• Title/Summary/Keyword: 3D 입체영상

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A proposal of soft tissue landmarks for craniofacial analysis using three-dimensional laser scan imaging (3차원 레이저 스캔을 이용한 안면 연조직 분석을 위한 계측점의 제안)

  • Baik, Hyoung-Seon;Lee, Hwa-Jin;Jeon, Jai-Min
    • The korean journal of orthodontics
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    • v.36 no.1 s.114
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    • pp.1-13
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    • 2006
  • Three-dimensional (3-D) laser scans can provide a 3-D image of the face and it is efficient in examining specific structures of the craniofacial soft tissues. Due to the increasing concerns with the soft tissues and expansion of the treatment range, a need for 3-D soft tissue analysis has become urgent. Therefore, the purpose of this study was to evaluate the scanning error of the Vivid 900 (Minolta, Tokyo, Japan) 3-D laser scanner and Rapidform program (Inus Technology Inc., Seoul, Korea) and to evaluate the mean error and the magnification percentage of the image obtained from 3-D laser scans. In addition, soft tissue landmarks that are easy to designate and reproduce in 3-D images of normal, Class II and Class III malocclusion patients were obtained. The conclusions are as follows; scanning errors of the Vivid 900 3-D laser scanner using a manikin were 0.16 mm in the X axis, 0.15 mm in the Y axis, and 0.15 mm in the Z axis. In the comparison of actual measurements from the manikin and the 3-D image obtained from the Rapidform program, the mean error was 0.37 mm and the magnification was 0.66%. Except for the right soft tissue gonion from the 3-D image, errors of all soft tissue landmarks were within 2.0 mm. Glabella, soft tissue nasion, endocanthion, exocanthion, pronasale, subnasale, nasal alare, upper lip point, cheilion, lower lip point, soft tissue B point, soft tissue pogonion, soft tissue menton and preaurale had especially small errors. Therefore, the Rapidform program can be considered a clinically efficient tool to produce and measure 3-D images. The soft tissue landmarks proposed above are mostly anatomically important points which are also easily reproducible. These landmarks can be beneficial in 3-D diagnosis and analysis.

Stereoscopic Video Services for Terrestrial DMB (지상파 DMB를 위한 스테레오스코픽 영상 서비스)

  • Kim, Yong-Han
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.85-88
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    • 2009
  • Recently "DMB Video-Associated Stereoscopic Data Services" standard has been published by TTA. The standard enables DMB broadcasters to provide 3D or stereoscopic interactive data services based on MPEG-4 BIFS (Binary Format for Scenes). The purpose is to entice viewers to utilize DMB interactive data services more often by providing realistic and protrusive image objects overlaid on top of the main video in the background. This paper provides the background, technical analysis, and in-depth considerations for the standard. Also the results of standard verification are provided including the results of interoperability test with the existing terrestrial DMB receivers.

VALIDITY OF SUPERIMPOSITION RANGE AT 3-DIMENSIONAL FACIAL IMAGES (안면 입체영상 중첩시 중첩 기준 범위 설정에 따른 적합도 차이)

  • Choi, Hak-Hee;Cho, Jin-Hyoung;Park, Hong-Ju;Oh, Hee-Kyun;Choi, Jin-Hugh;Hwang, Hyeon-Shik;Lee, Ki-Heon
    • Maxillofacial Plastic and Reconstructive Surgery
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    • v.31 no.2
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    • pp.149-157
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    • 2009
  • Purpose: This study was to evaluate the validity of superimposition range at facial images constructed with 3-dimensional (3D) surface laser scanning system. Materials and methods: For the present study, thirty adults, who had no severe skeletal discrepancy, were selected and scanned twice by a 3D laser scanner (VIVID 910, Minolta, Tokyo, Japan) with 12 markers placed on the face. Then, two 3D facial images (T1-baseline, T2-30 minutes later) were reconstructed respectably and superimposed in several manners with $RapidForm^{TM}2006$ (Inus, Seoul, Korea) software program. The distances between markers at the same place of face were measured in superimposed 3D facial images and measurement were done all the 12 makers respectably. Results: The average linear distances between the markers at the same place in the superimposed image constructed by upper 2/3 of the face was $0.92{\pm}0.23\;mm$, in the superimposed image constructed by upper 1/2 of the face was $0.98{\pm}0.26\;mm$, in the superimposed image constructed by upper 1/3 of the face and nose area was $0.99{\pm}0.24\;mm$, in the superimposed image constructed by upper 1/3 of the face was $1.41{\pm}0.48\;mm$, and in the superimposed image constructed by whole face was $0.83{\pm}0.13\;mm$. There were no statistically significant differences in the liner distances of the makers placed on the area included in superimposition range used for partial registration methods but there were significant differences in the linear distances of the markers placed on the areas not included in superimposition range between whole registration method and partial registration methods used in this study. Conclusion: The results of the present study suggest that the validity of superimposition is decreased as superimposition range is reduced in the superimposition of 3D images constructed with 3D laser scanner for the same subject.

