• 제목/요약/키워드: 3-level design

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복수정 페어링 기술을 이용한 개방형 지열 시스템의 수리적 타당성 검토 (Hydraulic feasibility study on the open-loop geothermal system using a pairing technology)

  • 배상무;김홍교;김현우;남유진
    • KIEAE Journal
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    • 제17권3호
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    • pp.119-124
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    • 2017
  • Purpose: Groundwater heat pump (GWHP) system has high coefficient of performance than conventional air-source heat pump system and closed-loop type geothermal system. However, there is problem in long-term operation that groundwater raise at the diffusion well and reduced at the supply well. Therefore, it is necessary to accurately predict the groundwater flow, groundwater movement and control the groundwater level in the wells. In this research, in consideration of hydrogeological characteristic, groundwater level and groundwater movement were conducted analysis in order to develop the optimal design method of the two-well system using the pairing pipe. Method: For the optimum design of the two-well system, this research focused on the design method of the pairing pipe in the simulation model. Especially, in order to control the groundwater level in wells, pairing pipe between the supply well and diffusion well was developed and the groundwater level during the system operation was analyzed by the numerical simulation. Result: As the result of simulation, the groundwater level increased to -2.65m even in the condition of low hydraulic conductivity and high pumping flow rate. Consequently, it was found that the developed system can be operated stably.

질적, 양적 접근방법에 의한 연화문, 사문의 분류원형 추출 (Prototype Extraction for the Categorization of Lotus and Crane Patterns Using Qualitative and Quantitative Approaches)

  • 장수경;김재숙
    • 한국의류학회지
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    • 제20권6호
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    • pp.1016-1026
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    • 1996
  • The purpose of this study was to extract protypes from features and concrete images of Lotus and Crane patterns. A qualitative and a quantitative methods were used. Qualitative informations were obtained from depth Interviews for pattern selection and feature extraction, and quantitative informations from a quail-experiment for pattern caregorization. The subjects were 20 female design students and non-design, students in Teajon. The results were summerized into a similarity metrix which was interpreted by the cluster analysis and the multi-dimensional scling(MDS). The patterns for the study were grouped into 8 clusters. Four dimensions were chosen for the MDS. The location of each pattern was visualized in a 2-dimesional spaces and the location of each cluster in a 3-dimensional spaces. The first dimension, "Lotus" vs "Crane" refired to pattern types, and the second dimension, "realistic" vs "transformable", the transformability. The third dimension, "simple" vs "complex", refired to the degree of simplification, and the forth dimension, "continuous" vs "discontinuous", continuity. The results of the Quantitative analysis could be summerized into 3-level prototype hiararchy In the first level, the patterns were devided clearly into two groups. Lotus and Crane by pattern types. In the second levelk, each group was devided into twosubgroups by continuity. In the third, each subgroup was divided into four subgroups by transformability and the degree of simplification. Four protypes, the final targets of the present study, were extracted from the third level. The are Stylized, Realistic, Decorative, Abstract types.d from the third level. The are Stylized, Realistic, Decorative, Abstract types.

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현가장치 소음 발생인자 평가를 통한 부품소음 검증시험 최적화 (Optimization for Component Noise Validation Test by Evaluation of Noise Control Factors for Suspension)

  • 손명군;이태용;이상복;이슬
    • 한국자동차공학회논문집
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    • 제25권3호
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    • pp.344-349
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    • 2017
  • Suspension noise from under a passenger car is one of the important factors that impact the perceptual quality for drivers. However, it is difficult to validate this by component level testing in the early stage of development, because suspension noise caused by interaction of the related parts has been found at saleable vehicles late during development or at the manufacturing stage, when many customers have already filed for claims. This study proposed a validation testing under research by the DFSS process that enables reproduction of vehicle level noise by component level testing using a shock absorber with the related parts, such as urethane bumper and top mount. This study also developed a compromised test matrix while analyzing the noise factors through experimental design and analysis of variance to determine what factors can affect noise. Based on this study, we expect that the vehicle level and customer claim can be validated during initial development timing by a more reliable component noise validation test.

