• Title/Summary/Keyword: 3D learning material

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Characteristics of 3-D Underwater Object Recognition Independent of Translation Using Ultrasonic Sensor Fabricated with Porous Piezoelectric Resonator (다공질 압전소자로 제작한 초음파 센서의 물체변위에 무관한 3차원 수중 물체인식 특성)

  • 조현철;이기성;박정학;이수호;사공건
    • Electrical & Electronic Materials
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    • v.10 no.9
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    • pp.916-921
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    • 1997
  • In this study Characteristics of 3-D underwater object recognition independent of translation using the self-made ultrasonic sensor fabricated with porous piezoelectric resonator and presented. The sensor was satisfied with requirement of ultrasonic sensor. The recognition rates for the training data and the testing data are 97.45 and 91.25[%] respectively using the self-made ultrasonic sensor and SCL(Simple Competitive Learning) neural network. According to the experimental results It is believed that the self-made ultrasonic sensor can be applied as sensor of SONAR system.

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Collision Avoidance Sensor System for Mobile Crane (전지형 크레인의 인양물 충돌방지를 위한 환경탐지 센서 시스템 개발)

  • Kim, Ji-Chul;Kim, Young Jea;Kim, Mingeuk;Lee, Hanmin
    • Journal of Drive and Control
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    • v.19 no.4
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    • pp.62-69
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    • 2022
  • Construction machinery is exposed to accidents such as collisions, narrowness, and overturns during operation. In particular, mobile crane is operated only with the driver's vision and limited information of the assistant worker. Thus, there is a high risk of an accident. Recently, some collision avoidance device using sensors such as cameras and LiDAR have been applied. However, they are still insufficient to prevent collisions in the omnidirectional 3D space. In this study, a rotating LiDAR device was developed and applied to a 250-ton crane to obtain a full-space point cloud. An algorithm that could provide distance information and safety status to the driver was developed. Also, deep-learning segmentation algorithm was used to classify human-worker. The developed device could recognize obstacles within 100m of a 360-degree range. In the experiment, a safety distance was calculated with an error of 10.3cm at 30m to give the operator an accurate distance and collision alarm.

Development of Web-based Interface Tool for Map Data Visualization (웹 환경에서의 지도 기반 데이터 시각화 인터페이스 툴 개발)

  • Choi, Jin;Kil, Sun-Young;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1216-1223
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    • 2017
  • Because of the open data in public domains, it is easy to collect the public data. However, people find difficulty in visualizing the data in material that they actually want. Especially, A map is a difficult material to do the visualization work, without using the specific tools and learning. Therefore, in this paper, we proposed an interface tool for map data visualization that user can easily visualize various national statistics data on the map. We designed the interface by classifying the properties of the map systematically, focusing on the completion and convenience for making the map. After that, we developed a web-based application using D3.js. After user evaluation, we found that our application can visualize the map more quickly and completely than any other web interfaces for map data visualization. Users also found a higher satisfaction in operating convenience.

Application of Distance Videoconferencing on Women's Health Teaching-Learning Process (여성건강 교수-학습과정에서의 원격영상강의 시스템 적용)

  • Kang Nam-Mi
    • The Journal of Korean Academic Society of Nursing Education
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    • v.5 no.2
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    • pp.165-176
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    • 1999
  • The goal of women's health education can be defined as improvement of the quality of their life during entire life cycle. In Korean society, women's well-being is very important to themselves as well as their families, communities. and country. Thus it is important to systematize information on women's health education. These systematized information can be used in preparation of coming 21st century called information era. Unfortunately there have been few studies in women's health education research in Korea especially distance education for women's health related with korean socio-cultural background, etc. Distance education has been internationally used in a variety of settings as a means of providing health education information. The objective of this study was to apply and evaluate a multimedia videoconferencing on women's health distance teaching-learning process. In this study I'd like to design multimedia digital educational material used in the distance teaching-learning process for women's health, and to practice a multimedia videoconferencing on women's health distance teaching-learning processs. The procedures of this study were summarized as follows ; 1. Analysis of subjects' characteristics and education contents and for women's health. 2. Design of a multimedia videoconferencing on women's health distance teaching-learning process. 3. Development of women's health distance teaching-1earning process. 4. Evaluation of developed digital multimedia and distance teaching-learning process related with women's health These results will be used in development of the distance-learning education program for improving Korean women's health. Findings su99est that the advanced methodologies for designing and evaluating the women's health distance teaching-learning programs be obtained through the collaboration with other field's staffs.

