• Title/Summary/Keyword: 3D simulation

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The Verification of Channel Potential using SPICE in 3D NAND Flash Memory (SPICE를 사용한 3D NAND Flash Memory의 Channel Potential 검증)

  • Kim, Hyunju;Kang, Myounggon
    • Journal of IKEEE
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    • v.25 no.4
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    • pp.778-781
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    • 2021
  • In this paper, we propose the 16-layer 3D NAND Flash memory compact modeling using SPICE. In the same structure and simulation conditions, the channel potential about Down Coupling Phenomenon(DCP) and Natural Local Self Boosting (NLSB) were simulated and analyzed with Technology Computer Aided Design(TCAD) tool Atlas(SilvacoTM) and SPICE, respectively. As a result, it was confirmed that the channel potential of TCAD and SPICE for the two phenomena were almost same. The SPICE can be checked the device structure intuitively by using netlist. Also, its simulation time is shorter than TCAD. Therefore, using SPICE can be expected to efficient research on 3D NAND Flash memory.

2.5D Mapping Module and 3D Cloth Simulation System (2.5D Mapping 모듈과 3D 의복 시뮬레이션 시스템)

  • Kim Ju-Ri;Kim Young-Un;Joung Suck-Tae;Jung Sung-Tae
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.371-380
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    • 2006
  • This paper utilizing model picture of finished clothes in fashion design field various material (textile fabrics) doing Draping directly can invent new design, and do not produce direction sample or poetic theme width and confirm clothes work to simulation. Also, construct database about model and material image and embodied system that can confirm Mapping result by real time. And propose clothes simulation system to dress to 3D human body model of imagination because using several cloth pieces first by process to do so that can do simulation dressing abstracted poetic theme width to 3D model here. Proposed system creates 3D model who put clothes by physical simulation that do fetters to mass-spring model after read 3D human body model file and 2D foundation pattern file. System of this treatise examines collision between triangle that compose human body model for realistic simulation and triangle that compose clothes and achieved reaction processing. Because number of triangle to compose human body is very much, this collision examination and reaction processing need much times. To solve this problem, treatise that see could create realistic picture by method to diminish collision public prosecutor and reaction processing number, and could dress clothes to imagination human body model within water plant taking advantage of Octree space sharing techniques.

Design and Implementation of Evacuation Simulation of Indoor Environment Fire (건물 내에서 화재시의 대피 시뮬레이션 설계 및 구현)

  • Jang, Byeong-Ok
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.1-8
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    • 2010
  • With recent development of computer hardware and 3D graphic technique, a lot of people have concern for something to express as the 3D graphic that look the real environment. Because the request of users have increased, the 3D simulation is developed and popularized in the many field. In this paper, we design and implement the simulation system that humans evacuate a building fires using the 3D graphic techniques. In this paper, we use the A* algorithm to humans have the artificial intelligence at evacuating a building fires, calculate the evacuation speed of each human considering temperature damage and smoke damage. In this paper, we applied the real building to demonstrate the effect of proposed evacuation simulation. Experimental results showed that the evacuation speed is affected by the temperature condition and the smoke density.

Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

  • Shin, Il-Sik;Beirami, Mohammadamin;Cho, Seok-Je;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.5
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    • pp.570-576
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    • 2015
  • 3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

Work Planning Using Genetic Algorithm and 3-D Simulation at a Subassembly Line of Shipyard (유전자 알고리즘을 이용한 조선 소조립 로봇용접 공정 작업 계획 및 3-D 시뮬레이션)

  • 강현진;박주용;박현철
    • Proceedings of the KWS Conference
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    • 2004.05a
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    • pp.18-20
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    • 2004
  • This study is to find the optimal work plan of robot welding in the subassembly process of shipbuilding and to verify the found solution through 3-D simulation. The optimal work plan was established by evenly distributing the work amount to each stage and finding the shortest work sequence. The shortest work sequence was found by using the genetic algorithm. The result was compared with the practically adopted case and verified through the 3-D simulation.

