• Title/Summary/Keyword: 3-level design

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A Study on the BIM based architectural design process for APT. competition (공동주택 현상설계의 BIM 프로세스 적용 방안에 관한 연구)

  • Lee, Kwang-Soo;Min, Young-Gi;Kim, Myoung-Keun;Koh, In-Lyong
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.3
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    • pp.89-97
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    • 2011
  • Accelerating economic growth since the 1960s, penetration rate of the House of Commons has been increased. However, design competition has been imposed for improve of the qualitative level in modern because it was quantitative increasing. Even though its design quality is improved by introducing design competition, distorting the design is increased for the purpose of election. For that reason, errors of information and design changes are increased. So BIM(Building Information Modeling) is adopted to solve the problems. In this study, BIM process on the basis of the existing design process was to clean up and LoI(Level Of Information) based on the level of information was newly defined. Working-level of the design competition is plan-basic design. LOI level is LOI1-LOI2 in plan and Lol3-LOI4 in basic design. At each step of the operation was to clean up the level of detail and content. Also exchange of data in each area and feedback about content are to clean up.

THREE-WAY BALANCED MULTI-LEVEL ROTATION SAMPLING DESIGNS

  • Park, Y. S.;Kim, K. W.;Kim, N. Y.
    • Journal of the Korean Statistical Society
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    • v.32 no.3
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    • pp.245-259
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    • 2003
  • The 2-way balanced one-level rotation design has been discussed (Park et al., 2001), where the 2-way balancing is done on interview time in monthly sample and rotation group. We extend it to 3-way balanced multi-level design to obtain more information of the same sample unit for one or more previous months. The 3-way balancing is accomplished not only on interview time in monthly sample and rotation group but also on recall time as well. The 3-way balancing eliminates or reduces any bias arising from unbalanced interview time, rotation group and recall time, and all rotation groups are equally represented in the monthly sample. We present the rule and rotation algorithm which guarantee the 3-way balancing. In particular, we specify the necessary and sufficient condition for the 3-way balanced multi-level rotation design.

Re-Birth Design Analysis for Developing Sustainable Fashion Products

  • Lee, Yoon Kyung;DeLong, Marilyn
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.3
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    • pp.566-573
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    • 2016
  • Sustainability in fashion cannot ignore fashion attributes required for the design of rapidly changing and innovative products. This study examines "Re-Birth Design" development and provides a means to apply academic and industry perspectives to the investigation of Re-Birth fashion product development. This study defines "Re-Birth Design" as stock that has been designed and launched through distribution channels, subsequently returned unused, then improved and reborn into a new product for redistribution. This study analyzed specific cases. We selected 100 designs for Re-Birth from 11 brands of "K" fashion company in Korea, to be successfully sold in 2014. These cases are used in the analysis and are categorized into design types. As a result of the analysis, "Re-Birth Design" had five levels: Level 1. Changes in supplementary materials such as adding or removing decoration, Level 2. Changes in patterns or materials (changes within the product), Level 3. Partial changes in design (leading to a new design), Level 4. Complete deconstruction and rebirth of the design, and Level 5. Complete deconstruction followed by the use of the design source for a new product that is not a garment. This study analyzed products owned by brands, as well as successful cases of Re-Birth designs that reused existing resources, reduced energy consumption, and increased environmental and economic efficiency by recreating new products that could be resold.

A basic study 3D model advancement method for nuclear power plant (원자력 발전설비의 3D 모델 상세화 방안에 대한 기초 연구)

  • Lim, Byung-Ki
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2018.05a
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    • pp.37-38
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    • 2018
  • BIM(Building Information Modeling) in the architecture, VDC(Virtual Design and Construction) defined CIFE(Center for Integrated Facility Engineering) of Stanford university in USA, and Data-driven design definition issued by TECDOC-1284 of IAEA are doing data-level design generated by 3D CAD technology, integrating and managing related information based on the 3D model, and Using 3D models effectively during nuclear power plant life cycle. 3D model of domestic nuclear power industry is using interference review between design fields, 4D system linked 3D construction model and schedule activity, but the 3D model generated in the design phase is effectively not utilized during the construction, operation, decommissioning. therefore, This study is aimed to suggest 3D model LOD(Level of Detail) advancement method through the analysis of existing literature, 2D drawings, and 3D models throughout nuclear power plant lifecycle.

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Design of a Feature-based Multi-viewpoint Design Automation System

  • Lee, Kwang-Hoon;McMahon, Chris A.;Lee, Kwan-H.
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.67-75
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    • 2003
  • Viewpoint-dependent feature-based modelling in computer-aided design is developed for the purposes of supporting engineering design representation and automation. The approach of this paper uses a combination of a multi-level modelling approach. This has two stages of mapping between models, and the multi-level model approach is implemented in three-level architecture. Top of this level is a feature-based description for each viewpoint, comprising a combination of form features and other features such as loads and constraints for analysis. The middle level is an executable representation of the feature model. The bottom of this multi-level modelling is a evaluation of a feature-based CAD model obtained by executable feature representations defined in the middle level. The mappings involved in the system comprise firstly, mapping between the top level feature representations associated with different viewpoints, for example for the geometric simplification and addition of boundary conditions associated with moving from a design model to an analysis model, and secondly mapping between the top level and the middle level representations in which the feature model is transformed into the executable representation. Because an executable representation is used as the intermediate layer, the low level evaluation can be active. The example will be implemented with an analysis model which is evaluated and for which results are output. This multi-level modelling approach will be investigated within the framework aimed for the design automation with a feature-based model.

