• Title/Summary/Keyword: 3D applications

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Survey on Deep Learning Methods for Irregular 3D Data Using Geometric Information (불규칙 3차원 데이터를 위한 기하학정보를 이용한 딥러닝 기반 기법 분석)

  • Cho, Sung In;Park, Haeju
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.5
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    • pp.215-223
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    • 2021
  • 3D data can be categorized into two parts : Euclidean data and non-Euclidean data. In general, 3D data exists in the form of non-Euclidean data. Due to irregularities in non-Euclidean data such as mesh and point cloud, early 3D deep learning studies transformed these data into regular forms of Euclidean data to utilize them. This approach, however, cannot use memory efficiently and causes loses of essential information on objects. Thus, various approaches that can directly apply deep learning architecture to non-Euclidean 3D data have emerged. In this survey, we introduce various deep learning methods for mesh and point cloud data. After analyzing the operating principles of these methods designed for irregular data, we compare the performance of existing methods for shape classification and segmentation tasks.

Implementation of an open platform for 3D spatial information based on WebGL

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
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    • v.41 no.3
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    • pp.277-288
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    • 2019
  • VWorld is run by the Ministry of Land, Infrastructure, and Transport of South Korea and provides national spatial information, such as aerial images, digital elevation models, and 3D structural models. We propose herein an open platform for 3D spatial information based on WebGL using spatial information from VWorld. WebGL is a web-based graphics library and has the advantage of being compatible with various web browsers. Our open platform is also compatible with various web browsers. Accordingly, it is easily accessible via the VWorld site and uses the three-dimensional (3D) map program. In this study, we describe the proposed platform configuration, and the requests, management, and visualization approaches for VWorld spatial information data. Our aim is to establish an approach that will provide a stable rendering speed even on a low-end personal computer without a graphics processing unit based on a quadtree structure. We expect that users will be able to visualize 3D spatial information through the VWorld open platform, and that the proposed platform will become the basis for various applications.

Unity: A Powerful Tool for 3D Computer Animation Production

  • Ecole Luthermilla;Kim Won-Tae;Yoon Jeong-Shick
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.45-57
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    • 2023
  • Unity is a powerful game engine that can be used to create 2D or 3D content. The current study focuses on the use of Unity for 3D computer animations, covering the strengths, basic concepts and tools for creating and integrating 3D animations in Unity, including the use of keyframe animation, animation controllers, and blend trees. Also covering advanced topics such as skeletal animation, procedural animation and their applications in games, simulations, and other interactive media. Case studies that showcase the potential of Unity for 3D animation will be analyzed and discussed taking in the quality of visuals and the receptance by the public in general.

An Investigation into Three Dimensional Mutable 'Living' Textile Materials and Environments(1) (3D 가상 이미지의 텍스타일 소재로의 적용을 통한 삼차원 변형가능한 'Living Textile'과 환경변화에 관한 연구(1))

  • Kim, Ki-Hoon;Suh, Ji-Sung
    • The Research Journal of the Costume Culture
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    • v.18 no.6
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    • pp.1305-1317
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    • 2010
  • This research aim concerns questioning how we can generate environments suggestive of nature fused with built environments through textiles. Through literature reviews and experiments with available the 3D imaging techniques of Holography, Lenticular and other new technologies, We have researched towards finding the most effective method for 3D imaging techniques for textile applications. This objective is to produce intriguing textile patterns and images in which the objects and colours change as viewpoints change. Experimental work was carried out in collaboration with professional textile researchers, scientists, artists and designers conducting research in this field.