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Development and application of TPACK based STEAM program - Focused on the excretory organs in the 'structure and function of our body' unit - (TPACK 기반 융합프로그램 개발 및 적용 - '우리 몸의 구조와 기능' 단원 중 배설 기관을 중심으로 -)

  • Ko, Dong Guk;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.40 no.4
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    • pp.443-459
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    • 2021
  • In this study, a TPACK-based STEAM program was developed and applied under the theme of excretory organs in the 'Structure and Function of Our Body' of the elementary science curriculum. The program was produced and conducted through curriculum analysis and learning goal detailing, learning environment analysis, teaching·learning method and technology selection, TPACK elements arrangement and teaching·learning material development, application and effectiveness verification. Teacher's TPACK considered in STEAM program design process is content knowledge (appearance and work of excretory organs), pedagogical knowledge (STEAM, problem-based learning, research learning, discussion learning, cooperative learning, scientific writing) and technology knowledge (3D printer and smart device application technology). The program consisted of a total of 8 hours of project learning activities and was applied to 29 students in the fifth grade as an experimental group. A program of the same theme developed mainly from textbooks was applied to 27 students in the fifth grade of a comparison group. As a result of the application of the program, the experimental group showed significant improvement in creative problem-solving ability and scientific attitude compared to the comparison group, and the class satisfaction with the STEAM program was also high. However, there was no significant difference in academic achievement ability.

Segmentation of Natural Fine Aggregates in Micro-CT Microstructures of Recycled Aggregates Using Unet-VGG16 (Unet-VGG16 모델을 활용한 순환골재 마이크로-CT 미세구조의 천연골재 분할)

  • Sung-Wook Hong;Deokgi Mun;Se-Yun Kim;Tong-Seok Han
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.37 no.2
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    • pp.143-149
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    • 2024
  • Segmentation of material phases through image analysis is essential for analyzing the microstructure of materials. Micro-CT images exhibit variations in grayscale values depending on the phases constituting the material. Phase segmentation is generally achieved by comparing the grayscale values in the images. In the case of waste concrete used as a recycled aggregate, it is challenging to distinguish between hydrated cement paste and natural aggregates, as these components exhibit similar grayscale values in micro-CT images. In this study, we propose a method for automatically separating the aggregates in concrete, in micro-CT images. Utilizing the Unet-VGG16 deep-learning network, we introduce a technique for segmenting the 2D aggregate images and stacking them to obtain 3D aggregate images. Image filtering is employed to separate aggregate particles from the selected 3D aggregate images. The performance of aggregate segmentation is validated through accuracy, precision, recall, and F1-score assessments.

The Effects of Project Learning of Pre-service Teachers on Self Directed Learning Ability and Creative Personality (초등예비교사의 프로젝트 학습이 자기주도적 학습능력 및 창의적 인성에 미치는 효과)

  • Lee, Yong-seob
    • Journal of the Korean Society of Earth Science Education
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    • v.12 no.2
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    • pp.141-150
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    • 2019
  • The purpose of this study is to investigate the effect of the pre-service teacher's maker project learning on self -directed learning ability and creative personality. This study established an eight-week period of experimental treatment from March to April 2019, and the students who participated in the study formed a research group of 75 students in three of their advanced classes who are attending the second semester of B University of Education and taking courses in 'Teaching Research 1'. The experimental treatment of research groups was conducted by the process of producing creative outputs through training of manufacturers. The experimental group of the study group was a process of producing creative output through maker education. The theme was set up to create creative output by group, worked with the main tool, 3D pen, and utilized the recycling material. When the creative output is completed, it is announced by presenting the actual product in each group. The results of the study are as follows. First, project learning by pre-service teachers had an effect on self-directed learning ability. Second, project learning by pre-service teachers had an effect on creative personality. Third, pre-service teachers was interested in learning about the project and responded positively to the students' perception.

