• 제목/요약/키워드: 2D clothing pattern

검색결과 178건 처리시간 0.047초

Comparison of middle-aged women's bodice pattern using 3D data -focused on the DC Suite program-

  • Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제23권1호
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    • pp.91-102
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    • 2018
  • The purpose of this study is to develop an excellent bodice prototype that is adapted to the body shape of middle-aged women using 3D measurement data. In the evaluation of appearance, S pattern 4.00, B pattern 2.80, E pattern 2.40, L pattern 1.40 were shown in order, and the best fit of S pattern was evaluated as excellent. As a result of looking at the color distribution chart to find out the amount, E pattern and S pattern were not space in the front bust, armhole, and the back waist line. The B pattern and the L pattern were marked in blue because of insufficiency space in the back neck. As a result of evaluation the amount of air gap in the clothing, the air gap of the bust was 0.12, which is the largest pattern of B. Next, the L pattern appears as a tight circle with smallest air gap in the order of the S pattern 0.096, the E pattern 0.08, and the L pattern 0.003. The S pattern was evaluated to be the most appropriate for the body shape of middle-aged women. But the waist and back were slightly tight. Middle-aged women have larger shoulder-related items and larger waist circumference. Therefore, when you set the perimeter item, you should add 1-2cm of space amount and give extra space to the circumference area.

인체 근육 위치에 기초한 40대 남성을 위한 컴프레션 웨어 상의 개발 (Development of Compression Wear Tops for Men in Their Forties Based on Muscle Locations)

  • 이정화;전정일;최경미
    • 한국의류학회지
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    • 제39권2호
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    • pp.271-286
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    • 2015
  • This study presented functional designs for development of functional compression wear for men in their forties based on body muscles as well as designed 2D patterns using 3D standard body form data of men in their forties. Patterns with an optimal stretch rate were proposed through a comfort evaluation. Different material was used for different areas such as the sports ability strengthening areas including body parts that often move for sports (such as the shoulders, abdomen and lower arm), areas that require ventilation for perspiration (such as the chest and back center, and armpits), and stable form areas (such as the chest, waist and elbows). The front and back surface areas of the developed pattern was an average 102.4% size compared to the body surface area. The results indicated that the 90% reduction pattern showed changes in pressure value according to area of movement, had the best breathability when worn, and had the best, most comfortable fit compared to the other subjects. The clothing pressure values of the pattern were around 22.1-23.4mmHg for the arm area (which has a big movement range and has many muscles) and 10.4-11.8mmHg for chest and abdomen areas related to major organs and breathing, indicating appropriate clothing pressure. A compression wear top pattern with pressure appropriate to the target age range and excellent appropriateness for the body form will be developed for men in their forties. A study method will be proposed to develop design technology for ergonomic compression wear tops with excellent fit and comfort.

실시간 패턴 변형과 인체 상대좌표계를 이용한 대화형 3D 패턴 디자인 (Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System)

  • 설인환;한현숙;남윤자;박창규
    • 한국의류산업학회지
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    • 제12권5호
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    • pp.582-590
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    • 2010
  • Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. Traditionally there have been two kinds of design methodologies such as the flat pattern method and the pattern draping method. But today, it is possible to combine the advantages from the two methods due to the realistic cloth simulation techniques. We devised a new garment design system which starts from 3D initial drape simulation result and then modifies the garment by editing the 2D flat patterns synchronously. With this interactive methodology using real-time pattern deformation technique, the designer can freely change a pattern shape by watching its 3D outlook in real-time. Also the final garment data were given relative coordinates with respect to the human anthropometric feature points detected by an automatic body feature detection algorithm. Using the relative human body coordinate system, the final garments can be re-used to an arbitrary body data without repositioning in the drape simulation. A female shirt was used for an example and a 3D body scan data was used for an illustration of the feature point detection algorithm.

20대 성인 남성 상반신앞판현상의 평면 전개를 위한 표준화 연구 (The Standardization of Developing Method of 3-D Upper Front Shell of Men in Twenties)