An Improved Approach for 3D Hand Pose Estimation Based on a Single Depth Image and Haar Random Forest

  • Kim, Wonggi;Chun, Junchul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.8
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    • pp.3136-3150
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    • 2015
  • A vision-based 3D tracking of articulated human hand is one of the major issues in the applications of human computer interactions and understanding the control of robot hand. This paper presents an improved approach for tracking and recovering the 3D position and orientation of a human hand using the Kinect sensor. The basic idea of the proposed method is to solve an optimization problem that minimizes the discrepancy in 3D shape between an actual hand observed by Kinect and a hypothesized 3D hand model. Since each of the 3D hand pose has 23 degrees of freedom, the hand articulation tracking needs computational excessive burden in minimizing the 3D shape discrepancy between an observed hand and a 3D hand model. For this, we first created a 3D hand model which represents the hand with 17 different parts. Secondly, Random Forest classifier was trained on the synthetic depth images generated by animating the developed 3D hand model, which was then used for Haar-like feature-based classification rather than performing per-pixel classification. Classification results were used for estimating the joint positions for the hand skeleton. Through the experiment, we were able to prove that the proposed method showed improvement rates in hand part recognition and a performance of 20-30 fps. The results confirmed its practical use in classifying hand area and successfully tracked and recovered the 3D hand pose in a real time fashion.

3-Dimensional Modelling of Civil Engineering Structures for 3D Printing and Its Application (3D 프린터 출력을 위한 토목구조물의 3D 모델링 구성 및 활용방안)

  • Park, Sang Mi;Kim, Hyeon Seung;Han, Seon Ju;Kang, Leen Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.37 no.6
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    • pp.1109-1117
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    • 2017
  • Recently, 3D printer technology has been attracting attention in various industrial fields, and research papers are being conducted to utilize 3D printers in the construction industry. Actual structures such as bridges and buildings are being printed to 3D printers, and various applications such as mock-up structures using 3D printers are being proposed. In order to utilize 3D printer technology in the construction field, a 3D model is required, and the 3D BIM data produced at the design stage can be printed by a 3D printers, saving the cost and time of 3D model generation. However, 3D BIM data often does not satisfy the conditions for 3D printer output, causing many errors on output. In this paper, authors propose a problem analysis for 3D BIM model output to 3D printer and a method for reducing errors in 3D printing process of 3D BIM model. In addition, this paper presents a practical application of 3D model output from 3D printer.

Low Noise and High Linearity GaAs LNA MMIC with Novel Active Bias Circuit for LTE Applications

  • Ryu, Keun-Kwan;Kim, Yong-Hwan;Kim, Sung-Chan
    • Journal of information and communication convergence engineering
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    • v.15 no.2
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    • pp.112-116
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    • 2017
  • In this work, we demonstrated a low noise and high linearity low noise amplifier (LNA) monolithic microwave integrated circuit (MMIC) with novel active bias circuit for LTE applications. The device technology used in this work relies on a process involving a $0.25-{\mu}m$ GaAs pseudomorphic high electron mobility transistor (PHEMT). The LNA MMIC with a novel active bias circuit has a small signal gain of $19.7{\pm}1.5dB$ and output third order intercept point (OIP3) of 38-39 dBm in the frequency range 1.75-2.65 GHz. The noise figure (NF) is less than 0.58 dB over the full bandwidth. Compared with the characteristics of the LNA MMIC without using the novel active bias circuit, the OIP3 is improved about 2-3 dBm. The small signal gain and NF showed no significant change after using the active bias circuit. The novel active bias circuit indeed improves the linearity performance of the LNA MMIC without degradation.

Monolithically Integrable RF MEMS Passives

  • Park, Eun-Chul;Park, Yun-Seok;Yoon, Jun-Bo;Euisik Yoon
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.2 no.1
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    • pp.49-55
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    • 2002
  • This paper presents high performance MEMS passives using fully CMOS compatible, monolithically integrable 3-D RF MEMS processes for RF and microwave applications. The 3-D RF MEMS technology has been developed and investigated as a viable technological option, which can break the limit of the conventional IC technology. We have demonstrated the versatility of the technology by fabricating various 3-D thick-metal microstructures for RF and microwave applications, such as spiral/solenoid inductors, transformers, and transmission lines, with a vertical dimension of up to $100{\;}\mu\textrm{m}$. To the best of our knowledge, we report that we are the first to construct a fully integrated VCO with MEMS inductors, which has achieved a low phase noise of -124 dBc/Hz at 300 kHz offset from a center frequency of 1 GHz.