새로운 멀티프로세서 디자인을 위한 상위수준합성 시스템의 회로 복잡도 최적화 ILP 알고리즘 (A Circuit Complexity Optimization ILP Algorithm of High-level Synthesis System for New Multiprocessor Design)

  • 장정욱;인치호
    • 한국인터넷방송통신학회논문지
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    • 제16권3호
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    • pp.137-144
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    • 2016
  • 본 논문에서는 새로운 멀티프로세서 디자인을 위한 상위 수준 합성 시스템의 회로 복잡도 최적화 ILP 알고리즘을 제안하였다. 상위수준 합성에서 가장 중요한 연산자의 특성과 데이터패스의 구조를 분석하고, 멀티사이클 연산의 스케줄링 시 가상연산자 개념을 도입함으로써, 멀티사이클 연산을 구현하는 연산자의 유형에 관계없이 공통으로 적용시킬 수 있는 ILP 알고리즘을 이용하여 증명하였다. 기술된 알고리즘의 스케줄링 성능을 평가하기 위하여, 표준벤치마크 모델인 5차 디지털 웨이브필터에 대한 스케줄링을 행한 결과, 기존의 데이터패스 스케줄링 결과와 정확하게 일치함으로서, 제시된 모든 ILP 수식이 정확하게 기술되었음을 알 수 있었다.

이단계표본추출을 이용한 소결핵병 유병률 추정 (Two-stage Sampling for Estimation of Prevalence of Bovine Tuberculosis)

  • 박선일
    • 한국임상수의학회지
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    • 제28권4호
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    • pp.422-426
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    • 2011
  • For a national survey in which wide geographic region or an entire country is targeted, multi-stage sampling approach is widely used to overcome the problem of simple random sampling, to consider both herd- and animallevel factors associated with disease occurrence, and to adjust clustering effect of disease in the population in the calculation of sample size. The aim of this study was to establish sample size for estimating bovine tuberculosis (TB) in Korea using stratified two-stage sampling design. The sample size was determined by taking into account the possible clustering of TB-infected animals on individual herds to increase the reliability of survey results. In this study, the country was stratified into nine provinces (administrative unit) and herd, the primary sampling unit, was considered as a cluster. For all analyses, design effect of 2, between-cluster prevalence of 50% to yield maximum sample size, and mean herd size of 65 were assumed due to lack of information available. Using a two-stage sampling scheme, the number of cattle sampled per herd was 65 cattle, regardless of confidence level, prevalence, and mean herd size examined. Number of clusters to be sampled at a 95% level of confidence was estimated to be 296, 74, 33, 19, 12, and 9 for desired precision of 0.01, 0.02, 0.03, 0.04, 0.05, and 0.06, respectively. Therefore, the total sample size with a 95% confidence level was 172,872, 43,218, 19,224, 10,818, 6,930, and 4,806 for desired precision ranging from 0.01 to 0.06. The sample size was increased with desired precision and design effect. In a situation where the number of cattle sampled per herd is fixed ranging from 5 to 40 with a 5-head interval, total sample size with a 95% confidence level was estimated to be 6,480, 10,080, 13,770, 17,280, 20.925, 24,570, 28,350, and 31,680, respectively. The percent increase in total sample size resulting from the use of intra-cluster correlation coefficient of 0.3 was 22.2, 32.1, 36.3, 39.6, 41.9, 42.9, 42,2, and 44.3%, respectively in comparison to the use of coefficient of 0.2.

