• Title/Summary/Keyword: 3D애니메이션

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Implementation of 3D Animation Software for an Environment Education of the Young children Using 3D MAX (3D MAX를 이용한 유아의 환경교육용 3D 애니메이션 소프트웨어 구현)

  • Oh, Taek-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.623-625
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    • 2007
  • The education of kindergarten children through 3D animation software, introducing them to water pollution a most serious environmental problem through this software program, children learn about environmental protection and how to practice it. also we provide about publicity animation content for the environment education at kindergarten. so we can show and teach to the infants systematic environment education by improving their environment understanding and sensibility and then we are realized 3D animation that we can bring up in practice direction in the kindergarten.

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포커스 / 국산 애니메이션 희망의 불씨 되살린 ‘작은 영웅’

  • Sin, Jong-Hun
    • Digital Contents
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    • no.12 s.127
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    • pp.22-24
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    • 2003
  • 좀처럼 침체의 늪을 벗어나지 못하고 있는 국내 애니메이션 업계에 지난 10월 반가운 소식이 전해졌다. 우리나라 삼지애니메이션이 기획한 3D 애니메이션‘ODD Family’의 국제 공동제작 발표회가 프랑스 칸에서 성공적으로 개최됐다는 것이다. 삼지애니메이션과 프랑스의 티문애니메이션이 공동 개최한 이번 제작 발표회에는 TF1, ZDF 등 유럽 방송사, 미국 배급사 MGM, 한국 공중파 3사 등이 참여해TV용 3D 시트콤 ODD Family에 큰 관심을 나타냈다. 특히 유럽 최대의 민영방송사인 TF1은 20억원에 이르는 프랑스내 방송판권료를 지불하기로 해 향후 ODD 패밀리의 글로벌배급망 확보에 한층 가속도가 붙을 전망이다. ODD Family의 제작사 삼지애니메이션의 김수훈 사장을 만나 그간의 과정과 계획을 들어봤다.

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Study Of THe Application Prospect Of 3D Printing In Animation Industry (3D프린팅 기술을 이용하여 애니메이션 영역에 응용 전망 연구)

  • Yan, Jihui;Choi, chul-young
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.81-82
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    • 2015
  • 3D 프린팅 기술이 진보되고 활발하게 보급되고있는 지금, 각 영역에서 광범위하게 응용하고 있다. 각종 가정용품, 의료 물품을 비롯해 자동차나 비행기 등에 쓰이는 기계장치도 3D 프린터에 의한 생산이 가능해졌다. 또한 3D 프린팅은 영상제작 영역에서도 활용할수있는데,<파라노만 Paranorman> 같은 스톱모션 애니메이션에서도 3D 프린팅 기술을 활용하고 있다. 본 논문은 3d 프린팅기술이 사용된 애니메이션과 산업응용에 대해 조사하여 3D 프린팅 기술의 특성 및 기술을 연구한다.

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V+현장탐방_(주)디지아트프로덕션 - 토종애니메이션기술 해외에서 '빛'나다

  • Song, Hyeon-Ho
    • Venture DIGEST
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    • s.129
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    • pp.22-23
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    • 2009
  • 가필드, 파이스토리 등 3D 애니메이션영화를 자체 제작하여 수출하고 있는 회사, 국내에서 보다 해외에서 더 유명한 회사. 국내에서 유일하게 3D장편 애니메이션을 제작할 수 있는 능력을 갖춘 회사. 바로 디지아트가 가지고 있는 타이틀이다. 실제로 전 세계적으로 장편 3D 애니메이션을 제작할 수 있는 곳은 열 손가락 안에 꼽힐 정도로 높은 기술력을 요구한다. 디지아트는 100% 자체 기술로 픽사, 디즈니 등 세계적인 회사와 공동으로 작업하면서 실력을 인정받았다. 불모지나 다름없는 애니메이션 시장에 새지평을 열어가고 있는 디지아트를 찾았다.

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Processing Manufacture of Mobile 3D Animation Based on Commercial Cartoon Images (카툰 이미지를 바탕으로 한 모바일 3D 애니메이션 제작과정)

  • Kim, Hye-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.521-524
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    • 2006
  • Mobile industry has been progressed rapidly with new mobile technique develpment. The mobile is a communication device for the young generation and give great additional images through animations and characters. It is expected that the mobile industry would elevate greatly in means of the animation characters that is connected directly, closely, and amicably to the sense of humane beings. Of those animations, 3D animation is a high communication technique that rinks to directly the expression of person in way of a sense of space, three dimension, and reality. Surely the new 3D animation will be developed constantly and in various way. It is consideralbe that the manufacture of 3D mobile animation links closely to cartoon that forms concerns of people.

