Ok;Kim, Jin-Woong;Jeong, Dae-Gwon;Hamada, Hareo
    • ETRI Journal
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    • v.27 no.2
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    • pp.153-165
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    • 2005
  • The main purpose of a spatial audio system is to give a listener the same impression as if he/she were present in a recorded environment. A dummy head microphone is generally used for such purposes. Because of its human-like shape, we can obtain good spatial sound images. However, its shape is a restriction on its public use and it is difficult to convert a 2-channel recording into multi-channel signals for an efficient rendering over a multi-speaker arrangement. In order to solve the problems mentioned above, a spatial audio system is proposed that uses multiple microphones on a rigid sphere. The system has five microphones placed on special points of the rigid sphere, and it generates audio signals for headphone, stereo, stereo dipole, 4-channel, and 5-channel reproduction environments. Subjective localization experiments show that front/back confusion, which is a common limitation of spatial audio systems using the dummy head microphone, can be reduced dramatically in 4-channel and 5-channel reproduction environments and can be reduced slightly in a headphone reproduction.

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Study to Propose the Suitable Reproducing Sound Level of SAFRS (능동형 음장조성시스템 연출음의 적정 소리레벨 제시를 위한 기초적 연구)

  • Jeon, Ji-Hyeon;Shin, Yong-Gyu;Kook, Chan;Jang, Gil-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.05a
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    • pp.515-518
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    • 2007
  • SAFRS(Spontaneous Acoustic Field Reproduction System) is a system to sense changes of surroundings and produce sounds which can go well with environment elements sensed by the system in to the space. The sounds were judged by individual evaluation and, the classification of the preferred sounds according to the mood of the space was suggested in the former study. Effectiveness of SAFRS with field application was validated by prior studies which dealt with researching acoustic environment, evaluating images of sounds, and rating environment with existence and nonexistence of sound resources such as fountains and the system after applied in D university. In this study, for more effective field application of SAFRS, research for the acoustic environment around sound resources and subjective evaluation of the preference of the sounds from the resources were made and it was considered that the results of the experiments should be primary information to propose proper sound level to be offered by the system. The results of the study are as follows; 1) It was considered that the ambience of the center road was dependent upon produced sounds by the system and water sounds of the fountain and that of walk way was mostly dependent upon produced sounds. 2) The results of the subjective evaluation showed that the distance from sound resources was suggestive; the more distant from produced sounds the less full and clear the sounds, the less distant from the sounds of water the more delight and idyllic ambience, and the less distant from the forest the more idyllic ambient and diversity. 3) The results upwards were telling that an average value of six elements for the evaluation was even at the place set back 10.2m from center road and walk way. And harmony of all sounds of the place should be considered to propose suitable sound level of SAFRS.

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Study to Propose the Suitable Reproducing Sound Level of SAFRS (능동형 음장조성시스템 연출음의 적정 소리레벨 제시를 위한 연구)

  • Jeon, Ji-Hyeon;Shin, Yong-Gyu;Kook, Chan;Jang, Gil-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.17 no.6 s.123
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    • pp.547-552
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    • 2007
  • SAFRS(spontaneous acoustic field reproduction system) is a system to sense changes of surroundings and produce sounds which can go well with environment elements sensed by the system in to the space. The sounds were judged by individual evaluation and, the classification of the preferred sounds according to the mood of the space was suggested in the former study. Effectiveness of SAFRS with field application was validated by prior studies which dealt with researching acoustic environment, evaluating images of sounds, and rating environment with existence and nonexistence of sound resources such as fountains and the system after applied in D university. In this study, for more effective field application of SAFRS, research for the acoustic environment around sound resources and subjective evaluation of the preference of the sounds from the resources were made and it was considered that the results of the experiments should be primary information to propose proper sound level to be offered by the system. The results of the study are as follows; 1) It was considered that the ambience of the center road was dependent upon produced sounds by the system and water sounds of the fountain and that of walk way was mostly dependent upon produced sounds. 2) The results of the subjective evaluation showed that the distance from sound resources was suggestive; the more distant from produced sounds the less full and clear the sounds, the less distant from the sounds of water the more delight and idyllic ambience, and the less distant from the forest the more idyllic ambient and diversity. 3) The results upwards were telling that an average value of six elements for the evaluation was even at the place set back 10.2m from center road and walk way. And harmony of all sounds of the place should be considered to propose suitable sound level of SAFRS.

