Art Science Convergence Curriculum Design in the 4th Industrial Revolution Era : Focusing on STEAM with Contents (4차 산업혁명 시대 예술·과학 융합 교육프로그램 설계 : 콘텐츠를 활용한 STEAM을 중심으로)
-
- Journal of Information Technology Applications and Management
- /
- v.28 no.1
- /
- pp.53-61
- /
- 2021