• Title/Summary/Keyword: 3D Human modeling

검색결과 228건 처리시간 0.025초

Development of Cholecystectomy Simulation for Laparoscopic Surgery Training (복강경수술 훈련용 담낭 절제술 시뮬레이션 개발)

  • Kim, Young-Jun;Roy, Frederick;Lee, Seung-Bin;Seo, Joon-Ho;Lee, Deuk-Hee;Park, Se-Hyung
    • Korean Journal of Computational Design and Engineering
    • /
    • 제17권5호
    • /
    • pp.303-311
    • /
    • 2012
  • Laparoscopic surgery is a surgical procedure which uses long laparoscopic instruments through tiny holes in abdomen while watching images from a laparoscopic camera through umbilicus. Laparoscopic surgeries have many advantages rather than open surgeries, however it is hard to learn the surgical skills for laparoscopic surgery. Recently, some virtual simulation systems for laparoscopic surgery are developed to train novice surgeons or resident surgeons. In this study, we introduce the techniques that we developed for laparoscopic surgical training simulator for cholecystectomy (gallbladder removal), which is one of the most frequently performed by laparoscopic surgery. The techniques for cholecystectomy simulation include modeling of human organs (liver, gallbladder, bile ducts, etc.), real-time deformable body calculation, realistic 3D visualization of surgical scene, high-fidelity haptic rendering and haptic device technology, and so on. We propose each simulation technique for the laparoscopic cholecystectomy procedures such as identifying cystic duct and cystic artery to clamp and cut, dissecting connective tissues between the gallbladder and liver. In this paper, we describe the techniques and discuss about the results of the proposed cholecystectomy simulation for laparoscopic surgical training.

An Automated Process to Produce Shop Drawings for MEP Works in BIM Environment (BIM기반 MEP공사 시공용 도면 작성 자동화 프로세스 제안)

  • Choi, Chang-Hyun;Kwon, Dae-Yong;Cho, Sang-Ho;Kim, Ju-Hyung
    • Journal of KIBIM
    • /
    • 제10권4호
    • /
    • pp.22-31
    • /
    • 2020
  • Shop drawing tasks conducted after finishing coordinated or engineering design have great influences on the quality and cost of a project. However, despite the development of commercial BIM applications, shop drawings have mainly produced manually in certain engineering fields. Incorrect shop drawings with human errors have occurred various problems such as cost overrun, time delay and reworks. An automated shop drawing publishing from BIM is expected to resolve these problems. Despite attempts for automate shop drawing production, the field of mechanical, electrical and plumbing (MEP) is yet regarded challenging due to complexity of components and connection. In this research, we develop a process for automated producing 3D MEP shop drawings in BIM environment as following steps: to analyze conventional MEP shop drawing process, to identify detailed process that can be automated, to classify existing MEP objects and assign codes usable in BIM, and to develop an application. The validation of automated process is conducted against 10 clean room projects in which MEP is more complex and its cost is higher than other projects in terms of productivity and workers' satisfaction. Results show that the number of manpower for shop drawing is reduced by 30%, and the working time is shortened by 31%. Personal opinions of involved practitioners is interpreted as positive as the average rate of agrement on practicability, easy-to-use and necessary retouch tasks is around 66%.

An Analysis of the Educational Needs of Female University Students on the Informal Programs of Core Technology in the Fourth Industry (4차 산업 핵심기술 비교과 프로그램에 대한 여대생의 교육요구 분석)

  • Jang, Jiyoung;Kyun, Suna
    • Journal of Engineering Education Research
    • /
    • 제23권4호
    • /
    • pp.14-21
    • /
    • 2020
  • The aim of this study was to establish an university informal program roadmap, and also to draw up operational plans for human resources with core technologies of the fourth industry. To do this, first we derived university informal education program draft through experts workshop, then conducted a survey regarding the female university students' perception of educational programs and their educational needs on the 4th core technology matching programs. The following main results were obtained : First, students preferred 'hands-on training' by professionals and they wanted to be trained during summer or winter holidays or the night time during semesters. Also, they thought two hours of training per session was appropriate. Regarding these results, there was no difference depending on the majors. Second, while students had highly preferred for the courses related to data analysis, Arduino programing and VR(virtual reality), those related to 3D printing modeling were less preferred. Depending on the majors, preferred courses had different priorities, but non-preferred courses were similar regardless of majors. Based on these results, the university informal curriculum model and the operation plans for the core technologies of the fourth industry were proposed.