The Implementation of Video Library using VR (가상현실을 이용한 동화상 도서관의 구현)

  • 김동현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.7
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    • pp.1456-1461
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    • 2003
  • Recently, the quantity of using information go on increasing geometric-progression. At the same time, the management of information is effected on the most organization's effective operation so that many user call for the powerful equipment which expound. access more information. As information searching technology is concentrated about the object of information based on a letter mainly, an effective searching technology for the object of multimedia such as a still image, a video and a sound must be studied. As a monitor of computer is 2-D, it difficult for one to grasp the whole aspect at a look glance like a library. Accordingly, some condition is necessary. First, it acquired the virtual video, turning a camera around by 30 degrees with a camera of 15mm lens, giving a warping and distortion. Second, it improved the books for user to search easily, adding to the video in existing books information system. The original text suggests some way which can embody the video searching technology under the base of personal computer.

Study on the Emotional Response of VR Contents Based on Photorealism: Focusing on 360 Product Image (실사 기반 VR 콘텐츠의 감성 반응 연구: 360 제품 이미지를 중심으로)

  • Sim, Hyun-Jun;Noh, Yeon-Sook
    • Science of Emotion and Sensibility
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    • v.23 no.2
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    • pp.75-88
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    • 2020
  • Given the development of information technology, various methods for efficient information delivery have been constructed as the method of delivering product information moves from offline and 2D to online and 3D. These attempts not only are about delivering product information in an online space where no real product exists but also play a crucial role in diversifying and revitalizing online shopping by providing virtual experiences to consumers. 360 product image is a photorealistic VR that allows a subject to be rotated and photographed to view objects in three dimensions. 360 product image has also attracted considerable attention considering that it can deliver richer information about an object compared with the existing still image photography. 360 product image is influenced by divergent production factors, and accordingly, a difference emerges in the responses of users. However, as the history of technology is short, related research is also insufficient. Therefore, this study aimed to grasp the responses of users, which vary depending on the type of products and the number of source images in the 360 product image process. To this end, a representative product among the product groups that can be frequently found in online shopping malls was selected to produce a 360 product image and experiment with 75 users. The emotional responses to the 360 product image were analyzed through an experimental questionnaire to which the semantic classification method was applied. The results of this study could be used as basic data to understand and grasp the sensitivity of consumers to 360 product image.

Effect of CT Contrast Media on Radiation Therapy Planning (Head & Neck Cancer and Prostate Cancer) (CT조영제가 방사선치료계획(두경부, 전립선)에 미치는 영향)

  • Jang, Jaeuk;Han, Manseok;Kim, Minjeong;Kang, Hyeonsoo
    • Journal of the Korean Magnetics Society
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    • v.26 no.5
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    • pp.173-178
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    • 2016
  • This study is to evaluate the effect of a Contrast Media (CM) on dose calculations and clinical significance in Radiation (Electromagnetic wave) Therapy (RT) plans for head & neck (H&N) and prostate cancer. Pinnacle 8.0 system was used to measure the change of Electron Density (ED) of the tissue for CM. To determine the effect of dose calculation due to CM, we did the RT planning for 30 patients. To compare the ED and dose calculations of RT plans, 3D CRT and IMRT plans were do with pinnacle and Tomotherapy planning system. Mean difference of ED between enhanced and unenhanced CT was less than 4%: H&N Target Volume (TV) 2.1%, parotid 1.9%, SMG 3.6%, tongue 0.9%, spinal cord 0.3%, esophagus 2.6%, mandible 0.1% and prostate TV 0.7%, lymph node 1.1%, bladder 1.2%, rectum 1.5%, small bowel 1.2%, colon 0.6%, penile bulb 0.8%, femoral head -0.2%. The dose difference between RT plan using CM and without CM showed an increase of dose in TV. The rate of increase was less than 2.5% (3D CRT: H&N 0.69~2.51%, prostate 0.04~1.14%, IMRT: H&N 0.58~1.31%, prostate 0.36~1.04%). RT plans using a CM has the insignificant effect on the organs and TV, so this error is allowable clinically. However, the much more accurate plan is possible as to image fusion (CM and without CM images) to ROI contour and when dose calculation, use the without CM image. Using the fusion of 'ROI import' perform calculations on without CM, it will be able to reduce the error (1~3%) caused by the CM.