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A Study on the development of 4D based Architectural construction Simulation System (4D 시스템 기반의 건축시공 시뮬레이션 개발 방향 - 공정 프로세스 중심으로 -)

  • Jo, Jin;Kwon, Gi-Bum;Yun, Seok-Heon;Paek, Joon-Hong
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2007.04a
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    • pp.119-122
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    • 2007
  • The purpose of this study is to propose development of Schedule based Architectural Construction Simulation System. In this study (or paper), It analyzes the simulation system concept and its characteristics, and analyze the main functions simulation system and the range of functions which are already used currently. Therefore, It could find the limit of the present simulation system, and propose more effective solutions to develop Schedule based Architectural Construction Simulation System.

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Developing 3D Simulation Contents for Understanding of Light and Shadow (빛과 그림자 개념 이해를 돕는 3차원 시뮬레이션 콘텐츠 개발 및 적용)

  • Lee, Ji Won;Yoon, Hayoung;Kim, Jung Bog
    • Journal of Science Education
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    • v.38 no.3
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    • pp.703-717
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    • 2014
  • In physics, metal simulation is an important mechanism to understand and create concepts. If students have difficulty in mental simulation, understanding the concept of physics also gets difficult. By providing guide for spatial manipulation to students, 3D simulation contents can help them understand the concept of physics. In this study, the 3D simulation contents developed to help understanding the concept of light going straight and shadow is applied to 20 college students. The results, Hake gain is 0.93, showing high level of understanding about the class. In addition, through mental simulation, students predict the phenomenon well about the new context. This is shown that students' understanding of concept through 3D simulation contents are carried out well.

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3D Graphic Simulation on the Dismantling Process of the KRR-2 (연구용 원자로 2호기 해체과정 전산모사)

  • Kim, Sung-Kyun;Jung, Un-Soo;Lee, Kune-Woo;Park, Jin-Ho
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.1199-1204
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    • 2003
  • The 3D simulations of the shielding concrete and the Rotary Specimen Rack(RSR) in the Korea Research Reactor-1&2(KRR-1&2) were carried out in present work. Four main dismantling processes, which are the removal of the RSR, reactor core region, beam tube, and thermal column and activated concrete, were selected for the graphic simulation by the consideration of the activation, worker training, work difficulty and so on. On the basis of these, we constructed their 3D CAD models and then drawn and reviewed their dismantling processes. In this study, the 3D simulation results of the shielding concrete and the RSR among main components are also presented and discussed.

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Development of lower bodice pattern for late-elementary obese-schoolgirls using 3D virtual garment simulation (3D 가상착의 시스템에 의한 아동후기 비만여아의 슬랙스 원형 설계)

  • Lim, Jiyoung
    • The Research Journal of the Costume Culture
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    • v.23 no.4
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    • pp.616-627
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    • 2015
  • The purpose of this study was to develop slacks patterns for obese-schoolgirls aged 10~12 by using a 3D virtual garment simulation system. The criteria for subjects in this study were girls who had a BMI of over $25kg/m^2$. A total of 155 schoolgirls who met these criteria were enrolled. The results were as follows: First, by using 3D virtual garment simulation, a new slacks pattern considerate of obese-schoolgirls was developed. The basic numerical formulae were as follows: Front and back hip girth of H/4-0.5+1 and H/4+0.5+1.5, front waist girth of W/4+1+0.5, back waist girth of W/4+2+0.5, front crotch extension of H/16-0.5, back crotch extension of H/8-0.5, front dart amount of 1, and back dart amount of 2. Second, according to the new slacks pattern appearance evaluation, the new slacks pattern scored more highly than the existing pattern for silhouette and ease amount, confirming that the new slacks pattern is appropriate for obese-schoolgirls. Additionally, the new slacks pattern was evaluated allowing for the proper space length of the waist, abdomen and hips. This study is expected to serve as important basic data for ensuing studies that may utilize a 3D virtual garment simulation system with 2D patterns and for future 3D pattern production program development.