• Title/Summary/Keyword: 3D shooting technology

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An Experimental Study on Shielding Apparatus for the Impulse Noise of K2 Rifle (K2소총의 사격음 차폐장치에 관한 실험적 연구)

  • Lee, Jin-Ho
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.3
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    • pp.486-492
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    • 2010
  • This paper studies an experimental analysis of the impulse noise of K2 rifle when its bullet passes through the large tube(length 1.84m, outer diameter 50cm, glass wool & steel). In experiment, the characteristics of the sound of shooting were different according to the way of shooting; the results of the experiment are given below. First of all, the shooting sound was lower in single-shot shooting, when compared to 3rds burst-shot shooting, difference averaging 2.8dB, 4.0dB at maximum. In short, the difference is minuscule. Secondly, the sound of the K2 rifle was diminished when shot in a tube, ranging from 2.7dB to 15.4dB, averaging 8.2dB. Thirdly, the shooting sound of the K2 rifle was diminished as the insertion depth deepened with formulas given in Fig. 5, 6. Fourthly, basic data for excluding sound of the shooting were presented. Lastly, the characteristics of the shooting sound could be equally used as a basic material for developing marksmanship and sharp-shooting detection device.

Capturing Distance Parameters Using a Laser Sensor in a Stereoscopic 3D Camera Rig System

  • Chung, Wan-Young;Ilham, Julian;Kim, Jong-Jin
    • Journal of Sensor Science and Technology
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    • v.22 no.6
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    • pp.387-392
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    • 2013
  • Camera rigs for shooting 3D video are classified as manual, motorized, or fully automatic. Even in an automatic camera rig, the process of Stereoscopic 3D (S3D) video capture is very complex and time-consuming. One of the key time-consuming operations is capturing the distance parameters, which are near distance, far distance, and convergence distance. Traditionally these distances are measured by tape measure or triangular indirect measurement methods. These two methods consume a long time for every scene in shot. In our study, a compact laser distance sensing system with long range distance sensitivity is developed. The system is small enough to be installed on top of a camera and the measuring accuracy is within 2% even at a range of 50 m. The shooting time of an automatic camera rig equipped with the laser distance sensing system can be reduced significantly to less than a minute.

A Study on the 3D Contents Production Technology of Taepyungmu

  • Gu, Ja-bong
    • International Journal of Advanced Culture Technology
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    • v.5 no.1
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    • pp.40-50
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    • 2017
  • Taepyungmu is a performing art that can be called the most skillful dance among Korean dances. It expresses the meaning of honoring the peace and peacefulness of the country in dance. The construction of 3D stereoscopic digital contents for Taepyungmu is in a series of processes such as 3D recording of intangible cultural properties and implementation of hologram contents. The purpose is to try various possibilities through various technologies and methods, to establish a technical basis of the preservation paradigm change of intangible cultural properties and to present a leading direction to realize real digital cultural properties.

Development of Strategy and Shooting Game Using UNITY3D Engine (게임엔진을 이용한 전략 슈팅 게임 개발)

  • Lee, Byeongcheol;Kim, Jongdeok;Jung, Jin-young;An, Seongok;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.85-86
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    • 2019
  • 게임 시장의 성장에 따라 여러 가지 장르의 게임이 출시되고 있다. 현재 슈팅 및 액션 게임 등의 고전적인 장르는 물론 Aeon Of Strife 같은 새로운 장르도 새롭게 탄생하고 있다. 새로운 장르의 게임의 등장은 앞으로 게임 시장이 지금보다 더 많이 발전할 것임을 말한다. 제안방법에서는 전략 시뮬레이션과 슈팅 게임을 혼합한 장르의 게임을 게임엔진을 이용해 빠르게 개발하는 방법을 설명한다.

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A Study on Eye Gaze Tracking for View Controlling in 3D First Person Shooting Game (3차원 1인칭 슈팅 게임에서의 화면 조정을 위한 시선 위치 추적 연구)

  • Lee, Eui-Chul;Park, Kang-Ryoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.873-876
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    • 2005
  • 본 논문에서는 HMD(Head Mounted Display) 하단에 눈동자의 움직임 영상을 취득할 수 있는 USB 카메라를 부착한 후, 3차원 1인칭 슈팅(First Person Shooting) 게임에서 게임 캐릭터의 시선방향을 눈동자 움직임에 의해 조작하는 방법을 제안한다. 시스템은 입력 영상으로부터 눈동자의 중심 위치를 실시간 영상 처리 방법으로 추출하고, 눈동자의 위치 정보와 모니터상의 응시 지점사이의 기하학적인 연관관계를 결정하는 캘리브레이션을 진행하며, 캘리브레이션 정보를 기반으로 모니터 상의 최종적인 응시 위치를 결정하여 이 정보에 의해 게임상의 3차원 뷰(view) 방향을 조정하는 부분으로 구성되어 있다. 실험 결과 본 논문의 방법에 의해 손이 불편한 사용자에게 게임을 즐길 수 있는 기회를 제공하고, 게임 캐릭터와 게임 사용자의 시선 방향을 일치시킴으로서 게임의 흥미와 몰입감을 증가시킬 수 있는 결과를 얻음을 수 있었다.