Spatial Audio Signal Processing Technology Using Multi-Channel 3D Microphone (멀티채널 3차원 마이크를 이용한 입체음향 처리 기술)

  • Kang Kyeongok;Lee Taejin
    • The Journal of the Acoustical Society of Korea
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    • v.24 no.2
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    • pp.68-77
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    • 2005
  • The purpose of a spatial audio system is to give a listener an impression as if he were present in a recorded environment when its sound is reproduced. For this purpose a dummy head microphone is generally used. Because of its human-like shape, dummy head microphone can reproduce spatial images through headphone reproduction. However, its shape and size are restriction to public use and it is difficult to convert the output signal of dummy head microphone into a multi-channel signal for multi-channel environment. So, in this paper, we propose a multi-channel 3D microphone technology. The multi-channel 3D microphone acquire a spatial audio using five microphones around a horizontal plane of a rigid sphere and through post processing, it can reproduce various reproduction signals for headphone, stereo, stereo dipole, 4ch and 5ch reproduction environments. Because of complex computation, we implemented H/W based post processing system. To verily the Performance of the multi-channel 3D microphone, localization experiments were Performed. The result shows that a front/back confusion, which is the one of common limitations of conventional dummy head technology, can be reduced dramatically.

Implementation for High Quality 3-D Sound Reproduction System (고 음질 입체 음향 재생 시스템 구현)

  • Lee Sin-lyul;Sung Koeng-Mo
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.219-222
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    • 2000
  • 입체음향 생성을 위한 기존의 방법은 크게 바이노럴 녹음기법과 머리전달함수(HRTF)를 이용한 바이노럴 합성 기법으로 크게 나눌 수 있다. 바이노럴 기법으로 생성된 이러한 입체음향은 재생을 위해 역 필터와 Equalization 곡선을 선택하게 되는데 이것은 음질에 중요한 영향을 주게 된다 본 논문은 재생시 음질의 향상을 위해 적합한 역 필터 설계와 Equalization 곡선의 선택방법을 제시하고 트랜스오럴 시스템 설계 시 신호처리로 인한 음질의 저하를 최소화하기 위해 스피커의 위치를 청취자의 머리 뒤에 놓는 방법을 제안하고자 한다. 그리고 청취자의 정면에 스피커를 한 개 추가하여 정면의 음상을 강화하고 3 채널 바이노럴 녹음기법(1)으로 만들어진 음원에 대한 호환성을 갖게 한다. 마지막으로 이 제안된 모든 방법들을 실시간으로 재생하는 시스템을 구현한다.

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A Study on the Small Size Loudspeaker for Hi-Fi Low Frequency Sound Reproduction (저음재생용 소형 스피커의 개발에 관한 연구)

  • 남경준;이채봉;김천덕
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.8
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    • pp.31-37
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    • 2001
  • Following the recent trends of reducing the size of multimedia devices, we tried for the development of a compact-sized speaker to produce low-frequency sounds efficiently. For this work, equivalent-circuit analysis was used to get fundamental resonant frequency and then the structure of speaker components has been changed appropriately. As a result, an 80mm small-sized speaker was developed. The performance test showed that the resonant frequency of our system is 79 Hz while that of numerical analysis was 81Hz. At a distance of 1m from our speaker, the frequency ranges 80 Hz to 15kHz and the average sound pressure was found to be 84±2 dB. The second (at 400 Hz) and the third (at 100 Hz) high-frequency distortions of our system were 0.5% and 1.8% respectively, which is to be compared with the distortions of 0.9% and 6% in conventional speakers.

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Multichannel Audio Reproduction Technology based on 10.2ch for UHDTV (UHDTV를 위한 10.2 채널 기반 다채널 오디오 재현 기술)

  • Lee, Tae-Jin;Yoo, Jae-Hyoun;Seo, Jeong-Il;Kang, Kyeong-Ok;Kim, Whan-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.5
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    • pp.827-837
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    • 2012
  • As broadcasting environments change rapidly to digital, user requirements for next-generation broadcasting service which surpass current HDTV service become bigger and bigger. The next-generation broadcasting service progress from 2D to 3D, from HD to UHD and from 5.1ch audio to more than 10ch audio for high quality realistic broadcasting service. In this paper, we propose 10.2ch based multichannel audio reproduction system for UHDTV. The 10.2ch-based audio reproduction system add two side loudspeakers to enhance the surround sound localization effect and add two height and one ceiling loudspeakers to enhance the elevation localization effect. To evaluate the proposed system, we used APM(Auditory Process Model) for objective localization test and conducted subjective localization test. As a result of objective/subjective localization test, the proposed system shows the statistically same performance compare with 22.2ch audio system and shows the significantly better performance compared with 5.1ch audio system.