• Title/Summary/Keyword: 3-D scan

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Development of micro-stereolithography system for the fabrication of three-dimensional micro-structures (3 차원 형상의 미소제품 제작을 위한 마이크로 광 조형시스템의 개발)

  • 이인환;조윤형;조동우;이응숙
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.2
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    • pp.186-194
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    • 2004
  • Micro-stereolithography is a newly proposed technology as a means that can fabricate a 3D micro-structure of free form. It makes a 3D micro-structure by dividing the shape into many slices of relevant thickness along horizontal surfaces, hardening each layer of slice with a focused laser beam, and stacking them up to a desired shape. In this technology, differently from the conventional stereolithography, scale effect is dominant. To realize micro-stereolithography technology, we developed the micro-stereolithography apparatus which is composed of an Ar+ laser, x-y-z stages. controllers. optical devices and scan path generation software. Related processes were developed, too. Using the system, a number of micro-structures were successfully fabricated. Some of these samples are shown for prove this system. Laser scan path generation algorithm and software considering photopolymer solidification phenomena as well as given 3D model were developed. Sample fabrication of developed software shows relatively high dimensional accuracy compared to the uncompensated result.

3D City Modeling Using Laser Scan Data

  • Kim, Dong-Suk;Lee, Kwae-Hi
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.505-507
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    • 2003
  • This paper describes techniques for the automated creation of geometric 3D models of the urban area us ing two 2D laser scanners and aerial images. One of the laser scanners scans an environment horizontally and the other scans vertically. Horizontal scanner is used for position estimation and vertical scanner is used for building 3D model. Aerial image is used for registration with scan data. Those models can be used for virtual reality, tele-presence, digital cinematography, and urban planning applications. Results are shown with 3D point cloud in urban area.

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STUDY ON THE COLORS OF PRIMARY INCISORS USING DIGITAL SHADE ANALYSING SYSTEM (Digital Shade Analysing System을 이용한 상악 유절치의 색조에 대한 연구)

  • Oh, Min-Hyung;Lee, Kwang-Hee;Ra, Ji-Young;Kim, Dae-Eop
    • Journal of the korean academy of Pediatric Dentistry
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    • v.33 no.3
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    • pp.429-437
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    • 2006
  • The purpose of this study was to evaluate the shade of primary incisors. One hundred and nineteen children 394 maxillary anterior primary incisors were assessed. Digital shade analysing system ($ShadeScan^{TM}$, Cynovad, Canada) was used for measuring the shades This system enabled to improve the accuracy and objectivity The images of the teeth were taken with $ShadeScan^{TM}$ and shade maps of the teeth were obtained with $ShadeScan^{TM}$ software. The shades of three regions (cervical third middle third, incisal third) of the teeth were evaluated. The results were as follows : 1. In cervical third of primary incisors, D2 and D3 were the major shades and D2 was the most frequent shade. 2. In middle third of primary incisors, C1, D2, and B1 were the major shades and C1 was the most frequent shade. 3. In incisal third of primary incisors, A2 was the most frequent shade and D2 shade followed.

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A ScanSAR Processing without Azimuth Stitching by Time-domain Cross-correlation (Azimuth Stitching 없는 ScanSAR 영상화: 시간영역 교차상관)

  • Won, Joong-Sun
    • Korean Journal of Remote Sensing
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    • v.38 no.3
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    • pp.251-263
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    • 2022
  • This paper presents an idea of ScanSAR image formation. For image formation of ScanSAR that utilizes the burst mode for raw signal acquisition, most conventional single burst methods essentially require a step of azimuth stitching which contributes to radiometric and phase distortions to some extent. Time-domain cross correlation could replace SPECAN which is most popularly used for ScanSAR processing. The core idea of the proposed method is that it is possible to relieve the necessity of azimuth stitching by an extension of Doppler bandwidth of the reference function to the burst cycle period. Performance of the proposed method was evaluated by applying it to the raw signals acquired by a spaceborne SAR system, and results satisfied all image quality requirements including 3 dB width, peak-to-sidelobe ratio (PSLR), compression ratio,speckle noise, etc. Image quality of ScanSAR is inferior to that of Stripmap in all aspects. However, it is also possible to improve the quality of ScanSAR image competitive to that of Stripmap if focused on a certain parameter while reduced qualities of other parameters. Thus, it is necessary for a ScanSAR processor to offer a great degree of flexibility complying with different requirements for different applications and techniques.

Pattern Development using the Curvature Plot of 3D Human Scan Data (3차원 인체의 곡률분포를 이용한 패턴 전개)

  • Jeong, Yeon-Hee;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.9
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    • pp.1478-1486
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    • 2008
  • The human body composed of concave and convex curvatures, and the current 3D scanning technology which involves inherent measurement errors make it difficult to extract distinct curvature plot directly. In this study, a method of extracting the clear curvature plot and its application to the cycling pants design were proposed. We have developed the ergonomic pattern from the 3D human body reflecting cycling posture. For the ergonomic design line on the 3D human body, the 3D information on the lower part of four male bodies with flexed posture was analyzed. The 3D scan data of four subjects were obtained using Cyberware. As results, the iteration of the tessellated shell was executed 100 times to obtain optimized curvature plots of the muscles on the body surface, and the boundaries of the curvature plots were applied to the design lines. Maximum(Max-pattern) and mean curvature plots(Mean-pattern) were adopted in the design line of the cycling pants, and performance of those lines was compared with that of conventional princess line(Con-pattern). The average error of total area and length in the 2D pattern developed from the 3D flexed body surface in this study were very minimal($4.58cm^2$(0.19%) and 0.15mm(0.46%)), which was within the range of tolerable limits in clothing production. The pattern obtained from the flexed body reflecting cycling posture already included the contraction and extension of the cycling skin, so that the extra ease for movement and good fit was not need to be considered.