Photorealistic Building Modelling and Visualization in 3D GIS (3차원 GIS의 현실감 부여 빌딩 모델링 및 시각화에 관한 연구)

  • Song, Yong Hak;Sohn, Hong Gyoo;Yun, Kong Hyun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.2D
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    • pp.311-316
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    • 2006
  • Despite geospatial information systems are widely used in many different fields as a powerful tool for spatial analysis and decision-making, their capabilities to handle realistic 3-D urban environment are very limited. The objective of this work is to integrate the recent developments in 3-D modeling and visualization into GIS to enhance its 3-D capabilities. To achieve a photorealistic view, building models are collected from a pair of aerial stereo images. Roof and wall textures are respectively obtained from ortho-rectified aerial image and ground photography. This study is implemented by using ArcGIS as the work platform and ArcObjects and Visual Basic as development tools. Presented in this paper are 3-D geometric modeling and its data structure, texture creation and its association with the geometric model. As the results, photorealistic views of Purdue University campus are created and rendered with ArcScene.

A study of Satellite Image-Based Stereoscopic Vision System (위성영상 관련 입체도시시스템 개발에 관한 연구)

  • 김감래;김훈정;김주용
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.04a
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    • pp.239-243
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    • 2004
  • It does not exist almost that Most satellite image has both high spectral and spatial resolution. In order to apply the satellite image for to be actual, we need numerical and analytical technique development to improve the resolution. Specially in the function of solid illustration, we represent the solid image through the image generation to solid screen. The main function includes magnification, reduction, screen center movement, Panning, territory magnification. The method to process the image includes histogram and contrast modulation. Afterwards, we will develop the function includes 3-dimension cursor to control the elevation position and calculate the ground coordination automatically. There is the layer control includes the representation and the edition of 3D vector, extraction the Z value by On the Ground and digital elevation.

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Three-Dimensional Data Visualization Program Combined with Position Tracking System Using Stereo Cameras (스테레오 카메라에 의한 위치 추적과 3차원 데이터 후처리 프로그램의 연동)

  • Kim, Byoung-Soo;Seo, Jin-Won;Lee, Bong-Ju
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.4
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    • pp.114-119
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    • 2006
  • Data post-processing programs are used for analysis and visualization of the data obtained from computational fluid methods or flow field experiments. In this paper 3D data visualization system which combines a data visualization program with position tracking system using stereo cameras is introduced. This system offers virtual environment for visualization and analysis of three dimensional data.

Study of Educational Insect Robot that Utilizes Mobile Augmented Reality Digilog Book (모바일 증강현실 Digilog Book을 활용한 교육용 곤충로봇 콘텐츠)

  • Park, Young-Sook;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1355-1360
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    • 2014
  • In this paper, we apply the learning of the mobile robot insect augmented reality Digilog Book. In the era of electronic, book written in paper space just have moved to virtual reality space. The virtual reality, constraints spatial and physical, in the real world, it is a technique that enables to experience indirectly situation not experienced directly as user immersive experience type interface. Applied to the learning robot Digilog Book that allows the fusion of paper analog and digital content, using the augmented reality technology, to experience various interactions. Apply critical elements moving, three-dimensional images and animation to enrich the learning, for easier block assembly, designed to grasp more easily rank order between the blocks. Anywhere at any time, is capable of learning of the robot in Digilog Book to be executed by the mobile phone in particular.