• Title/Summary/Keyword: 2단계 학습

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Performance Improvement of Chunking Using Cascaded Machine Learning Methods (다단계 기계학습 기법을 이용한 구묶음 성능향상)

  • Jeon, Kil-Ho;Seo, Hyeong-Won;Choi, Myung-Gil;Nam, Yoo-Rim;Kim, Jae-Hoon
    • Annual Conference on Human and Language Technology
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    • 2011.10a
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    • pp.107-109
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    • 2011
  • 기계학습은 학습말뭉치로부터 문제를 해결하기 위한 규칙을 학습하여 모델을 생성한다. 생성된 모델의 성능을 높이기 위해서는 문제에 적합한 자질들을 많이 이용해야 하지만 많은 자질들을 사용하면 모델의 생성시간은 느려지는 것이 사실이다. 이 문제를 해결하기 위해 본 논문에서는 다단계 기법을 적용한 기계학습으로 구묶음 시스템을 제작하여 학습모델의 생성시간을 단축하고 성능을 높이는 기법을 제안한다. 많은 종류의 자질들을 두 단계로 분리하여 학습하는 기법으로 1단계에서 구의 경계를 인식하고 2단계에서 구의태그를 결정한다. 1단계의 학습자질은 어휘 정보, 품사 정보, 띄어쓰기 정보, 중심어 정보를 사용하였으며, 2단계 학습자질은 어휘 정보와 품사 정보 외에 1단계 결과에서 추출한 구의 시작 품사 정보와 끝 품사 정보, 구 정보, 구 품사 정보를 자질로 사용하였다. 평가를 위해서 본 논문에서는 ETRI 구문구조 말뭉치를 사용하였다.

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Development of Teaching-Learning Program for SW Education of the lower grades students in elementary Using the EPL (EPL을 이용한 초등학교 저학년 SW교육 교수·학습 모형 연구)

  • Son, Won-Kyung;Lee, Myung-Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.2-5
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    • 2015
  • 본 연구에서는 프로그램을 전혀 해보지 않았고, 게임에는 관심 있는 초등학교 저학년을 대상으로 EPL 도구로서 스크래치를 이용한 SW교육의 교수 학습 모형을 개발하였다. 5단계 10차시로 분류하여 각 단계별 학습목표를 설정하고 교수 학습 목표를 결정하였다. 학습목표에 맞게 각 단계별 수업이 이루어지면 목표에 도달할 수 있도록 반복수업, 흥미 있는 수업, 이해도가 증가할 수 있도록 단계별 수업으로 구성하였다. 또한 SW교육 교수 학습 모형에서 각 차시별 목표를 설정하고 단계별 교수 학습 전략을 제공하여 목표에 도달할 수 있도록 유도하였다. 본 연구를 통해 초등학교 저학년에게 SW교육이 가능한지, 어느 정도 수준의 교육으로 이루어져야 하는 지, EPL 도구로서의 스크래치의 활용성은 어느 정도인지 등을 알아보고 SW교육에 수업자료로 활용하고자 한다.

The Effects of Havruta-based Teaching and Learning Methods on Nursing Students' Academic Self-Efficacy, Critical Thinking Propensity, Learning Satisfaction, and Academic Stress (하브루타 기반 교수학습방법이 간호대학생의 학업적 자기효능감, 비판적 사고성향, 학습만족도, 학업스트레스에 미치는 효과)

  • Jang, Yang-min
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.5
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    • pp.1366-1377
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    • 2020
  • The purpose of this study was to confirm the effect of the Havruta-based teaching and learning method on the academic self-efficacy, critical thinking tendency, learning satisfaction, and academic stress of nursing students. This study was conducted with 90 2nd graders of nursing department with one-group pretest-posttest design. The Havruta-based instructional design consists of five stages: the 1 stage is the pre-learning stage, the 2 stage is the introduction and development stage, the 3 stage is the organization of the class content, the 4 stage is the question and teaching stage, and the 5 stage is organized and integrated. Four weeks of Havruta-based teaching and learning method was applied. The data were analyzed by SPSS 25.0. The general characteristics of the subjects were frequency and percentage, and The dependent variable for measuring the effect of experimental treatment was analyzed by paired t-test. As a result of the study, the application of the Havruta-based teaching and learning method showed statistically significant results on academic self-efficacy(t=-3.711, p<.000), learning satisfaction(t=-2.580, p=.012), and academic stress(t=6.500, p<.000). The Havruta-based teaching and learning method has been confirmed to be an effective teaching method that increases the subject's academic self-efficacy, learning satisfaction, and lowers academic stress, so it can be applied to other major subjects in the future.