Design of a New-Concept VDT Workstation Chair for Improving Work Safety (작업안전성 향상을 위한 신개념 VDT 작업용 의자의 인간공학적 설계)

  • Shin, Jong-Hyun;Park, Min-Yong;Kim, Jung-Yong
    • Journal of Korean Institute of Industrial Engineers
    • /
    • 제25권4호
    • /
    • pp.459-465
    • /
    • 1999
  • A new-concept VDT workstation chair with adjustable keyboard/mouse support was proposed to minimize physical discomfort and the risk of cumulative trauma disorders (CTDs) at work sites in this study. First, a three-dimensional human modeling tool $(SAFEWORK^{(R)})$ was used to design the new chair satisfying the anthropometric specifications of Korean population. Second, based upon the result of 3-D graphical simulation, a mock-up chair was constructed with an adjustable keyboard/mouse support directly attached to the chair body. Third, muscle fatigue and subjective discomfort were measured to evaluate the newly developed chair. An experiment was conducted to compare the new workstation chair to the traditional computer chair without keyboard/mouse support. Six volunteer subjects participated in six one-hour word-processing sessions with two different chairs and three different postures. Statistical results indicate that the new-concept VDT chair generally improved subjective comfort level and reduced fatigue in finger flexor/extensor and low back muscle. In conclusion, this new VDT workstation chair is expected to reduce physical discomfort and prevent occupational CTD problems in the long run. Implications of the new design and suggestions for the further development are also addressed.

  • PDF

Radiation Therapy Using M3 Wax Bolus in Patients with Malignant Scalp Tumors (악성 두피 종양(Scalp) 환자의 M3 Wax Bolus를 이용한 방사선치료)

  • Kwon, Da Eun;Hwang, Ji Hye;Park, In Seo;Yang, Jun Cheol;Kim, Su Jin;You, Ah Young;Won, Young Jinn;Kwon, Kyung Tae
    • The Journal of Korean Society for Radiation Therapy
    • /
    • 제31권1호
    • /
    • pp.75-81
    • /
    • 2019
  • Purpose: Helmet type bolus for 3D printer is being manufactured because of the disadvantages of Bolus materials when photon beam is used for the treatment of scalp malignancy. However, PLA, which is a used material, has a higher density than a tissue equivalent material and inconveniences occur when the patient wears PLA. In this study, we try to treat malignant scalp tumors by using M3 wax helmet with 3D printer. Methods and materials: For the modeling of the helmet type M3 wax, the head phantom was photographed by CT, which was acquired with a DICOM file. The part for helmet on the scalp was made with Helmet contour. The M3 Wax helmet was made by dissolving paraffin wax, mixing magnesium oxide and calcium carbonate, solidifying it in a PLA 3D helmet, and then eliminated PLA 3D Helmet of the surface. The treatment plan was based on Intensity-Modulated Radiation Therapy (IMRT) of 10 Portals, and the therapeutic dose was 200 cGy, using Analytical Anisotropic Algorithm (AAA) of Eclipse. Then, the dose was verified by using EBT3 film and Mosfet (Metal Oxide Semiconductor Field Effect Transistor: USA), and the IMRT plan was measured 3 times in 3 parts by reproducing the phantom of the head human model under the same condition with the CT simulation room. Results: The Hounsfield unit (HU) of the bolus measured by CT was $52{\pm}37.1$. The dose of TPS was 186.6 cGy, 193.2 cGy and 190.6 cGy at the M3 Wax bolus measurement points of A, B and C, and the dose measured three times at Mostet was $179.66{\pm}2.62cGy$, $184.33{\pm}1.24cGy$ and $195.33{\pm}1.69cGy$. And the error rates were -3.71 %, -4.59 %, and 2.48 %. The dose measured with EBT3 film was $182.00{\pm}1.63cGy$, $193.66{\pm}2.05cGy$ and $196{\pm}2.16cGy$. The error rates were -2.46 %, 0.23 % and 2.83 %. Conclusions: The thickness of the M3 wax bolus was 2 cm, which could help the treatment plan to be established by easily lowering the dose of the brain part. The maximum error rate of the scalp surface dose was measured within 5 % and generally within 3 %, even in the A, B, C measurements of dosimeters of EBT3 film and Mosfet in the treatment dose verification. The making period of M3 wax bolus is shorter, cheaper than that of 3D printer, can be reused and is very useful for the treatment of scalp malignancies as human tissue equivalent material. Therefore, we think that the use of casting type M3 wax bolus, which will complement the making period and cost of high capacity Bolus and Compensator in 3D printer, will increase later.