Eye Gaze Information and Game Level Design according to FPS Gameplay Beats

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of information and communication convergence engineering
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    • v.16 no.3
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    • pp.189-196
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    • 2018
  • Player's actions in a game occur in the process of gameplay experiences in a play space designed by the developer according to preset gameplay beats. Focusing on beats that induce a first-person shooter (FPS) game's main gameplay, this paper analyzes the differences in eye gaze information found in different players during the course of gameplay. For this research goal, the study divides the beat areas in which play actions appear in association with gameplay beats at a typical FPS game level, repeatedly conducts tests in accordance with a player's experience level (novice and expert group), and collects and analyzes eye gaze information data in three types of beat areas. The analysis result suggests concrete guidelines for game level design for different beat areas based on an FPS game player's experience level. This empirical experiment method and result can lessen repetitive modification work for game level design and consequently be utilized for optimizing the game level to the developer's intention.

3D PLM(Product Life cycle Management) & CPC(Collaborative Product Commerce)

  • Choi, Woo-Suk
    • Proceedings of the CALSEC Conference
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    • 2001.08a
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    • pp.597-614
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    • 2001
  • Level 0: The Marekting Buzzword : □Confusion between DMU and Visualization □Having a Mobile Data Viewer/Analyser is Anyway a Prerequisite Level 1: Digital Pre-Assembly (DPA): □Building Digital Prototype before Physical Build □Usually a job for Packaging or Prototype Teams □Usually no time Left to take Feed-back into account before Actual Build Level 2: Design in Context: □All Designers within Car Maker do Local DMU before DPA Level 3: Design in Extended Context □Design in Context Expanded to Suppliers(omitted)

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Controller Design and Dynamic Performance Analysis of UPFC based on 3-Level Inverters (3-레벨 인버터 UPFC의 제어기설계와 동특성해석)

  • Han, Byeong-Mun
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.49 no.6
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    • pp.272-279
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    • 2000
  • This paper describes a controller design and dynamic performance analysis of UPFC based on 3-level inverters. Major attention is focused on the controller design for both shunt and series inverters, including regulator design for the dc link voltage sharing across the dc capacitors. An energy-based approach was investigated for effectively designing the controller. A detailed UPFC model has been developed with EMTP using 24-pulse 3-level inverters to verify this approach. Simulation results about dynamic performance of UPFC confirm effects for increasing transmission capacity and damping low-frequency oscillation. The developed simulation model would be very effective to analyze the dynamic performance of UPFC.

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Design Challenges and Solutions for Ultra-High-Density Monolithic 3D ICs

  • Panth, Shreepad;Samal, Sandeep;Yu, Yun Seop;Lim, Sung Kyu
    • Journal of information and communication convergence engineering
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    • v.12 no.3
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    • pp.186-192
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    • 2014
  • Monolithic three-dimensional integrated chips (3D ICs) are an emerging technology that offers an integration density that is some orders of magnitude higher than the conventional through-silicon-via (TSV)-based 3D ICs. This is due to a sequential integration process that enables extremely small monolithic inter-tier vias (MIVs). For a monolithic 3D memory, we first explore the static random-access memory (SRAM) design. Next, for digital logic, we explore several design styles. The first is transistor-level, which is a design style unique to monolithic 3D ICs that are enabled by the ultra-high-density of MIVs. We also explore gate-level and block-level design styles, which are available for TSV-based 3D ICs. For each of these design styles, we present techniques to obtain the graphic database system (GDS) layouts, and perform a signoff-quality performance and power analysis. We also discuss various challenges facing monolithic 3D ICs, such as achieving 50% footprint reduction over two-dimensional (2D) ICs, routing congestion, power delivery network design, and thermal issues. Finally, we present design techniques to overcome these challenges.

3-Level Response Surface Design by Using Expanded Spherical Experimental Region (확장된 구형설계를 이용한 반응표면설계)

  • Kim, Ha-Yan;Lee, Woo-Sun
    • The Korean Journal of Applied Statistics
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    • v.25 no.1
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    • pp.215-223
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    • 2012
  • Response surface methodology(RSM) is a very useful statistical techniques for improving and optimizing the product process. By this reason, RSM has been utilized extensively in the industrial world, particularly in the circumstances where several product variables potentially influence some quality characteristic of the product. In order to estimate the optimal condition of product variables, an experiment is being conducted defining appropriate experimental region. However, this experimental region can vary with the experimental circumstances and choice of a researcher. Response surface designs can be classified, according to the shape of the experimental region, into spherical and cuboidal. In the spherical case, the design is either rotatable or very near-rotatable. The central composite design(CCD)s widely used in RSM is an example of 5-level and spherical design. The cuboidal CCDs(CCDs with ${\alpha}=1$) is appropriate when an experimental region is cuboidal but this design dose not satisfy the rotatability as it is not spherical. Practically, a 3-level spherical design is often required in the industrial world where various level of experiments are not available. Box-Behnken design(BBD)s are a most popular 3-level spherical designs for fitting second-order response surfaces and satisfy the rotatability but the experimental region does not vary with the number of variables. The new experimental design with expanded experimental region can be considered if the predicting response at the extremes are interested. This paper proposes a new 3-level spherical RSM which are constructed to expand the experimental region together with number of product variables.