• Title/Summary/Keyword: 3D Audio

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Parametric Design of a Car Audio Based on Configuration Design Method (구성설계 방법을 이용한 차량용 오디오의 파라메트릭 설계)

  • 강춘식;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.4
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    • pp.276-285
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    • 1997
  • Engineers need to reduce the product design time interval and deal with frequent design changes. For this purpose a design expert system has been developed where a 3D CAD system is used for the visualization of a design layout especially the car audio design. This expert system is based on the configuration design methodology, one of the design methods which emulates the engineering design process, and the parametric design method. The design methods and heuristic knowledge are represented as rules, and design parts are represented as objects with properties. After an inference process, design parameters are extracted and they are used leer the parametric design. This study focused on the shape visualization of product components in the preliminary design phase.

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DECODE: A Novel Method of DEep CNN-based Object DEtection using Chirps Emission and Echo Signals in Indoor Environment (실내 환경에서 Chirp Emission과 Echo Signal을 이용한 심층신경망 기반 객체 감지 기법)

  • Nam, Hyunsoo;Jeong, Jongpil
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.59-66
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    • 2021
  • Humans mainly recognize surrounding objects using visual and auditory information among the five senses (sight, hearing, smell, touch, taste). Major research related to the latest object recognition mainly focuses on analysis using image sensor information. In this paper, after emitting various chirp audio signals into the observation space, collecting echoes through a 2-channel receiving sensor, converting them into spectral images, an object recognition experiment in 3D space was conducted using an image learning algorithm based on deep learning. Through this experiment, the experiment was conducted in a situation where there is noise and echo generated in a general indoor environment, not in the ideal condition of an anechoic room, and the object recognition through echo was able to estimate the position of the object with 83% accuracy. In addition, it was possible to obtain visual information through sound through learning of 3D sound by mapping the inference result to the observation space and the 3D sound spatial signal and outputting it as sound. This means that the use of various echo information along with image information is required for object recognition research, and it is thought that this technology can be used for augmented reality through 3D sound.

Design of Digital Peaking Filters Using Q-Compensation (Q-보정을 이용한 디지털 픽킹 필터 설계)

  • 이지하;이규하;박영철;안동순;윤대희
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.3
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    • pp.63-71
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    • 2000
  • A new type of second-order digital peaking filters for professional-quality digital audio system is proposed whose frequency response can be elaborately controlled throughout the composite structure of a standard band-pass filter and a 0-dB bypass gain. The proposed method for designing the peaking filter uses the Q-compensation technique to prevent the Q-distortion caused by the variation of the gain factor and is reduced into a compact form which is proper to the real-time implementation. Methods are examined for computing its coefficients, which are exact and very straightforward to compute with small amount of the system resources.

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The Sensory-Motor Fusion System for Object Tracking (이동 물체를 추적하기 위한 감각 운동 융합 시스템 설계)

  • Lee, Sang-Hee;Wee, Jae-Woo;Lee, Chong-Ho
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.3
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    • pp.181-187
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    • 2003
  • For the moving objects with environmental sensors such as object tracking moving robot with audio and video sensors, environmental information acquired from sensors keep changing according to movements of objects. In such case, due to lack of adaptability and system complexity, conventional control schemes show limitations on control performance, and therefore, sensory-motor systems, which can intuitively respond to various types of environmental information, are desirable. And also, to improve the system robustness, it is desirable to fuse more than two types of sensory information simultaneously. In this paper, based on Braitenberg's model, we propose a sensory-motor based fusion system, which can trace the moving objects adaptively to environmental changes. With the nature of direct connecting structure, sensory-motor based fusion system can control each motor simultaneously, and the neural networks are used to fuse information from various types of sensors. And also, even if the system receives noisy information from one sensor, the system still robustly works with information from other sensors which compensates the noisy information through sensor fusion. In order to examine the performance, sensory-motor based fusion model is applied to object-tracking four-foot robot equipped with audio and video sensors. The experimental results show that the sensory-motor based fusion system can tract moving objects robustly with simpler control mechanism than model-based control approaches.

Real Time 3D Audio System using Fixed Point DSP(TMS320C5416) Processor (TMS320C5416을 이용한 3D 입체 음향 시스템의 실시간 구현)

  • Lim, Tae-Sung;Lee, Kyo-Sik;Ryu, Dae-Hyun;Lee, Seung-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04a
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    • pp.453-456
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    • 2001
  • 21세기에 새로운 분야로 대두되고 있는 가상현실은 많은 사람들의 흥미를 끌고 있다. 상상 속에서나 가능하던 일들을 현실감과 입체감을 통해 실제처럼 느낄 수 있게 해준다는 것이 가상현실의 가장 큰 매력일 것이다. 가상현실을 요하는 멀티미디어 기기들의 활발한 시장진출로 3D 효과를 가진 오디오/비디오의 하드웨어 구현이 불가피하다. 본 연구에서는 휴대용 기기들에서 실시간 3D 입체음향 효과를 얻을 수 있도록 하드웨어를 구성하였다. 기존의 입체음향 기술에서 사용되는 콘볼루션 방법은 계산량이 많기 때문에 실시간 구현이 어렵다. 그러나 제안된 방식은 FFT를 사용하여 주파수 영역에서 처리함으로써 계산량을 줄여 하나의 프로세서로도 실시간 처리가 가능하도록 하였다. 저가/저전력/소형화조건을 요구하는 휴대용 기기에서 3D 입체 음향 효과를 얻을 수 있는 것이다. DSP는 TI(Texas Instruments)사의 16비트 고정소수점(fixed-point) 프로세서인 TMS320C5416을 사용한다. 구현된 3D 입체음향 칩은 입체음향을 필요로 하는 휴대용 MP3 Player, 가전용 오디오/비디오 등에 응용될 수 있다.