외향성과 개방성 성격특성에 따른 의복선택기준과 선호의복이미지 -고등학생을 중심으로- (Clothing Selection Criteria and Preferred Clothing Image Related to Personal Traits of Extroversion and Openness -Focused on High School Students-)

  • 김지영
    • 한국의상디자인학회지
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    • 제13권4호
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    • pp.139-151
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    • 2011
  • Since personality lead to relatively consistent responses to one's own environment, consumers' distinct personality influences their buying behavior. In order to understand the relationship between consumer's personal characteristics and purchase behavior, the study investigated the effect of consumers' personality trait on the clothing selection criteria and preferred clothing image. Survey was utilized to collect the data and subjects were 333 high school students. Measures consisted of three main constructs: Consumer's extroversion and openness based on the Big-Five personality trait, clothing selection criteria, and preferred clothing image. The data were analyzed using PRELIS 2, LISREL 8.8, and SAS 9.2. The subjects was classified into three groups; Group 1 was a group of intermediate-level in openness and extroversion while Group 2 was a group of high-level in both personality traits. Group 3 was a group of high-level in openness but of low-level in extroversion. Clothing selection criteria were confirmed to have five constructs: other-directed, aesthetic, fashion & conformity-oriented, brand-oriented, and practical. In the buying situation, Group 1 prioritized fashion & conformity-oriented and brand-oriented criteria but regarded other-directed and aesthetic as less important than other groups did. Group 2 considered that all of the clothing selection criteria were important except practical. "The were six factors in the clothing image: elegance, simple, ethnic, masculine, active, and modem. The result showed a significant difference between groups in preferred clothing images. Group 2 liked most of the clothing images but group 3 did not. Group 3 preferred simple clothing image more than masculine or ethnic ones. Overall, the study concluded that the openness and extroversion of Big-Five personality traits could serve as a predictor of clothing selection criteria and preferred clothing image.

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주택과 공공시설에서의 접근가능한 디자인 요소가 장애인의 삶의 질에 미치는 영향에 관한 연구 (A Study on the Effect of Accessible Design Features of Housing and Public Facilities on the Quality of Life of People with Disabilities)

  • 이소영;유성은
    • 한국실내디자인학회논문집
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    • 제21권1호
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    • pp.3-10
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    • 2012
  • There is a growing awareness that physical barriers affect the level of independence of people with disabilities. Many researchers insist that barrier free design could influence independence living and quality of life of the disabled. The purpose of this study is to find out the effects of accessible design features of house and public facilities on quality of life of disabled people. A total of 189 questionnaires from the disabled who visited public welfare facilities was analyzed. In order to find out what variables among accessible features in housing and public spaces impact quality of life, multiple regression analysis was carried using SPSS 14. The results showed that accessible designs significantly influence quality of life of the disable. The main reason in which the disabled have difficulties when they move outside is a lack of accessible amenities and facilities. Particularly in house design, accessible main entrance route and accessible main entrance door, and removal of floor level significantly affects quality of life of the disabled. For public spaces, accessible main entrance and installation of ramp or removal of floor levels of main entrance and corridor increase quality of life people with disabilities. This paper suggested that the improvement in housing and public space, in which regulation or bylaws do not specify, should be made to increase accessibility for life quality of the disabled.

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실업계 고등학교 실내디자인전공 활성화를 위한 교육현장의 실태와 교과내용 분석 (An Analysis of Current States and Curriculums of Interior Design Major at Vocational High Schools and Suggestions for Improvement)

