• 제목/요약/키워드: 3-level design

검색결과 4,826건 처리시간 0.034초

공동주택 현상설계의 BIM 프로세스 적용 방안에 관한 연구 (A Study on the BIM based architectural design process for APT. competition)

  • 이광수;민영기;김명근;고인룡
    • 한국디지털건축인테리어학회논문집
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    • 제11권3호
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    • pp.89-97
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    • 2011
  • Accelerating economic growth since the 1960s, penetration rate of the House of Commons has been increased. However, design competition has been imposed for improve of the qualitative level in modern because it was quantitative increasing. Even though its design quality is improved by introducing design competition, distorting the design is increased for the purpose of election. For that reason, errors of information and design changes are increased. So BIM(Building Information Modeling) is adopted to solve the problems. In this study, BIM process on the basis of the existing design process was to clean up and LoI(Level Of Information) based on the level of information was newly defined. Working-level of the design competition is plan-basic design. LOI level is LOI1-LOI2 in plan and Lol3-LOI4 in basic design. At each step of the operation was to clean up the level of detail and content. Also exchange of data in each area and feedback about content are to clean up.

THREE-WAY BALANCED MULTI-LEVEL ROTATION SAMPLING DESIGNS

  • Park, Y. S.;Kim, K. W.;Kim, N. Y.
    • Journal of the Korean Statistical Society
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    • 제32권3호
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    • pp.245-259
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    • 2003
  • The 2-way balanced one-level rotation design has been discussed (Park et al., 2001), where the 2-way balancing is done on interview time in monthly sample and rotation group. We extend it to 3-way balanced multi-level design to obtain more information of the same sample unit for one or more previous months. The 3-way balancing is accomplished not only on interview time in monthly sample and rotation group but also on recall time as well. The 3-way balancing eliminates or reduces any bias arising from unbalanced interview time, rotation group and recall time, and all rotation groups are equally represented in the monthly sample. We present the rule and rotation algorithm which guarantee the 3-way balancing. In particular, we specify the necessary and sufficient condition for the 3-way balanced multi-level rotation design.

Re-Birth Design Analysis for Developing Sustainable Fashion Products

  • Lee, Yoon Kyung;DeLong, Marilyn
    • 한국의류학회지
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    • 제40권3호
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    • pp.566-573
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    • 2016
  • Sustainability in fashion cannot ignore fashion attributes required for the design of rapidly changing and innovative products. This study examines "Re-Birth Design" development and provides a means to apply academic and industry perspectives to the investigation of Re-Birth fashion product development. This study defines "Re-Birth Design" as stock that has been designed and launched through distribution channels, subsequently returned unused, then improved and reborn into a new product for redistribution. This study analyzed specific cases. We selected 100 designs for Re-Birth from 11 brands of "K" fashion company in Korea, to be successfully sold in 2014. These cases are used in the analysis and are categorized into design types. As a result of the analysis, "Re-Birth Design" had five levels: Level 1. Changes in supplementary materials such as adding or removing decoration, Level 2. Changes in patterns or materials (changes within the product), Level 3. Partial changes in design (leading to a new design), Level 4. Complete deconstruction and rebirth of the design, and Level 5. Complete deconstruction followed by the use of the design source for a new product that is not a garment. This study analyzed products owned by brands, as well as successful cases of Re-Birth designs that reused existing resources, reduced energy consumption, and increased environmental and economic efficiency by recreating new products that could be resold.

원자력 발전설비의 3D 모델 상세화 방안에 대한 기초 연구 (A basic study 3D model advancement method for nuclear power plant)

  • 임병기
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2018년도 춘계 학술논문 발표대회
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    • pp.37-38
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    • 2018
  • BIM(Building Information Modeling) in the architecture, VDC(Virtual Design and Construction) defined CIFE(Center for Integrated Facility Engineering) of Stanford university in USA, and Data-driven design definition issued by TECDOC-1284 of IAEA are doing data-level design generated by 3D CAD technology, integrating and managing related information based on the 3D model, and Using 3D models effectively during nuclear power plant life cycle. 3D model of domestic nuclear power industry is using interference review between design fields, 4D system linked 3D construction model and schedule activity, but the 3D model generated in the design phase is effectively not utilized during the construction, operation, decommissioning. therefore, This study is aimed to suggest 3D model LOD(Level of Detail) advancement method through the analysis of existing literature, 2D drawings, and 3D models throughout nuclear power plant lifecycle.

