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http://dx.doi.org/10.9709/JKSS.2013.22.4.057

Collaborative Visualization of Warfare Simulation using a Commercial Game Engine  

Kim, Hyungki (카이스트 기계공학과)
Kim, Junghoon (국방과학연구소 제6기술연구본부)
Kang, Yuna (카이스트 기계공학과)
Shin, Suchul (카이스트 기계공학과)
Kim, Imkyu (카이스트 해양시스템공학과)
Han, Soonhung (카이스트 해양시스템공학과)
Abstract
The needs for reusable 3D visualization tool has been being raised in various industries. Especially in the defense modeling and simulation (M&S) domain, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing processes. To facilitate the effectiveness, states-of-the-arts M&S systems are applying VR (Virtual Reality) or AR (Augmented Reality) technologies. To reduce the work burden authors design a collaborative visualization environment based on a commercial game engine Unity3D. We define the requirements of the warfare simulation by analyzing pros and cons of existing tools and engines such as SIMDIS or Vega, and apply functionalities of the commercial game engine to satisfy the requirements. A prototype has been implemented as the collaborative visualization environment of iCAVE at KAIST, which is a facility for immersive virtual environment. The facility is intraoperative with smart devices.
Keywords
3D Visualization; Game Engine; Warfare Simulation; Collaborative Visualization Environment;
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Times Cited By KSCI : 5  (Citation Analysis)
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