The Study of Visual Immersion of Interactive Type of VR Action Contents (VR체감형 액션콘텐츠의 시각적 몰입감)

  • Lee, Young-Woo
    • The Journal of the Korea Contents Association
    • /
    • 제20권7호
    • /
    • pp.525-533
    • /
    • 2020
  • In recent years, the VR-interactive action contents industry, which utilizes five senses of human bodies, has continued to grow through areas such as games, tourism, movies, performances and exhibitions, but it has reached to breaking point by unrealistic visual elements. Therefore, the purpose of this study is to analyze the effect of each evaluation factor based on visual immersion of interactive type of VR action contents to overcome the limitations. For this study, firstly, prior research is reviewed. Secondly, the evaluation factors of visual immersion of interactive type of VR action contents and hypothesis are to be derived. Research finding is that there is no difference to recognize proximity, three-dimensionality, visibility and immersion by gender. Also, in order to influence visual immersion, it is important that 3D modeling of characters and objects must be sophisticated to be fit in with their surroundings and lighting. This makes user to be confused where they are actually in.

FTFM: An Object Linkage Model for Virtual Reality (가상현실을 위한 객체 연결 모델)

  • Ju, U-Seok;Choe, Seong-Un;Park, Gyeong-Hui;Lee, Hui-Seung
    • The Transactions of the Korea Information Processing Society
    • /
    • 제3권1호
    • /
    • pp.95-106
    • /
    • 1996
  • The most fundamental difference between general three dimensional computer graphics technology and virtual reality technology lies in the degree of realism as we feel, and thus the virtual reality method heavily relies on such tolls as data gloves, 3D auditory system to enhance human perception and recognition. Although these tolls are valid for such purpose, more essential ingredient. This paper provides further realism by modeling active interactions between the objects inside scenes. For this purpose, this paper proposes and implements a field model where the virtual reality space is treated as a physical field defined on the characteristic radius of stimulus and sense corresponding to the individual object. In the field model, the rule of cause and effect as an essential feature of the realism can be interpreted simply as an energy exchange between objects and consequently, variation on the radius information together with behavioral logic alone can build the virtual environment where each object can react to other objects actively and controllably.

  • PDF

Convergent Factors Related to Job Burnout among Hospital Administrative Staff (병원행정직의 직무소진과 관련된 융복합적 요인)

