• Title/Summary/Keyword: 3D program

검색결과 3,459건 처리시간 0.04초

Robust 3D Object Detection through Distance based Adaptive Thresholding (거리 기반 적응형 임계값을 활용한 강건한 3차원 물체 탐지)

  • Eunho Lee;Minwoo Jung;Jongho Kim;Kyongsu Yi;Ayoung Kim
    • The Journal of Korea Robotics Society
    • /
    • 제19권1호
    • /
    • pp.106-116
    • /
    • 2024
  • Ensuring robust 3D object detection is a core challenge for autonomous driving systems operating in urban environments. To tackle this issue, various 3D representation, including point cloud, voxels, and pillars, have been widely adopted, making use of LiDAR, Camera, and Radar sensors. These representations improved 3D object detection performance, but real-world urban scenarios with unexpected situations can still lead to numerous false positives, posing a challenge for robust 3D models. This paper presents a post-processing algorithm that dynamically adjusts object detection thresholds based on the distance from the ego-vehicle. While conventional perception algorithms typically employ a single threshold in post-processing, 3D models perform well in detecting nearby objects but may exhibit suboptimal performance for distant ones. The proposed algorithm tackles this issue by employing adaptive thresholds based on the distance from the ego-vehicle, minimizing false negatives and reducing false positives in the 3D model. The results show performance enhancements in the 3D model across a range of scenarios, encompassing not only typical urban road conditions but also scenarios involving adverse weather conditions.

Manufacture of 3-Dimensional Image and Virtual Dissection Program of the Human Brain (사람 뇌의 3차원 영상과 가상해부 풀그림 만들기)

  • Chung, M.S.;Lee, J.M.;Park, S.K.;Kim, M.K.
    • Proceedings of the KOSOMBE Conference
    • /
    • 대한의용생체공학회 1998년도 추계학술대회
    • /
    • pp.57-59
    • /
    • 1998
  • For medical students and doctors, knowledge of the three-dimensional (3D) structure of brain is very important in diagnosis and treatment of brain diseases. Two-dimensional (2D) tools (ex: anatomy book) or traditional 3D tools (ex: plastic model) are not sufficient to understand the complex structures of the brain. However, it is not always guaranteed to dissect the brain of cadaver when it is necessary. To overcome this problem, the virtual dissection programs of the brain have been developed. However, most programs include only 2D images that do not permit free dissection and free rotation. Many programs are made of radiographs that are not as realistic as sectioned cadaver because radiographs do not reveal true color and have limited resolution. It is also necessary to make the virtual dissection programs of each race and ethnic group. We attempted to make a virtual dissection program using a 3D image of the brain from a Korean cadaver. The purpose of this study is to present an educational tool for those interested in the anatomy of the brain. The procedures to make this program were as follows. A brain extracted from a 58-years old male Korean cadaver was embedded with gelatin solution, and serially sectioned into 1.4 mm-thickness using a meat slicer. 130 sectioned specimens were inputted to the computer using a scanner ($420\times456$ resolution, true color), and the 2D images were aligned on the alignment program composed using IDL language. Outlines of the brain components (cerebrum, cerebellum, brain stem, lentiform nucleus, caudate nucleus, thalamus, optic nerve, fornix, cerebral artery, and ventricle) were manually drawn from the 2D images on the CorelDRAW program. Multimedia data, including text and voice comments, were inputted to help the user to learn about the brain components. 3D images of the brain were reconstructed through the volume-based rendering of the 2D images. Using the 3D image of the brain as the main feature, virtual dissection program was composed using IDL language. Various dissection functions, such as dissecting 3D image of the brain at free angle to show its plane, presenting multimedia data of brain components, and rotating 3D image of the whole brain or selected brain components at free angle were established. This virtual dissection program is expected to become more advanced, and to be used widely through Internet or CD-title as an educational tool for medical students and doctors.

