• Title/Summary/Keyword: 3D Visualization

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Development of 3D Simulation Systems for the 3D Visualization of University Campus Building Information (대학 캠퍼스 건물 정보의 입체적 가시화를 위한 3D 시뮬레이션 시스템의 개발)

  • Kim, Sung-Ho
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.327-333
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    • 2013
  • The campus has been composed of a very variety buildings. However, there is almost no easy way to see information about room number of each floor of the buildings and all buildings. For that reason, in this paper, we have developed a 3D simulation system for the 3D visualization of campus building information. Each building and cross section of floor was modeled in 3D based on the actual drawing. And texture mapping were using real photos. The user interface was divided into frames for menu and 3D viewer. When you select a building name from the menu, 3D viewer shows the selected building by zooming. And menu frame is shown the various information related to the building. Also when you select a room number of each floor, a separate web browser shows the cross section by VRML viewer. Conversely, when you click on the building in the 3D viewer, menu frame is shown the various information related to the building. This system is very useful in that provide realistic building information of campus.

Collaborative Visualization of Warfare Simulation using a Commercial Game Engine (상업용 게임 엔진을 활용한 전투 시뮬레이션 결과의 협업 가시화)

  • Kim, Hyungki;Kim, Junghoon;Kang, Yuna;Shin, Suchul;Kim, Imkyu;Han, Soonhung
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.57-66
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    • 2013
  • The needs for reusable 3D visualization tool has been being raised in various industries. Especially in the defense modeling and simulation (M&S) domain, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing processes. To facilitate the effectiveness, states-of-the-arts M&S systems are applying VR (Virtual Reality) or AR (Augmented Reality) technologies. To reduce the work burden authors design a collaborative visualization environment based on a commercial game engine Unity3D. We define the requirements of the warfare simulation by analyzing pros and cons of existing tools and engines such as SIMDIS or Vega, and apply functionalities of the commercial game engine to satisfy the requirements. A prototype has been implemented as the collaborative visualization environment of iCAVE at KAIST, which is a facility for immersive virtual environment. The facility is intraoperative with smart devices.

Development of Outdoor Augmented Reality Based 3D Visualization Application for Realistic Experience of Structures (구조물 실감 체험을 위한 야외 증강현실 기반의 3D 시각화 어플리케이션 개발)

  • Lee, Young-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.305-310
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    • 2015
  • Recently, as AR(Augmented Reality) technology develops, it is used in field of diverse industry and specially affects structures and human interaction in field of architecture. This paper proposes 3D visualization application for realistic experience of structures by using outdoor AR technology. Proposed application visualizes structures such as high buildings, bridges, ships, and so on to be constructed in future, considering ambient environment by using outdoor AR technology, provides precisely user structures after completing construction and offers more realistic information and immersion as compared with previous methods.

3D Visualization for Situational Awareness of Air Force Operations (공중작전 상황인식을 위한 3차원 가시화)

  • Kim Seong-Nam;Choi Jong-ln;Kim Chang-Hun;Lim Cheol-Su
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.6
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    • pp.314-323
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    • 2005
  • This paper proposes a real-time 3D visualization system for situational awareness of Air force operations. This 3D system of situational awareness supports a high-level commander of Air force during the war game operations. These situation aware supporting data such as the aircraft track data of radar, aircraft schedule database, map and satellite image data are integrated into one structured data and those are visualized as 3D structure. By using an Out-of-Core method, we can visualize a 3D huge data in real-time in mobile notebook environment. The experiment shows several examples of 3D visualization supporting situation awareness for Air force operation.