Development of Internet Based Problem Solving Learning Model (인터넷 기반 문제 해결 학습 모형 개발)

  • Lee, Chul-Hyun;Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.6 no.2
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    • pp.187-200
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    • 2002
  • In this study, we developed Internet Based Problem Solving Learning Model based on difficulty of internet based problem solving teaching and learning. For these, firstly we developed 7 Steps Problem Solving Model applying ICT-EUS into proper step. Next, we developed Internet Based Problem Solving Learning Model reflecting 7 Steps Problem Solving Model and searched an outline and characteristics of support system to apply the model into instruction. The teaching and learning model is composed of four steps of (1) design (2) preparation (3) teaching and learning execution (4) management, and 7 Steps Problem Solving Model is the core of teaching and learning execution step. The 7 Steps Problem Solving Model and Internet Based Problem Solving Learning Model are not for functional use but for general use. In other words they can be used commonly in all subjects.

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A Collaborative Knowledge Management in Wiki-based Project Learning (위키기반 프로젝트학습에서의 협력 지식 관리의 고찰)

  • Lee, Jin-Tae;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.525-531
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    • 2011
  • This study is about the system for knowledge management in the Wiki-based project learning. We implement the Wiki-based project learning system which is focused on a new Web paradigm and technology development to grasp the knowledge flow of a learner effectively under a project learning condition. Implementation of the system has used a Web 2.0 technology to easily understand SECI Knowledge Management types which form the Externalization, Combination and Internalization steps. Moreover, the system structure has been designed instinctively for harmonious knowledge use or reuse. As a result of the experiment, we found out that the collaborative knowledge steps moved along the flow of project learning.

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A Effect of Cooperative Learning using Module Card for SW Education in Elementary school (SW 교육에서의 모듈 카드를 활용한 협동학습의 효과)

  • Jun, SooJin
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.191-198
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    • 2017
  • The purpose of this study is to design and apply cooperative learning using module cards for SW education for beginner and to analyze their effects and perceptions. Cooperative learning using 30 module cards consists of 3 activities and we applied it to elementary school students to verify the effectiveness of the learning. For the research analysis, we analyzed the pre-post motivation of SW education, the degree of satisfaction, interest level, and step recognition of the cooperative learning. As a result of the analysis, the learning motivation showed significant improvement in all areas of attention, relevance, confidence, and satisfaction. Students also found that the second stage of cooperative learning using module cards was the most interesting and the third was the most helpful.

Multiplication table Study related to Elementary Music (초등학교 교과서 음악과 연계한 구구단 학습법)

  • Lee, Hyunl-Jung
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.273-279
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    • 2007
  • 수학은 생활의 기본이 되는 도구 교과이다. 그 중에서 아동들이 가장 중요하지만 어려워하고 후속 학습에까지 영향을 미치는 것은 구구단이다. 고학년이 되어서까지 곱셈 구구를 못 외우는 학생들은 지도가 어려울 뿐만 아니라 이후에도 지속적으로 수학 학습에서 뒤떨어지게 된다. 하지만 암기가 중심이 되는 부분이라 다른 것들보다 학습의 흥미가 떨어지고 시기를 놓치면 학습이 점점 더 어려워지는 단점이 있다. 이에 지금까지 어려웠던 어렵고 암기위주로 흘러가던 구구단을 음악과 연결시켜 보는 것은 어떨까란 생각을 하게 되었다. 여기에서 쓰이는 음악들은 모두 초등학교 교과서에 있는 음악으로 아동들이 친숙하게 느낄 수 있는 음악들이다. 이 소프트웨어는 2학년 뿐만 아니라 구구단을 어렵게 느끼는 고학년의 학습에도 도움이 되도록 제작하였다. 프로그램은 전체 구구단인 2$\sim$9단을 다루도록 하였으며, 각 단은 4개의 파트로 구성되어 있다. 1단계에서는 1-각 수까지 반복해서 세는 연습을 하였고, 2단계에서는 반복했던 수를 연결하여 띄어세기 연습, 3단계에서는 2단계에서 했던 띄어세기를 확장하여 구구단 연습을 해 볼 수 있도록 하였다. 정리단계에서는 각단의 구구단을 랜덤으로 배치하여 구구단의 복습이 될 수 있도록 하였다. 2,4,5,6,8단은 각기 박자에 맞춰서 구구단을 외우는 것이고 5,7 단은 박자에 맞추기 어려우므로 글자수에 맞춰서 구구단을 외우도록 하였다. 박자에 맞추는 것이 주가 아니라 수학을 배우는 것이 중심이므로 틀린 박자에 맞는 숫자를 누르는 것은 반응하지 않도록 하였다. 구구단 중간에 있는 수까지를 전부 제시함으로써 큰수와 띄어세기 그리고 구구단과의 관계를 이해할 수 있도록 하였다.