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New Implementation and Test Methodology for Single Lens Stereoscopic 3D Camera System (새로운 단일렌즈 양안식 입체영상 카메라의 구현과 테스트 방법)

  • Park, Sangil;Yoo, Sunggeun;Lee, Youngwha
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.569-577
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    • 2014
  • From the year 2009, 3D Stereoscopic movies and TV have been spotlighted after the huge success of a movie called "AVATAR". Moreover, most of 3D movies & contents are created by mixing real-life shots & virtual animated pictures, such as "Robocop 3", "Transformer 4" as shown in 2014. However, the stereoscopic 3D video film shooting with a traditional stereoscopic rig camera system, takes much more time to set the rig system and adjust the system setting for proper film making which necessarily resulting in bigger cost. In fact, these problems have depreciated the success of Avatar as decreasing demand for 3D stereoscopic video shooting. In this paper, inherent problems of traditional stereoscopic rig camera system are analyzed, and as a solution for the problems, a novel implementations of single-lens optical stereoscopic 3D camera system is suggested. The new system can be implemented to a technology for separating two lights when even those lights passing through in the same optical axis. The system has advantages of adjusting the setting and taking video compared with traditional stereoscopic 3D rig systems. Furthermore, this system can acquire comfortable 3D stereoscopic video because of the good characteristics of geometrical errors. This paper will be discussed the single-lens stereoscopic 3D camera system using rolling shutters, it will be tested geometrical errors of this system. Lastly, other types of single lens stereoscopic 3D camera system are discussed to develop the promising future of this system.

Evaluation of Tungsten Blended Filament Shields Made by 3D Printer in Radiography (일반촬영분야에서의 3D 프린터로 제작한 텅스텐 혼합 필라멘트 차폐체의 성능평가)

  • Yoon, Joon;Yoon, Myenog-Seong
    • Journal of radiological science and technology
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    • v.44 no.6
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    • pp.615-621
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    • 2021
  • In the medical field, radiation provides information for the diagnosis and treatment of diseases. As the use of radiation increases and the risk of exposure increases, interest in radiation protection is also rapidly increasing. Lead shielding material is mainly used, which has a risk of lead poisoning and absorption into the body. Tungsten mixed filament shielding sheets were fabricated with a size of 70 × 70 mm and a thickness of 1, 2, and 4 mm by using a 3D printer. In the general shooting experiment, the thickness of the shielding sheet is 1 ~ 5mm, the tube voltage is 60, 80, 100, 120 kVp and the tube current is 20, 40 mAs. In general photography, Tungsten showed better shielding rate compared to Brass, Copper, and Lead protective tools under all irradiation conditions, and in particular, Tungsten 5 mm showed 100% shielding rate. The 3D-printed tungsten mixed filament shielding is expected to be used as a new shield that can replace the existing lead protection tools as it shows a better shielding rate than the existing lead protection tools in Radiography.

A Study on the Generation of Basic Modeling 3D Data for Product Design (제품디자인 기초모델링 3D데이터 생성에 관한 연구)

  • Lee, Junsang;Park, Junhong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.652-654
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    • 2018
  • The process of generating basic modeling data in product design and production design is very important and it takes a lot of time to produce. To overcome these shortcomings, 3D scanning technology is emerging that can easily acquire modeling data. In this paper, we propose a technique to convert the image data from the image data to the modeling data after shooting the objects in the space, and generate the basic modeling data applicable to the product design. It also suggests ways to redirect and utilize the basic modeling data of the product.

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A Experimental Comparison Analysis for the Characteristics of Impulse Noise Caused by Shooting of Small Arms (소구경 화기의 사격음 특성에 대한 비교분석 연구)

  • Park, Mi-You;Shim, Cheul-Bo;Hong, JunSeok
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.26 no.5
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    • pp.578-583
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    • 2016
  • In order to provide a basis data for design of small arms and their silencer, an experimental study on firing noise of small arms was performed around the muzzle of a gun. For this experimental comparison analysis, the target small arms were included most operating small arms in our country. The sound pressure levels were measured at a certain distance which was predetermined according to US army firing test procedure, TOP 3-2-045. By this experimental study, the sound pressure levels of 5.56 mm caliber small arms are 143 dB ~ 145.4 dB and 7.62 mm caliber small arms are 144 dB ~ 145.2 dB. Between the heavy machine gun K12 and M60, the sound pressure level of K12 is slightly lower than M60.Also silencer for K14 snifer rifle was tested. Using this result, it has been found that the reduction effect of the silencer is 15.4 dB but the improvements of silencer performance in the high frequency range have to be studied later on.

A Study on Manipulating Method of 3D Game in HMD Environment by using Eye Tracking (HMD(Head Mounted Display)에서 시선 추적을 통한 3차원 게임 조작 방법 연구)

  • Park, Kang-Ryoung;Lee, Eui-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.49-64
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    • 2008
  • Recently, many researches about making more comfortable input device based on gaze detection technology have been done in human computer interface. However, the system cost becomes high due to the complicated hardware and there is difficulty to use the gaze detection system due to the complicated user calibration procedure. In this paper, we propose a new gaze detection method based on the 2D analysis and a simple user calibration. Our method used a small USB (Universal Serial Bus) camera attached on a HMD (Head-Mounted Display), hot-mirror and IR (Infra-Red) light illuminator. Because the HMD is moved according to user's facial movement, we can implement the gaze detection system of which performance is not affected by facial movement. In addition, we apply our gaze detection system to 3D first person shooting game. From that, the gaze direction of game character is controlled by our gaze detection method and it can target the enemy character and shoot, which can increase the immersion and interest of game. Experimental results showed that the game and gaze detection system could be operated at real-time speed in one desktop computer and we could obtain the gaze detection accuracy of 0.88 degrees. In addition, we could know our gaze detection technology could replace the conventional mouse in the 3D first person shooting game.