  • PDF

STUDY ON 3-D VIRTUAL REALITY FOR STEREOSCOPIC VISUALIZATION OF FLOW FIELD DATA (유동장 데이터의 입체적 가시화를 위한 3-D 가상현실 기법의 적용)

  • Ha, J.H.;Kim, Byoung-Soo
    • 한국전산유체공학회:학술대회논문집
    • /
    • 한국전산유체공학회 2010년 춘계학술대회논문집
    • /
    • pp.347-351
    • /
    • 2010
  • In this paper, our effort to apply 3-D Virtual Reality system for stereoscopic visualization of flow data is briefly described. This study is an extension of our previous and on-going research efforts to develop DATA(Data Analysis and Visualization Application) program, which is a data visualization program developed by using Qt as GUI development environment and OpenGL as graphic library. The program is developed upon the framework of object-oriented programming and it was originally developed by using Qt 3.3.3 environment. In this research the program is converted into a Qt 4.3.3-compatible version, and this new version is developed on Visual Studio 2005. And to achieve a stereoscopic viewing capability, two graphic windows are used to render its own viewing image for the lift and right eye respectively. These two windows are merged into one image using 3D monitor and the viewers can see the data visualization results with stereoscopic depth effects by using polarizing glasses. In this paper three dimensional data visualization with stereoscopic technique combined with 3D Monitor is demonstrated, and the current achievement would be a good start-up for further development of low-cost high-quality stereoscopic data visualization system.

  • PDF

A Software Error Examination of 3D Automatic Face Recognition Apparatus(3D-AFRA) : Measurement of Facial Figure Data (3차원 안면자동인식기(3D-AFRA)의 Software 정밀도 검사 : 형상측정프로그램 오차분석)

  • Seok, Jae-Hwa;Song, Jung-Hoon;Kim, Hyun-Jin;Yoo, Jung-Hee;Kwak, Chang-Kyu;Lee, Jun-Hee;Kho, Byung-Hee;Kim, Jong-Won;Lee, Eui-Ju
    • Journal of Sasang Constitutional Medicine
    • /
    • 제19권3호
    • /
    • pp.51-61
    • /
    • 2007
  • 1. Objectives The Face is an important standard for the classification of Sasang Constitutions. We are developing 3D Automatic Face Recognition Apparatus(3D-AFRA) to analyse the facial characteristics. This apparatus show us 3D image and data of man's face and measure facial figure data. So We should examine the Measurement of Facial Figure data error of 3D Automatic Face Recognition Apparatus(3D-AFRA) in Software Error Analysis. 2. Methods We scanned face status by using 3D Automatic Face Recognition Apparatus(3D-AFRA). And we measured lengths Between Facial Definition Parameters of facial figure data by Facial Measurement program. 2.1 Repeatability test We measured lengths Between Facial Definition Parameters of facial figure data restored by 3D-AFRA by Facial Measurement program 10 times. Then we compared 10 results each other for repeatability test. 2.2 Measurement error test We measured lengths Between Facial Definition Parameters of facial figure data by two different measurement program that are Facial Measurement program and Rapidform2006. At measuring lengths Between Facial Definition Parameters, we uses two measurement way. The one is straight line measurement, the other is curved line measurement. Then we compared results measured by Facial Measurement program with results measured by Rapidform2006. 3. Results and Conclusions In repeatability test, standard deviation of results is 0.084-0.450mm. And in straight line measurement error test, the average error 0.0582mm, and the maximum error was 0.28mm. In curved line measurement error test, the average error 0.413mm, and the maximum error was 1.53mm. In conclusion, we assessed that the accuracy and repeatability of Facial Measurement program is considerably good. From now on we complement accuracy of 3D-AFRA in Hardware and Software.

  • PDF

A Study on the Development of Experiential STEAM Program Based on Visual Impairment Using 3D Printer: Focusing on 'Sun' Concept (3D프린터 활용 체험형 STEAM 프로그램 개발 연구: '태양' 개념을 중심으로)

  • Kim, Sanggul;Kim, Hyoungbum;Kim, Yonggi
    • Journal of the Korean Society of Earth Science Education
    • /
    • 제15권1호
    • /
    • pp.62-75
    • /
    • 2022
  • In this study, experiential STEAM program using 3D printer was produced focusing on the content elements of 'solar' in the 2015 revised science curriculum, and in order to find out the effectiveness of the STEAM program, analyzed creative problem solving, STEAM attitude, and STEAM satisfaction by applying it to two middle school 77 students simple random sampled. The results of this study are as follows. First, a solar tactile model was produced using a 3D printer, and a program was developed to enable students to actively learn experience-oriented activities through visual impairment experiences. Second, in the response sample t-test by the difference in pre- and post-score of STEAM attitude tests, significant statistical test results were shown in 'interest', 'consideration', 'self-concept', 'self-efficacy', and 'science and engineering career choice' sub-factors except 'consideration' and 'usefulness / value recognition' sub-factors (p<.05). Third,, the STEAM satisfaction test conducted after the application of the 3D printer-based STEAM program showed that the average value range of sub-factors were 3.66~3.97, which improved students' understanding and interest in science subjects through the 3D printer-based STEAM program.