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Recent Trends and Prospects of 3D Content Using Artificial Intelligence Technology (인공지능을 이용한 3D 콘텐츠 기술 동향 및 향후 전망)

  • Lee, S.W.;Hwang, B.W.;Lim, S.J.;Yoon, S.U.;Kim, T.J.;Kim, K.N.;Kim, D.H;Park, C.J.
    • Electronics and Telecommunications Trends
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    • v.34 no.4
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    • pp.15-22
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    • 2019
  • Recent technological advances in three-dimensional (3D) sensing devices and machine learning such as deep leaning has enabled data-driven 3D applications. Research on artificial intelligence has developed for the past few years and 3D deep learning has been introduced. This is the result of the availability of high-quality big data, increases in computing power, and development of new algorithms; before the introduction of 3D deep leaning, the main targets for deep learning were one-dimensional (1D) audio files and two-dimensional (2D) images. The research field of deep leaning has extended from discriminative models such as classification/segmentation/reconstruction models to generative models such as those including style transfer and generation of non-existing data. Unlike 2D learning, it is not easy to acquire 3D learning data. Although low-cost 3D data acquisition sensors have become increasingly popular owing to advances in 3D vision technology, the generation/acquisition of 3D data is still very difficult. Even if 3D data can be acquired, post-processing remains a significant problem. Moreover, it is not easy to directly apply existing network models such as convolution networks owing to the various ways in which 3D data is represented. In this paper, we summarize technological trends in AI-based 3D content generation.

Hand Gesture based Manipulation of Meeting Data in Teleconference (핸드제스처를 이용한 원격미팅 자료 인터페이스)

  • Song, Je-Hoon;Choi, Ki-Ho;Kim, Jong-Won;Lee, Yong-Gu
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.126-136
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    • 2007
  • Teleconferences have been used in business sectors to reduce traveling costs. Traditionally, specialized telephones that enabled multiparty conversations were used. With the introduction of high speed networks, we now have high definition videos that add more realism in the presence of counterparts who could be thousands of miles away. This paper presents a new technology that adds even more realism by telecommunicating with hand gestures. This technology is part of a teleconference system named SMS (Smart Meeting Space). In SMS, a person can use hand gestures to manipulate meeting data that could be in the form of text, audio, video or 3D shapes. Fer detecting hand gestures, a machine learning algorithm called SVM (Support Vector Machine) has been used. For the prototype system, a 3D interaction environment has been implemented with $OpenGL^{TM}$, where a 3D human skull model can be grasped and moved in 6-DOF during a remote conversation between distant persons.

A Study on Analysis and 3D Web Environment for the Treatment Alcoholism (알코중독 치료를 위한 Web 환경 시스템과 분석에 대한 연구)

  • Paek, Seung-Eun
    • The Journal of Information Technology
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    • v.9 no.1
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    • pp.9-19
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    • 2006
  • Medications or conitive-behavior methods have been mainly used as a treatment of alcoholism. lately the virtualy technology has been applied to the kink of alcoholic disorders. A virtual environment makes him having avility to over come the drink. In this study, we were implemented by making panorama images and 3D object modules using 3D MAX, VRML, JAVA. And the BAR stimulator that composed with a position sensor, head mount display, and audio system, is suggested. To illustrate the physiological difference between a person who has a alcoholism and without a liquor bottle, heart rate was measured during experiment, and also measured a person's HR after the virtual reality training. The system measures the Physiological signals such as ECG, Temperature, analyzes those data automatically. The system has two parts, one is physiological data acquisition part which gets the body signal, and the other one is mobile nuit which includes signal processing and transmission functions, And Bluetooth allows two parts to communicate with each other. we demonstrated the subjective effectiveness of virtual reality psychotherapy through the clinical experiment.

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A Tele-conferncing System for Medical Dignosis based on 3D-medicl Images (3차원 의료영상 기반의 원격 진단회의 시스템)

  • Seo, Yeong-Geon;Kim, Eung-Hwan;Jeong, Mun-Ryeol;Park, Yeong-Taek;O, Hae-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1046-1058
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    • 1996
  • In this paper, we describe an abvanced medical diagnostic system using multimedia technologies in netwok environments. In the system, docotors in remote sites perorm medicl diagnosis by exchanging information about patients and 3-D medicl images of malfunctioning body parts, which are reconstructed from 2-D images such as MRI, CT, CR, Angio. The diagnosic conferencing system controls the conferencing process by exchanging audio, information about patients, 3-D medical images and control data. 3-D medicl images are reconstructed by a ray casting method that uses an nalytical integration. Medical databae conists of absic information about patients, Information about medicl images, users, results of dianosis.

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VR Worlds on the Web - Another Culture in Cyberspace (웹에서의 3차원 가상현실 세계 - 사이버스페이스의 새로운 문화)

  • Yoon, So-Yeon
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.44-45
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    • 1999
  • The term ′multimedia′ has been one of the most pervasively used terms for the last a few years. Dyrli and Kinnaman(1995) define multimedia as "the seamless digital integration of text, graphics, animation, audio, still image, and motion video in a way that provides individual users with high levels of control and interaction".(omitted)

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