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Extracting the hierarchical learning elements for the 'Algorithms and Programming' Area of the 2022 Revised Secondary Informatics Curriculum (2022 개정 중등 정보과 교육과정의 '알고리즘과 프로그래밍' 영역의 단계별 학습 요소 추출)

  • JaMee Kim
    • Journal of Internet Computing and Services
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    • v.25 no.2
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    • pp.123-132
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    • 2024
  • The purpose of this study was to extract hierarchical learning elements in the area of 'Algorithms and Programming' in the 2022 revised secondary informatics curriculum. Intrinsic validity was secured by considering the core ideas presented in the curriculum and the content elements of 'knowledge/understanding', 'process/skills', and 'values/attitudes', and extrinsic validity of the learning elements was obtained through FGI and CVR with 25 experts. The learning elements derived from this study are 7 in the first stage, 18 in the second stage, and 26 in the third stage for middle schools, and 8 in the first stage, 23 in the second stage, and 27 in the third stage for high schools. Although the scope and size of knowledge in each stage may differ, the hierarchy of knowledge in the first stage, which is materialized in the second and third stages, provides direction on how knowledge should be taught. This study is expected to contribute to the implementation of the new curriculum in schools and to improve teachers' understanding of the curriculum.

Neurological Dynamic Development Cycles of Abstractions in Math Learning (수학학습의 추상적 개념발달에 대한 뇌신경학적 역동학습 연구)

  • Kwon, Hyungkyu
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.559-566
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    • 2014
  • This is to understand the neurological dynamic cognitive processes of math learning based on the abstract mappings( level A2), abstract systems(level A3), and single principles(level A4), which are principles of Fischer's cognitive development theory. Math learning requires flexibility to adapt existing brain function in selecting new neurophysiological activities to learn desired knowledge. This study suggests a general statistical framework for the identification of neurological patterns in different abstract learning change with optimal support. We expected that functional brain networks derived from a simple math learning would change dynamically during the supportive learning associated with different abstract levels. Task based patterns of the brain structure and function on representations of underlying connectivity suggests the possible prediction for the success of the supportive learning.

Development of Field Trip Program for Hantan River Geopark in Pocheon (포천 한탄강 지질공원에 대한 야외학습 프로그램 개발)

  • Jae-Yeon Kim;Jae-Hee Cho;Hak-Sung Kim
    • Journal of Science Education
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    • v.46 no.2
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    • pp.165-177
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    • 2022
  • This study aims to develop a field trip program for the Hantan River geopark in Pocheon using Orion's field trip model. The selected learning sites were the Hwajeogyeon and Bidulginang Falls, famous geosites of the Hantan River geopark in Pocheon. The field trip program consisted of six preparatory units, two field trip units, and two summary units. The preparatory stage helped reduce the novelty space considering cognitive, psychological, and geographical factors. In the field trip stage, students acquire concepts linked to learning elements in the curriculum scientifically and encourage interest in science. In the summary stage, students organized the geological phenomena observed in the field and inferred the vicinity of the Pocheon Hantan River region. The field trip program was modified to give enough time for observation activities to increase students' interest in science and to connect concepts with learning elements in the curriculum in the outdoor learning phase to allow students' convergent thinking. Implementing the field trip program raises students' interest and attitude in science.