• 제목/요약/키워드: 3D Scan

검색결과 876건 처리시간 0.028초

3 차원 형상의 미소제품 제작을 위한 마이크로 광 조형시스템의 개발 (Development of micro-stereolithography system for the fabrication of three-dimensional micro-structures)

  • 이인환;조윤형;조동우;이응숙
    • 한국정밀공학회지
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    • 제21권2호
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    • pp.186-194
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    • 2004
  • Micro-stereolithography is a newly proposed technology as a means that can fabricate a 3D micro-structure of free form. It makes a 3D micro-structure by dividing the shape into many slices of relevant thickness along horizontal surfaces, hardening each layer of slice with a focused laser beam, and stacking them up to a desired shape. In this technology, differently from the conventional stereolithography, scale effect is dominant. To realize micro-stereolithography technology, we developed the micro-stereolithography apparatus which is composed of an Ar+ laser, x-y-z stages. controllers. optical devices and scan path generation software. Related processes were developed, too. Using the system, a number of micro-structures were successfully fabricated. Some of these samples are shown for prove this system. Laser scan path generation algorithm and software considering photopolymer solidification phenomena as well as given 3D model were developed. Sample fabrication of developed software shows relatively high dimensional accuracy compared to the uncompensated result.

3D City Modeling Using Laser Scan Data

  • Kim, Dong-Suk;Lee, Kwae-Hi
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.505-507
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    • 2003
  • This paper describes techniques for the automated creation of geometric 3D models of the urban area us ing two 2D laser scanners and aerial images. One of the laser scanners scans an environment horizontally and the other scans vertically. Horizontal scanner is used for position estimation and vertical scanner is used for building 3D model. Aerial image is used for registration with scan data. Those models can be used for virtual reality, tele-presence, digital cinematography, and urban planning applications. Results are shown with 3D point cloud in urban area.

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Digital Shade Analysing System을 이용한 상악 유절치의 색조에 대한 연구 (STUDY ON THE COLORS OF PRIMARY INCISORS USING DIGITAL SHADE ANALYSING SYSTEM)

  • 오민형;이광희;라지영;김대업
    • 대한소아치과학회지
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    • 제33권3호
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    • pp.429-437
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    • 2006
  • 치과치료에서의 심미성 회복에 대한 환자들의 요구는 점차 커지는 추세이며 이러한 치아의 심미적 치과치료에 대한 요구는 영구치에 국한된 것이 아니라 최근에는 유치에서의 심미치료도 중요하게 여겨지고 있다. 치아의 심미성을 결정하는 많은 요소들 중에서 색상과 관련해서는 치과재료의 발달과 함께 많은 변화가 있는 분야이다. 본 연구는 상악 유절치의 색조특성을 분석하고자 digital shade analysis system의 일종인 $ShadeScan^{TM}$ system(Cynovad, Canada)을 이용하여 건강한 상악 유절치의 색조를 분석하였다. 1. 치경부에서는 D2와 D3가 많이 분포되어 있었으며 모든 치아에서 D2가 가장 높은 빈도수를 보였다. 2. 중앙부에서는 C1, D2, B1이 대부분을 차지하였으며 상악 좌측 유측절치를 제외한 나머지 치아에서 C1이 가장 높은 빈도를 보였고 상악 좌측 유측절치는 D2가 가장 높은 빈도를 보였다. 3. 절단부에서는 A2가 대부분을 차지하였으며 다음으로 D2가 많았다. 모든 치아에서 A2가 가장 높은 빈도를 보였으며 다른 부위에 비하여 색조가 A2에 편중되는 경향을 보였다.

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Azimuth Stitching 없는 ScanSAR 영상화: 시간영역 교차상관 (A ScanSAR Processing without Azimuth Stitching by Time-domain Cross-correlation)