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A Study of Use of Auto Rigging Tool To Increase Effectiveness of 3D Animation Production (3D애니메이션제작의 효율성 향상을 위한 오토 리깅 툴의 활용에 대한 연구)

  • Baek, Jong-Yeol
    • Cartoon and Animation Studies
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    • s.49
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    • pp.247-265
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    • 2017
  • With the increasingly diverse, sophisticated and complex character animations that can be represented in 3D animations, the importance of rigging, which can most directly affect animating quality, is becoming more and more important. In addition, rapidity is another crucial aspect of 3D animation production. So, the importance of technical director's role which is accurate and rapid handling of rigging pipeline building and immediate application and, corrections of errors during the longest and manpower consuming animation production is more becoming key. Baek Ji Won and Kim Jae-woong (2014) said, "The technical director is adding new importance to the new job, which is created by 3D animation, in conjunction with the limited production period, manpower, budget and production process." Most major overseas studios are developing in-house software to handle rigging and animation processes. Software development code is used to freely develop and modify production pipelines in accordance with the direction of the work. They are making efforts to build an optimal environment for animators. However, too many efforts and ineffective efforts have been made to develop, adapt, and stabilize the rigging process for small producers, creators, and students who do not have the capacity to develop their own in-house software or hire a technical director. This study suggests the most suitable auto-rigging tool among the many auto-rigging tools released in the market, and suggests the most accurate and quick auto-rigging process setting method for those who have insufficient knowledge about 3D character rigging. The efficiency of use of auto-rigging tool was examined.

3D Face Modeling Using Mesh Simplification (메쉬 간략화를 이용한 3차원 얼굴모델링)

  • 이현철;허기택
    • The Journal of the Korea Contents Association
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    • v.3 no.4
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    • pp.69-76
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    • 2003
  • Recently, in computer graphics, researches on 3D animations have been very active. one of the important research areas in 3D animation is animation of human being. The creation and animation of 3D facial models has depended on animators' manual work frame by frame. Thus, it needs many efforts and time as well as various hardwares and softwares. In this paper, we implements a way to generation 3D human face model easily and quickly just with the front face images. Then, we suggests a methodology for mesh data simplification of 3D generic model.

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An Analysis on Factors of Humor Represented in the Anticipation of the Heroine in the 3D animation, (3D애니메이션 속 여주인공의 예비 동작에 나타난 유머요인 분석 영화<겨울왕국 (Frozen, 2013)>을 중심으로)

  • Yisi, Lou;Cho, Seung-Woo;Lee, Hyun-Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.129-130
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    • 2018
  • 3D애니메이션 <겨울왕국 (Frozen, 2013)> 속 여주인공은 동작의 표현에 있어 캐릭터의 매력을 나타내는 중요한 수단이자 애니메이션 디자인에 있어 핵심적인 부분이다. 또한, 각 캐릭터에서 보여주는 예비동작들의 유머 요소와 내용들은 이 애니메이션의 생명력을 한층 높여준다. 본 연구는 3D애니메이션 <겨울왕국 (Frozen, 2013)> 속 여주인공의 예비 동작과 관련하여 유머요인을 파악하며, 이를 통해 캐릭터의 동작에 내재된 의미를 살펴 불 수 있는 의미 연구라 사료된다.

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Analysis of effective gesture acting animation - Charlie Chaplin, Buster Keaton's acting (애니메이션의 효과적인 제스처연기 분석 - 찰리 채플린, 버스터 키튼의 과장연기 비교를 중심으로)

  • Lee, Da-Na;Park, Jin wan
    • Cartoon and Animation Studies
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    • s.34
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    • pp.45-79
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    • 2014
  • The purpose of this study is to propose divergence from standardization of animation acting through working on investigating gestures comprising most principal exaggeration acting elements in animation acting. For this purpose, this study utilizes animation 12 principles and Laban's effort theory. This study respectively analyzes 2D and 3D animation gesture expressions that are standards for comedy silent film and derive commonness and difference from them. In the next, this study explores the possibility of how animation can utilize acting of comedy silent film. Charles Chaplin and Buster Keaton used to be important elements referring to early animation acting, but as the recent animation technology gets advanced, they are not treated significantly any more. However, as 3D animation turns out to be chief concerns and the roles that acting, dynamics and performance play become gradually important, the necessity is on the rise that Charles Chaplin and Buster Keaton's gesture performances should more prudently be reinterpreted.

Aesthetic Value Reflected to Digital Virtual 3D Card Game Animation -Focused on the (디지털 가상 3D 카드게임 애니메이션에 반영된 예술적 가치 - 작품 제작 중심으로-)

  • 이선주
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.575-578
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    • 2004
  • This paper will intend to find the artistic value of playing card and 3D animation that is having much skill and entertaining points through digital virtual3D card animation . And this paper will consider the popularity and explore the creative cooperation relation of skill and art.

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