  • Kim, Seung-Hee;Bae, Sang-Yun
    • Journal of Digital Convergence
    • /
    • 제15권10호
    • /
    • pp.349-356
    • /
    • 2017
  • This study is executed to investigate convergent factors to job burnout(MBI-GS: Maslach Bunout Inventory-General Survey) among hospital administrative staff. The survey was administered to 201 staff from 9 general hospitals located in J area from Jul. 3rd, 2017 to Jul. 29th, 2017. The structured self-administered questionaries were used. The hierarchical multiple regression analysis shows the following results. The MBI-GS of respondents turned out to be significantly higher in following groups: a group in which Organizational Commitment Questionnaire(OCQ) is lower, a group in which Type A Behavior Pattern(TABP) is higher, a group in which depression(CES-D: Center for Epidemiologic Studies Depression scale) are higher. The results show explanatory power of 52.1%. The results of the study indicate that the efforts, to increase OCQ, and to decrease TABP and CES-D, are required to improve the MBI-GS among hospital administrative staff. The results are expected to be useful for the program and human resource management to related to the MBI-GS among HAS. In the following study, the analysis of structural equation modeling about additional factors of the MBI-GS among hospital administrative staff will be needed.

A Study on the Research Topics and Trends in South Korea: Focusing on Particulate Matter (토픽모델링을 이용한 국내 미세먼지 연구 분류 및 연구동향 분석)

  • Park, Hyemin;Kim, Taeyong;Kwon, Daewoong;Heo, Junyong;Lee, Juyeon;Yang, Minjune
    • Korean Journal of Remote Sensing
    • /
    • 제38권5_3호
    • /
    • pp.873-885
    • /
    • 2022
  • The particulate matter (PM) has emerged as a hot topic around the world as it has been reported that PM is related to an increase in mortality and prevalence rates. In South Korea, the importance of PM has been recognized since the late 1990s, and various studies on PM have been conducted. This study investigated the PM research topics and trends for papers (D=2,764) published in Research Information Sharing Service (RISS) using topic modeling based on Latent Dirichlet Allocation (LDA). As a result, a total of 10 topics were identified in the whole papers, and the PM research topics were classified as 'PM reduction (Topic 1)', 'Government policy and management (Topic 2)', 'Characteristics of PM (Topic 3)', 'PM model (Topic 4)', 'Environmental education (Topic 5)', 'Bio (Topic 6)', 'Traffic (Topic 7)', 'Asian dust (Topic 8)', 'Indoor PM (Topic 9)', 'Human risk (Topic 10)'. In particular, the proportion of papers on topics 'Government policy and management (Topic 2)', 'PM model (Topic 4)', 'Environmental education (Topic 5)', and 'Bio (Topic 6)' to the toal number of papers increased over time (linear slope > 0). The results of this study provide the new literature review methodology related to particulate matter and the history and insight.

Performance of NCAR Regional Climate Model in the Simulation of Indian Summer Monsoon (NCAR 지역기후모형의 인도 여름 몬순의 모사 성능)

  • Singh, Gyan Prakash;Oh, Jai-Ho
    • Korean Journal of Agricultural and Forest Meteorology
    • /
    • 제12권3호
    • /
    • pp.183-196
    • /
    • 2010
  • Increasing human activity due to rapid economic growth and land use change alters the patterns of the Asian monsoon, which is key to crop yields in Asia. In this study, we tested the performance of regional climate model (RegCM3) by simulating important components of Indian summer monsoon, including land-ocean contrast, low level jet (LLJ), Tibetan high and upper level Easterly Jet. Three contrasting rain years (1994: excess year, 2001: normal year, 2002: deficient year) were selected and RegCM3 was integrated at 60 km horizontal resolution from April 1 to October 1 each year. The simulated fields of circulations and precipitation were validated against the observation from the NCEP/NCAR reanalysis products and Global Precipitation Climatology Centre (GPCC), respectively. The important results of RegCM3 simulations are (a) LLJ was slightly stronger and split into two branches during excess rain year over the Arabian Sea while there was no splitting during normal and deficient rain years, (b) huge anticyclone with single cell was noted during excess rain year while weak and broken into two cells in deficient rain year, (c) the simulated spatial distribution of precipitation was comparable to the corresponding observed precipitation of GPCC over large parts of India, and (d) the sensitivity experiment using NIMBUS-7 SMMR snow data indicated that precipitation was reduced mainly over the northeast and south Peninsular India with the introduction of 0.1 m of snow over the Tibetan region in April.