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http://dx.doi.org/10.7583/JKGS.2017.17.5.19

Structural Analysis of Play Space by Game Level Goals in FPS  

Choi, GyuHyeok (Department of Visual Contents, Graduate School of Dongseo University)
Ting, Wu (Department of Visual Contents, Graduate School of Dongseo University)
Kim, Mijin (Division of Digital Contents, Dongseo University)
Abstract
A game player experiences gameplay that game designer sets in play space according to goal of a game. Player's experiential behaviors are affected by the space structure of game level and its arrangements. Therefore, it is an important process to understand and analyze the space structure of game level at the initial stage of game designing. In this paper, we was aimed to analyze the space structure and components of FPS game level based on space theory. To attain the objective, observation was carried out on a total of 204 levels in 3 different kinds of FPS games and the difference in the distribution of spatial composition factors by the goal of a game level was identified. As a result of the analysis, experiential behaviors in the play space show a clear difference according to the goal of the game level and the space structure that derives this is different.
Keywords
Game Level Design; Play Space; Level Design Pattern;
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Times Cited By KSCI : 3  (Citation Analysis)
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