  • 최명해;최영림;남윤자;최경미
    • 한국의류산업학회지
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    • 제9권4호
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    • pp.418-424
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    • 2007
  • The purpose of this study is to propose a standard of converting 3D shape of men in twenties to 2D patterns. This can be a basis for scientific and automatic pattern making for high quality custom clothes. Firstly, representative 3D body shape of men was modeled. Then the 3D model was divided into 3 shells, front, side and back. Among them, the front shell was divided into 4 blocks by bust line and princess line. Secondly, curves are generated on each block according to matrix combination by grid method. Then triangles were developed into 2D pieces by reflecting the 3D curve length. The grid was arranged to maintain outer curve length. Next, the area of developed pieces and block were calculated and difference ratio between the block area and the developed pieces' area is calculated. Also, area difference ratio by the number of triangles is calculated. The difference ratio was represented as graphs and optimal section is selected by the shape of graphs. The optimal matrix was set considering connection with other blocks. Curves of torso upper front shell were regenerated by the optimal matrix and developed into pieces. We validated it's suitability by comparing difference ratio between the block area and the developed pieces' area of optimal section. The results showed that there was no significant difference between block area and the pieces' area developed by optimal matrix. The optimal matrix for 2D developing could be characterized as two types according to block's shape characteristics, one is affected by triangle number, the other is affected by number of raws more than columns. Through this study, both the 2D pattern developing from 3D body shape and 3D modeling from 2D pattern is possible, so it's standardization also possible.

캐릭터 인형용 밀착커버 패턴개발 프로세스의 가이드라인 (Guidelines of 2D Pattern Development Process for 3D Fitted Cover of Character Toys)

  • 이희란
    • 한국의류산업학회지
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    • 제19권5호
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    • pp.635-645
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    • 2017
  • The industry of character toys is increasing and new characters are constantly being developed. However, the development of 2D cover patterns for toys is time-consuming due to frequent pattern modifications made through trial and error. Studies are now underway to obtain 2D clothing patterns from 3D body data, however, little research has been done on 2D pattern of character toys. This study suggests efficient guidelines to develop 2D cover patterns with a reasonable accuracy and processing time. Two 3D models of a dog and rabbit were used to develop 2D cover patterns. Independent variables of this study are set as 3 levels of triangle area (small, medium, and large) that influence the efficacy of 3D and 2D pattern development. The determination of the appropriate triangular area was based on the area and shape change of the 2D pattern. A medium or large triangle area was shown to be suitable for a character dog with a smooth curved surface. However, the appropriate triangle area was small if the characteristics of the curved surface are complicated as in the case of rabbit. The head of a dog (a double-curved surface) and the curved forepaw of a rabbit (a triangular area) should be small when the characteristics of the curved surface (such as the hind leg of a rabbit having a large convex surface and a small surface area) are complicated. Grouping by 3D surface characteristics could be a suitable guideline for the triangle area selection.

Application Two-Dimensional Pattern Development of Cycling Tights based on the Three-Dimensional Body Scan Data of High School Male Cyclist

  • Park, Hyunjeong;Do, Wolhee
    • 한국의류산업학회지
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    • 제22권5호
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    • pp.595-606
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    • 2020
  • This study develops an optimal two-dimensional (2D) pattern from three-dimensional human scan data by considering the cycling posture and dermatome of high school male cyclists. By analyzing the body surface change in the cycling posture and considering the dermatome of the lower limbs, the optimal cutting line setting and the development of cycling tights for individual cyclists were presented to provide data that could be used in the clothing industry. We designed three cycling tights to solve the size unsuitability. 3D design 1 is a non-extension design based on the analysis of the 3D human body scan data, in which parts were connected diagonally from the front of the knee to the back of the knee. 3D design 2 removed both the front and back to reduce air resistance during cycling. 3D design 3 did not have a cutting line on the front panel because of the air resistance during cycling in the front area. We analyzed the garment pressure for 8 points of lower body and performed a subjective evaluation of the 3D designed tights and the current cycling tights. The 3D design 1 in this study was well received in the omphalion, thigh, and hip area, while 3D design 3 was well received in the omphalion, thigh, hip, and bottom bands. Therefore, the LoNE of 3D design 1 was applied to the front, and the hip cutting line of 3D design 3 was applied to the back.

3차원 가상착의 시뮬레이션을 이용한 20~50대 연령별 남성 작업복 점퍼 패턴 설계 및 외관평가 (Men's Work Clothes Jumper Pattern-making and Its Appearance Evaluation through 3-D Clothing Simulation)

  • 박진아;이우경
    • 패션비즈니스
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    • 제16권1호
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    • pp.103-120
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    • 2012
  • The study aimed to evaluate the appearance of the men's work clothes jumpers developed to suggest the prototype work clothes jumper patterns by using the 3-D clothing simulation technology. The 3-D simulated clothing images considered the upper body features of men in the age range between 20 and 59 in South Korea. A questionnaire survey conducted previously suggested a basic jumper style with shirt collar and snap opening cuffs for the heavy industry workers; and discomforting parts of the work clothes jumper of the subject workers have been referred to for the experimental jumper appearance test. Besides, defining the measurements of men's upper bodies enabled to generate the men's 3-D virtual models representing each age group's average body feature. The significant body measurement factors for men's 3-D body modeling and jumper pattern-making were stature for the height factor; chest, waist and hip circumferences for the circumference factor; waist back, hip and arm lengths and interscye front/back for the length factor; and back neck breadth for the breadth factor and armscye and scye depths for the depth factor. The men's body measurements of 30's were implemented to three experimental jumper pattern-making methods, i.e. the 1st method using the relations based on stature and chest circumference; the 2nd method using the direct body measurements; and the 3rd method adopting the maximum ease amount of given body measurements whether relations or direct measurements except the direct measurement of scye depth. A comparison among the three experimental jumpers' simulated images highlighted that the appropriate ease amount of the jumper gained higher scores in terms of the jumpers' front, side, back and sleeve parts and the total silhouettes. Therefore the 3rd experimental jumper was finally selected for the heavy industry workers.