A Study on Web-based Information Visualization for Analysis on Relationship between Objects -Focused on Abbasids of Islam- (객체 간 연관 관계 분석을 위한 웹 기반 정보시각화 연구 - 이슬람 압바스 왕조를 중심으로 -)

  • Kang, Ji-Hoon;Yoon, Yong-Soo
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.12
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    • pp.533-540
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    • 2016
  • Information Visualization is an information technology to visually represent the data and information by utilizing various tools. Visual information can increase the user's intuitiveness and it can be an effective way that can observe and comprehend the specific information in a short time. Information Visualization, as a research method on Humanities, in the high interest of researchers of Humanities and Area studies, is recently used for collecting base data and analyzing information. As an way to use Information Visualization, various forms of Information Visualization like Electronic Cultural Atlas, Network and Multimedia are actively discussed and studied today. In this paper, Information Visualization will be discussed by utilizing D3, a web-based technology for dynamic visualization. In detail, relationship between the Abbasids of Islam can be visualized by using nodes and connection lines and, this relationship between objects will be analyzed efficiently. Researchers related in this field can use this analyzed information for basis data in their researches.

Analysis of 3-Dimensional Hydrodynamic Focusing in Circular Capillary Tube and Rectangular Microchannel (원형 모세관과 사각형 단면의 미세채널에서 3차원 수력학적 집속유동 분석)

  • Yoon, Seong-Hee;Kim, Kyung-Hoon;Kim, Jung-Kyung
    • Journal of the Korean Society of Visualization
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    • v.9 no.2
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    • pp.21-26
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    • 2011
  • Hydrodynamic focusing technique to generate focused flow has been used for flow cytometry in microfluidic devices. However, devices with circular capillary tubes made of glass are not suitable for flow visualization or optical signal detection because the rays of light are distorted at the curved interface. We devised a new acrylic chamber assembled with a pulled micropipette and a rectangular microchannel made of glass. This new channel geometry enabled us to visualize the three-dimensional (3D) flow characteristics with confocal imaging technique. We analyzed the 3D hydrodynamic focusing in a circular capillary tube and a rectangular microchannel over a practical range of flow rates, viscosities and pressure drops.

A Prototype Implementation for 3D Feature Visualization on Cell Phone using M3G API

  • Lee, Ki-Won;Dong, Woo-Cheol
    • Korean Journal of Remote Sensing
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    • v.24 no.3
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    • pp.245-250
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    • 2008
  • According to public and industrial interests on mobile graphics, a preliminary implementation regarding 3D feature visualization system on cell phone was performed using M3G API, one of the de-facto standards for mobile 3D graphic API. Through this experiment, it is revealed that scene graph structure and 3D mobile file format supported from this API is useful one for 3D geo-modeling and rendering in mobile environment. It is necessary that 3D mobile graphic standards can be considered as one component of current mobile GIS services standards to provide value-added 3D GIS contents.

Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method (주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화)

  • Hwang, Eun-Sue;Lee, Jae-Hyung;Rhee, Wook;Choi, Jong-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.490-495
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency-domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, two sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array show the most accurate determination of multiple sources' positions.

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Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method (주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화)

  • Hwang, Eun-Sue;Lee, Jae-Hyung;Rhee, Wook;Choi, Jong-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.9
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    • pp.907-914
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, several sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array shows the most accurate determination of multiple sources' positions.

A Study on 3D CT Image Segmentation and Registration of Mandibular First Premolar (하학 제 1 소구치의 3 차원 CT 영상 분할 및 정합 연구)

  • Jin K.C.;Chun K.J.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.175-176
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    • 2006
  • The aim of the 3D medical imaging is to facilitate the creation of clinically usable image-based algorithm. Clinically usable imaging algorithm for image analysis requires a high degree of interaction to verify and correct results from registration algorithms, such as the Insight Toolkit (ITK) and the Visualization Toolkit (VTK) which are the class libraries. ITK provides segmentation algorithms and VTK has powerful 3D visualization. However, to apply those libraries to the medical images such as Computerized Tomography (CT), the algorithm based on the interactive construction and modification of data objects are necessary. In this paper we showed the 3D registration about mandibular premolar of human teeth acquired by micro-CT scanner. Also, we used the ITK to find the contour of pulp layer of premolar, furthermore, the 3D imaging was visualized with VTK designed to create one kind of view on the data of 3D visualization. Finally, we evaluated that the volume model of pulp layer would be useful for the tooth morphology in dental medicine.

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