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Design of a Feature-based Multi-viewpoint Design Automation System

  • Lee, Kwang-Hoon;McMahon, Chris A.;Lee, Kwan-H.
    • International Journal of CAD/CAM
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    • 제3권1_2호
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    • pp.67-75
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    • 2003
  • Viewpoint-dependent feature-based modelling in computer-aided design is developed for the purposes of supporting engineering design representation and automation. The approach of this paper uses a combination of a multi-level modelling approach. This has two stages of mapping between models, and the multi-level model approach is implemented in three-level architecture. Top of this level is a feature-based description for each viewpoint, comprising a combination of form features and other features such as loads and constraints for analysis. The middle level is an executable representation of the feature model. The bottom of this multi-level modelling is a evaluation of a feature-based CAD model obtained by executable feature representations defined in the middle level. The mappings involved in the system comprise firstly, mapping between the top level feature representations associated with different viewpoints, for example for the geometric simplification and addition of boundary conditions associated with moving from a design model to an analysis model, and secondly mapping between the top level and the middle level representations in which the feature model is transformed into the executable representation. Because an executable representation is used as the intermediate layer, the low level evaluation can be active. The example will be implemented with an analysis model which is evaluated and for which results are output. This multi-level modelling approach will be investigated within the framework aimed for the design automation with a feature-based model.

Eye Gaze Information and Game Level Design according to FPS Gameplay Beats

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of information and communication convergence engineering
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    • 제16권3호
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    • pp.189-196
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    • 2018
  • Player's actions in a game occur in the process of gameplay experiences in a play space designed by the developer according to preset gameplay beats. Focusing on beats that induce a first-person shooter (FPS) game's main gameplay, this paper analyzes the differences in eye gaze information found in different players during the course of gameplay. For this research goal, the study divides the beat areas in which play actions appear in association with gameplay beats at a typical FPS game level, repeatedly conducts tests in accordance with a player's experience level (novice and expert group), and collects and analyzes eye gaze information data in three types of beat areas. The analysis result suggests concrete guidelines for game level design for different beat areas based on an FPS game player's experience level. This empirical experiment method and result can lessen repetitive modification work for game level design and consequently be utilized for optimizing the game level to the developer's intention.

3D PLM(Product Life cycle Management) & CPC(Collaborative Product Commerce)

  • Choi, Woo-Suk
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2001년도 International Conference CALS/EC KOREA
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    • pp.597-614
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    • 2001
  • Level 0: The Marekting Buzzword : □Confusion between DMU and Visualization □Having a Mobile Data Viewer/Analyser is Anyway a Prerequisite Level 1: Digital Pre-Assembly (DPA): □Building Digital Prototype before Physical Build □Usually a job for Packaging or Prototype Teams □Usually no time Left to take Feed-back into account before Actual Build Level 2: Design in Context: □All Designers within Car Maker do Local DMU before DPA Level 3: Design in Extended Context □Design in Context Expanded to Suppliers(omitted)

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3-레벨 인버터 UPFC의 제어기설계와 동특성해석 (Controller Design and Dynamic Performance Analysis of UPFC based on 3-Level Inverters)

  • 한병문
    • 대한전기학회논문지:전력기술부문A
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    • 제49권6호
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    • pp.272-279
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    • 2000
  • This paper describes a controller design and dynamic performance analysis of UPFC based on 3-level inverters. Major attention is focused on the controller design for both shunt and series inverters, including regulator design for the dc link voltage sharing across the dc capacitors. An energy-based approach was investigated for effectively designing the controller. A detailed UPFC model has been developed with EMTP using 24-pulse 3-level inverters to verify this approach. Simulation results about dynamic performance of UPFC confirm effects for increasing transmission capacity and damping low-frequency oscillation. The developed simulation model would be very effective to analyze the dynamic performance of UPFC.