Comparison of pants pattern by adolescent boy's body type using 3D virtual simulation

  • Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제24권2호
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    • pp.75-84
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    • 2019
  • The purpose of this study was to present a good pants pattern for boys aged 13-18 by comparing and analyzing the pants pattern according to lower body shape. And through it, this study was to provide basic data for pants production considering male student body shape. The pattern of this study used the industrial type Lee Hee-chun pattern and DC Suite Program for 3D virtual simulation. As a result of the appearance evaluation, there was a significant difference between the patterns in most items. Type 2 was rated highly, followed by Type 4, Type 3, and Type 1. Type 1 required correction of the length of the pants and the amount of crotch part, while type 3 required adjustment of the pants in the knee area. Type 4 required correction of pattern drawing method of crotch width, thigh circumference, and knee circumference. This pattern method was evaluated as suitable for slender body shape. This study suggests a pants pattern system suitable for adolescent boys by reflecting the body shape characteristics of adolescent boy with a change of body shape. It is expected that this will meet the increasing demand for fitting. In this study, we have examined 3D virtual simulation, not actual wear experiment, so it will be necessary to investigate the difference through actual clothing experiment for adolescent boys.

곡선 절개형 바지의 패턴사이즈 변형방법과 가상착의곡면3D (Methods to determine the size of pant patterns with curved design lines and their three dimensional construction using 3D virtual fitting)

  • 이희란
    • 패션비즈니스
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    • 제20권4호
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    • pp.153-171
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    • 2016
  • With the advent of smart clothing for health care and sports, the sophisticated designs with curved seams are drawing attention. One of the problems in those clothing is to determine the design curves in 2D pattern, such that it corresponds to the lines on the intended 3D body. Moreover, the difficulty increases when the original pattern needs to be changed for various sizes and body types. We compare two methods of pattern enlargement in this paper: one is the offset/projection type, and the other is the split grading type. For the enlarged pattern with offset/projection type, the 3D surface offset was first adopted to transform the standard lower body to the target larger size; next, the design lines were projected to the new 3D surface, following which the 3D pattern was developed from the newly transformed 3D surface. In the second method, the enlarged pant patterns were developed by the split grading method. Here, a 3D pattern was developed from the initial body, and then enlarged to the target size by the conventional split grading method. Two feminine pants patterns were examined by 3D virtual fitting. We observed that the 3D offset/projection pants pattern was well fitted, having an evenly distributed surplus, as compared with the sample developed using the split grading method. The difference between the two patterns were apparent at the location where several curved lines merged.

3차원 테크놀러지를 이용한 여성용 수영복의 가슴부위 외관 및 패턴 기능성 향상에 관한 연구 (3D Pattern Development of Functional Women's Swimwear To Improve the Appearance and Stability of Chest Region)

  • 유정자;홍경희
    • 한국생활과학회지
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    • 제21권2호
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    • pp.285-298
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    • 2012
  • Considerable number of women are enjoying swimming, however, the chest-region of swimsuits including cup inserts are not stable during swimming. The purpose of this study was to explore alternate designs and methods of stabilizing the breast cup to the swimmer's body by using 3D technology to design and position the pad and cup pattern of the swimming suit. To position the pad optimally, a 3D pattern of a nude woman was divided into blocks and different reduction rates were applied to blocks around the outlines of the breast. Two types of 3D patterns were developed. The first, referred to as the 'basic 3D pattern' provided for the curved surface of the breast point to be maintained with the remaining slack distributed evenly along the neckline, armhole and side seam. The second, referred to as the '1/3 shoulder moved 3D pattern' ignored the curved nature of the breast point by overlapping, with the resulting position of the shoulder strip moved toward the center. Three women of corresponding size and body shape evaluated the two 3D pattern designs as well as the conventional 2D pattern style of swimsuit. Respondents rated the'the basic 3D pattern' design highest in terms of stability and easy of movement in the chest region.