Browse > Article

3D Visualization for Situational Awareness of Air Force Operations  

Kim Seong-Nam (고려대학교 컴퓨터학과)
Choi Jong-ln (고려대학교 컴퓨터학과)
Kim Chang-Hun (고려대학교 컴퓨터학과)
Lim Cheol-Su (서경대학교 컴퓨터공학과)
Abstract
This paper proposes a real-time 3D visualization system for situational awareness of Air force operations. This 3D system of situational awareness supports a high-level commander of Air force during the war game operations. These situation aware supporting data such as the aircraft track data of radar, aircraft schedule database, map and satellite image data are integrated into one structured data and those are visualized as 3D structure. By using an Out-of-Core method, we can visualize a 3D huge data in real-time in mobile notebook environment. The experiment shows several examples of 3D visualization supporting situation awareness for Air force operation.
Keywords
Situational Awareness; Out-of-core Method; Terrain Rendering;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 Eliot Feibush, Nikhil Gagvani, Daniel Williams, 'Visualization for Situational Awareness,' IEEE Computer Graphics and Applications, Vol. 20, No. 5, Sep/Oct 2000, pp 38-45   DOI   ScienceOn
2 Baoquan Chen, J. Edward Swan, Eddy Kuo, and Arie Kaufman, 'LOD-Sprite Technique for Accelerated Terrain Rendering,' Proc. of IEEE Visualization, pp.291-298, 1999   DOI
3 D. Hix, Mike McGee, J. Edward Swan, 'User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment,' Proc. IEEE Virtual Reality 99, IEEE Computer Society Press, Los Alamitos, Calif., 1999, pp. 96-103
4 P. Lindstrom, V. Pascucci, 'Visualization of large terrains made easy,' in IEEE Visualization 2001, Kenneth I. Joy, Amitabh Varshney, and Thomas Ertl, Eds., San Diego, California, Oct. 2001, pp. 363-370
5 M. A. Duchaineau,. M. Wolinsky, D. E. Sigeti, M. C. Miller, C. Aldrich, and M. B. Mineev-Weinstein, 'ROAMing Terrain: Real-time Optimally Adapting Meshes,' IEEE Visualization 97, 81-88, Nov. 1997   DOI
6 J. Durbin, J. Edward Swan, Tony King, 'Battlefield Visualization on the Responsive Workbench,' Proc. IEEE Visualization 98, ACM Press, New York, Oct. 1998, pp. 463-466.   DOI
7 L. J. Rosenblum, J. Durbin, R. Doyle, R. King and D. Tate, 'Situational Awareness Using the VR Responsive workbench,' IEEE Computer Graphics and Applications, Vol.17, No.4, July/Aug 97, pp.12-13   DOI
8 P. Lindstrom, D. Koller, W. Ribarsky, L. F. Hodges, N. Faust, and G. Turner, 'Real-Time, Continuous Level of Detail Rendering of Height Fields,' Siggraph 96 Conf. Proceedings, Holly Rushmeier, ed., Ann. Conf. Series, ACM Press, New York, Aug. 1996, pp. 109-118   DOI
9 J.Blow, 'Terrain Rendering at High Levels of Detail,' GDC 2000
10 H. Hoppe, 'Smooth View-dependent Level-of-Detail Control and its Application to Terrain Rendering,' Proc. of IEEE Visualization, pp. 35-42, Oct. 1998