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Design Challenges and Solutions for Ultra-High-Density Monolithic 3D ICs

  • Panth, Shreepad;Samal, Sandeep;Yu, Yun Seop;Lim, Sung Kyu
    • Journal of information and communication convergence engineering
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    • 제12권3호
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    • pp.186-192
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    • 2014
  • Monolithic three-dimensional integrated chips (3D ICs) are an emerging technology that offers an integration density that is some orders of magnitude higher than the conventional through-silicon-via (TSV)-based 3D ICs. This is due to a sequential integration process that enables extremely small monolithic inter-tier vias (MIVs). For a monolithic 3D memory, we first explore the static random-access memory (SRAM) design. Next, for digital logic, we explore several design styles. The first is transistor-level, which is a design style unique to monolithic 3D ICs that are enabled by the ultra-high-density of MIVs. We also explore gate-level and block-level design styles, which are available for TSV-based 3D ICs. For each of these design styles, we present techniques to obtain the graphic database system (GDS) layouts, and perform a signoff-quality performance and power analysis. We also discuss various challenges facing monolithic 3D ICs, such as achieving 50% footprint reduction over two-dimensional (2D) ICs, routing congestion, power delivery network design, and thermal issues. Finally, we present design techniques to overcome these challenges.

확장된 구형설계를 이용한 반응표면설계 (3-Level Response Surface Design by Using Expanded Spherical Experimental Region)

  • 김하얀;이우선
    • 응용통계연구
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    • 제25권1호
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    • pp.215-223
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    • 2012
  • 반응표면 방법론은 어떤 공정을 개선하거나 최적화하는데 이용되는 아주 유용한 통계적방법이다. 이러한 최적조건을 추정하기 위하여 최적조건이 있으리라 예상되는 실험구역을 탐색하여 실험을 실시한다. 그런데 이 실험구역은 실험의 환경의 제약 그리고 연구자의 선택 등으로 그 모습이 다양하게 달라질 수 있다. 반응표면 설계는 실험구역의 모양에 따라 보통 둥그런 모양의 "구형설계"와 육면체 모양의 "입방형설계"로 구분한다. 구형설계는 회전성을 만족하거나 회전성에 상당히 근접하는 "유사회전성"을 갖는 특징이 있다. 반응표면 설계에서 가장 많이 사용되는 중심합성설계는 실험구역이 구형인 5수준 실험설계이다. 이 때, 축점의 ${\alpha}$값을 ${\alpha}=\sqrt{k}$ 대신 ${\alpha}=1$로 조정하면 5-수준이 아닌 3-수준 입방형 중심합성설계를 얻을 수 있다. 그러나 입방형 중심합성설계는 실험구역이 구형이 아니므로 회전성을 만족하지 못하는 문제가 있다. 이러한 이유로, 변수들의 수준 수를 3으로 제한하면서 실험구역은 구형인 실험설계가 필요할 때가 많다. 이에 대한 대표적 실험설계가 바로 박스-벤켄 실험설계이다. 이 실험설계는 구형의 실험구역으로 회전성을 만족하나 실험구역의 크기가 변수의 개수가 증가해도 제자리 수준으로 좁은 특징이 있다. 현실적으로 실험구역의 가상 자리 부분에 대한 예측에 관심이 있을 경우 변수의 개수가 많아지면 이에 비례하여 실험구역이 커지는 실험설계가 바람직하다. 본 논문은 3-수준 입방형설계에 비하여 실험구역이 유달리 좁은 박스-벤켄 실험설계를 보완하여 구형설계를 만족하면서도 다른 한편으로는 변수 수에 따라 실험반경이 커지는 3-수준 구형 반응표면 설계를 소개하고자 한다. 이 방법을 기존의 실험설계들과 비교한 결과 변수수가 비교적 작을 경우 실험횟수 등을 고려하여 응용가치가 있음을 확인하였다.