  • 원중선
    • 대한원격탐사학회지
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    • 제38권3호
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    • pp.251-263
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    • 2022
  • 이 논문은 ScanSAR 영상화에 대한 새로운 아이디어를 소개한다. 버스트(Burst) 모드로 신호를 획득하는 ScanSAR의 전통적인 영상화는 버스트 간 영상을 연결하는 Azimuth stitching이 필요하여, 이 과정은 방사왜곡 및 위상왜곡을 유발한다. 전통적인 SPECAN 방법 대신 이 논문에서는 시간영역 교차상관을 이용하여 Azimuth stitching 과정 없이 영상화가 가능한 새로운 방법을 소개한다. 이 방법의 핵심 아이디어는 기준함수 밴드폭을 적절히 확장하여 시간영역 교차상관을 수행하면 Azimuth stitching 없이도 영상화가 가능하다는 점이다. 이 방법을 실제 위성 원시신호에 적용하여 영상 전 구간에서 영상품질과 방사왜곡 관점에서 우수한 성능을 검증하였다. 버스트 모드를 기반으로 하는 ScanSAR는 영상품질(3 dB 해상도, peak-to-sidelobe ratio (PSLR), 압축률, Speckle 잡음 등)은 모든 품질지표에서 도플러 주파수 전 영역 신호를 이용하는 Stripmap에 비해 낮을 수밖에 없다. 그러나, 각 활용분야 및 기술에 따라 선정된 특정 영상 품질지표 만을 개선할 수 있는 방법은 다양하다. 따라서 ScanSAR 영상화는 모든 활용분야에 획일적인 방법에 의한 영상화보다는, 각 활용에 따라 요구되는 품질지표 우선순위에 따라 최적화할 수 있는 영상화 방법을 적용하는 차별화 전략이 요구된다.

3차원 인체의 곡률분포를 이용한 패턴 전개 (Pattern Development using the Curvature Plot of 3D Human Scan Data)

  • 정연희;홍경희
    • 한국의류학회지
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    • 제32권9호
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    • pp.1478-1486
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    • 2008
  • The human body composed of concave and convex curvatures, and the current 3D scanning technology which involves inherent measurement errors make it difficult to extract distinct curvature plot directly. In this study, a method of extracting the clear curvature plot and its application to the cycling pants design were proposed. We have developed the ergonomic pattern from the 3D human body reflecting cycling posture. For the ergonomic design line on the 3D human body, the 3D information on the lower part of four male bodies with flexed posture was analyzed. The 3D scan data of four subjects were obtained using Cyberware. As results, the iteration of the tessellated shell was executed 100 times to obtain optimized curvature plots of the muscles on the body surface, and the boundaries of the curvature plots were applied to the design lines. Maximum(Max-pattern) and mean curvature plots(Mean-pattern) were adopted in the design line of the cycling pants, and performance of those lines was compared with that of conventional princess line(Con-pattern). The average error of total area and length in the 2D pattern developed from the 3D flexed body surface in this study were very minimal($4.58cm^2$(0.19%) and 0.15mm(0.46%)), which was within the range of tolerable limits in clothing production. The pattern obtained from the flexed body reflecting cycling posture already included the contraction and extension of the cycling skin, so that the extra ease for movement and good fit was not need to be considered.

3차원 하반신 스캔데이터를 이용한 승마바지의 맞음새 분석 (An analysis on the Fit Preferences of Breeches using 3D Lower Body Scan data)

  • 강미정;권영아
    • 한국의류산업학회지
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    • 제15권6호
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    • pp.1000-1009
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    • 2013
  • Well-fitting riding breeches provide a comfortable ride. Horse-riding breeches should fit the lower body with patches located on the inside of hip and knees to prevent tears and slips. This study provides information about the fit of women's breeches using 3D human body scan data wearing commercially available two breeches according to posture. To get information about breeches fit, we measured the angle of waist line, the length, and the area of the breeches fit on four 20's women. This research showed the problem which was down for waist back line in the case of the horseback riding pose. The back waistline of the riding breeches should be raised compared to the front waistline; subsequently, an increased waistline angle results in less back waistline decrease. The breeches have plenty of length from back waist to crotch so the breech fit can be improved. The thigh circumference increased when riding in the front; therefore, good elasticity of the weft direction of the fabric is recommended. The length increase and the peripheral increase of the front knee significantly increased the surface area of the knee; consequently, knee patch material should be a two-way elastic fabric in all directions to enhance comfort according to riding motion.

스캔 인자에 따른 4D 위상 대조 자기공명영상을 이용한 스캔 시간 분석: 팬텀 연구 (Scan Time Analysis Using 4D Phase-Contrast MRI According to Scan Parameter: A Phantom Study)

  • 박지은;김정훈;황문정;이종민
    • 대한의용생체공학회:의공학회지
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    • 제41권5호
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    • pp.179-184
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    • 2020
  • Purpose: The purpose of this study was to evaluate the effect according to the NEX, VENC, targeted cardiac phases on the velocity measurement of 4D phase-contrast MRI. Materials and Methods: The abdominal aortic phantom was made to experiment. The working fluid was mixed with water and glycerin to mimic the density and viscosity of human blood. The inlet velocity was Reynolds number 2000. The experimental conditions were NEX 1 and 4, VENC 102 cm/s and 200 cm/s, and 10 and 15 targeted cardiac phases, respectively. The average flow rate, average velocity, maximum velocity, and cross-section area were measured. Results: As a result of the case-by-case comparison, the error rate was less than 5%. There was no significant difference (p > 0.05). Conclusion: It is expected that this result will be useful for acquiring blood flow information in clinical practice.