  • 김대년;오혜경;천진희
    • 대한가정학회지
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    • 제39권12호
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    • pp.1-14
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    • 2001
  • The purpose of this study was to analyze the current states of interior design as a major at vocational high schools and to suggest ways in which it can be improved. Three hundred and four students and twelve teachers of two vocational high schools comprised the sample population for this study. Data was collected using two methods, questionnaires and interviews. Frequency distribution, mean, and chi-square tests were used to analyze the data. The findings of this study are as follows: The student respondents were more interested in studying residential design, furniture design and making, drafting and perspective drawing than other areas of study. Most teachers had difficulties teaching the subject of residential design because they were not well educated with this area. Surprisingly most students hoped to extend their education to a university or college after graduation, not to enter the workforce. According to teachers'responses, almost ninety percentage of students entered university or college. And more than two thirds of the students desired to study an interior design related major at the university level. Among graduates having jobs, half of them were working in interior design fields. If the students had to choose their jobs, they would work in interior design fields. The variables differentiating several related careers after graduation were school, grade, and sex. The students viewed interior design, interior coordination, and CAD related work as fields likely to enter upon graduating from vocational high schools; however, teachers viewed furniture making, interior accessorizing, and home fashion as fields more appropriate to the students'level of training. The teacher respondents criticized the textbooks in four categories; suitability with the students'level was average or below average; students'interest level and students'understanding level were average or above average; and whether the book was easy or difficult to be utilized for the purposes of teaching was also average or above average. The criticism was a little diverse depending on each book or each chapter. The teachers pointed out several problems using those books, such as insufficient examples or explanation, lack of coherence between some chapters, and an incompatibility with the allotted time frame in class. The merits of the textbooks varied such as a well organized structure, ability to generate students'interest. This study revealed that the strategy for improving the interior design major at vocational high schools should invoke, 1) dividing students into two groups-one to enter a university; the other to have jobs after graduation to focus their interests. 2) improving textbooks more appropriate to the students. 3) providing present teachers the opportunities for in-service training and hiring new teachers with credentials more suitable to educate students who desire to be interior designers.

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간호학생의 자기표현 수준과 임상실습 스트레스와의 관계 연구 (The Relationship Between Assertiveness and Clinical Stress in Nursing Students)

  • 조남옥
    • 한국간호교육학회지
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    • 제4권2호
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    • pp.317-330
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    • 1998
  • A descriptive-explanatory design was employed in this study. The purpose of this study was identify the level of assertiveness and clinical stress and the relationships between assertiveness and clinical stress in nursing students. A convenient sample of 143 nursing students was used for the study. The results of this study are as follows : 1) The level of assertiveness of nursing students was 3.65 in domain of contents, 3.68 in domain of voice, and 4.13 in domain of body language. Thus the level of asertiveness of nursing students was higher in body language. 2) The level of clinical stress of nursing students was 3.73 in domain of clinical education and evaluation by professors, 3.59 in domain of nurses, 3.32 in domain of human relationships, and 3.30 in domain of environment. Thus the level of clinical stress of nursing students was higher in clinical education and evaluation by professors. 3) The assertiveness of nursing students was found significantly related to human relationships. 4) The clinical stress of nursing students was found significantly related to satisfaction of nursing, satisfaction of clinical practice and priority of candidate for nursing. 5) The assertiveness of nursing students was not found significantly related to clinical stress in nursing students.

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FPS게임레벨의 목표에 따른 플레이공간 구조분석 (Structural Analysis of Play Space by Game Level Goals in FPS)

  • 최규혁;오정;김미진
    • 한국게임학회 논문지
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    • 제17권5호
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    • pp.19-26
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    • 2017
  • 게임플레이어는 게임레벨의 목표에 따라 구성된 플레이공간에서 레벨디자이너가 설정한 게임플레이를 경험한다. 플레이어의 경험적 행동들은 게임레벨 공간구조와 구조물 배치에 영향을 받는다. 따라서 게임레벨디자인 초기단계에서 게임레벨의 공간구조를 파악하고 분석하는 것은 중요한 과정이다. 본 논문은 공간이론을 바탕으로 FPS게임레벨의 공간구조 및 구성요소를 파악하였다. 3종의 FPS게임에서 게임레벨 204개를 대상으로 관찰실험을 진행하고 게임레벨 목표에 따른 공간 구성요소 분포의 차이를 확인하였다. 분석결과, 게임레벨의 목표에 따라 플레이공간에서의 경험적 행동은 뚜렷한 차이를 보이며 이것을 유도하는 공간구조는 차별성을 가진다.