An analysis on the Fit Preferences of Breeches using 3D Lower Body Scan data (3차원 하반신 스캔데이터를 이용한 승마바지의 맞음새 분석)

  • Kang, Mi-Jung;Kwon, Young-Ah
    • Fashion & Textile Research Journal
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    • v.15 no.6
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    • pp.1000-1009
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    • 2013
  • Well-fitting riding breeches provide a comfortable ride. Horse-riding breeches should fit the lower body with patches located on the inside of hip and knees to prevent tears and slips. This study provides information about the fit of women's breeches using 3D human body scan data wearing commercially available two breeches according to posture. To get information about breeches fit, we measured the angle of waist line, the length, and the area of the breeches fit on four 20's women. This research showed the problem which was down for waist back line in the case of the horseback riding pose. The back waistline of the riding breeches should be raised compared to the front waistline; subsequently, an increased waistline angle results in less back waistline decrease. The breeches have plenty of length from back waist to crotch so the breech fit can be improved. The thigh circumference increased when riding in the front; therefore, good elasticity of the weft direction of the fabric is recommended. The length increase and the peripheral increase of the front knee significantly increased the surface area of the knee; consequently, knee patch material should be a two-way elastic fabric in all directions to enhance comfort according to riding motion.

Scan Time Analysis Using 4D Phase-Contrast MRI According to Scan Parameter: A Phantom Study (스캔 인자에 따른 4D 위상 대조 자기공명영상을 이용한 스캔 시간 분석: 팬텀 연구)

  • Park, Jieun;Kim, Junghun;Hwang, Moonjung;Lee, Jongmin
    • Journal of Biomedical Engineering Research
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    • v.41 no.5
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    • pp.179-184
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    • 2020
  • Purpose: The purpose of this study was to evaluate the effect according to the NEX, VENC, targeted cardiac phases on the velocity measurement of 4D phase-contrast MRI. Materials and Methods: The abdominal aortic phantom was made to experiment. The working fluid was mixed with water and glycerin to mimic the density and viscosity of human blood. The inlet velocity was Reynolds number 2000. The experimental conditions were NEX 1 and 4, VENC 102 cm/s and 200 cm/s, and 10 and 15 targeted cardiac phases, respectively. The average flow rate, average velocity, maximum velocity, and cross-section area were measured. Results: As a result of the case-by-case comparison, the error rate was less than 5%. There was no significant difference (p > 0.05). Conclusion: It is expected that this result will be useful for acquiring blood flow information in clinical practice.

A 3D Foot Scanner Using Mirrors and Single Camera (거울 및 단일 카메라를 이용한 3차원 발 스캐너)

  • Chung, Seong-Youb;Park, Sang-Kun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.1
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    • pp.11-20
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    • 2011
  • A structured beam laser is often used to scan object and make 3D model. Multiple cameras are inevitable to see occluded areas, which is the main reason of the high price of the scanner. In this paper, a low cost 3D foot scanner is developed using one camera and two mirrors. The camera and two mirrors are located below and above the foot, respectively. Occluded area, which is the top of the foot, is reflected by the mirrors. Then the camera measures 3D point data of the bottom and top of the foot at the same time. Then, the whole foot model is reconstructed after symmetrical transformation of the data reflected by mirrors. The reliability of the scan data depends on the accuracy of the parameters between the camera and the laser. A calibration method is also proposed and verified by experiments. The results of the experiments show that the worst errors of the system are 2 mm along x, y, and z directions.

A 3D graphic pipelines with an efficient clipping algorithm (효율적인 클리핑 기능을 갖는 3차원 그래픽 파이프라인 구조)

  • Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.8
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    • pp.61-66
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    • 2008
  • Recently, portable devices which require small area and low power consumption employ applications using 3D graphics such as 3D games and 3D graphical user interfaces. We propose an efficient clipping engine algorithm which is suitable in 3D graphics pipeline. The clipping operation is divided into two steps: one is the selection process in the transformation engine and the other is the pixel clipping process in the scan conversion unit. The clipping operation is possible with addition of simple comparator. The clipping for the Y-axis is achieved in the edge walk stage and that for the X and Z-axis is performed in the span processing. The proposed clipping algorithm reduces the operation cycles and the area of of 3D graphics pipelines. We designed a 3D graphics pipeline with the proposed clipping algorithm using Verilog-HDL and verifies the operation using an FPGA.

A Study on i-Fashion 3D Avatar's Consumer satisfaction & Comparison of 3D and Direct Masurement - Based of Domestic University Students

  • Choi, Eunhee;Do, Wolhee
    • Fashion & Textile Research Journal
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    • v.17 no.3
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    • pp.421-428
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    • 2015
  • This research is to understand customer satisfaction with virtual fitting based on a 3D body scanner and avatars as well as differences between avatars and the 'real me'. To this end, this research examined Korean college students to facilitate 3D body scanning, avatar generation and surveys. The author used 3D body scan data with direct measurements to identify differences between the 3D body scan data-based 'my avatar' and 'real me' in the virtual dress fitting system. The survey results on 'the level of customer awareness on 3D body scanner' found that the majority of both genders did not know about it and indicated a lower usability to incorporate IT technology into the fashion industry. The question in the 3D body scanning and avatar found an affirmative attitude. Satisfaction levels on the 3D avatars' similarity with 'own body' and garment fitting were positive and indicated a need for further technological improvements to express the avatars identical to customers' own body. More research is necessary for the accuracy of sizes for 3D body scanning that measure body sizes while wearing clothes. Avatars based on such datamay be less similar to 'own body' and cause customer dissatisfaction. Thus, further technology development is required to narrow gaps using data to make avatars that provide more accurate virtual fitting simulation services to customers.