거울 및 단일 카메라를 이용한 3차원 발 스캐너 (A 3D Foot Scanner Using Mirrors and Single Camera)

  • 정성엽;박상근
    • 한국CDE학회논문집
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    • 제16권1호
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    • pp.11-20
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    • 2011
  • A structured beam laser is often used to scan object and make 3D model. Multiple cameras are inevitable to see occluded areas, which is the main reason of the high price of the scanner. In this paper, a low cost 3D foot scanner is developed using one camera and two mirrors. The camera and two mirrors are located below and above the foot, respectively. Occluded area, which is the top of the foot, is reflected by the mirrors. Then the camera measures 3D point data of the bottom and top of the foot at the same time. Then, the whole foot model is reconstructed after symmetrical transformation of the data reflected by mirrors. The reliability of the scan data depends on the accuracy of the parameters between the camera and the laser. A calibration method is also proposed and verified by experiments. The results of the experiments show that the worst errors of the system are 2 mm along x, y, and z directions.

효율적인 클리핑 기능을 갖는 3차원 그래픽 파이프라인 구조 (A 3D graphic pipelines with an efficient clipping algorithm)

  • 이찬호
    • 대한전자공학회논문지SD
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    • 제45권8호
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    • pp.61-66
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    • 2008
  • 최근 모바일 기기에 3차원 그래픽 디지털 콘텐츠들이 증가함에 따라 휴대용 기기에 적합한 3차원 그래픽 가속기의 연구와 설계는 점점 중요한 이슈가 되고 있다. 본 논문에서는 저전력 3차원 그래픽 파이프라인에 적합한 효율적인 클리핑 구조를 제안한다. 많은 연산 사이클과 연산기를 필요로 하는 클리핑 연산을 두 단계로 나누어서 기하변환 엔진에서는 컬링 정렬(cull and sort) 유닛으로 구현하고, 실질적인 클리핑은 스캔 변환(scan conversion)에서 구현한다. 즉, 스캔 변환 처리기를 구성하고 있는 변처리 (edge walk) 유닛에서 Y축 클리핑을 함께 수행하고 스팬처리 (span processing) 유닛에서 X축과 Z축 클리핑을 함께 수행한다. 제안하는 기하 변환 엔진의 컬링 정렬 유닛은 기존 클리핑 유닛에 비해 면적과 동작 사이클이 크게 줄었고 스캔 변환 처리기의 면적은 거의 증가하지 않아 전반적으로 동작 속도 및 동작 효율을 높였다. 제안하는 클리핑 구조를 적용한 3차원 그래픽 가속기는 Verilog-HDL을 이용하여 설계하고 FPGA를 이용하여 검증하였다.

A Study on i-Fashion 3D Avatar's Consumer satisfaction & Comparison of 3D and Direct Masurement - Based of Domestic University Students

  • Choi, Eunhee;Do, Wolhee
    • 한국의류산업학회지
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    • 제17권3호
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    • pp.421-428
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    • 2015
  • This research is to understand customer satisfaction with virtual fitting based on a 3D body scanner and avatars as well as differences between avatars and the 'real me'. To this end, this research examined Korean college students to facilitate 3D body scanning, avatar generation and surveys. The author used 3D body scan data with direct measurements to identify differences between the 3D body scan data-based 'my avatar' and 'real me' in the virtual dress fitting system. The survey results on 'the level of customer awareness on 3D body scanner' found that the majority of both genders did not know about it and indicated a lower usability to incorporate IT technology into the fashion industry. The question in the 3D body scanning and avatar found an affirmative attitude. Satisfaction levels on the 3D avatars' similarity with 'own body' and garment fitting were positive and indicated a need for further technological improvements to express the avatars identical to customers' own body. More research is necessary for the accuracy of sizes for 3D body scanning that measure body sizes while wearing clothes. Avatars based on such datamay be less similar to 'own body' and cause customer dissatisfaction. Thus, further technology development is required to narrow gaps using data to make avatars that provide more accurate virtual fitting simulation services to customers.