The Effect of the Project Theme 'Environment' on Personalized Environment of Elementary School Students (환경 프로젝트 학습활동이 초등학생의 자기환경화에 미치는 효과)

  • Kwak, Hong-Tak;Lee, Ok-Hee
    • Hwankyungkyoyuk
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    • v.18 no.3 s.28
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    • pp.45-58
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    • 2005
  • The Purpose of this study is to help children practice environmentally friendliness by promoting Personalized Environment. Therefore, implemented the project 'Environment' that included natural and social environment in the area that had high potential energy for environmental education, it was explored how the project affects the personalized environment of students. The project 'Environment' was implemented, usually focused on field trips. 35 study subjects were selected from 2 classes in D elementary school in D city The study was conducted from march 2004 to November 2004. Research material was collected from participant observation, in-depth interview, products from teaching-learning process, diary, and video record Ethnographic research was used. Study data were analyzed 3 times. 1st analysis was needed to collect data related to students' senses of and interests in environment, and to shape the framework related to the theme. End analysis was used to categorize the main factors such as knowledge understanding, function, value attitude, action, which all affect the personalized environment of students. In 3rd analysis, it was examined what affected the personalized environment of children and the related factors were logically, objectively inferred and analyzed. The results of the study were as follows: First, the project 'Environment' developed children's knowledge and understanding about environment. Second, the children formed proper values and attitudes towards environment. Third, the children came to develop their learning abilities on environment. Fourth, the children came to have environmentally friendliness in everyday lives. Consequently, the project 'Environment' helped children to have Personalized Environment.

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A Study on the Application of Biophilic Design Pattern in Educational space (아동 교육 공간의 바이오필릭 디자인 패턴 적용 분석)

  • Choi, Joo-young;Park, Sung-jun
    • Journal of the Korean Institute of Educational Facilities
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    • v.27 no.3
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    • pp.3-14
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    • 2020
  • The purpose of this study is to discuss the planning direction of educational spaces to support children's healthy and creative learning based on bio_philic theory. This study analyzed the characteristics of the application of biophilic patterns in children's education space through case analysis. The conclusion of this study is summarized as follows. As a result of the analysis of children's classroom space, the pattern of 'A(Visual connection with nature), F(Dynamic & Diffuse Light), K(Prospect)' shows high application rate, but the pattern of 'C(Non-Rhythmic Sensory Stimuli), G(Connection with Natural Systems), I(Material Connection with Nature)' shows low application rate. In particular, there is a lack of connection with patterns such as hearing, smell, touch, taste stimulation and water experience, and curiosity through exploration of nature about 'B(Non-visual connection with nature), E(Presence of Water), N(Risk/Peril)' changes in nature and ecosystem. In the corridor and rest space, the pattern of 'A(Visual connection with nature), D(Thermal & Airflow Variability), F(Dynamic & Diffuse Light), G(Connection with Natural Systems), K(Prospect)' shows high application rate, but 'B(Non-visual connection with nature)' shows low application rate. In addition, the application of patterns related to the stimulation of curiosity through direct exploration of nature and the exploration of the patterns of 'E(Presence of Water), N(Risk/Peril)' is insufficient. Therefore, in the case of classroom spaces, the active use of nature as it is should be considered within the scope that does not cause visual confusion, and it should provide an area that can be experienced through the five senses. And corridors and rest spaces should be designed to introduce more active natural elements as spaces to recover stress caused by learning. In other words, the characteristics of children's education facilities need to be connected between classroom space, corridor, rest space and external space. This study is meaningful in that it analyzes and derives the application characteristics of 'biophilic design' which affects the 'Attention Restoration' of children's educational spaces through foreign cases.

Automotive Engineering Educational System Development Using Augmented Reality (증강 현실을 이용한 자동차 공학 교육 시스템 개발)

  • Farkhatdinov, Ildar;Kim, Dae-Won;Ryu, Jee-Hwan
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.51-54
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    • 2009
  • In or automotive engineering education is introduced. Main objective of the system is teaching disassemble/assemble procedure of automatic transmission of a vehicle to students, who study automotive engineering. System includes vehicle transmission, set of tools and mechanical facilities, two video cameras, computer with developed software, HMD glasses and two LCD screens. Developed software gives instructions on assembling and disassembling processes of real vehicle transmission with the help of augmenting virtual reality objects on the video stream. Overlaying of 3D instructions on the technological workspace can be used as an interactive educational material. In disassembling process, mechanical parts which should be disassembled are augmented on video stream from video cameras. Same is done for assembling process. Animation and other visual effects are applied for better indication of the current assembling/disassembling instruction. During learning and training, student can see what parts of vehicle transmission and in which order should be assembled or disassembled. Required tools and technological operations are displayed to a student with the help of augmented reality, as well. As a result, the system guides a student step-by-step through an assembly/disassembly sequence. During educational process a student has an opportunity to return back to any previous instruction if it is necessary. Developed augmented reality system makes educational process more interesting and intuitive. Using of augmented reality system for engineering education in automotive technology makes learning process easier and financially more effective.

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