A Study on Developing the 3D Interaction Program for the Customized e-commerce (주문형 전자상거래를 위한 3차원 주문 프로그램 개발에 관한 연구)

  • 이수경;임창영
    • Archives of design research
    • /
    • 제17권1호
    • /
    • pp.109-118
    • /
    • 2004
  • With the remarkable progression of network and the sophistication of contents, we now see various ways of communication methods in World Wide Web. In such trend, 3D web deserves our attention, which is applied for various areas such as education, game, chatting, e-commerce. Among those, by using 3D contents, e-commerce, especially the customized e-commerce, can give users more rich information about products. However, most of current 3D e-commerce sites are adopting a mere tool-based methods without considering contents and interaction required for the customized e-commerce. So, this paper proposes the direction of developing 3D interaction program for the customized e-commerce, based on a study on the required information elements about products and the interaction of controlling those factors. The evaluation to compare with the existing program is follows by the development of practical program, to give more persuasive reasons on the advantages of 3D e-commerce program.

  • PDF

The Effect of 3D NEWTON Exercise on Lumbar Strength and Endurance (3D NEWTON 운동과 짐볼 운동이 요부 근력 및 근지구력에 미치는 영향)

  • Seo, Hyon-Kyu;Kim, Jong-Woo;Hwang, Byeong-Jun
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
    • /
    • 제17권2호
    • /
    • pp.33-39
    • /
    • 2011
  • Background: The purpose of this study was to verify the most effective spinal stabilization exercise program by comparing the activities of muscles contributing to spinal stabilization during 2 types of exercises using 3-D NEWTON and a Gym-ball. Methods: We divided sixteen healthy students to two groups in D city were recruited and each subjects performed two type of exercise. Exercise 1 was performed 3-D NEWTON spinal stabilization training during 4 weeks (n=8). Exercise 2 was performed special training program that use a Gym-ball during 4 weeks (n=8). Results: The group of 3-D NEWTON applying lumbar stabilization kinetic program was increased 18.8s after training. Conclusions: It was revealed the statically significant difference between 3-D NEWTON and Gym-ball lumbar stabilization exercise groups. Therefore it has been turned out that 3-D NEWTON and Gym-ball lumbar stabilization exercise has an effect on the abdominis and trunk muscle strengthening and balance.

  • PDF

The Effect of 3D PRINTING and Physical Education Central STEAM Program on the Subject Interest and Creative Attitude of Middle School Students (3D 프린팅과 체육 중심 STEAM프로그램이 중학생의 교과흥미도 및 창의적 태도에 미치는 영향)

  • Ryu, Chung-Hyun;Cho, Gun-Sang
    • Journal of Digital Convergence
    • /
    • 제15권1호
    • /
    • pp.547-557
    • /
    • 2017
  • The purpose of this study was to investigate the effect of 3D PRINTING and physical education central STEAM program on the subject interest and creative attitude of middle school students. In order to achieve this purpose, this research collected data from two different groups; a control group (n=98) and a comparison group (n=101) who are attending middle schools located in Gyeonggi-do. The exploratory factor analysis, reliability analysis, independent t-test and paired t-test were conducted by the IBM SPSS 20.0 program. The results are as follows; First, physical education central STEAM utilizing 3D PRINTING is efficient in the subject interest. Second, physical education central STEAM utilizing 3D PRINTING is efficient in the creative attitude.

Development of a 3D Graphic Simulator for Assembling Robot (조립용 로봇이 3차원 그래픽 시뮬레이터 개발)

  • 장영희
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 한국공작기계학회 1998년도 춘계학술대회 논문집
    • /
    • pp.227-232
    • /
    • 1998
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

  • PDF

Development of 3D Sheet Metal Forming Analysis Program by explicit finite element method (외연적 탄소성 유한요소법에 의한 3차원 박판금속 성형해석 프로그램 개발)

  • 정완진
    • Proceedings of the Korean Society for Technology of Plasticity Conference
    • /
    • 한국소성가공학회 1997년도 춘계학술대회논문집
    • /
    • pp.217-221
    • /
    • 1997
  • In this study, 3D sheet metal forming analysis program is developed by explicit finite element method. In this program, analysis flow just follows the real engineering process to provide the user intuitive understanding and smooth contact alorithm improves the accuracy of stress prediction. The capability of this program are demonstrated by various examples.

  • PDF